// Daze could join an offline-mode server as client. // Just standing there and do nothing. Automatically reborn after five seconds of death. // // BUG(Tnze): Kick by Disconnect: Time Out package main import ( "errors" "flag" "log" "time" "github.com/google/uuid" "github.com/Tnze/go-mc/bot" "github.com/Tnze/go-mc/bot/basic" "github.com/Tnze/go-mc/chat" _ "github.com/Tnze/go-mc/data/lang/zh-cn" ) var address = flag.String("address", "127.0.0.1", "The server address") var client *bot.Client var player *basic.Player func main() { flag.Parse() client = bot.NewClient() client.Auth.Name = "Daze" player = basic.NewPlayer(client, basic.DefaultSettings) basic.EventsListener{ GameStart: onGameStart, ChatMsg: onChatMsg, Disconnect: onDisconnect, Death: onDeath, }.Attach(client) //Login err := client.JoinServer(*address) if err != nil { log.Fatal(err) } log.Println("Login success") //JoinGame for { if err = client.HandleGame(); err == nil { panic("HandleGame never return nil") } if err2 := new(bot.PacketHandlerError); errors.As(err, err2) { if err := new(DisconnectErr); errors.As(err2, err) { log.Print("Disconnect: ", err.Reason) return } else { // print and ignore the error log.Print(err2) } } else { log.Fatal(err) } } } func onDeath() error { log.Println("Died and Respawned") // If we exclude Respawn(...) then the player won't press the "Respawn" button upon death go func() { time.Sleep(time.Second * 5) err := player.Respawn() if err != nil { log.Print(err) } }() return nil } func onGameStart() error { log.Println("Game start") return nil //if err isn't nil, HandleGame() will return it. } func onChatMsg(c chat.Message, _ byte, _ uuid.UUID) error { log.Println("Chat:", c.ClearString()) // output chat message without any format code (like color or bold) return nil } type DisconnectErr struct { Reason chat.Message } func (d DisconnectErr) Error() string { return "disconnect: " + d.Reason.String() } func onDisconnect(reason chat.Message) error { // return a error value so that we can stop main loop return DisconnectErr{Reason: reason} }