package registry import "github.com/Tnze/go-mc/nbt" type Dimension struct { FixedTime int64 `nbt:"fixed_time,omitempty"` HasSkylight bool `nbt:"has_skylight"` HasCeiling bool `nbt:"has_ceiling"` Ultrawarm bool `nbt:"ultrawarm"` Natural bool `nbt:"natural"` CoordinateScale float64 `nbt:"coordinate_scale"` BedWorks bool `nbt:"bed_works"` RespawnAnchorWorks byte `nbt:"respawn_anchor_works"` MinY int32 `nbt:"min_y"` Height int32 `nbt:"height"` LogicalHeight int32 `nbt:"logical_height"` InfiniteBurn string `nbt:"infiniburn"` Effects string `nbt:"effects"` AmbientLight float64 `nbt:"ambient_light"` PiglinSafe byte `nbt:"piglin_safe"` HasRaids byte `nbt:"has_raids"` MonsterSpawnLightLevel nbt.RawMessage `nbt:"monster_spawn_light_level"` // Tag_Int or {type:"minecraft:uniform", value:{min_inclusive: Tag_Int, max_inclusive: Tag_Int}} MonsterSpawnBlockLightLimit int32 `nbt:"monster_spawn_block_light_limit"` }