// Code generated by generator/main.go; DO NOT EDIT. package sound type ( EntityAllayAmbientWithItem struct{} EntityAllayAmbientWithoutItem struct{} EntityAllayDeath struct{} EntityAllayHurt struct{} EntityAllayItemGiven struct{} EntityAllayItemTaken struct{} EntityAllayItemThrown struct{} AmbientCave struct{} AmbientBasaltDeltasAdditions struct{} AmbientBasaltDeltasLoop struct{} AmbientBasaltDeltasMood struct{} AmbientCrimsonForestAdditions struct{} AmbientCrimsonForestLoop struct{} AmbientCrimsonForestMood struct{} AmbientNetherWastesAdditions struct{} AmbientNetherWastesLoop struct{} AmbientNetherWastesMood struct{} AmbientSoulSandValleyAdditions struct{} AmbientSoulSandValleyLoop struct{} AmbientSoulSandValleyMood struct{} AmbientWarpedForestAdditions struct{} AmbientWarpedForestLoop struct{} AmbientWarpedForestMood struct{} AmbientUnderwaterEnter struct{} AmbientUnderwaterExit struct{} AmbientUnderwaterLoop struct{} AmbientUnderwaterLoopAdditions struct{} AmbientUnderwaterLoopAdditionsRare struct{} AmbientUnderwaterLoopAdditionsUltraRare struct{} BlockAmethystBlockBreak struct{} BlockAmethystBlockChime struct{} BlockAmethystBlockFall struct{} BlockAmethystBlockHit struct{} BlockAmethystBlockPlace struct{} BlockAmethystBlockResonate struct{} BlockAmethystBlockStep struct{} BlockAmethystClusterBreak struct{} BlockAmethystClusterFall struct{} BlockAmethystClusterHit struct{} BlockAmethystClusterPlace struct{} BlockAmethystClusterStep struct{} BlockAncientDebrisBreak struct{} BlockAncientDebrisStep struct{} BlockAncientDebrisPlace struct{} BlockAncientDebrisHit struct{} BlockAncientDebrisFall struct{} BlockAnvilBreak struct{} BlockAnvilDestroy struct{} BlockAnvilFall struct{} BlockAnvilHit struct{} BlockAnvilLand struct{} BlockAnvilPlace struct{} BlockAnvilStep struct{} BlockAnvilUse struct{} EntityArmadilloEat struct{} EntityArmadilloHurt struct{} EntityArmadilloHurtReduced struct{} EntityArmadilloAmbient struct{} EntityArmadilloStep struct{} EntityArmadilloDeath struct{} EntityArmadilloRoll struct{} EntityArmadilloLand struct{} EntityArmadilloScuteDrop struct{} EntityArmadilloUnrollFinish struct{} EntityArmadilloPeek struct{} EntityArmadilloUnrollStart struct{} EntityArmadilloBrush struct{} ItemArmorEquipChain struct{} ItemArmorEquipDiamond struct{} ItemArmorEquipElytra struct{} ItemArmorEquipGeneric struct{} ItemArmorEquipGold struct{} ItemArmorEquipIron struct{} ItemArmorEquipLeather struct{} ItemArmorEquipNetherite struct{} ItemArmorEquipTurtle struct{} ItemArmorEquipWolf struct{} ItemArmorUnequipWolf struct{} EntityArmorStandBreak struct{} EntityArmorStandFall struct{} EntityArmorStandHit struct{} EntityArmorStandPlace struct{} EntityArrowHit struct{} EntityArrowHitPlayer struct{} EntityArrowShoot struct{} ItemAxeStrip struct{} ItemAxeScrape struct{} ItemAxeWaxOff struct{} EntityAxolotlAttack struct{} EntityAxolotlDeath struct{} EntityAxolotlHurt struct{} EntityAxolotlIdleAir struct{} EntityAxolotlIdleWater struct{} EntityAxolotlSplash struct{} EntityAxolotlSwim struct{} BlockAzaleaBreak struct{} BlockAzaleaFall struct{} BlockAzaleaHit struct{} BlockAzaleaPlace struct{} BlockAzaleaStep struct{} BlockAzaleaLeavesBreak struct{} BlockAzaleaLeavesFall struct{} BlockAzaleaLeavesHit struct{} BlockAzaleaLeavesPlace struct{} BlockAzaleaLeavesStep struct{} BlockBambooBreak struct{} BlockBambooFall struct{} BlockBambooHit struct{} BlockBambooPlace struct{} BlockBambooStep struct{} BlockBambooSaplingBreak struct{} BlockBambooSaplingHit struct{} BlockBambooSaplingPlace struct{} BlockBambooWoodBreak struct{} BlockBambooWoodFall struct{} BlockBambooWoodHit struct{} BlockBambooWoodPlace struct{} BlockBambooWoodStep struct{} BlockBambooWoodDoorClose struct{} BlockBambooWoodDoorOpen struct{} BlockBambooWoodTrapdoorClose struct{} BlockBambooWoodTrapdoorOpen struct{} BlockBambooWoodButtonClickOff struct{} BlockBambooWoodButtonClickOn struct{} BlockBambooWoodPressurePlateClickOff struct{} BlockBambooWoodPressurePlateClickOn struct{} BlockBambooWoodFenceGateClose struct{} BlockBambooWoodFenceGateOpen struct{} BlockBarrelClose struct{} BlockBarrelOpen struct{} BlockBasaltBreak struct{} BlockBasaltStep struct{} BlockBasaltPlace struct{} BlockBasaltHit struct{} BlockBasaltFall struct{} EntityBatAmbient struct{} EntityBatDeath struct{} EntityBatHurt struct{} EntityBatLoop struct{} EntityBatTakeoff struct{} BlockBeaconActivate struct{} BlockBeaconAmbient struct{} BlockBeaconDeactivate struct{} BlockBeaconPowerSelect struct{} EntityBeeDeath struct{} EntityBeeHurt struct{} EntityBeeLoopAggressive struct{} EntityBeeLoop struct{} EntityBeeSting struct{} EntityBeePollinate struct{} BlockBeehiveDrip struct{} BlockBeehiveEnter struct{} BlockBeehiveExit struct{} BlockBeehiveShear struct{} BlockBeehiveWork struct{} BlockBellUse struct{} BlockBellResonate struct{} BlockBigDripleafBreak struct{} BlockBigDripleafFall struct{} BlockBigDripleafHit struct{} BlockBigDripleafPlace struct{} BlockBigDripleafStep struct{} EntityBlazeAmbient struct{} EntityBlazeBurn struct{} EntityBlazeDeath struct{} EntityBlazeHurt struct{} EntityBlazeShoot struct{} EntityBoatPaddleLand struct{} EntityBoatPaddleWater struct{} EntityBoggedAmbient struct{} EntityBoggedDeath struct{} EntityBoggedHurt struct{} EntityBoggedShear struct{} EntityBoggedStep struct{} BlockBoneBlockBreak struct{} BlockBoneBlockFall struct{} BlockBoneBlockHit struct{} BlockBoneBlockPlace struct{} BlockBoneBlockStep struct{} ItemBoneMealUse struct{} ItemBookPageTurn struct{} ItemBookPut struct{} BlockBlastfurnaceFireCrackle struct{} ItemBottleEmpty struct{} ItemBottleFill struct{} ItemBottleFillDragonbreath struct{} EntityBreezeCharge struct{} EntityBreezeDeflect struct{} EntityBreezeInhale struct{} EntityBreezeIdleGround struct{} EntityBreezeIdleAir struct{} EntityBreezeShoot struct{} EntityBreezeJump struct{} EntityBreezeLand struct{} EntityBreezeSlide struct{} EntityBreezeDeath struct{} EntityBreezeHurt struct{} EntityBreezeWhirl struct{} EntityBreezeWindBurst struct{} BlockBrewingStandBrew struct{} ItemBrushBrushingGeneric struct{} ItemBrushBrushingSand struct{} ItemBrushBrushingGravel struct{} ItemBrushBrushingSandComplete struct{} ItemBrushBrushingGravelComplete struct{} BlockBubbleColumnBubblePop struct{} BlockBubbleColumnUpwardsAmbient struct{} BlockBubbleColumnUpwardsInside struct{} BlockBubbleColumnWhirlpoolAmbient struct{} BlockBubbleColumnWhirlpoolInside struct{} UiHudBubblePop struct{} ItemBucketEmpty struct{} ItemBucketEmptyAxolotl struct{} ItemBucketEmptyFish struct{} ItemBucketEmptyLava struct{} ItemBucketEmptyPowderSnow struct{} ItemBucketEmptyTadpole struct{} ItemBucketFill struct{} ItemBucketFillAxolotl struct{} ItemBucketFillFish struct{} ItemBucketFillLava struct{} ItemBucketFillPowderSnow struct{} ItemBucketFillTadpole struct{} ItemBundleDropContents struct{} ItemBundleInsert struct{} ItemBundleInsertFail struct{} ItemBundleRemoveOne struct{} BlockCactusFlowerBreak struct{} BlockCactusFlowerPlace struct{} BlockCakeAddCandle struct{} BlockCalciteBreak struct{} BlockCalciteStep struct{} BlockCalcitePlace struct{} BlockCalciteHit struct{} BlockCalciteFall struct{} EntityCamelAmbient struct{} EntityCamelDash struct{} EntityCamelDashReady struct{} EntityCamelDeath struct{} EntityCamelEat struct{} EntityCamelHurt struct{} EntityCamelSaddle struct{} EntityCamelSit struct{} EntityCamelStand struct{} EntityCamelStep struct{} EntityCamelStepSand struct{} BlockCampfireCrackle struct{} BlockCandleAmbient struct{} BlockCandleBreak struct{} BlockCandleExtinguish struct{} BlockCandleFall struct{} BlockCandleHit struct{} BlockCandlePlace struct{} BlockCandleStep struct{} EntityCatAmbient struct{} EntityCatStrayAmbient struct{} EntityCatDeath struct{} EntityCatEat struct{} EntityCatHiss struct{} EntityCatBegForFood struct{} EntityCatHurt struct{} EntityCatPurr struct{} EntityCatPurreow struct{} BlockCaveVinesBreak struct{} BlockCaveVinesFall struct{} BlockCaveVinesHit struct{} BlockCaveVinesPlace struct{} BlockCaveVinesStep struct{} BlockCaveVinesPickBerries struct{} BlockChainBreak struct{} BlockChainFall struct{} BlockChainHit struct{} BlockChainPlace struct{} BlockChainStep struct{} BlockCherryWoodBreak struct{} BlockCherryWoodFall struct{} BlockCherryWoodHit struct{} BlockCherryWoodPlace struct{} BlockCherryWoodStep struct{} BlockCherrySaplingBreak struct{} BlockCherrySaplingFall struct{} BlockCherrySaplingHit struct{} BlockCherrySaplingPlace struct{} BlockCherrySaplingStep struct{} BlockCherryLeavesBreak struct{} BlockCherryLeavesFall struct{} BlockCherryLeavesHit struct{} BlockCherryLeavesPlace struct{} BlockCherryLeavesStep struct{} BlockCherryWoodHangingSignStep struct{} BlockCherryWoodHangingSignBreak struct{} BlockCherryWoodHangingSignFall struct{} BlockCherryWoodHangingSignHit struct{} BlockCherryWoodHangingSignPlace struct{} BlockCherryWoodDoorClose struct{} BlockCherryWoodDoorOpen struct{} BlockCherryWoodTrapdoorClose struct{} BlockCherryWoodTrapdoorOpen struct{} BlockCherryWoodButtonClickOff struct{} BlockCherryWoodButtonClickOn struct{} BlockCherryWoodPressurePlateClickOff struct{} BlockCherryWoodPressurePlateClickOn struct{} BlockCherryWoodFenceGateClose struct{} BlockCherryWoodFenceGateOpen struct{} BlockChestClose struct{} BlockChestLocked struct{} BlockChestOpen struct{} EntityChickenAmbient struct{} EntityChickenDeath struct{} EntityChickenEgg struct{} EntityChickenHurt struct{} EntityChickenStep struct{} BlockChiseledBookshelfBreak struct{} BlockChiseledBookshelfFall struct{} BlockChiseledBookshelfHit struct{} BlockChiseledBookshelfInsert struct{} BlockChiseledBookshelfInsertEnchanted struct{} BlockChiseledBookshelfStep struct{} BlockChiseledBookshelfPickup struct{} BlockChiseledBookshelfPickupEnchanted struct{} BlockChiseledBookshelfPlace struct{} BlockChorusFlowerDeath struct{} BlockChorusFlowerGrow struct{} ItemChorusFruitTeleport struct{} BlockCobwebBreak struct{} BlockCobwebStep struct{} BlockCobwebPlace struct{} BlockCobwebHit struct{} BlockCobwebFall struct{} EntityCodAmbient struct{} EntityCodDeath struct{} EntityCodFlop struct{} EntityCodHurt struct{} BlockComparatorClick struct{} BlockComposterEmpty struct{} BlockComposterFill struct{} BlockComposterFillSuccess struct{} BlockComposterReady struct{} BlockConduitActivate struct{} BlockConduitAmbient struct{} BlockConduitAmbientShort struct{} BlockConduitAttackTarget struct{} BlockConduitDeactivate struct{} BlockCopperBulbBreak struct{} BlockCopperBulbStep struct{} BlockCopperBulbPlace struct{} BlockCopperBulbHit struct{} BlockCopperBulbFall struct{} BlockCopperBulbTurnOn struct{} BlockCopperBulbTurnOff struct{} BlockCopperBreak struct{} BlockCopperStep struct{} BlockCopperPlace struct{} BlockCopperHit struct{} BlockCopperFall struct{} BlockCopperDoorClose struct{} BlockCopperDoorOpen struct{} BlockCopperGrateBreak struct{} BlockCopperGrateStep struct{} BlockCopperGratePlace struct{} BlockCopperGrateHit struct{} BlockCopperGrateFall struct{} BlockCopperTrapdoorClose struct{} BlockCopperTrapdoorOpen struct{} BlockCoralBlockBreak struct{} BlockCoralBlockFall struct{} BlockCoralBlockHit struct{} BlockCoralBlockPlace struct{} BlockCoralBlockStep struct{} EntityCowAmbient struct{} EntityCowDeath struct{} EntityCowHurt struct{} EntityCowMilk struct{} EntityCowStep struct{} BlockCrafterCraft struct{} BlockCrafterFail struct{} EntityCreakingAmbient struct{} EntityCreakingActivate struct{} EntityCreakingDeactivate struct{} EntityCreakingAttack struct{} EntityCreakingDeath struct{} EntityCreakingStep struct{} EntityCreakingFreeze struct{} EntityCreakingUnfreeze struct{} EntityCreakingSpawn struct{} EntityCreakingSway struct{} EntityCreakingTwitch struct{} BlockCreakingHeartBreak struct{} BlockCreakingHeartFall struct{} BlockCreakingHeartHit struct{} BlockCreakingHeartHurt struct{} BlockCreakingHeartPlace struct{} BlockCreakingHeartStep struct{} BlockCreakingHeartIdle struct{} BlockCreakingHeartSpawn struct{} EntityCreeperDeath struct{} EntityCreeperHurt struct{} EntityCreeperPrimed struct{} BlockCropBreak struct{} ItemCropPlant struct{} ItemCrossbowHit struct{} ItemCrossbowLoadingEnd struct{} ItemCrossbowLoadingMiddle struct{} ItemCrossbowLoadingStart struct{} ItemCrossbowQuickCharge1 struct{} ItemCrossbowQuickCharge2 struct{} ItemCrossbowQuickCharge3 struct{} ItemCrossbowShoot struct{} BlockDeadbushIdle struct{} BlockDecoratedPotBreak struct{} BlockDecoratedPotFall struct{} BlockDecoratedPotHit struct{} BlockDecoratedPotInsert struct{} BlockDecoratedPotInsertFail struct{} BlockDecoratedPotStep struct{} BlockDecoratedPotPlace struct{} BlockDecoratedPotShatter struct{} BlockDeepslateBricksBreak struct{} BlockDeepslateBricksFall struct{} BlockDeepslateBricksHit struct{} BlockDeepslateBricksPlace struct{} BlockDeepslateBricksStep struct{} BlockDeepslateBreak struct{} BlockDeepslateFall struct{} BlockDeepslateHit struct{} BlockDeepslatePlace struct{} BlockDeepslateStep struct{} BlockDeepslateTilesBreak struct{} BlockDeepslateTilesFall struct{} BlockDeepslateTilesHit struct{} BlockDeepslateTilesPlace struct{} BlockDeepslateTilesStep struct{} BlockDispenserDispense struct{} BlockDispenserFail struct{} BlockDispenserLaunch struct{} EntityDolphinAmbient struct{} EntityDolphinAmbientWater struct{} EntityDolphinAttack struct{} EntityDolphinDeath struct{} EntityDolphinEat struct{} EntityDolphinHurt struct{} EntityDolphinJump struct{} EntityDolphinPlay struct{} EntityDolphinSplash struct{} EntityDolphinSwim struct{} EntityDonkeyAmbient struct{} EntityDonkeyAngry struct{} EntityDonkeyChest struct{} EntityDonkeyDeath struct{} EntityDonkeyEat struct{} EntityDonkeyHurt struct{} EntityDonkeyJump struct{} BlockDriedGhastBreak struct{} BlockDriedGhastStep struct{} BlockDriedGhastFall struct{} BlockDriedGhastAmbient struct{} BlockDriedGhastAmbientWater struct{} BlockDriedGhastPlace struct{} BlockDriedGhastPlaceInWater struct{} BlockDriedGhastTransition struct{} BlockDripstoneBlockBreak struct{} BlockDripstoneBlockStep struct{} BlockDripstoneBlockPlace struct{} BlockDripstoneBlockHit struct{} BlockDripstoneBlockFall struct{} BlockDryGrassAmbient struct{} BlockPointedDripstoneBreak struct{} BlockPointedDripstoneStep struct{} BlockPointedDripstonePlace struct{} BlockPointedDripstoneHit struct{} BlockPointedDripstoneFall struct{} BlockPointedDripstoneLand struct{} BlockPointedDripstoneDripLava struct{} BlockPointedDripstoneDripWater struct{} BlockPointedDripstoneDripLavaIntoCauldron struct{} BlockPointedDripstoneDripWaterIntoCauldron struct{} BlockBigDripleafTiltDown struct{} BlockBigDripleafTiltUp struct{} EntityDrownedAmbient struct{} EntityDrownedAmbientWater struct{} EntityDrownedDeath struct{} EntityDrownedDeathWater struct{} EntityDrownedHurt struct{} EntityDrownedHurtWater struct{} EntityDrownedShoot struct{} EntityDrownedStep struct{} EntityDrownedSwim struct{} ItemDyeUse struct{} EntityEggThrow struct{} EntityElderGuardianAmbient struct{} EntityElderGuardianAmbientLand struct{} EntityElderGuardianCurse struct{} EntityElderGuardianDeath struct{} EntityElderGuardianDeathLand struct{} EntityElderGuardianFlop struct{} EntityElderGuardianHurt struct{} EntityElderGuardianHurtLand struct{} ItemElytraFlying struct{} BlockEnchantmentTableUse struct{} BlockEnderChestClose struct{} BlockEnderChestOpen struct{} EntityEnderDragonAmbient struct{} EntityEnderDragonDeath struct{} EntityDragonFireballExplode struct{} EntityEnderDragonFlap struct{} EntityEnderDragonGrowl struct{} EntityEnderDragonHurt struct{} EntityEnderDragonShoot struct{} EntityEnderEyeDeath struct{} EntityEnderEyeLaunch struct{} EntityEndermanAmbient struct{} EntityEndermanDeath struct{} EntityEndermanHurt struct{} EntityEndermanScream struct{} EntityEndermanStare struct{} EntityEndermanTeleport struct{} EntityEndermiteAmbient struct{} EntityEndermiteDeath struct{} EntityEndermiteHurt struct{} EntityEndermiteStep struct{} EntityEnderPearlThrow struct{} BlockEndGatewaySpawn struct{} BlockEndPortalFrameFill struct{} BlockEndPortalSpawn struct{} EntityEvokerAmbient struct{} EntityEvokerCastSpell struct{} EntityEvokerCelebrate struct{} EntityEvokerDeath struct{} EntityEvokerFangsAttack struct{} EntityEvokerHurt struct{} EntityEvokerPrepareAttack struct{} EntityEvokerPrepareSummon struct{} EntityEvokerPrepareWololo struct{} EntityExperienceBottleThrow struct{} EntityExperienceOrbPickup struct{} BlockEyeblossomOpenLong struct{} BlockEyeblossomOpen struct{} BlockEyeblossomCloseLong struct{} BlockEyeblossomClose struct{} BlockEyeblossomIdle struct{} BlockFenceGateClose struct{} BlockFenceGateOpen struct{} ItemFirechargeUse struct{} BlockFireflyBushIdle struct{} EntityFireworkRocketBlast struct{} EntityFireworkRocketBlastFar struct{} EntityFireworkRocketLargeBlast struct{} EntityFireworkRocketLargeBlastFar struct{} EntityFireworkRocketLaunch struct{} EntityFireworkRocketShoot struct{} EntityFireworkRocketTwinkle struct{} EntityFireworkRocketTwinkleFar struct{} BlockFireAmbient struct{} BlockFireExtinguish struct{} EntityFishSwim struct{} EntityFishingBobberRetrieve struct{} EntityFishingBobberSplash struct{} EntityFishingBobberThrow struct{} ItemFlintandsteelUse struct{} BlockFloweringAzaleaBreak struct{} BlockFloweringAzaleaFall struct{} BlockFloweringAzaleaHit struct{} BlockFloweringAzaleaPlace struct{} BlockFloweringAzaleaStep struct{} EntityFoxAggro struct{} EntityFoxAmbient struct{} EntityFoxBite struct{} EntityFoxDeath struct{} EntityFoxEat struct{} EntityFoxHurt struct{} EntityFoxScreech struct{} EntityFoxSleep struct{} EntityFoxSniff struct{} EntityFoxSpit struct{} EntityFoxTeleport struct{} BlockSuspiciousSandBreak struct{} BlockSuspiciousSandStep struct{} BlockSuspiciousSandPlace struct{} BlockSuspiciousSandHit struct{} BlockSuspiciousSandFall struct{} BlockSuspiciousGravelBreak struct{} BlockSuspiciousGravelStep struct{} BlockSuspiciousGravelPlace struct{} BlockSuspiciousGravelHit struct{} BlockSuspiciousGravelFall struct{} BlockFroglightBreak struct{} BlockFroglightFall struct{} BlockFroglightHit struct{} BlockFroglightPlace struct{} BlockFroglightStep struct{} BlockFrogspawnStep struct{} BlockFrogspawnBreak struct{} BlockFrogspawnFall struct{} BlockFrogspawnHatch struct{} BlockFrogspawnHit struct{} BlockFrogspawnPlace struct{} EntityFrogAmbient struct{} EntityFrogDeath struct{} EntityFrogEat struct{} EntityFrogHurt struct{} EntityFrogLaySpawn struct{} EntityFrogLongJump struct{} EntityFrogStep struct{} EntityFrogTongue struct{} BlockRootsBreak struct{} BlockRootsStep struct{} BlockRootsPlace struct{} BlockRootsHit struct{} BlockRootsFall struct{} BlockFurnaceFireCrackle struct{} EntityGenericBigFall struct{} EntityGenericBurn struct{} EntityGenericDeath struct{} EntityGenericDrink struct{} EntityGenericEat struct{} EntityGenericExplode struct{} EntityGenericExtinguishFire struct{} EntityGenericHurt struct{} EntityGenericSmallFall struct{} EntityGenericSplash struct{} EntityGenericSwim struct{} EntityGhastAmbient struct{} EntityGhastDeath struct{} EntityGhastHurt struct{} EntityGhastScream struct{} EntityGhastShoot struct{} EntityGhastWarn struct{} EntityGhastlingAmbient struct{} EntityGhastlingDeath struct{} EntityGhastlingHurt struct{} EntityGhastlingSpawn struct{} BlockGildedBlackstoneBreak struct{} BlockGildedBlackstoneFall struct{} BlockGildedBlackstoneHit struct{} BlockGildedBlackstonePlace struct{} BlockGildedBlackstoneStep struct{} BlockGlassBreak struct{} BlockGlassFall struct{} BlockGlassHit struct{} BlockGlassPlace struct{} BlockGlassStep struct{} ItemGlowInkSacUse struct{} EntityGlowItemFrameAddItem struct{} EntityGlowItemFrameBreak struct{} EntityGlowItemFramePlace struct{} EntityGlowItemFrameRemoveItem struct{} EntityGlowItemFrameRotateItem struct{} EntityGlowSquidAmbient struct{} EntityGlowSquidDeath struct{} EntityGlowSquidHurt struct{} EntityGlowSquidSquirt struct{} EntityGoatAmbient struct{} EntityGoatDeath struct{} EntityGoatEat struct{} EntityGoatHurt struct{} EntityGoatLongJump struct{} EntityGoatMilk struct{} EntityGoatPrepareRam struct{} EntityGoatRamImpact struct{} EntityGoatHornBreak struct{} EntityGoatScreamingAmbient struct{} EntityGoatScreamingDeath struct{} EntityGoatScreamingEat struct{} EntityGoatScreamingHurt struct{} EntityGoatScreamingLongJump struct{} EntityGoatScreamingMilk struct{} EntityGoatScreamingPrepareRam struct{} EntityGoatScreamingRamImpact struct{} EntityGoatStep struct{} BlockGrassBreak struct{} BlockGrassFall struct{} BlockGrassHit struct{} BlockGrassPlace struct{} BlockGrassStep struct{} BlockGravelBreak struct{} BlockGravelFall struct{} BlockGravelHit struct{} BlockGravelPlace struct{} BlockGravelStep struct{} BlockGrindstoneUse struct{} BlockGrowingPlantCrop struct{} EntityGuardianAmbient struct{} EntityGuardianAmbientLand struct{} EntityGuardianAttack struct{} EntityGuardianDeath struct{} EntityGuardianDeathLand struct{} EntityGuardianFlop struct{} EntityGuardianHurt struct{} EntityGuardianHurtLand struct{} BlockHangingRootsBreak struct{} BlockHangingRootsFall struct{} BlockHangingRootsHit struct{} BlockHangingRootsPlace struct{} BlockHangingRootsStep struct{} BlockHangingSignStep struct{} BlockHangingSignBreak struct{} BlockHangingSignFall struct{} BlockHangingSignHit struct{} BlockHangingSignPlace struct{} EntityHappyGhastAmbient struct{} EntityHappyGhastDeath struct{} EntityHappyGhastHurt struct{} EntityHappyGhastRiding struct{} BlockHeavyCoreBreak struct{} BlockHeavyCoreFall struct{} BlockHeavyCoreHit struct{} BlockHeavyCorePlace struct{} BlockHeavyCoreStep struct{} BlockNetherWoodHangingSignStep struct{} BlockNetherWoodHangingSignBreak struct{} BlockNetherWoodHangingSignFall struct{} BlockNetherWoodHangingSignHit struct{} BlockNetherWoodHangingSignPlace struct{} BlockBambooWoodHangingSignStep struct{} BlockBambooWoodHangingSignBreak struct{} BlockBambooWoodHangingSignFall struct{} BlockBambooWoodHangingSignHit struct{} BlockBambooWoodHangingSignPlace struct{} BlockTrialSpawnerBreak struct{} BlockTrialSpawnerStep struct{} BlockTrialSpawnerPlace struct{} BlockTrialSpawnerHit struct{} BlockTrialSpawnerFall struct{} BlockTrialSpawnerSpawnMob struct{} BlockTrialSpawnerAboutToSpawnItem struct{} BlockTrialSpawnerSpawnItem struct{} BlockTrialSpawnerSpawnItemBegin struct{} BlockTrialSpawnerDetectPlayer struct{} BlockTrialSpawnerOminousActivate struct{} BlockTrialSpawnerAmbient struct{} BlockTrialSpawnerAmbientOminous struct{} BlockTrialSpawnerOpenShutter struct{} BlockTrialSpawnerCloseShutter struct{} BlockTrialSpawnerEjectItem struct{} EntityHappyGhastEquip struct{} EntityHappyGhastUnequip struct{} EntityHappyGhastHarnessGogglesUp struct{} EntityHappyGhastHarnessGogglesDown struct{} ItemHoeTill struct{} EntityHoglinAmbient struct{} EntityHoglinAngry struct{} EntityHoglinAttack struct{} EntityHoglinConvertedToZombified struct{} EntityHoglinDeath struct{} EntityHoglinHurt struct{} EntityHoglinRetreat struct{} EntityHoglinStep struct{} BlockHoneyBlockBreak struct{} BlockHoneyBlockFall struct{} BlockHoneyBlockHit struct{} BlockHoneyBlockPlace struct{} BlockHoneyBlockSlide struct{} BlockHoneyBlockStep struct{} ItemHoneycombWaxOn struct{} ItemHoneyBottleDrink struct{} ItemGoatHornSound0 struct{} ItemGoatHornSound1 struct{} ItemGoatHornSound2 struct{} ItemGoatHornSound3 struct{} ItemGoatHornSound4 struct{} ItemGoatHornSound5 struct{} ItemGoatHornSound6 struct{} ItemGoatHornSound7 struct{} EntityHorseAmbient struct{} EntityHorseAngry struct{} EntityHorseArmor struct{} ItemHorseArmorUnequip struct{} EntityHorseBreathe struct{} EntityHorseDeath struct{} EntityHorseEat struct{} EntityHorseGallop struct{} EntityHorseHurt struct{} EntityHorseJump struct{} EntityHorseLand struct{} EntityHorseSaddle struct{} EntityHorseStep struct{} EntityHorseStepWood struct{} EntityHostileBigFall struct{} EntityHostileDeath struct{} EntityHostileHurt struct{} EntityHostileSmallFall struct{} EntityHostileSplash struct{} EntityHostileSwim struct{} EntityHuskAmbient struct{} EntityHuskConvertedToZombie struct{} EntityHuskDeath struct{} EntityHuskHurt struct{} EntityHuskStep struct{} EntityIllusionerAmbient struct{} EntityIllusionerCastSpell struct{} EntityIllusionerDeath struct{} EntityIllusionerHurt struct{} EntityIllusionerMirrorMove struct{} EntityIllusionerPrepareBlindness struct{} EntityIllusionerPrepareMirror struct{} ItemInkSacUse struct{} BlockIronBreak struct{} BlockIronStep struct{} BlockIronPlace struct{} BlockIronHit struct{} BlockIronFall struct{} BlockIronDoorClose struct{} BlockIronDoorOpen struct{} EntityIronGolemAttack struct{} EntityIronGolemDamage struct{} EntityIronGolemDeath struct{} EntityIronGolemHurt struct{} EntityIronGolemRepair struct{} EntityIronGolemStep struct{} BlockIronTrapdoorClose struct{} BlockIronTrapdoorOpen struct{} EntityItemFrameAddItem struct{} EntityItemFrameBreak struct{} EntityItemFramePlace struct{} EntityItemFrameRemoveItem struct{} EntityItemFrameRotateItem struct{} EntityItemBreak struct{} EntityItemPickup struct{} BlockLadderBreak struct{} BlockLadderFall struct{} BlockLadderHit struct{} BlockLadderPlace struct{} BlockLadderStep struct{} BlockLanternBreak struct{} BlockLanternFall struct{} BlockLanternHit struct{} BlockLanternPlace struct{} BlockLanternStep struct{} BlockLargeAmethystBudBreak struct{} BlockLargeAmethystBudPlace struct{} BlockLavaAmbient struct{} BlockLavaExtinguish struct{} BlockLavaPop struct{} BlockLeafLitterBreak struct{} BlockLeafLitterStep struct{} BlockLeafLitterPlace struct{} BlockLeafLitterHit struct{} BlockLeafLitterFall struct{} ItemLeadUntied struct{} ItemLeadTied struct{} ItemLeadBreak struct{} BlockLeverClick struct{} EntityLightningBoltImpact struct{} EntityLightningBoltThunder struct{} EntityLingeringPotionThrow struct{} EntityLlamaAmbient struct{} EntityLlamaAngry struct{} EntityLlamaChest struct{} EntityLlamaDeath struct{} EntityLlamaEat struct{} EntityLlamaHurt struct{} EntityLlamaSpit struct{} EntityLlamaStep struct{} EntityLlamaSwag struct{} ItemLlamaCarpetUnequip struct{} EntityMagmaCubeDeathSmall struct{} BlockLodestoneBreak struct{} BlockLodestoneStep struct{} BlockLodestonePlace struct{} BlockLodestoneHit struct{} BlockLodestoneFall struct{} ItemLodestoneCompassLock struct{} ItemMaceSmashAir struct{} ItemMaceSmashGround struct{} ItemMaceSmashGroundHeavy struct{} EntityMagmaCubeDeath struct{} EntityMagmaCubeHurt struct{} EntityMagmaCubeHurtSmall struct{} EntityMagmaCubeJump struct{} EntityMagmaCubeSquish struct{} EntityMagmaCubeSquishSmall struct{} BlockMangroveRootsBreak struct{} BlockMangroveRootsFall struct{} BlockMangroveRootsHit struct{} BlockMangroveRootsPlace struct{} BlockMangroveRootsStep struct{} BlockMediumAmethystBudBreak struct{} BlockMediumAmethystBudPlace struct{} BlockMetalBreak struct{} BlockMetalFall struct{} BlockMetalHit struct{} BlockMetalPlace struct{} BlockMetalPressurePlateClickOff struct{} BlockMetalPressurePlateClickOn struct{} BlockMetalStep struct{} EntityMinecartInsideUnderwater struct{} EntityMinecartInside struct{} EntityMinecartRiding struct{} EntityMooshroomConvert struct{} EntityMooshroomEat struct{} EntityMooshroomMilk struct{} EntityMooshroomSuspiciousMilk struct{} EntityMooshroomShear struct{} BlockMossCarpetBreak struct{} BlockMossCarpetFall struct{} BlockMossCarpetHit struct{} BlockMossCarpetPlace struct{} BlockMossCarpetStep struct{} BlockPinkPetalsBreak struct{} BlockPinkPetalsFall struct{} BlockPinkPetalsHit struct{} BlockPinkPetalsPlace struct{} BlockPinkPetalsStep struct{} BlockMossBreak struct{} BlockMossFall struct{} BlockMossHit struct{} BlockMossPlace struct{} BlockMossStep struct{} BlockMudBreak struct{} BlockMudFall struct{} BlockMudHit struct{} BlockMudPlace struct{} BlockMudStep struct{} BlockMudBricksBreak struct{} BlockMudBricksFall struct{} BlockMudBricksHit struct{} BlockMudBricksPlace struct{} BlockMudBricksStep struct{} BlockMuddyMangroveRootsBreak struct{} BlockMuddyMangroveRootsFall struct{} BlockMuddyMangroveRootsHit struct{} BlockMuddyMangroveRootsPlace struct{} BlockMuddyMangroveRootsStep struct{} EntityMuleAmbient struct{} EntityMuleAngry struct{} EntityMuleChest struct{} EntityMuleDeath struct{} EntityMuleEat struct{} EntityMuleHurt struct{} EntityMuleJump struct{} MusicCreative struct{} MusicCredits struct{} MusicDisc5 struct{} MusicDisc11 struct{} MusicDisc13 struct{} MusicDiscBlocks struct{} MusicDiscCat struct{} MusicDiscChirp struct{} MusicDiscFar struct{} MusicDiscLavaChicken struct{} MusicDiscMall struct{} MusicDiscMellohi struct{} MusicDiscPigstep struct{} MusicDiscStal struct{} MusicDiscStrad struct{} MusicDiscWait struct{} MusicDiscWard struct{} MusicDiscOtherside struct{} MusicDiscRelic struct{} MusicDiscCreator struct{} MusicDiscCreatorMusicBox struct{} MusicDiscPrecipice struct{} MusicDiscTears struct{} MusicDragon struct{} MusicEnd struct{} MusicGame struct{} MusicMenu struct{} MusicNetherBasaltDeltas struct{} MusicNetherCrimsonForest struct{} MusicOverworldDeepDark struct{} MusicOverworldDripstoneCaves struct{} MusicOverworldGrove struct{} MusicOverworldJaggedPeaks struct{} MusicOverworldLushCaves struct{} MusicOverworldSwamp struct{} MusicOverworldForest struct{} MusicOverworldOldGrowthTaiga struct{} MusicOverworldMeadow struct{} MusicOverworldCherryGrove struct{} MusicNetherNetherWastes struct{} MusicOverworldFrozenPeaks struct{} MusicOverworldSnowySlopes struct{} MusicNetherSoulSandValley struct{} MusicOverworldStonyPeaks struct{} MusicNetherWarpedForest struct{} MusicOverworldFlowerForest struct{} MusicOverworldDesert struct{} MusicOverworldBadlands struct{} MusicOverworldJungle struct{} MusicOverworldSparseJungle struct{} MusicOverworldBambooJungle struct{} MusicUnderWater struct{} BlockNetherBricksBreak struct{} BlockNetherBricksStep struct{} BlockNetherBricksPlace struct{} BlockNetherBricksHit struct{} BlockNetherBricksFall struct{} BlockNetherWartBreak struct{} ItemNetherWartPlant struct{} BlockNetherWoodBreak struct{} BlockNetherWoodFall struct{} BlockNetherWoodHit struct{} BlockNetherWoodPlace struct{} BlockNetherWoodStep struct{} BlockNetherWoodDoorClose struct{} BlockNetherWoodDoorOpen struct{} BlockNetherWoodTrapdoorClose struct{} BlockNetherWoodTrapdoorOpen struct{} BlockNetherWoodButtonClickOff struct{} BlockNetherWoodButtonClickOn struct{} BlockNetherWoodPressurePlateClickOff struct{} BlockNetherWoodPressurePlateClickOn struct{} BlockNetherWoodFenceGateClose struct{} BlockNetherWoodFenceGateOpen struct{} IntentionallyEmpty struct{} BlockPackedMudBreak struct{} BlockPackedMudFall struct{} BlockPackedMudHit struct{} BlockPackedMudPlace struct{} BlockPackedMudStep struct{} BlockStemBreak struct{} BlockStemStep struct{} BlockStemPlace struct{} BlockStemHit struct{} BlockStemFall struct{} BlockNyliumBreak struct{} BlockNyliumStep struct{} BlockNyliumPlace struct{} BlockNyliumHit struct{} BlockNyliumFall struct{} BlockNetherSproutsBreak struct{} BlockNetherSproutsStep struct{} BlockNetherSproutsPlace struct{} BlockNetherSproutsHit struct{} BlockNetherSproutsFall struct{} BlockFungusBreak struct{} BlockFungusStep struct{} BlockFungusPlace struct{} BlockFungusHit struct{} BlockFungusFall struct{} BlockWeepingVinesBreak struct{} BlockWeepingVinesStep struct{} BlockWeepingVinesPlace struct{} BlockWeepingVinesHit struct{} BlockWeepingVinesFall struct{} BlockWartBlockBreak struct{} BlockWartBlockStep struct{} BlockWartBlockPlace struct{} BlockWartBlockHit struct{} BlockWartBlockFall struct{} BlockNetheriteBlockBreak struct{} BlockNetheriteBlockStep struct{} BlockNetheriteBlockPlace struct{} BlockNetheriteBlockHit struct{} BlockNetheriteBlockFall struct{} BlockNetherrackBreak struct{} BlockNetherrackStep struct{} BlockNetherrackPlace struct{} BlockNetherrackHit struct{} BlockNetherrackFall struct{} BlockNoteBlockBasedrum struct{} BlockNoteBlockBass struct{} BlockNoteBlockBell struct{} BlockNoteBlockChime struct{} BlockNoteBlockFlute struct{} BlockNoteBlockGuitar struct{} BlockNoteBlockHarp struct{} BlockNoteBlockHat struct{} BlockNoteBlockPling struct{} BlockNoteBlockSnare struct{} BlockNoteBlockXylophone struct{} BlockNoteBlockIronXylophone struct{} BlockNoteBlockCowBell struct{} BlockNoteBlockDidgeridoo struct{} BlockNoteBlockBit struct{} BlockNoteBlockBanjo struct{} BlockNoteBlockImitateZombie struct{} BlockNoteBlockImitateSkeleton struct{} BlockNoteBlockImitateCreeper struct{} BlockNoteBlockImitateEnderDragon struct{} BlockNoteBlockImitateWitherSkeleton struct{} BlockNoteBlockImitatePiglin struct{} EntityOcelotHurt struct{} EntityOcelotAmbient struct{} EntityOcelotDeath struct{} ItemOminousBottleDispose struct{} EntityPaintingBreak struct{} EntityPaintingPlace struct{} BlockPaleHangingMossIdle struct{} EntityPandaPreSneeze struct{} EntityPandaSneeze struct{} EntityPandaAmbient struct{} EntityPandaDeath struct{} EntityPandaEat struct{} EntityPandaStep struct{} EntityPandaCantBreed struct{} EntityPandaAggressiveAmbient struct{} EntityPandaWorriedAmbient struct{} EntityPandaHurt struct{} EntityPandaBite struct{} EntityParrotAmbient struct{} EntityParrotDeath struct{} EntityParrotEat struct{} EntityParrotFly struct{} EntityParrotHurt struct{} EntityParrotImitateBlaze struct{} EntityParrotImitateBogged struct{} EntityParrotImitateBreeze struct{} EntityParrotImitateCreaking struct{} EntityParrotImitateCreeper struct{} EntityParrotImitateDrowned struct{} EntityParrotImitateElderGuardian struct{} EntityParrotImitateEnderDragon struct{} EntityParrotImitateEndermite struct{} EntityParrotImitateEvoker struct{} EntityParrotImitateGhast struct{} EntityParrotImitateGuardian struct{} EntityParrotImitateHoglin struct{} EntityParrotImitateHusk struct{} EntityParrotImitateIllusioner struct{} EntityParrotImitateMagmaCube struct{} EntityParrotImitatePhantom struct{} EntityParrotImitatePiglin struct{} EntityParrotImitatePiglinBrute struct{} EntityParrotImitatePillager struct{} EntityParrotImitateRavager struct{} EntityParrotImitateShulker struct{} EntityParrotImitateSilverfish struct{} EntityParrotImitateSkeleton struct{} EntityParrotImitateSlime struct{} EntityParrotImitateSpider struct{} EntityParrotImitateStray struct{} EntityParrotImitateVex struct{} EntityParrotImitateVindicator struct{} EntityParrotImitateWarden struct{} EntityParrotImitateWitch struct{} EntityParrotImitateWither struct{} EntityParrotImitateWitherSkeleton struct{} EntityParrotImitateZoglin struct{} EntityParrotImitateZombie struct{} EntityParrotImitateZombieVillager struct{} EntityParrotStep struct{} EntityPhantomAmbient struct{} EntityPhantomBite struct{} EntityPhantomDeath struct{} EntityPhantomFlap struct{} EntityPhantomHurt struct{} EntityPhantomSwoop struct{} EntityPigAmbient struct{} EntityPigDeath struct{} EntityPigHurt struct{} EntityPigSaddle struct{} EntityPigStep struct{} EntityPiglinAdmiringItem struct{} EntityPiglinAmbient struct{} EntityPiglinAngry struct{} EntityPiglinCelebrate struct{} EntityPiglinDeath struct{} EntityPiglinJealous struct{} EntityPiglinHurt struct{} EntityPiglinRetreat struct{} EntityPiglinStep struct{} EntityPiglinConvertedToZombified struct{} EntityPiglinBruteAmbient struct{} EntityPiglinBruteAngry struct{} EntityPiglinBruteDeath struct{} EntityPiglinBruteHurt struct{} EntityPiglinBruteStep struct{} EntityPiglinBruteConvertedToZombified struct{} EntityPillagerAmbient struct{} EntityPillagerCelebrate struct{} EntityPillagerDeath struct{} EntityPillagerHurt struct{} BlockPistonContract struct{} BlockPistonExtend struct{} EntityPlayerAttackCrit struct{} EntityPlayerAttackKnockback struct{} EntityPlayerAttackNodamage struct{} EntityPlayerAttackStrong struct{} EntityPlayerAttackSweep struct{} EntityPlayerAttackWeak struct{} EntityPlayerBigFall struct{} EntityPlayerBreath struct{} EntityPlayerBurp struct{} EntityPlayerDeath struct{} EntityPlayerHurt struct{} EntityPlayerHurtDrown struct{} EntityPlayerHurtFreeze struct{} EntityPlayerHurtOnFire struct{} EntityPlayerHurtSweetBerryBush struct{} EntityPlayerLevelup struct{} EntityPlayerSmallFall struct{} EntityPlayerSplash struct{} EntityPlayerSplashHighSpeed struct{} EntityPlayerSwim struct{} EntityPlayerTeleport struct{} EntityPolarBearAmbient struct{} EntityPolarBearAmbientBaby struct{} EntityPolarBearDeath struct{} EntityPolarBearHurt struct{} EntityPolarBearStep struct{} EntityPolarBearWarning struct{} BlockPolishedDeepslateBreak struct{} BlockPolishedDeepslateFall struct{} BlockPolishedDeepslateHit struct{} BlockPolishedDeepslatePlace struct{} BlockPolishedDeepslateStep struct{} BlockPortalAmbient struct{} BlockPortalTravel struct{} BlockPortalTrigger struct{} BlockPowderSnowBreak struct{} BlockPowderSnowFall struct{} BlockPowderSnowHit struct{} BlockPowderSnowPlace struct{} BlockPowderSnowStep struct{} EntityPufferFishBlowOut struct{} EntityPufferFishBlowUp struct{} EntityPufferFishDeath struct{} EntityPufferFishFlop struct{} EntityPufferFishHurt struct{} EntityPufferFishSting struct{} BlockPumpkinCarve struct{} EntityRabbitAmbient struct{} EntityRabbitAttack struct{} EntityRabbitDeath struct{} EntityRabbitHurt struct{} EntityRabbitJump struct{} EventRaidHorn struct{} EntityRavagerAmbient struct{} EntityRavagerAttack struct{} EntityRavagerCelebrate struct{} EntityRavagerDeath struct{} EntityRavagerHurt struct{} EntityRavagerStep struct{} EntityRavagerStunned struct{} EntityRavagerRoar struct{} BlockNetherGoldOreBreak struct{} BlockNetherGoldOreFall struct{} BlockNetherGoldOreHit struct{} BlockNetherGoldOrePlace struct{} BlockNetherGoldOreStep struct{} BlockNetherOreBreak struct{} BlockNetherOreFall struct{} BlockNetherOreHit struct{} BlockNetherOrePlace struct{} BlockNetherOreStep struct{} BlockRedstoneTorchBurnout struct{} BlockRespawnAnchorAmbient struct{} BlockRespawnAnchorCharge struct{} BlockRespawnAnchorDeplete struct{} BlockRespawnAnchorSetSpawn struct{} BlockRootedDirtBreak struct{} BlockRootedDirtFall struct{} BlockRootedDirtHit struct{} BlockRootedDirtPlace struct{} BlockRootedDirtStep struct{} EntitySalmonAmbient struct{} EntitySalmonDeath struct{} EntitySalmonFlop struct{} EntitySalmonHurt struct{} BlockSandBreak struct{} BlockSandFall struct{} BlockSandHit struct{} BlockSandPlace struct{} BlockSandStep struct{} BlockSandIdle struct{} BlockScaffoldingBreak struct{} BlockScaffoldingFall struct{} BlockScaffoldingHit struct{} BlockScaffoldingPlace struct{} BlockScaffoldingStep struct{} BlockSculkSpread struct{} BlockSculkCharge struct{} BlockSculkBreak struct{} BlockSculkFall struct{} BlockSculkHit struct{} BlockSculkPlace struct{} BlockSculkStep struct{} BlockSculkCatalystBloom struct{} BlockSculkCatalystBreak struct{} BlockSculkCatalystFall struct{} BlockSculkCatalystHit struct{} BlockSculkCatalystPlace struct{} BlockSculkCatalystStep struct{} BlockSculkSensorClicking struct{} BlockSculkSensorClickingStop struct{} BlockSculkSensorBreak struct{} BlockSculkSensorFall struct{} BlockSculkSensorHit struct{} BlockSculkSensorPlace struct{} BlockSculkSensorStep struct{} BlockSculkShriekerBreak struct{} BlockSculkShriekerFall struct{} BlockSculkShriekerHit struct{} BlockSculkShriekerPlace struct{} BlockSculkShriekerShriek struct{} BlockSculkShriekerStep struct{} BlockSculkVeinBreak struct{} BlockSculkVeinFall struct{} BlockSculkVeinHit struct{} BlockSculkVeinPlace struct{} BlockSculkVeinStep struct{} EntitySheepAmbient struct{} EntitySheepDeath struct{} EntitySheepHurt struct{} EntitySheepShear struct{} EntitySheepStep struct{} ItemShearsSnip struct{} ItemShieldBlock struct{} ItemShieldBreak struct{} BlockShroomlightBreak struct{} BlockShroomlightStep struct{} BlockShroomlightPlace struct{} BlockShroomlightHit struct{} BlockShroomlightFall struct{} ItemShovelFlatten struct{} EntityShulkerAmbient struct{} BlockShulkerBoxClose struct{} BlockShulkerBoxOpen struct{} EntityShulkerBulletHit struct{} EntityShulkerBulletHurt struct{} EntityShulkerClose struct{} EntityShulkerDeath struct{} EntityShulkerHurt struct{} EntityShulkerHurtClosed struct{} EntityShulkerOpen struct{} EntityShulkerShoot struct{} EntityShulkerTeleport struct{} EntitySilverfishAmbient struct{} EntitySilverfishDeath struct{} EntitySilverfishHurt struct{} EntitySilverfishStep struct{} EntitySkeletonAmbient struct{} EntitySkeletonConvertedToStray struct{} EntitySkeletonDeath struct{} EntitySkeletonHorseAmbient struct{} EntitySkeletonHorseDeath struct{} EntitySkeletonHorseHurt struct{} EntitySkeletonHorseSwim struct{} EntitySkeletonHorseAmbientWater struct{} EntitySkeletonHorseGallopWater struct{} EntitySkeletonHorseJumpWater struct{} EntitySkeletonHorseStepWater struct{} EntitySkeletonHurt struct{} EntitySkeletonShoot struct{} EntitySkeletonStep struct{} EntitySlimeAttack struct{} EntitySlimeDeath struct{} EntitySlimeHurt struct{} EntitySlimeJump struct{} EntitySlimeSquish struct{} BlockSlimeBlockBreak struct{} BlockSlimeBlockFall struct{} BlockSlimeBlockHit struct{} BlockSlimeBlockPlace struct{} BlockSlimeBlockStep struct{} BlockSmallAmethystBudBreak struct{} BlockSmallAmethystBudPlace struct{} BlockSmallDripleafBreak struct{} BlockSmallDripleafFall struct{} BlockSmallDripleafHit struct{} BlockSmallDripleafPlace struct{} BlockSmallDripleafStep struct{} BlockSoulSandBreak struct{} BlockSoulSandStep struct{} BlockSoulSandPlace struct{} BlockSoulSandHit struct{} BlockSoulSandFall struct{} BlockSoulSoilBreak struct{} BlockSoulSoilStep struct{} BlockSoulSoilPlace struct{} BlockSoulSoilHit struct{} BlockSoulSoilFall struct{} ParticleSoulEscape struct{} BlockSpawnerBreak struct{} BlockSpawnerFall struct{} BlockSpawnerHit struct{} BlockSpawnerPlace struct{} BlockSpawnerStep struct{} BlockResinBreak struct{} BlockResinFall struct{} BlockResinPlace struct{} BlockResinStep struct{} BlockResinBricksBreak struct{} BlockResinBricksFall struct{} BlockResinBricksHit struct{} BlockResinBricksPlace struct{} BlockResinBricksStep struct{} BlockSporeBlossomBreak struct{} BlockSporeBlossomFall struct{} BlockSporeBlossomHit struct{} BlockSporeBlossomPlace struct{} BlockSporeBlossomStep struct{} EntityStriderAmbient struct{} EntityStriderHappy struct{} EntityStriderRetreat struct{} EntityStriderDeath struct{} EntityStriderHurt struct{} EntityStriderStep struct{} EntityStriderStepLava struct{} EntityStriderEat struct{} EntityStriderSaddle struct{} EntitySlimeDeathSmall struct{} EntitySlimeHurtSmall struct{} EntitySlimeJumpSmall struct{} EntitySlimeSquishSmall struct{} BlockSmithingTableUse struct{} BlockSmokerSmoke struct{} EntitySnifferStep struct{} EntitySnifferEat struct{} EntitySnifferIdle struct{} EntitySnifferHurt struct{} EntitySnifferDeath struct{} EntitySnifferDropSeed struct{} EntitySnifferScenting struct{} EntitySnifferSniffing struct{} EntitySnifferSearching struct{} EntitySnifferDigging struct{} EntitySnifferDiggingStop struct{} EntitySnifferHappy struct{} BlockSnifferEggPlop struct{} BlockSnifferEggCrack struct{} BlockSnifferEggHatch struct{} EntitySnowballThrow struct{} BlockSnowBreak struct{} BlockSnowFall struct{} EntitySnowGolemAmbient struct{} EntitySnowGolemDeath struct{} EntitySnowGolemHurt struct{} EntitySnowGolemShoot struct{} EntitySnowGolemShear struct{} BlockSnowHit struct{} BlockSnowPlace struct{} BlockSnowStep struct{} EntitySpiderAmbient struct{} EntitySpiderDeath struct{} EntitySpiderHurt struct{} EntitySpiderStep struct{} EntitySplashPotionBreak struct{} EntitySplashPotionThrow struct{} BlockSpongeBreak struct{} BlockSpongeFall struct{} BlockSpongeHit struct{} BlockSpongePlace struct{} BlockSpongeStep struct{} BlockSpongeAbsorb struct{} ItemSpyglassUse struct{} ItemSpyglassStopUsing struct{} EntitySquidAmbient struct{} EntitySquidDeath struct{} EntitySquidHurt struct{} EntitySquidSquirt struct{} BlockStoneBreak struct{} BlockStoneButtonClickOff struct{} BlockStoneButtonClickOn struct{} BlockStoneFall struct{} BlockStoneHit struct{} BlockStonePlace struct{} BlockStonePressurePlateClickOff struct{} BlockStonePressurePlateClickOn struct{} BlockStoneStep struct{} EntityStrayAmbient struct{} EntityStrayDeath struct{} EntityStrayHurt struct{} EntityStrayStep struct{} BlockSweetBerryBushBreak struct{} BlockSweetBerryBushPlace struct{} BlockSweetBerryBushPickBerries struct{} EntityTadpoleDeath struct{} EntityTadpoleFlop struct{} EntityTadpoleGrowUp struct{} EntityTadpoleHurt struct{} EnchantThornsHit struct{} EntityTntPrimed struct{} ItemTotemUse struct{} ItemTridentHit struct{} ItemTridentHitGround struct{} ItemTridentReturn struct{} ItemTridentRiptide1 struct{} ItemTridentRiptide2 struct{} ItemTridentRiptide3 struct{} ItemTridentThrow struct{} ItemTridentThunder struct{} BlockTripwireAttach struct{} BlockTripwireClickOff struct{} BlockTripwireClickOn struct{} BlockTripwireDetach struct{} EntityTropicalFishAmbient struct{} EntityTropicalFishDeath struct{} EntityTropicalFishFlop struct{} EntityTropicalFishHurt struct{} BlockTuffBreak struct{} BlockTuffStep struct{} BlockTuffPlace struct{} BlockTuffHit struct{} BlockTuffFall struct{} BlockTuffBricksBreak struct{} BlockTuffBricksFall struct{} BlockTuffBricksHit struct{} BlockTuffBricksPlace struct{} BlockTuffBricksStep struct{} BlockPolishedTuffBreak struct{} BlockPolishedTuffFall struct{} BlockPolishedTuffHit struct{} BlockPolishedTuffPlace struct{} BlockPolishedTuffStep struct{} EntityTurtleAmbientLand struct{} EntityTurtleDeath struct{} EntityTurtleDeathBaby struct{} EntityTurtleEggBreak struct{} EntityTurtleEggCrack struct{} EntityTurtleEggHatch struct{} EntityTurtleHurt struct{} EntityTurtleHurtBaby struct{} EntityTurtleLayEgg struct{} EntityTurtleShamble struct{} EntityTurtleShambleBaby struct{} EntityTurtleSwim struct{} UiButtonClick struct{} UiLoomSelectPattern struct{} UiLoomTakeResult struct{} UiCartographyTableTakeResult struct{} UiStonecutterTakeResult struct{} UiStonecutterSelectRecipe struct{} UiToastChallengeComplete struct{} UiToastIn struct{} UiToastOut struct{} BlockVaultActivate struct{} BlockVaultAmbient struct{} BlockVaultBreak struct{} BlockVaultCloseShutter struct{} BlockVaultDeactivate struct{} BlockVaultEjectItem struct{} BlockVaultRejectRewardedPlayer struct{} BlockVaultFall struct{} BlockVaultHit struct{} BlockVaultInsertItem struct{} BlockVaultInsertItemFail struct{} BlockVaultOpenShutter struct{} BlockVaultPlace struct{} BlockVaultStep struct{} EntityVexAmbient struct{} EntityVexCharge struct{} EntityVexDeath struct{} EntityVexHurt struct{} EntityVillagerAmbient struct{} EntityVillagerCelebrate struct{} EntityVillagerDeath struct{} EntityVillagerHurt struct{} EntityVillagerNo struct{} EntityVillagerTrade struct{} EntityVillagerYes struct{} EntityVillagerWorkArmorer struct{} EntityVillagerWorkButcher struct{} EntityVillagerWorkCartographer struct{} EntityVillagerWorkCleric struct{} EntityVillagerWorkFarmer struct{} EntityVillagerWorkFisherman struct{} EntityVillagerWorkFletcher struct{} EntityVillagerWorkLeatherworker struct{} EntityVillagerWorkLibrarian struct{} EntityVillagerWorkMason struct{} EntityVillagerWorkShepherd struct{} EntityVillagerWorkToolsmith struct{} EntityVillagerWorkWeaponsmith struct{} EntityVindicatorAmbient struct{} EntityVindicatorCelebrate struct{} EntityVindicatorDeath struct{} EntityVindicatorHurt struct{} BlockVineBreak struct{} BlockVineFall struct{} BlockVineHit struct{} BlockVinePlace struct{} BlockVineStep struct{} BlockLilyPadPlace struct{} EntityWanderingTraderAmbient struct{} EntityWanderingTraderDeath struct{} EntityWanderingTraderDisappeared struct{} EntityWanderingTraderDrinkMilk struct{} EntityWanderingTraderDrinkPotion struct{} EntityWanderingTraderHurt struct{} EntityWanderingTraderNo struct{} EntityWanderingTraderReappeared struct{} EntityWanderingTraderTrade struct{} EntityWanderingTraderYes struct{} EntityWardenAgitated struct{} EntityWardenAmbient struct{} EntityWardenAngry struct{} EntityWardenAttackImpact struct{} EntityWardenDeath struct{} EntityWardenDig struct{} EntityWardenEmerge struct{} EntityWardenHeartbeat struct{} EntityWardenHurt struct{} EntityWardenListening struct{} EntityWardenListeningAngry struct{} EntityWardenNearbyClose struct{} EntityWardenNearbyCloser struct{} EntityWardenNearbyClosest struct{} EntityWardenRoar struct{} EntityWardenSniff struct{} EntityWardenSonicBoom struct{} EntityWardenSonicCharge struct{} EntityWardenStep struct{} EntityWardenTendrilClicks struct{} BlockHangingSignWaxedInteractFail struct{} BlockSignWaxedInteractFail struct{} BlockWaterAmbient struct{} WeatherRain struct{} WeatherRainAbove struct{} BlockWetGrassBreak struct{} BlockWetGrassFall struct{} BlockWetGrassHit struct{} BlockWetGrassPlace struct{} BlockWetGrassStep struct{} BlockWetSpongeBreak struct{} BlockWetSpongeDries struct{} BlockWetSpongeFall struct{} BlockWetSpongeHit struct{} BlockWetSpongePlace struct{} BlockWetSpongeStep struct{} EntityWindChargeWindBurst struct{} EntityWindChargeThrow struct{} EntityWitchAmbient struct{} EntityWitchCelebrate struct{} EntityWitchDeath struct{} EntityWitchDrink struct{} EntityWitchHurt struct{} EntityWitchThrow struct{} EntityWitherAmbient struct{} EntityWitherBreakBlock struct{} EntityWitherDeath struct{} EntityWitherHurt struct{} EntityWitherShoot struct{} EntityWitherSkeletonAmbient struct{} EntityWitherSkeletonDeath struct{} EntityWitherSkeletonHurt struct{} EntityWitherSkeletonStep struct{} EntityWitherSpawn struct{} ItemWolfArmorBreak struct{} ItemWolfArmorCrack struct{} ItemWolfArmorDamage struct{} ItemWolfArmorRepair struct{} EntityWolfShake struct{} EntityWolfStep struct{} EntityWolfAmbient struct{} EntityWolfDeath struct{} EntityWolfGrowl struct{} EntityWolfHurt struct{} EntityWolfPant struct{} EntityWolfWhine struct{} EntityWolfPuglinAmbient struct{} EntityWolfPuglinDeath struct{} EntityWolfPuglinGrowl struct{} EntityWolfPuglinHurt struct{} EntityWolfPuglinPant struct{} EntityWolfPuglinWhine struct{} EntityWolfSadAmbient struct{} EntityWolfSadDeath struct{} EntityWolfSadGrowl struct{} EntityWolfSadHurt struct{} EntityWolfSadPant struct{} EntityWolfSadWhine struct{} EntityWolfAngryAmbient struct{} EntityWolfAngryDeath struct{} EntityWolfAngryGrowl struct{} EntityWolfAngryHurt struct{} EntityWolfAngryPant struct{} EntityWolfAngryWhine struct{} EntityWolfGrumpyAmbient struct{} EntityWolfGrumpyDeath struct{} EntityWolfGrumpyGrowl struct{} EntityWolfGrumpyHurt struct{} EntityWolfGrumpyPant struct{} EntityWolfGrumpyWhine struct{} EntityWolfBigAmbient struct{} EntityWolfBigDeath struct{} EntityWolfBigGrowl struct{} EntityWolfBigHurt struct{} EntityWolfBigPant struct{} EntityWolfBigWhine struct{} EntityWolfCuteAmbient struct{} EntityWolfCuteDeath struct{} EntityWolfCuteGrowl struct{} EntityWolfCuteHurt struct{} EntityWolfCutePant struct{} EntityWolfCuteWhine struct{} BlockWoodenDoorClose struct{} BlockWoodenDoorOpen struct{} BlockWoodenTrapdoorClose struct{} BlockWoodenTrapdoorOpen struct{} BlockWoodenButtonClickOff struct{} BlockWoodenButtonClickOn struct{} BlockWoodenPressurePlateClickOff struct{} BlockWoodenPressurePlateClickOn struct{} BlockWoodBreak struct{} BlockWoodFall struct{} BlockWoodHit struct{} BlockWoodPlace struct{} BlockWoodStep struct{} BlockWoolBreak struct{} BlockWoolFall struct{} BlockWoolHit struct{} BlockWoolPlace struct{} BlockWoolStep struct{} EntityZoglinAmbient struct{} EntityZoglinAngry struct{} EntityZoglinAttack struct{} EntityZoglinDeath struct{} EntityZoglinHurt struct{} EntityZoglinStep struct{} EntityZombieAmbient struct{} EntityZombieAttackWoodenDoor struct{} EntityZombieAttackIronDoor struct{} EntityZombieBreakWoodenDoor struct{} EntityZombieConvertedToDrowned struct{} EntityZombieDeath struct{} EntityZombieDestroyEgg struct{} EntityZombieHorseAmbient struct{} EntityZombieHorseDeath struct{} EntityZombieHorseHurt struct{} EntityZombieHurt struct{} EntityZombieInfect struct{} EntityZombifiedPiglinAmbient struct{} EntityZombifiedPiglinAngry struct{} EntityZombifiedPiglinDeath struct{} EntityZombifiedPiglinHurt struct{} EntityZombieStep struct{} EntityZombieVillagerAmbient struct{} EntityZombieVillagerConverted struct{} EntityZombieVillagerCure struct{} EntityZombieVillagerDeath struct{} EntityZombieVillagerHurt struct{} EntityZombieVillagerStep struct{} EventMobEffectBadOmen struct{} EventMobEffectTrialOmen struct{} EventMobEffectRaidOmen struct{} ItemSaddleUnequip struct{} ) func (EntityAllayAmbientWithItem) ID() string { return "minecraft:entity.allay.ambient_with_item" } func (EntityAllayAmbientWithItem) sound() {} func (EntityAllayAmbientWithoutItem) ID() string { return "minecraft:entity.allay.ambient_without_item" } func (EntityAllayAmbientWithoutItem) sound() {} func (EntityAllayDeath) ID() string { return "minecraft:entity.allay.death" } func (EntityAllayDeath) sound() {} func (EntityAllayHurt) ID() string { return "minecraft:entity.allay.hurt" } func (EntityAllayHurt) sound() {} func (EntityAllayItemGiven) ID() string { return "minecraft:entity.allay.item_given" } func (EntityAllayItemGiven) sound() {} func (EntityAllayItemTaken) ID() string { return "minecraft:entity.allay.item_taken" } func (EntityAllayItemTaken) sound() {} func (EntityAllayItemThrown) ID() string { return "minecraft:entity.allay.item_thrown" } func (EntityAllayItemThrown) sound() {} func (AmbientCave) ID() string { return "minecraft:ambient.cave" } func (AmbientCave) sound() {} func (AmbientBasaltDeltasAdditions) ID() string { return "minecraft:ambient.basalt_deltas.additions" } func (AmbientBasaltDeltasAdditions) sound() {} func (AmbientBasaltDeltasLoop) ID() string { return "minecraft:ambient.basalt_deltas.loop" } func (AmbientBasaltDeltasLoop) sound() {} func (AmbientBasaltDeltasMood) ID() string { return "minecraft:ambient.basalt_deltas.mood" } func (AmbientBasaltDeltasMood) sound() {} func (AmbientCrimsonForestAdditions) ID() string { return "minecraft:ambient.crimson_forest.additions" } func (AmbientCrimsonForestAdditions) sound() {} func (AmbientCrimsonForestLoop) ID() string { return "minecraft:ambient.crimson_forest.loop" } func (AmbientCrimsonForestLoop) sound() {} func (AmbientCrimsonForestMood) ID() string { return "minecraft:ambient.crimson_forest.mood" } func (AmbientCrimsonForestMood) sound() {} func (AmbientNetherWastesAdditions) ID() string { return "minecraft:ambient.nether_wastes.additions" } func (AmbientNetherWastesAdditions) sound() {} func (AmbientNetherWastesLoop) ID() string { return "minecraft:ambient.nether_wastes.loop" } func (AmbientNetherWastesLoop) sound() {} func (AmbientNetherWastesMood) ID() string { return "minecraft:ambient.nether_wastes.mood" } func (AmbientNetherWastesMood) sound() {} func (AmbientSoulSandValleyAdditions) ID() string { return "minecraft:ambient.soul_sand_valley.additions" } func (AmbientSoulSandValleyAdditions) sound() {} func (AmbientSoulSandValleyLoop) ID() string { return "minecraft:ambient.soul_sand_valley.loop" } func (AmbientSoulSandValleyLoop) sound() {} func (AmbientSoulSandValleyMood) ID() string { return "minecraft:ambient.soul_sand_valley.mood" } func (AmbientSoulSandValleyMood) sound() {} func (AmbientWarpedForestAdditions) ID() string { return "minecraft:ambient.warped_forest.additions" } func (AmbientWarpedForestAdditions) sound() {} func (AmbientWarpedForestLoop) ID() string { return "minecraft:ambient.warped_forest.loop" } func (AmbientWarpedForestLoop) sound() {} func (AmbientWarpedForestMood) ID() string { return "minecraft:ambient.warped_forest.mood" } func (AmbientWarpedForestMood) sound() {} func (AmbientUnderwaterEnter) ID() string { return "minecraft:ambient.underwater.enter" } func (AmbientUnderwaterEnter) sound() {} func (AmbientUnderwaterExit) ID() string { return "minecraft:ambient.underwater.exit" } func (AmbientUnderwaterExit) sound() {} func (AmbientUnderwaterLoop) ID() string { return "minecraft:ambient.underwater.loop" } func (AmbientUnderwaterLoop) sound() {} func (AmbientUnderwaterLoopAdditions) ID() string { return "minecraft:ambient.underwater.loop.additions" } func (AmbientUnderwaterLoopAdditions) sound() {} func (AmbientUnderwaterLoopAdditionsRare) ID() string { return "minecraft:ambient.underwater.loop.additions.rare" } func (AmbientUnderwaterLoopAdditionsRare) sound() {} func (AmbientUnderwaterLoopAdditionsUltraRare) ID() string { return "minecraft:ambient.underwater.loop.additions.ultra_rare" } func (AmbientUnderwaterLoopAdditionsUltraRare) sound() {} func (BlockAmethystBlockBreak) ID() string { return "minecraft:block.amethyst_block.break" } func (BlockAmethystBlockBreak) sound() {} func (BlockAmethystBlockChime) ID() string { return "minecraft:block.amethyst_block.chime" } func (BlockAmethystBlockChime) sound() {} func (BlockAmethystBlockFall) ID() string { return "minecraft:block.amethyst_block.fall" } func (BlockAmethystBlockFall) sound() {} func (BlockAmethystBlockHit) ID() string { return "minecraft:block.amethyst_block.hit" } func (BlockAmethystBlockHit) sound() {} func (BlockAmethystBlockPlace) ID() string { return "minecraft:block.amethyst_block.place" } func (BlockAmethystBlockPlace) sound() {} func (BlockAmethystBlockResonate) ID() string { return "minecraft:block.amethyst_block.resonate" } func (BlockAmethystBlockResonate) sound() {} func (BlockAmethystBlockStep) ID() string { return "minecraft:block.amethyst_block.step" } func (BlockAmethystBlockStep) sound() {} func (BlockAmethystClusterBreak) ID() string { return "minecraft:block.amethyst_cluster.break" } func (BlockAmethystClusterBreak) sound() {} func (BlockAmethystClusterFall) ID() string { return "minecraft:block.amethyst_cluster.fall" } func (BlockAmethystClusterFall) sound() {} func (BlockAmethystClusterHit) ID() string { return "minecraft:block.amethyst_cluster.hit" } func (BlockAmethystClusterHit) sound() {} func (BlockAmethystClusterPlace) ID() string { return "minecraft:block.amethyst_cluster.place" } func (BlockAmethystClusterPlace) sound() {} func (BlockAmethystClusterStep) ID() string { return "minecraft:block.amethyst_cluster.step" } func (BlockAmethystClusterStep) sound() {} func (BlockAncientDebrisBreak) ID() string { return "minecraft:block.ancient_debris.break" } func (BlockAncientDebrisBreak) sound() {} func (BlockAncientDebrisStep) ID() string { return "minecraft:block.ancient_debris.step" } func (BlockAncientDebrisStep) sound() {} func (BlockAncientDebrisPlace) ID() string { return "minecraft:block.ancient_debris.place" } func (BlockAncientDebrisPlace) sound() {} func (BlockAncientDebrisHit) ID() string { return "minecraft:block.ancient_debris.hit" } func (BlockAncientDebrisHit) sound() {} func (BlockAncientDebrisFall) ID() string { return "minecraft:block.ancient_debris.fall" } func (BlockAncientDebrisFall) sound() {} func (BlockAnvilBreak) ID() string { return "minecraft:block.anvil.break" } func (BlockAnvilBreak) sound() {} func (BlockAnvilDestroy) ID() string { return "minecraft:block.anvil.destroy" } func (BlockAnvilDestroy) sound() {} func (BlockAnvilFall) ID() string { return "minecraft:block.anvil.fall" } func (BlockAnvilFall) sound() {} func (BlockAnvilHit) ID() string { return "minecraft:block.anvil.hit" } func (BlockAnvilHit) sound() {} func (BlockAnvilLand) ID() string { return "minecraft:block.anvil.land" } func (BlockAnvilLand) sound() {} func (BlockAnvilPlace) ID() string { return "minecraft:block.anvil.place" } func (BlockAnvilPlace) sound() {} func (BlockAnvilStep) ID() string { return "minecraft:block.anvil.step" } func (BlockAnvilStep) sound() {} func (BlockAnvilUse) ID() string { return "minecraft:block.anvil.use" } func (BlockAnvilUse) sound() {} func (EntityArmadilloEat) ID() string { return "minecraft:entity.armadillo.eat" } func (EntityArmadilloEat) sound() {} func (EntityArmadilloHurt) ID() string { return "minecraft:entity.armadillo.hurt" } func (EntityArmadilloHurt) sound() {} func (EntityArmadilloHurtReduced) ID() string { return "minecraft:entity.armadillo.hurt_reduced" } func (EntityArmadilloHurtReduced) sound() {} func (EntityArmadilloAmbient) ID() string { return "minecraft:entity.armadillo.ambient" } func (EntityArmadilloAmbient) sound() {} func (EntityArmadilloStep) ID() string { return "minecraft:entity.armadillo.step" } func (EntityArmadilloStep) sound() {} func (EntityArmadilloDeath) ID() string { return "minecraft:entity.armadillo.death" } func (EntityArmadilloDeath) sound() {} func (EntityArmadilloRoll) ID() string { return "minecraft:entity.armadillo.roll" } func (EntityArmadilloRoll) sound() {} func (EntityArmadilloLand) ID() string { return "minecraft:entity.armadillo.land" } func (EntityArmadilloLand) sound() {} func (EntityArmadilloScuteDrop) ID() string { return "minecraft:entity.armadillo.scute_drop" } func (EntityArmadilloScuteDrop) sound() {} func (EntityArmadilloUnrollFinish) ID() string { return "minecraft:entity.armadillo.unroll_finish" } func (EntityArmadilloUnrollFinish) sound() {} func (EntityArmadilloPeek) ID() string { return "minecraft:entity.armadillo.peek" } func (EntityArmadilloPeek) sound() {} func (EntityArmadilloUnrollStart) ID() string { return "minecraft:entity.armadillo.unroll_start" } func (EntityArmadilloUnrollStart) sound() {} func (EntityArmadilloBrush) ID() string { return "minecraft:entity.armadillo.brush" } func (EntityArmadilloBrush) sound() {} func (ItemArmorEquipChain) ID() string { return "minecraft:item.armor.equip_chain" } func (ItemArmorEquipChain) sound() {} func (ItemArmorEquipDiamond) ID() string { return "minecraft:item.armor.equip_diamond" } func (ItemArmorEquipDiamond) sound() {} func (ItemArmorEquipElytra) ID() string { return "minecraft:item.armor.equip_elytra" } func (ItemArmorEquipElytra) sound() {} func (ItemArmorEquipGeneric) ID() string { return "minecraft:item.armor.equip_generic" } func (ItemArmorEquipGeneric) sound() {} func (ItemArmorEquipGold) ID() string { return "minecraft:item.armor.equip_gold" } func (ItemArmorEquipGold) sound() {} func (ItemArmorEquipIron) ID() string { return "minecraft:item.armor.equip_iron" } func (ItemArmorEquipIron) sound() {} func (ItemArmorEquipLeather) ID() string { return "minecraft:item.armor.equip_leather" } func (ItemArmorEquipLeather) sound() {} func (ItemArmorEquipNetherite) ID() string { return "minecraft:item.armor.equip_netherite" } func (ItemArmorEquipNetherite) sound() {} func (ItemArmorEquipTurtle) ID() string { return "minecraft:item.armor.equip_turtle" } func (ItemArmorEquipTurtle) sound() {} func (ItemArmorEquipWolf) ID() string { return "minecraft:item.armor.equip_wolf" } func (ItemArmorEquipWolf) sound() {} func (ItemArmorUnequipWolf) ID() string { return "minecraft:item.armor.unequip_wolf" } func (ItemArmorUnequipWolf) sound() {} func (EntityArmorStandBreak) ID() string { return "minecraft:entity.armor_stand.break" } func (EntityArmorStandBreak) sound() {} func (EntityArmorStandFall) ID() string { return "minecraft:entity.armor_stand.fall" } func (EntityArmorStandFall) sound() {} func (EntityArmorStandHit) ID() string { return "minecraft:entity.armor_stand.hit" } func (EntityArmorStandHit) sound() {} func (EntityArmorStandPlace) ID() string { return "minecraft:entity.armor_stand.place" } func (EntityArmorStandPlace) sound() {} func (EntityArrowHit) ID() string { return "minecraft:entity.arrow.hit" } func (EntityArrowHit) sound() {} func (EntityArrowHitPlayer) ID() string { return "minecraft:entity.arrow.hit_player" } func (EntityArrowHitPlayer) sound() {} func (EntityArrowShoot) ID() string { return "minecraft:entity.arrow.shoot" } func (EntityArrowShoot) sound() {} func (ItemAxeStrip) ID() string { return "minecraft:item.axe.strip" } func (ItemAxeStrip) sound() {} func (ItemAxeScrape) ID() string { return "minecraft:item.axe.scrape" } func (ItemAxeScrape) sound() {} func (ItemAxeWaxOff) ID() string { return "minecraft:item.axe.wax_off" } func (ItemAxeWaxOff) sound() {} func (EntityAxolotlAttack) ID() string { return "minecraft:entity.axolotl.attack" } func (EntityAxolotlAttack) sound() {} func (EntityAxolotlDeath) ID() string { return "minecraft:entity.axolotl.death" } func (EntityAxolotlDeath) sound() {} func (EntityAxolotlHurt) ID() string { return "minecraft:entity.axolotl.hurt" } func (EntityAxolotlHurt) sound() {} func (EntityAxolotlIdleAir) ID() string { return "minecraft:entity.axolotl.idle_air" } func (EntityAxolotlIdleAir) sound() {} func (EntityAxolotlIdleWater) ID() string { return "minecraft:entity.axolotl.idle_water" } func (EntityAxolotlIdleWater) sound() {} func (EntityAxolotlSplash) ID() string { return "minecraft:entity.axolotl.splash" } func (EntityAxolotlSplash) sound() {} func (EntityAxolotlSwim) ID() string { return "minecraft:entity.axolotl.swim" } func (EntityAxolotlSwim) sound() {} func (BlockAzaleaBreak) ID() string { return "minecraft:block.azalea.break" } func (BlockAzaleaBreak) sound() {} func (BlockAzaleaFall) ID() string { return "minecraft:block.azalea.fall" } func (BlockAzaleaFall) sound() {} func (BlockAzaleaHit) ID() string { return "minecraft:block.azalea.hit" } func (BlockAzaleaHit) sound() {} func (BlockAzaleaPlace) ID() string { return "minecraft:block.azalea.place" } func (BlockAzaleaPlace) sound() {} func (BlockAzaleaStep) ID() string { return "minecraft:block.azalea.step" } func (BlockAzaleaStep) sound() {} func (BlockAzaleaLeavesBreak) ID() string { return "minecraft:block.azalea_leaves.break" } func (BlockAzaleaLeavesBreak) sound() {} func (BlockAzaleaLeavesFall) ID() string { return "minecraft:block.azalea_leaves.fall" } func (BlockAzaleaLeavesFall) sound() {} func (BlockAzaleaLeavesHit) ID() string { return "minecraft:block.azalea_leaves.hit" } func (BlockAzaleaLeavesHit) sound() {} func (BlockAzaleaLeavesPlace) ID() string { return "minecraft:block.azalea_leaves.place" } func (BlockAzaleaLeavesPlace) sound() {} func (BlockAzaleaLeavesStep) ID() string { return "minecraft:block.azalea_leaves.step" } func (BlockAzaleaLeavesStep) sound() {} func (BlockBambooBreak) ID() string { return "minecraft:block.bamboo.break" } func (BlockBambooBreak) sound() {} func (BlockBambooFall) ID() string { return "minecraft:block.bamboo.fall" } func (BlockBambooFall) sound() {} func (BlockBambooHit) ID() string { return "minecraft:block.bamboo.hit" } func (BlockBambooHit) sound() {} func (BlockBambooPlace) ID() string { return "minecraft:block.bamboo.place" } func (BlockBambooPlace) sound() {} func (BlockBambooStep) ID() string { return "minecraft:block.bamboo.step" } func (BlockBambooStep) sound() {} func (BlockBambooSaplingBreak) ID() string { return "minecraft:block.bamboo_sapling.break" } func (BlockBambooSaplingBreak) sound() {} func (BlockBambooSaplingHit) ID() string { return "minecraft:block.bamboo_sapling.hit" } func (BlockBambooSaplingHit) sound() {} func (BlockBambooSaplingPlace) ID() string { return "minecraft:block.bamboo_sapling.place" } func (BlockBambooSaplingPlace) sound() {} func (BlockBambooWoodBreak) ID() string { return "minecraft:block.bamboo_wood.break" } func (BlockBambooWoodBreak) sound() {} func (BlockBambooWoodFall) ID() string { return "minecraft:block.bamboo_wood.fall" } func (BlockBambooWoodFall) sound() {} func (BlockBambooWoodHit) ID() string { return "minecraft:block.bamboo_wood.hit" } func (BlockBambooWoodHit) sound() {} func (BlockBambooWoodPlace) ID() string { return "minecraft:block.bamboo_wood.place" } func (BlockBambooWoodPlace) sound() {} func (BlockBambooWoodStep) ID() string { return "minecraft:block.bamboo_wood.step" } func (BlockBambooWoodStep) sound() {} func (BlockBambooWoodDoorClose) ID() string { return "minecraft:block.bamboo_wood_door.close" } func (BlockBambooWoodDoorClose) sound() {} func (BlockBambooWoodDoorOpen) ID() string { return "minecraft:block.bamboo_wood_door.open" } func (BlockBambooWoodDoorOpen) sound() {} func (BlockBambooWoodTrapdoorClose) ID() string { return "minecraft:block.bamboo_wood_trapdoor.close" } func (BlockBambooWoodTrapdoorClose) sound() {} func (BlockBambooWoodTrapdoorOpen) ID() string { return "minecraft:block.bamboo_wood_trapdoor.open" } func (BlockBambooWoodTrapdoorOpen) sound() {} func (BlockBambooWoodButtonClickOff) ID() string { return "minecraft:block.bamboo_wood_button.click_off" } func (BlockBambooWoodButtonClickOff) sound() {} func (BlockBambooWoodButtonClickOn) ID() string { return "minecraft:block.bamboo_wood_button.click_on" } func (BlockBambooWoodButtonClickOn) sound() {} func (BlockBambooWoodPressurePlateClickOff) ID() string { return "minecraft:block.bamboo_wood_pressure_plate.click_off" } func (BlockBambooWoodPressurePlateClickOff) sound() {} func (BlockBambooWoodPressurePlateClickOn) ID() string { return "minecraft:block.bamboo_wood_pressure_plate.click_on" } func (BlockBambooWoodPressurePlateClickOn) sound() {} func (BlockBambooWoodFenceGateClose) ID() string { return "minecraft:block.bamboo_wood_fence_gate.close" } func (BlockBambooWoodFenceGateClose) sound() {} func (BlockBambooWoodFenceGateOpen) ID() string { return "minecraft:block.bamboo_wood_fence_gate.open" } func (BlockBambooWoodFenceGateOpen) sound() {} func (BlockBarrelClose) ID() string { return "minecraft:block.barrel.close" } func (BlockBarrelClose) sound() {} func (BlockBarrelOpen) ID() string { return "minecraft:block.barrel.open" } func (BlockBarrelOpen) sound() {} func (BlockBasaltBreak) ID() string { return "minecraft:block.basalt.break" } func (BlockBasaltBreak) sound() {} func (BlockBasaltStep) ID() string { return "minecraft:block.basalt.step" } func (BlockBasaltStep) sound() {} func (BlockBasaltPlace) ID() string { return "minecraft:block.basalt.place" } func (BlockBasaltPlace) sound() {} func (BlockBasaltHit) ID() string { return "minecraft:block.basalt.hit" } func (BlockBasaltHit) sound() {} func (BlockBasaltFall) ID() string { return "minecraft:block.basalt.fall" } func (BlockBasaltFall) sound() {} func (EntityBatAmbient) ID() string { return "minecraft:entity.bat.ambient" } func (EntityBatAmbient) sound() {} func (EntityBatDeath) ID() string { return "minecraft:entity.bat.death" } func (EntityBatDeath) sound() {} func (EntityBatHurt) ID() string { return "minecraft:entity.bat.hurt" } func (EntityBatHurt) sound() {} func (EntityBatLoop) ID() string { return "minecraft:entity.bat.loop" } func (EntityBatLoop) sound() {} func (EntityBatTakeoff) ID() string { return "minecraft:entity.bat.takeoff" } func (EntityBatTakeoff) sound() {} func (BlockBeaconActivate) ID() string { return "minecraft:block.beacon.activate" } func (BlockBeaconActivate) sound() {} func (BlockBeaconAmbient) ID() string { return "minecraft:block.beacon.ambient" } func (BlockBeaconAmbient) sound() {} func (BlockBeaconDeactivate) ID() string { return "minecraft:block.beacon.deactivate" } func (BlockBeaconDeactivate) sound() {} func (BlockBeaconPowerSelect) ID() string { return "minecraft:block.beacon.power_select" } func (BlockBeaconPowerSelect) sound() {} func (EntityBeeDeath) ID() string { return "minecraft:entity.bee.death" } func (EntityBeeDeath) sound() {} func (EntityBeeHurt) ID() string { return "minecraft:entity.bee.hurt" } func (EntityBeeHurt) sound() {} func (EntityBeeLoopAggressive) ID() string { return "minecraft:entity.bee.loop_aggressive" } func (EntityBeeLoopAggressive) sound() {} func (EntityBeeLoop) ID() string { return "minecraft:entity.bee.loop" } func (EntityBeeLoop) sound() {} func (EntityBeeSting) ID() string { return "minecraft:entity.bee.sting" } func (EntityBeeSting) sound() {} func (EntityBeePollinate) ID() string { return "minecraft:entity.bee.pollinate" } func (EntityBeePollinate) sound() {} func (BlockBeehiveDrip) ID() string { return "minecraft:block.beehive.drip" } func (BlockBeehiveDrip) sound() {} func (BlockBeehiveEnter) ID() string { return "minecraft:block.beehive.enter" } func (BlockBeehiveEnter) sound() {} func (BlockBeehiveExit) ID() string { return "minecraft:block.beehive.exit" } func (BlockBeehiveExit) sound() {} func (BlockBeehiveShear) ID() string { return "minecraft:block.beehive.shear" } func (BlockBeehiveShear) sound() {} func (BlockBeehiveWork) ID() string { return "minecraft:block.beehive.work" } func (BlockBeehiveWork) sound() {} func (BlockBellUse) ID() string { return "minecraft:block.bell.use" } func (BlockBellUse) sound() {} func (BlockBellResonate) ID() string { return "minecraft:block.bell.resonate" } func (BlockBellResonate) sound() {} func (BlockBigDripleafBreak) ID() string { return "minecraft:block.big_dripleaf.break" } func (BlockBigDripleafBreak) sound() {} func (BlockBigDripleafFall) ID() string { return "minecraft:block.big_dripleaf.fall" } func (BlockBigDripleafFall) sound() {} func (BlockBigDripleafHit) ID() string { return "minecraft:block.big_dripleaf.hit" } func (BlockBigDripleafHit) sound() {} func (BlockBigDripleafPlace) ID() string { return "minecraft:block.big_dripleaf.place" } func (BlockBigDripleafPlace) sound() {} func (BlockBigDripleafStep) ID() string { return "minecraft:block.big_dripleaf.step" } func (BlockBigDripleafStep) sound() {} func (EntityBlazeAmbient) ID() string { return "minecraft:entity.blaze.ambient" } func (EntityBlazeAmbient) sound() {} func (EntityBlazeBurn) ID() string { return "minecraft:entity.blaze.burn" } func (EntityBlazeBurn) sound() {} func (EntityBlazeDeath) ID() string { return "minecraft:entity.blaze.death" } func (EntityBlazeDeath) sound() {} func (EntityBlazeHurt) ID() string { return "minecraft:entity.blaze.hurt" } func (EntityBlazeHurt) sound() {} func (EntityBlazeShoot) ID() string { return "minecraft:entity.blaze.shoot" } func (EntityBlazeShoot) sound() {} func (EntityBoatPaddleLand) ID() string { return "minecraft:entity.boat.paddle_land" } func (EntityBoatPaddleLand) sound() {} func (EntityBoatPaddleWater) ID() string { return "minecraft:entity.boat.paddle_water" } func (EntityBoatPaddleWater) sound() {} func (EntityBoggedAmbient) ID() string { return "minecraft:entity.bogged.ambient" } func (EntityBoggedAmbient) sound() {} func (EntityBoggedDeath) ID() string { return "minecraft:entity.bogged.death" } func (EntityBoggedDeath) sound() {} func (EntityBoggedHurt) ID() string { return "minecraft:entity.bogged.hurt" } func (EntityBoggedHurt) sound() {} func (EntityBoggedShear) ID() string { return "minecraft:entity.bogged.shear" } func (EntityBoggedShear) sound() {} func (EntityBoggedStep) ID() string { return "minecraft:entity.bogged.step" } func (EntityBoggedStep) sound() {} func (BlockBoneBlockBreak) ID() string { return "minecraft:block.bone_block.break" } func (BlockBoneBlockBreak) sound() {} func (BlockBoneBlockFall) ID() string { return "minecraft:block.bone_block.fall" } func (BlockBoneBlockFall) sound() {} func (BlockBoneBlockHit) ID() string { return "minecraft:block.bone_block.hit" } func (BlockBoneBlockHit) sound() {} func (BlockBoneBlockPlace) ID() string { return "minecraft:block.bone_block.place" } func (BlockBoneBlockPlace) sound() {} func (BlockBoneBlockStep) ID() string { return "minecraft:block.bone_block.step" } func (BlockBoneBlockStep) sound() {} func (ItemBoneMealUse) ID() string { return "minecraft:item.bone_meal.use" } func (ItemBoneMealUse) sound() {} func (ItemBookPageTurn) ID() string { return "minecraft:item.book.page_turn" } func (ItemBookPageTurn) sound() {} func (ItemBookPut) ID() string { return "minecraft:item.book.put" } func (ItemBookPut) sound() {} func (BlockBlastfurnaceFireCrackle) ID() string { return "minecraft:block.blastfurnace.fire_crackle" } func (BlockBlastfurnaceFireCrackle) sound() {} func (ItemBottleEmpty) ID() string { return "minecraft:item.bottle.empty" } func (ItemBottleEmpty) sound() {} func (ItemBottleFill) ID() string { return "minecraft:item.bottle.fill" } func (ItemBottleFill) sound() {} func (ItemBottleFillDragonbreath) ID() string { return "minecraft:item.bottle.fill_dragonbreath" } func (ItemBottleFillDragonbreath) sound() {} func (EntityBreezeCharge) ID() string { return "minecraft:entity.breeze.charge" } func (EntityBreezeCharge) sound() {} func (EntityBreezeDeflect) ID() string { return "minecraft:entity.breeze.deflect" } func (EntityBreezeDeflect) sound() {} func (EntityBreezeInhale) ID() string { return "minecraft:entity.breeze.inhale" } func (EntityBreezeInhale) sound() {} func (EntityBreezeIdleGround) ID() string { return "minecraft:entity.breeze.idle_ground" } func (EntityBreezeIdleGround) sound() {} func (EntityBreezeIdleAir) ID() string { return "minecraft:entity.breeze.idle_air" } func (EntityBreezeIdleAir) sound() {} func (EntityBreezeShoot) ID() string { return "minecraft:entity.breeze.shoot" } func (EntityBreezeShoot) sound() {} func (EntityBreezeJump) ID() string { return "minecraft:entity.breeze.jump" } func (EntityBreezeJump) sound() {} func (EntityBreezeLand) ID() string { return "minecraft:entity.breeze.land" } func (EntityBreezeLand) sound() {} func (EntityBreezeSlide) ID() string { return "minecraft:entity.breeze.slide" } func (EntityBreezeSlide) sound() {} func (EntityBreezeDeath) ID() string { return "minecraft:entity.breeze.death" } func (EntityBreezeDeath) sound() {} func (EntityBreezeHurt) ID() string { return "minecraft:entity.breeze.hurt" } func (EntityBreezeHurt) sound() {} func (EntityBreezeWhirl) ID() string { return "minecraft:entity.breeze.whirl" } func (EntityBreezeWhirl) sound() {} func (EntityBreezeWindBurst) ID() string { return "minecraft:entity.breeze.wind_burst" } func (EntityBreezeWindBurst) sound() {} func (BlockBrewingStandBrew) ID() string { return "minecraft:block.brewing_stand.brew" } func (BlockBrewingStandBrew) sound() {} func (ItemBrushBrushingGeneric) ID() string { return "minecraft:item.brush.brushing.generic" } func (ItemBrushBrushingGeneric) sound() {} func (ItemBrushBrushingSand) ID() string { return "minecraft:item.brush.brushing.sand" } func (ItemBrushBrushingSand) sound() {} func (ItemBrushBrushingGravel) ID() string { return "minecraft:item.brush.brushing.gravel" } func (ItemBrushBrushingGravel) sound() {} func (ItemBrushBrushingSandComplete) ID() string { return "minecraft:item.brush.brushing.sand.complete" } func (ItemBrushBrushingSandComplete) sound() {} func (ItemBrushBrushingGravelComplete) ID() string { return "minecraft:item.brush.brushing.gravel.complete" } func (ItemBrushBrushingGravelComplete) sound() {} func (BlockBubbleColumnBubblePop) ID() string { return "minecraft:block.bubble_column.bubble_pop" } func (BlockBubbleColumnBubblePop) sound() {} func (BlockBubbleColumnUpwardsAmbient) ID() string { return "minecraft:block.bubble_column.upwards_ambient" } func (BlockBubbleColumnUpwardsAmbient) sound() {} func (BlockBubbleColumnUpwardsInside) ID() string { return "minecraft:block.bubble_column.upwards_inside" } func (BlockBubbleColumnUpwardsInside) sound() {} func (BlockBubbleColumnWhirlpoolAmbient) ID() string { return "minecraft:block.bubble_column.whirlpool_ambient" } func (BlockBubbleColumnWhirlpoolAmbient) sound() {} func (BlockBubbleColumnWhirlpoolInside) ID() string { return "minecraft:block.bubble_column.whirlpool_inside" } func (BlockBubbleColumnWhirlpoolInside) sound() {} func (UiHudBubblePop) ID() string { return "minecraft:ui.hud.bubble_pop" } func (UiHudBubblePop) sound() {} func (ItemBucketEmpty) ID() string { return "minecraft:item.bucket.empty" } func (ItemBucketEmpty) sound() {} func (ItemBucketEmptyAxolotl) ID() string { return "minecraft:item.bucket.empty_axolotl" } func (ItemBucketEmptyAxolotl) sound() {} func (ItemBucketEmptyFish) ID() string { return "minecraft:item.bucket.empty_fish" } func (ItemBucketEmptyFish) sound() {} func (ItemBucketEmptyLava) ID() string { return "minecraft:item.bucket.empty_lava" } func (ItemBucketEmptyLava) sound() {} func (ItemBucketEmptyPowderSnow) ID() string { return "minecraft:item.bucket.empty_powder_snow" } func (ItemBucketEmptyPowderSnow) sound() {} func (ItemBucketEmptyTadpole) ID() string { return "minecraft:item.bucket.empty_tadpole" } func (ItemBucketEmptyTadpole) sound() {} func (ItemBucketFill) ID() string { return "minecraft:item.bucket.fill" } func (ItemBucketFill) sound() {} func (ItemBucketFillAxolotl) ID() string { return "minecraft:item.bucket.fill_axolotl" } func (ItemBucketFillAxolotl) sound() {} func (ItemBucketFillFish) ID() string { return "minecraft:item.bucket.fill_fish" } func (ItemBucketFillFish) sound() {} func (ItemBucketFillLava) ID() string { return "minecraft:item.bucket.fill_lava" } func (ItemBucketFillLava) sound() {} func (ItemBucketFillPowderSnow) ID() string { return "minecraft:item.bucket.fill_powder_snow" } func (ItemBucketFillPowderSnow) sound() {} func (ItemBucketFillTadpole) ID() string { return "minecraft:item.bucket.fill_tadpole" } func (ItemBucketFillTadpole) sound() {} func (ItemBundleDropContents) ID() string { return "minecraft:item.bundle.drop_contents" } func (ItemBundleDropContents) sound() {} func (ItemBundleInsert) ID() string { return "minecraft:item.bundle.insert" } func (ItemBundleInsert) sound() {} func (ItemBundleInsertFail) ID() string { return "minecraft:item.bundle.insert_fail" } func (ItemBundleInsertFail) sound() {} func (ItemBundleRemoveOne) ID() string { return "minecraft:item.bundle.remove_one" } func (ItemBundleRemoveOne) sound() {} func (BlockCactusFlowerBreak) ID() string { return "minecraft:block.cactus_flower.break" } func (BlockCactusFlowerBreak) sound() {} func (BlockCactusFlowerPlace) ID() string { return "minecraft:block.cactus_flower.place" } func (BlockCactusFlowerPlace) sound() {} func (BlockCakeAddCandle) ID() string { return "minecraft:block.cake.add_candle" } func (BlockCakeAddCandle) sound() {} func (BlockCalciteBreak) ID() string { return "minecraft:block.calcite.break" } func (BlockCalciteBreak) sound() {} func (BlockCalciteStep) ID() string { return "minecraft:block.calcite.step" } func (BlockCalciteStep) sound() {} func (BlockCalcitePlace) ID() string { return "minecraft:block.calcite.place" } func (BlockCalcitePlace) sound() {} func (BlockCalciteHit) ID() string { return "minecraft:block.calcite.hit" } func (BlockCalciteHit) sound() {} func (BlockCalciteFall) ID() string { return "minecraft:block.calcite.fall" } func (BlockCalciteFall) sound() {} func (EntityCamelAmbient) ID() string { return "minecraft:entity.camel.ambient" } func (EntityCamelAmbient) sound() {} func (EntityCamelDash) ID() string { return "minecraft:entity.camel.dash" } func (EntityCamelDash) sound() {} func (EntityCamelDashReady) ID() string { return "minecraft:entity.camel.dash_ready" } func (EntityCamelDashReady) sound() {} func (EntityCamelDeath) ID() string { return "minecraft:entity.camel.death" } func (EntityCamelDeath) sound() {} func (EntityCamelEat) ID() string { return "minecraft:entity.camel.eat" } func (EntityCamelEat) sound() {} func (EntityCamelHurt) ID() string { return "minecraft:entity.camel.hurt" } func (EntityCamelHurt) sound() {} func (EntityCamelSaddle) ID() string { return "minecraft:entity.camel.saddle" } func (EntityCamelSaddle) sound() {} func (EntityCamelSit) ID() string { return "minecraft:entity.camel.sit" } func (EntityCamelSit) sound() {} func (EntityCamelStand) ID() string { return "minecraft:entity.camel.stand" } func (EntityCamelStand) sound() {} func (EntityCamelStep) ID() string { return "minecraft:entity.camel.step" } func (EntityCamelStep) sound() {} func (EntityCamelStepSand) ID() string { return "minecraft:entity.camel.step_sand" } func (EntityCamelStepSand) sound() {} func (BlockCampfireCrackle) ID() string { return "minecraft:block.campfire.crackle" } func (BlockCampfireCrackle) sound() {} func (BlockCandleAmbient) ID() string { return "minecraft:block.candle.ambient" } func (BlockCandleAmbient) sound() {} func (BlockCandleBreak) ID() string { return "minecraft:block.candle.break" } func (BlockCandleBreak) sound() {} func (BlockCandleExtinguish) ID() string { return "minecraft:block.candle.extinguish" } func (BlockCandleExtinguish) sound() {} func (BlockCandleFall) ID() string { return "minecraft:block.candle.fall" } func (BlockCandleFall) sound() {} func (BlockCandleHit) ID() string { return "minecraft:block.candle.hit" } func (BlockCandleHit) sound() {} func (BlockCandlePlace) ID() string { return "minecraft:block.candle.place" } func (BlockCandlePlace) sound() {} func (BlockCandleStep) ID() string { return "minecraft:block.candle.step" } func (BlockCandleStep) sound() {} func (EntityCatAmbient) ID() string { return "minecraft:entity.cat.ambient" } func (EntityCatAmbient) sound() {} func (EntityCatStrayAmbient) ID() string { return "minecraft:entity.cat.stray_ambient" } func (EntityCatStrayAmbient) sound() {} func (EntityCatDeath) ID() string { return "minecraft:entity.cat.death" } func (EntityCatDeath) sound() {} func (EntityCatEat) ID() string { return "minecraft:entity.cat.eat" } func (EntityCatEat) sound() {} func (EntityCatHiss) ID() string { return "minecraft:entity.cat.hiss" } func (EntityCatHiss) sound() {} func (EntityCatBegForFood) ID() string { return "minecraft:entity.cat.beg_for_food" } func (EntityCatBegForFood) sound() {} func (EntityCatHurt) ID() string { return "minecraft:entity.cat.hurt" } func (EntityCatHurt) sound() {} func (EntityCatPurr) ID() string { return "minecraft:entity.cat.purr" } func (EntityCatPurr) sound() {} func (EntityCatPurreow) ID() string { return "minecraft:entity.cat.purreow" } func (EntityCatPurreow) sound() {} func (BlockCaveVinesBreak) ID() string { return "minecraft:block.cave_vines.break" } func (BlockCaveVinesBreak) sound() {} func (BlockCaveVinesFall) ID() string { return "minecraft:block.cave_vines.fall" } func (BlockCaveVinesFall) sound() {} func (BlockCaveVinesHit) ID() string { return "minecraft:block.cave_vines.hit" } func (BlockCaveVinesHit) sound() {} func (BlockCaveVinesPlace) ID() string { return "minecraft:block.cave_vines.place" } func (BlockCaveVinesPlace) sound() {} func (BlockCaveVinesStep) ID() string { return "minecraft:block.cave_vines.step" } func (BlockCaveVinesStep) sound() {} func (BlockCaveVinesPickBerries) ID() string { return "minecraft:block.cave_vines.pick_berries" } func (BlockCaveVinesPickBerries) sound() {} func (BlockChainBreak) ID() string { return "minecraft:block.chain.break" } func (BlockChainBreak) sound() {} func (BlockChainFall) ID() string { return "minecraft:block.chain.fall" } func (BlockChainFall) sound() {} func (BlockChainHit) ID() string { return "minecraft:block.chain.hit" } func (BlockChainHit) sound() {} func (BlockChainPlace) ID() string { return "minecraft:block.chain.place" } func (BlockChainPlace) sound() {} func (BlockChainStep) ID() string { return "minecraft:block.chain.step" } func (BlockChainStep) sound() {} func (BlockCherryWoodBreak) ID() string { return "minecraft:block.cherry_wood.break" } func (BlockCherryWoodBreak) sound() {} func (BlockCherryWoodFall) ID() string { return "minecraft:block.cherry_wood.fall" } func (BlockCherryWoodFall) sound() {} func (BlockCherryWoodHit) ID() string { return "minecraft:block.cherry_wood.hit" } func (BlockCherryWoodHit) sound() {} func (BlockCherryWoodPlace) ID() string { return "minecraft:block.cherry_wood.place" } func (BlockCherryWoodPlace) sound() {} func (BlockCherryWoodStep) ID() string { return "minecraft:block.cherry_wood.step" } func (BlockCherryWoodStep) sound() {} func (BlockCherrySaplingBreak) ID() string { return "minecraft:block.cherry_sapling.break" } func (BlockCherrySaplingBreak) sound() {} func (BlockCherrySaplingFall) ID() string { return "minecraft:block.cherry_sapling.fall" } func (BlockCherrySaplingFall) sound() {} func (BlockCherrySaplingHit) ID() string { return "minecraft:block.cherry_sapling.hit" } func (BlockCherrySaplingHit) sound() {} func (BlockCherrySaplingPlace) ID() string { return "minecraft:block.cherry_sapling.place" } func (BlockCherrySaplingPlace) sound() {} func (BlockCherrySaplingStep) ID() string { return "minecraft:block.cherry_sapling.step" } func (BlockCherrySaplingStep) sound() {} func (BlockCherryLeavesBreak) ID() string { return "minecraft:block.cherry_leaves.break" } func (BlockCherryLeavesBreak) sound() {} func (BlockCherryLeavesFall) ID() string { return "minecraft:block.cherry_leaves.fall" } func (BlockCherryLeavesFall) sound() {} func (BlockCherryLeavesHit) ID() string { return "minecraft:block.cherry_leaves.hit" } func (BlockCherryLeavesHit) sound() {} func (BlockCherryLeavesPlace) ID() string { return "minecraft:block.cherry_leaves.place" } func (BlockCherryLeavesPlace) sound() {} func (BlockCherryLeavesStep) ID() string { return "minecraft:block.cherry_leaves.step" } func (BlockCherryLeavesStep) sound() {} func (BlockCherryWoodHangingSignStep) ID() string { return "minecraft:block.cherry_wood_hanging_sign.step" } func (BlockCherryWoodHangingSignStep) sound() {} func (BlockCherryWoodHangingSignBreak) ID() string { return "minecraft:block.cherry_wood_hanging_sign.break" } func (BlockCherryWoodHangingSignBreak) sound() {} func (BlockCherryWoodHangingSignFall) ID() string { return "minecraft:block.cherry_wood_hanging_sign.fall" } func (BlockCherryWoodHangingSignFall) sound() {} func (BlockCherryWoodHangingSignHit) ID() string { return "minecraft:block.cherry_wood_hanging_sign.hit" } func (BlockCherryWoodHangingSignHit) sound() {} func (BlockCherryWoodHangingSignPlace) ID() string { return "minecraft:block.cherry_wood_hanging_sign.place" } func (BlockCherryWoodHangingSignPlace) sound() {} func (BlockCherryWoodDoorClose) ID() string { return "minecraft:block.cherry_wood_door.close" } func (BlockCherryWoodDoorClose) sound() {} func (BlockCherryWoodDoorOpen) ID() string { return "minecraft:block.cherry_wood_door.open" } func (BlockCherryWoodDoorOpen) sound() {} func (BlockCherryWoodTrapdoorClose) ID() string { return "minecraft:block.cherry_wood_trapdoor.close" } func (BlockCherryWoodTrapdoorClose) sound() {} func (BlockCherryWoodTrapdoorOpen) ID() string { return "minecraft:block.cherry_wood_trapdoor.open" } func (BlockCherryWoodTrapdoorOpen) sound() {} func (BlockCherryWoodButtonClickOff) ID() string { return "minecraft:block.cherry_wood_button.click_off" } func (BlockCherryWoodButtonClickOff) sound() {} func (BlockCherryWoodButtonClickOn) ID() string { return "minecraft:block.cherry_wood_button.click_on" } func (BlockCherryWoodButtonClickOn) sound() {} func (BlockCherryWoodPressurePlateClickOff) ID() string { return "minecraft:block.cherry_wood_pressure_plate.click_off" } func (BlockCherryWoodPressurePlateClickOff) sound() {} func (BlockCherryWoodPressurePlateClickOn) ID() string { return "minecraft:block.cherry_wood_pressure_plate.click_on" } func (BlockCherryWoodPressurePlateClickOn) sound() {} func (BlockCherryWoodFenceGateClose) ID() string { return "minecraft:block.cherry_wood_fence_gate.close" } func (BlockCherryWoodFenceGateClose) sound() {} func (BlockCherryWoodFenceGateOpen) ID() string { return "minecraft:block.cherry_wood_fence_gate.open" } func (BlockCherryWoodFenceGateOpen) sound() {} func (BlockChestClose) ID() string { return "minecraft:block.chest.close" } func (BlockChestClose) sound() {} func (BlockChestLocked) ID() string { return "minecraft:block.chest.locked" } func (BlockChestLocked) sound() {} func (BlockChestOpen) ID() string { return "minecraft:block.chest.open" } func (BlockChestOpen) sound() {} func (EntityChickenAmbient) ID() string { return "minecraft:entity.chicken.ambient" } func (EntityChickenAmbient) sound() {} func (EntityChickenDeath) ID() string { return "minecraft:entity.chicken.death" } func (EntityChickenDeath) sound() {} func (EntityChickenEgg) ID() string { return "minecraft:entity.chicken.egg" } func (EntityChickenEgg) sound() {} func (EntityChickenHurt) ID() string { return "minecraft:entity.chicken.hurt" } func (EntityChickenHurt) sound() {} func (EntityChickenStep) ID() string { return "minecraft:entity.chicken.step" } func (EntityChickenStep) sound() {} func (BlockChiseledBookshelfBreak) ID() string { return "minecraft:block.chiseled_bookshelf.break" } func (BlockChiseledBookshelfBreak) sound() {} func (BlockChiseledBookshelfFall) ID() string { return "minecraft:block.chiseled_bookshelf.fall" } func (BlockChiseledBookshelfFall) sound() {} func (BlockChiseledBookshelfHit) ID() string { return "minecraft:block.chiseled_bookshelf.hit" } func (BlockChiseledBookshelfHit) sound() {} func (BlockChiseledBookshelfInsert) ID() string { return "minecraft:block.chiseled_bookshelf.insert" } func (BlockChiseledBookshelfInsert) sound() {} func (BlockChiseledBookshelfInsertEnchanted) ID() string { return "minecraft:block.chiseled_bookshelf.insert.enchanted" } func (BlockChiseledBookshelfInsertEnchanted) sound() {} func (BlockChiseledBookshelfStep) ID() string { return "minecraft:block.chiseled_bookshelf.step" } func (BlockChiseledBookshelfStep) sound() {} func (BlockChiseledBookshelfPickup) ID() string { return "minecraft:block.chiseled_bookshelf.pickup" } func (BlockChiseledBookshelfPickup) sound() {} func (BlockChiseledBookshelfPickupEnchanted) ID() string { return "minecraft:block.chiseled_bookshelf.pickup.enchanted" } func (BlockChiseledBookshelfPickupEnchanted) sound() {} func (BlockChiseledBookshelfPlace) ID() string { return "minecraft:block.chiseled_bookshelf.place" } func (BlockChiseledBookshelfPlace) sound() {} func (BlockChorusFlowerDeath) ID() string { return "minecraft:block.chorus_flower.death" } func (BlockChorusFlowerDeath) sound() {} func (BlockChorusFlowerGrow) ID() string { return "minecraft:block.chorus_flower.grow" } func (BlockChorusFlowerGrow) sound() {} func (ItemChorusFruitTeleport) ID() string { return "minecraft:item.chorus_fruit.teleport" } func (ItemChorusFruitTeleport) sound() {} func (BlockCobwebBreak) ID() string { return "minecraft:block.cobweb.break" } func (BlockCobwebBreak) sound() {} func (BlockCobwebStep) ID() string { return "minecraft:block.cobweb.step" } func (BlockCobwebStep) sound() {} func (BlockCobwebPlace) ID() string { return "minecraft:block.cobweb.place" } func (BlockCobwebPlace) sound() {} func (BlockCobwebHit) ID() string { return "minecraft:block.cobweb.hit" } func (BlockCobwebHit) sound() {} func (BlockCobwebFall) ID() string { return "minecraft:block.cobweb.fall" } func (BlockCobwebFall) sound() {} func (EntityCodAmbient) ID() string { return "minecraft:entity.cod.ambient" } func (EntityCodAmbient) sound() {} func (EntityCodDeath) ID() string { return "minecraft:entity.cod.death" } func (EntityCodDeath) sound() {} func (EntityCodFlop) ID() string { return "minecraft:entity.cod.flop" } func (EntityCodFlop) sound() {} func (EntityCodHurt) ID() string { return "minecraft:entity.cod.hurt" } func (EntityCodHurt) sound() {} func (BlockComparatorClick) ID() string { return "minecraft:block.comparator.click" } func (BlockComparatorClick) sound() {} func (BlockComposterEmpty) ID() string { return "minecraft:block.composter.empty" } func (BlockComposterEmpty) sound() {} func (BlockComposterFill) ID() string { return "minecraft:block.composter.fill" } func (BlockComposterFill) sound() {} func (BlockComposterFillSuccess) ID() string { return "minecraft:block.composter.fill_success" } func (BlockComposterFillSuccess) sound() {} func (BlockComposterReady) ID() string { return "minecraft:block.composter.ready" } func (BlockComposterReady) sound() {} func (BlockConduitActivate) ID() string { return "minecraft:block.conduit.activate" } func (BlockConduitActivate) sound() {} func (BlockConduitAmbient) ID() string { return "minecraft:block.conduit.ambient" } func (BlockConduitAmbient) sound() {} func (BlockConduitAmbientShort) ID() string { return "minecraft:block.conduit.ambient.short" } func (BlockConduitAmbientShort) sound() {} func (BlockConduitAttackTarget) ID() string { return "minecraft:block.conduit.attack.target" } func (BlockConduitAttackTarget) sound() {} func (BlockConduitDeactivate) ID() string { return "minecraft:block.conduit.deactivate" } func (BlockConduitDeactivate) sound() {} func (BlockCopperBulbBreak) ID() string { return "minecraft:block.copper_bulb.break" } func (BlockCopperBulbBreak) sound() {} func (BlockCopperBulbStep) ID() string { return "minecraft:block.copper_bulb.step" } func (BlockCopperBulbStep) sound() {} func (BlockCopperBulbPlace) ID() string { return "minecraft:block.copper_bulb.place" } func (BlockCopperBulbPlace) sound() {} func (BlockCopperBulbHit) ID() string { return "minecraft:block.copper_bulb.hit" } func (BlockCopperBulbHit) sound() {} func (BlockCopperBulbFall) ID() string { return "minecraft:block.copper_bulb.fall" } func (BlockCopperBulbFall) sound() {} func (BlockCopperBulbTurnOn) ID() string { return "minecraft:block.copper_bulb.turn_on" } func (BlockCopperBulbTurnOn) sound() {} func (BlockCopperBulbTurnOff) ID() string { return "minecraft:block.copper_bulb.turn_off" } func (BlockCopperBulbTurnOff) sound() {} func (BlockCopperBreak) ID() string { return "minecraft:block.copper.break" } func (BlockCopperBreak) sound() {} func (BlockCopperStep) ID() string { return "minecraft:block.copper.step" } func (BlockCopperStep) sound() {} func (BlockCopperPlace) ID() string { return "minecraft:block.copper.place" } func (BlockCopperPlace) sound() {} func (BlockCopperHit) ID() string { return "minecraft:block.copper.hit" } func (BlockCopperHit) sound() {} func (BlockCopperFall) ID() string { return "minecraft:block.copper.fall" } func (BlockCopperFall) sound() {} func (BlockCopperDoorClose) ID() string { return "minecraft:block.copper_door.close" } func (BlockCopperDoorClose) sound() {} func (BlockCopperDoorOpen) ID() string { return "minecraft:block.copper_door.open" } func (BlockCopperDoorOpen) sound() {} func (BlockCopperGrateBreak) ID() string { return "minecraft:block.copper_grate.break" } func (BlockCopperGrateBreak) sound() {} func (BlockCopperGrateStep) ID() string { return "minecraft:block.copper_grate.step" } func (BlockCopperGrateStep) sound() {} func (BlockCopperGratePlace) ID() string { return "minecraft:block.copper_grate.place" } func (BlockCopperGratePlace) sound() {} func (BlockCopperGrateHit) ID() string { return "minecraft:block.copper_grate.hit" } func (BlockCopperGrateHit) sound() {} func (BlockCopperGrateFall) ID() string { return "minecraft:block.copper_grate.fall" } func (BlockCopperGrateFall) sound() {} func (BlockCopperTrapdoorClose) ID() string { return "minecraft:block.copper_trapdoor.close" } func (BlockCopperTrapdoorClose) sound() {} func (BlockCopperTrapdoorOpen) ID() string { return "minecraft:block.copper_trapdoor.open" } func (BlockCopperTrapdoorOpen) sound() {} func (BlockCoralBlockBreak) ID() string { return "minecraft:block.coral_block.break" } func (BlockCoralBlockBreak) sound() {} func (BlockCoralBlockFall) ID() string { return "minecraft:block.coral_block.fall" } func (BlockCoralBlockFall) sound() {} func (BlockCoralBlockHit) ID() string { return "minecraft:block.coral_block.hit" } func (BlockCoralBlockHit) sound() {} func (BlockCoralBlockPlace) ID() string { return "minecraft:block.coral_block.place" } func (BlockCoralBlockPlace) sound() {} func (BlockCoralBlockStep) ID() string { return "minecraft:block.coral_block.step" } func (BlockCoralBlockStep) sound() {} func (EntityCowAmbient) ID() string { return "minecraft:entity.cow.ambient" } func (EntityCowAmbient) sound() {} func (EntityCowDeath) ID() string { return "minecraft:entity.cow.death" } func (EntityCowDeath) sound() {} func (EntityCowHurt) ID() string { return "minecraft:entity.cow.hurt" } func (EntityCowHurt) sound() {} func (EntityCowMilk) ID() string { return "minecraft:entity.cow.milk" } func (EntityCowMilk) sound() {} func (EntityCowStep) ID() string { return "minecraft:entity.cow.step" } func (EntityCowStep) sound() {} func (BlockCrafterCraft) ID() string { return "minecraft:block.crafter.craft" } func (BlockCrafterCraft) sound() {} func (BlockCrafterFail) ID() string { return "minecraft:block.crafter.fail" } func (BlockCrafterFail) sound() {} func (EntityCreakingAmbient) ID() string { return "minecraft:entity.creaking.ambient" } func (EntityCreakingAmbient) sound() {} func (EntityCreakingActivate) ID() string { return "minecraft:entity.creaking.activate" } func (EntityCreakingActivate) sound() {} func (EntityCreakingDeactivate) ID() string { return "minecraft:entity.creaking.deactivate" } func (EntityCreakingDeactivate) sound() {} func (EntityCreakingAttack) ID() string { return "minecraft:entity.creaking.attack" } func (EntityCreakingAttack) sound() {} func (EntityCreakingDeath) ID() string { return "minecraft:entity.creaking.death" } func (EntityCreakingDeath) sound() {} func (EntityCreakingStep) ID() string { return "minecraft:entity.creaking.step" } func (EntityCreakingStep) sound() {} func (EntityCreakingFreeze) ID() string { return "minecraft:entity.creaking.freeze" } func (EntityCreakingFreeze) sound() {} func (EntityCreakingUnfreeze) ID() string { return "minecraft:entity.creaking.unfreeze" } func (EntityCreakingUnfreeze) sound() {} func (EntityCreakingSpawn) ID() string { return "minecraft:entity.creaking.spawn" } func (EntityCreakingSpawn) sound() {} func (EntityCreakingSway) ID() string { return "minecraft:entity.creaking.sway" } func (EntityCreakingSway) sound() {} func (EntityCreakingTwitch) ID() string { return "minecraft:entity.creaking.twitch" } func (EntityCreakingTwitch) sound() {} func (BlockCreakingHeartBreak) ID() string { return "minecraft:block.creaking_heart.break" } func (BlockCreakingHeartBreak) sound() {} func (BlockCreakingHeartFall) ID() string { return "minecraft:block.creaking_heart.fall" } func (BlockCreakingHeartFall) sound() {} func (BlockCreakingHeartHit) ID() string { return "minecraft:block.creaking_heart.hit" } func (BlockCreakingHeartHit) sound() {} func (BlockCreakingHeartHurt) ID() string { return "minecraft:block.creaking_heart.hurt" } func (BlockCreakingHeartHurt) sound() {} func (BlockCreakingHeartPlace) ID() string { return "minecraft:block.creaking_heart.place" } func (BlockCreakingHeartPlace) sound() {} func (BlockCreakingHeartStep) ID() string { return "minecraft:block.creaking_heart.step" } func (BlockCreakingHeartStep) sound() {} func (BlockCreakingHeartIdle) ID() string { return "minecraft:block.creaking_heart.idle" } func (BlockCreakingHeartIdle) sound() {} func (BlockCreakingHeartSpawn) ID() string { return "minecraft:block.creaking_heart.spawn" } func (BlockCreakingHeartSpawn) sound() {} func (EntityCreeperDeath) ID() string { return "minecraft:entity.creeper.death" } func (EntityCreeperDeath) sound() {} func (EntityCreeperHurt) ID() string { return "minecraft:entity.creeper.hurt" } func (EntityCreeperHurt) sound() {} func (EntityCreeperPrimed) ID() string { return "minecraft:entity.creeper.primed" } func (EntityCreeperPrimed) sound() {} func (BlockCropBreak) ID() string { return "minecraft:block.crop.break" } func (BlockCropBreak) sound() {} func (ItemCropPlant) ID() string { return "minecraft:item.crop.plant" } func (ItemCropPlant) sound() {} func (ItemCrossbowHit) ID() string { return "minecraft:item.crossbow.hit" } func (ItemCrossbowHit) sound() {} func (ItemCrossbowLoadingEnd) ID() string { return "minecraft:item.crossbow.loading_end" } func (ItemCrossbowLoadingEnd) sound() {} func (ItemCrossbowLoadingMiddle) ID() string { return "minecraft:item.crossbow.loading_middle" } func (ItemCrossbowLoadingMiddle) sound() {} func (ItemCrossbowLoadingStart) ID() string { return "minecraft:item.crossbow.loading_start" } func (ItemCrossbowLoadingStart) sound() {} func (ItemCrossbowQuickCharge1) ID() string { return "minecraft:item.crossbow.quick_charge_1" } func (ItemCrossbowQuickCharge1) sound() {} func (ItemCrossbowQuickCharge2) ID() string { return "minecraft:item.crossbow.quick_charge_2" } func (ItemCrossbowQuickCharge2) sound() {} func (ItemCrossbowQuickCharge3) ID() string { return "minecraft:item.crossbow.quick_charge_3" } func (ItemCrossbowQuickCharge3) sound() {} func (ItemCrossbowShoot) ID() string { return "minecraft:item.crossbow.shoot" } func (ItemCrossbowShoot) sound() {} func (BlockDeadbushIdle) ID() string { return "minecraft:block.deadbush.idle" } func (BlockDeadbushIdle) sound() {} func (BlockDecoratedPotBreak) ID() string { return "minecraft:block.decorated_pot.break" } func (BlockDecoratedPotBreak) sound() {} func (BlockDecoratedPotFall) ID() string { return "minecraft:block.decorated_pot.fall" } func (BlockDecoratedPotFall) sound() {} func (BlockDecoratedPotHit) ID() string { return "minecraft:block.decorated_pot.hit" } func (BlockDecoratedPotHit) sound() {} func (BlockDecoratedPotInsert) ID() string { return "minecraft:block.decorated_pot.insert" } func (BlockDecoratedPotInsert) sound() {} func (BlockDecoratedPotInsertFail) ID() string { return "minecraft:block.decorated_pot.insert_fail" } func (BlockDecoratedPotInsertFail) sound() {} func (BlockDecoratedPotStep) ID() string { return "minecraft:block.decorated_pot.step" } func (BlockDecoratedPotStep) sound() {} func (BlockDecoratedPotPlace) ID() string { return "minecraft:block.decorated_pot.place" } func (BlockDecoratedPotPlace) sound() {} func (BlockDecoratedPotShatter) ID() string { return "minecraft:block.decorated_pot.shatter" } func (BlockDecoratedPotShatter) sound() {} func (BlockDeepslateBricksBreak) ID() string { return "minecraft:block.deepslate_bricks.break" } func (BlockDeepslateBricksBreak) sound() {} func (BlockDeepslateBricksFall) ID() string { return "minecraft:block.deepslate_bricks.fall" } func (BlockDeepslateBricksFall) sound() {} func (BlockDeepslateBricksHit) ID() string { return "minecraft:block.deepslate_bricks.hit" } func (BlockDeepslateBricksHit) sound() {} func (BlockDeepslateBricksPlace) ID() string { return "minecraft:block.deepslate_bricks.place" } func (BlockDeepslateBricksPlace) sound() {} func (BlockDeepslateBricksStep) ID() string { return "minecraft:block.deepslate_bricks.step" } func (BlockDeepslateBricksStep) sound() {} func (BlockDeepslateBreak) ID() string { return "minecraft:block.deepslate.break" } func (BlockDeepslateBreak) sound() {} func (BlockDeepslateFall) ID() string { return "minecraft:block.deepslate.fall" } func (BlockDeepslateFall) sound() {} func (BlockDeepslateHit) ID() string { return "minecraft:block.deepslate.hit" } func (BlockDeepslateHit) sound() {} func (BlockDeepslatePlace) ID() string { return "minecraft:block.deepslate.place" } func (BlockDeepslatePlace) sound() {} func (BlockDeepslateStep) ID() string { return "minecraft:block.deepslate.step" } func (BlockDeepslateStep) sound() {} func (BlockDeepslateTilesBreak) ID() string { return "minecraft:block.deepslate_tiles.break" } func (BlockDeepslateTilesBreak) sound() {} func (BlockDeepslateTilesFall) ID() string { return "minecraft:block.deepslate_tiles.fall" } func (BlockDeepslateTilesFall) sound() {} func (BlockDeepslateTilesHit) ID() string { return "minecraft:block.deepslate_tiles.hit" } func (BlockDeepslateTilesHit) sound() {} func (BlockDeepslateTilesPlace) ID() string { return "minecraft:block.deepslate_tiles.place" } func (BlockDeepslateTilesPlace) sound() {} func (BlockDeepslateTilesStep) ID() string { return "minecraft:block.deepslate_tiles.step" } func (BlockDeepslateTilesStep) sound() {} func (BlockDispenserDispense) ID() string { return "minecraft:block.dispenser.dispense" } func (BlockDispenserDispense) sound() {} func (BlockDispenserFail) ID() string { return "minecraft:block.dispenser.fail" } func (BlockDispenserFail) sound() {} func (BlockDispenserLaunch) ID() string { return "minecraft:block.dispenser.launch" } func (BlockDispenserLaunch) sound() {} func (EntityDolphinAmbient) ID() string { return "minecraft:entity.dolphin.ambient" } func (EntityDolphinAmbient) sound() {} func (EntityDolphinAmbientWater) ID() string { return "minecraft:entity.dolphin.ambient_water" } func (EntityDolphinAmbientWater) sound() {} func (EntityDolphinAttack) ID() string { return "minecraft:entity.dolphin.attack" } func (EntityDolphinAttack) sound() {} func (EntityDolphinDeath) ID() string { return "minecraft:entity.dolphin.death" } func (EntityDolphinDeath) sound() {} func (EntityDolphinEat) ID() string { return "minecraft:entity.dolphin.eat" } func (EntityDolphinEat) sound() {} func (EntityDolphinHurt) ID() string { return "minecraft:entity.dolphin.hurt" } func (EntityDolphinHurt) sound() {} func (EntityDolphinJump) ID() string { return "minecraft:entity.dolphin.jump" } func (EntityDolphinJump) sound() {} func (EntityDolphinPlay) ID() string { return "minecraft:entity.dolphin.play" } func (EntityDolphinPlay) sound() {} func (EntityDolphinSplash) ID() string { return "minecraft:entity.dolphin.splash" } func (EntityDolphinSplash) sound() {} func (EntityDolphinSwim) ID() string { return "minecraft:entity.dolphin.swim" } func (EntityDolphinSwim) sound() {} func (EntityDonkeyAmbient) ID() string { return "minecraft:entity.donkey.ambient" } func (EntityDonkeyAmbient) sound() {} func (EntityDonkeyAngry) ID() string { return "minecraft:entity.donkey.angry" } func (EntityDonkeyAngry) sound() {} func (EntityDonkeyChest) ID() string { return "minecraft:entity.donkey.chest" } func (EntityDonkeyChest) sound() {} func (EntityDonkeyDeath) ID() string { return "minecraft:entity.donkey.death" } func (EntityDonkeyDeath) sound() {} func (EntityDonkeyEat) ID() string { return "minecraft:entity.donkey.eat" } func (EntityDonkeyEat) sound() {} func (EntityDonkeyHurt) ID() string { return "minecraft:entity.donkey.hurt" } func (EntityDonkeyHurt) sound() {} func (EntityDonkeyJump) ID() string { return "minecraft:entity.donkey.jump" } func (EntityDonkeyJump) sound() {} func (BlockDriedGhastBreak) ID() string { return "minecraft:block.dried_ghast.break" } func (BlockDriedGhastBreak) sound() {} func (BlockDriedGhastStep) ID() string { return "minecraft:block.dried_ghast.step" } func (BlockDriedGhastStep) sound() {} func (BlockDriedGhastFall) ID() string { return "minecraft:block.dried_ghast.fall" } func (BlockDriedGhastFall) sound() {} func (BlockDriedGhastAmbient) ID() string { return "minecraft:block.dried_ghast.ambient" } func (BlockDriedGhastAmbient) sound() {} func (BlockDriedGhastAmbientWater) ID() string { return "minecraft:block.dried_ghast.ambient_water" } func (BlockDriedGhastAmbientWater) sound() {} func (BlockDriedGhastPlace) ID() string { return "minecraft:block.dried_ghast.place" } func (BlockDriedGhastPlace) sound() {} func (BlockDriedGhastPlaceInWater) ID() string { return "minecraft:block.dried_ghast.place_in_water" } func (BlockDriedGhastPlaceInWater) sound() {} func (BlockDriedGhastTransition) ID() string { return "minecraft:block.dried_ghast.transition" } func (BlockDriedGhastTransition) sound() {} func (BlockDripstoneBlockBreak) ID() string { return "minecraft:block.dripstone_block.break" } func (BlockDripstoneBlockBreak) sound() {} func (BlockDripstoneBlockStep) ID() string { return "minecraft:block.dripstone_block.step" } func (BlockDripstoneBlockStep) sound() {} func (BlockDripstoneBlockPlace) ID() string { return "minecraft:block.dripstone_block.place" } func (BlockDripstoneBlockPlace) sound() {} func (BlockDripstoneBlockHit) ID() string { return "minecraft:block.dripstone_block.hit" } func (BlockDripstoneBlockHit) sound() {} func (BlockDripstoneBlockFall) ID() string { return "minecraft:block.dripstone_block.fall" } func (BlockDripstoneBlockFall) sound() {} func (BlockDryGrassAmbient) ID() string { return "minecraft:block.dry_grass.ambient" } func (BlockDryGrassAmbient) sound() {} func (BlockPointedDripstoneBreak) ID() string { return "minecraft:block.pointed_dripstone.break" } func (BlockPointedDripstoneBreak) sound() {} func (BlockPointedDripstoneStep) ID() string { return "minecraft:block.pointed_dripstone.step" } func (BlockPointedDripstoneStep) sound() {} func (BlockPointedDripstonePlace) ID() string { return "minecraft:block.pointed_dripstone.place" } func (BlockPointedDripstonePlace) sound() {} func (BlockPointedDripstoneHit) ID() string { return "minecraft:block.pointed_dripstone.hit" } func (BlockPointedDripstoneHit) sound() {} func (BlockPointedDripstoneFall) ID() string { return "minecraft:block.pointed_dripstone.fall" } func (BlockPointedDripstoneFall) sound() {} func (BlockPointedDripstoneLand) ID() string { return "minecraft:block.pointed_dripstone.land" } func (BlockPointedDripstoneLand) sound() {} func (BlockPointedDripstoneDripLava) ID() string { return "minecraft:block.pointed_dripstone.drip_lava" } func (BlockPointedDripstoneDripLava) sound() {} func (BlockPointedDripstoneDripWater) ID() string { return "minecraft:block.pointed_dripstone.drip_water" } func (BlockPointedDripstoneDripWater) sound() {} func (BlockPointedDripstoneDripLavaIntoCauldron) ID() string { return "minecraft:block.pointed_dripstone.drip_lava_into_cauldron" } func (BlockPointedDripstoneDripLavaIntoCauldron) sound() {} func (BlockPointedDripstoneDripWaterIntoCauldron) ID() string { return "minecraft:block.pointed_dripstone.drip_water_into_cauldron" } func (BlockPointedDripstoneDripWaterIntoCauldron) sound() {} func (BlockBigDripleafTiltDown) ID() string { return "minecraft:block.big_dripleaf.tilt_down" } func (BlockBigDripleafTiltDown) sound() {} func (BlockBigDripleafTiltUp) ID() string { return "minecraft:block.big_dripleaf.tilt_up" } func (BlockBigDripleafTiltUp) sound() {} func (EntityDrownedAmbient) ID() string { return "minecraft:entity.drowned.ambient" } func (EntityDrownedAmbient) sound() {} func (EntityDrownedAmbientWater) ID() string { return "minecraft:entity.drowned.ambient_water" } func (EntityDrownedAmbientWater) sound() {} func (EntityDrownedDeath) ID() string { return "minecraft:entity.drowned.death" } func (EntityDrownedDeath) sound() {} func (EntityDrownedDeathWater) ID() string { return "minecraft:entity.drowned.death_water" } func (EntityDrownedDeathWater) sound() {} func (EntityDrownedHurt) ID() string { return "minecraft:entity.drowned.hurt" } func (EntityDrownedHurt) sound() {} func (EntityDrownedHurtWater) ID() string { return "minecraft:entity.drowned.hurt_water" } func (EntityDrownedHurtWater) sound() {} func (EntityDrownedShoot) ID() string { return "minecraft:entity.drowned.shoot" } func (EntityDrownedShoot) sound() {} func (EntityDrownedStep) ID() string { return "minecraft:entity.drowned.step" } func (EntityDrownedStep) sound() {} func (EntityDrownedSwim) ID() string { return "minecraft:entity.drowned.swim" } func (EntityDrownedSwim) sound() {} func (ItemDyeUse) ID() string { return "minecraft:item.dye.use" } func (ItemDyeUse) sound() {} func (EntityEggThrow) ID() string { return "minecraft:entity.egg.throw" } func (EntityEggThrow) sound() {} func (EntityElderGuardianAmbient) ID() string { return "minecraft:entity.elder_guardian.ambient" } func (EntityElderGuardianAmbient) sound() {} func (EntityElderGuardianAmbientLand) ID() string { return "minecraft:entity.elder_guardian.ambient_land" } func (EntityElderGuardianAmbientLand) sound() {} func (EntityElderGuardianCurse) ID() string { return "minecraft:entity.elder_guardian.curse" } func (EntityElderGuardianCurse) sound() {} func (EntityElderGuardianDeath) ID() string { return "minecraft:entity.elder_guardian.death" } func (EntityElderGuardianDeath) sound() {} func (EntityElderGuardianDeathLand) ID() string { return "minecraft:entity.elder_guardian.death_land" } func (EntityElderGuardianDeathLand) sound() {} func (EntityElderGuardianFlop) ID() string { return "minecraft:entity.elder_guardian.flop" } func (EntityElderGuardianFlop) sound() {} func (EntityElderGuardianHurt) ID() string { return "minecraft:entity.elder_guardian.hurt" } func (EntityElderGuardianHurt) sound() {} func (EntityElderGuardianHurtLand) ID() string { return "minecraft:entity.elder_guardian.hurt_land" } func (EntityElderGuardianHurtLand) sound() {} func (ItemElytraFlying) ID() string { return "minecraft:item.elytra.flying" } func (ItemElytraFlying) sound() {} func (BlockEnchantmentTableUse) ID() string { return "minecraft:block.enchantment_table.use" } func (BlockEnchantmentTableUse) sound() {} func (BlockEnderChestClose) ID() string { return "minecraft:block.ender_chest.close" } func (BlockEnderChestClose) sound() {} func (BlockEnderChestOpen) ID() string { return "minecraft:block.ender_chest.open" } func (BlockEnderChestOpen) sound() {} func (EntityEnderDragonAmbient) ID() string { return "minecraft:entity.ender_dragon.ambient" } func (EntityEnderDragonAmbient) sound() {} func (EntityEnderDragonDeath) ID() string { return "minecraft:entity.ender_dragon.death" } func (EntityEnderDragonDeath) sound() {} func (EntityDragonFireballExplode) ID() string { return "minecraft:entity.dragon_fireball.explode" } func (EntityDragonFireballExplode) sound() {} func (EntityEnderDragonFlap) ID() string { return "minecraft:entity.ender_dragon.flap" } func (EntityEnderDragonFlap) sound() {} func (EntityEnderDragonGrowl) ID() string { return "minecraft:entity.ender_dragon.growl" } func (EntityEnderDragonGrowl) sound() {} func (EntityEnderDragonHurt) ID() string { return "minecraft:entity.ender_dragon.hurt" } func (EntityEnderDragonHurt) sound() {} func (EntityEnderDragonShoot) ID() string { return "minecraft:entity.ender_dragon.shoot" } func (EntityEnderDragonShoot) sound() {} func (EntityEnderEyeDeath) ID() string { return "minecraft:entity.ender_eye.death" } func (EntityEnderEyeDeath) sound() {} func (EntityEnderEyeLaunch) ID() string { return "minecraft:entity.ender_eye.launch" } func (EntityEnderEyeLaunch) sound() {} func (EntityEndermanAmbient) ID() string { return "minecraft:entity.enderman.ambient" } func (EntityEndermanAmbient) sound() {} func (EntityEndermanDeath) ID() string { return "minecraft:entity.enderman.death" } func (EntityEndermanDeath) sound() {} func (EntityEndermanHurt) ID() string { return "minecraft:entity.enderman.hurt" } func (EntityEndermanHurt) sound() {} func (EntityEndermanScream) ID() string { return "minecraft:entity.enderman.scream" } func (EntityEndermanScream) sound() {} func (EntityEndermanStare) ID() string { return "minecraft:entity.enderman.stare" } func (EntityEndermanStare) sound() {} func (EntityEndermanTeleport) ID() string { return "minecraft:entity.enderman.teleport" } func (EntityEndermanTeleport) sound() {} func (EntityEndermiteAmbient) ID() string { return "minecraft:entity.endermite.ambient" } func (EntityEndermiteAmbient) sound() {} func (EntityEndermiteDeath) ID() string { return "minecraft:entity.endermite.death" } func (EntityEndermiteDeath) sound() {} func (EntityEndermiteHurt) ID() string { return "minecraft:entity.endermite.hurt" } func (EntityEndermiteHurt) sound() {} func (EntityEndermiteStep) ID() string { return "minecraft:entity.endermite.step" } func (EntityEndermiteStep) sound() {} func (EntityEnderPearlThrow) ID() string { return "minecraft:entity.ender_pearl.throw" } func (EntityEnderPearlThrow) sound() {} func (BlockEndGatewaySpawn) ID() string { return "minecraft:block.end_gateway.spawn" } func (BlockEndGatewaySpawn) sound() {} func (BlockEndPortalFrameFill) ID() string { return "minecraft:block.end_portal_frame.fill" } func (BlockEndPortalFrameFill) sound() {} func (BlockEndPortalSpawn) ID() string { return "minecraft:block.end_portal.spawn" } func (BlockEndPortalSpawn) sound() {} func (EntityEvokerAmbient) ID() string { return "minecraft:entity.evoker.ambient" } func (EntityEvokerAmbient) sound() {} func (EntityEvokerCastSpell) ID() string { return "minecraft:entity.evoker.cast_spell" } func (EntityEvokerCastSpell) sound() {} func (EntityEvokerCelebrate) ID() string { return "minecraft:entity.evoker.celebrate" } func (EntityEvokerCelebrate) sound() {} func (EntityEvokerDeath) ID() string { return "minecraft:entity.evoker.death" } func (EntityEvokerDeath) sound() {} func (EntityEvokerFangsAttack) ID() string { return "minecraft:entity.evoker_fangs.attack" } func (EntityEvokerFangsAttack) sound() {} func (EntityEvokerHurt) ID() string { return "minecraft:entity.evoker.hurt" } func (EntityEvokerHurt) sound() {} func (EntityEvokerPrepareAttack) ID() string { return "minecraft:entity.evoker.prepare_attack" } func (EntityEvokerPrepareAttack) sound() {} func (EntityEvokerPrepareSummon) ID() string { return "minecraft:entity.evoker.prepare_summon" } func (EntityEvokerPrepareSummon) sound() {} func (EntityEvokerPrepareWololo) ID() string { return "minecraft:entity.evoker.prepare_wololo" } func (EntityEvokerPrepareWololo) sound() {} func (EntityExperienceBottleThrow) ID() string { return "minecraft:entity.experience_bottle.throw" } func (EntityExperienceBottleThrow) sound() {} func (EntityExperienceOrbPickup) ID() string { return "minecraft:entity.experience_orb.pickup" } func (EntityExperienceOrbPickup) sound() {} func (BlockEyeblossomOpenLong) ID() string { return "minecraft:block.eyeblossom.open_long" } func (BlockEyeblossomOpenLong) sound() {} func (BlockEyeblossomOpen) ID() string { return "minecraft:block.eyeblossom.open" } func (BlockEyeblossomOpen) sound() {} func (BlockEyeblossomCloseLong) ID() string { return "minecraft:block.eyeblossom.close_long" } func (BlockEyeblossomCloseLong) sound() {} func (BlockEyeblossomClose) ID() string { return "minecraft:block.eyeblossom.close" } func (BlockEyeblossomClose) sound() {} func (BlockEyeblossomIdle) ID() string { return "minecraft:block.eyeblossom.idle" } func (BlockEyeblossomIdle) sound() {} func (BlockFenceGateClose) ID() string { return "minecraft:block.fence_gate.close" } func (BlockFenceGateClose) sound() {} func (BlockFenceGateOpen) ID() string { return "minecraft:block.fence_gate.open" } func (BlockFenceGateOpen) sound() {} func (ItemFirechargeUse) ID() string { return "minecraft:item.firecharge.use" } func (ItemFirechargeUse) sound() {} func (BlockFireflyBushIdle) ID() string { return "minecraft:block.firefly_bush.idle" } func (BlockFireflyBushIdle) sound() {} func (EntityFireworkRocketBlast) ID() string { return "minecraft:entity.firework_rocket.blast" } func (EntityFireworkRocketBlast) sound() {} func (EntityFireworkRocketBlastFar) ID() string { return "minecraft:entity.firework_rocket.blast_far" } func (EntityFireworkRocketBlastFar) sound() {} func (EntityFireworkRocketLargeBlast) ID() string { return "minecraft:entity.firework_rocket.large_blast" } func (EntityFireworkRocketLargeBlast) sound() {} func (EntityFireworkRocketLargeBlastFar) ID() string { return "minecraft:entity.firework_rocket.large_blast_far" } func (EntityFireworkRocketLargeBlastFar) sound() {} func (EntityFireworkRocketLaunch) ID() string { return "minecraft:entity.firework_rocket.launch" } func (EntityFireworkRocketLaunch) sound() {} func (EntityFireworkRocketShoot) ID() string { return "minecraft:entity.firework_rocket.shoot" } func (EntityFireworkRocketShoot) sound() {} func (EntityFireworkRocketTwinkle) ID() string { return "minecraft:entity.firework_rocket.twinkle" } func (EntityFireworkRocketTwinkle) sound() {} func (EntityFireworkRocketTwinkleFar) ID() string { return "minecraft:entity.firework_rocket.twinkle_far" } func (EntityFireworkRocketTwinkleFar) sound() {} func (BlockFireAmbient) ID() string { return "minecraft:block.fire.ambient" } func (BlockFireAmbient) sound() {} func (BlockFireExtinguish) ID() string { return "minecraft:block.fire.extinguish" } func (BlockFireExtinguish) sound() {} func (EntityFishSwim) ID() string { return "minecraft:entity.fish.swim" } func (EntityFishSwim) sound() {} func (EntityFishingBobberRetrieve) ID() string { return "minecraft:entity.fishing_bobber.retrieve" } func (EntityFishingBobberRetrieve) sound() {} func (EntityFishingBobberSplash) ID() string { return "minecraft:entity.fishing_bobber.splash" } func (EntityFishingBobberSplash) sound() {} func (EntityFishingBobberThrow) ID() string { return "minecraft:entity.fishing_bobber.throw" } func (EntityFishingBobberThrow) sound() {} func (ItemFlintandsteelUse) ID() string { return "minecraft:item.flintandsteel.use" } func (ItemFlintandsteelUse) sound() {} func (BlockFloweringAzaleaBreak) ID() string { return "minecraft:block.flowering_azalea.break" } func (BlockFloweringAzaleaBreak) sound() {} func (BlockFloweringAzaleaFall) ID() string { return "minecraft:block.flowering_azalea.fall" } func (BlockFloweringAzaleaFall) sound() {} func (BlockFloweringAzaleaHit) ID() string { return "minecraft:block.flowering_azalea.hit" } func (BlockFloweringAzaleaHit) sound() {} func (BlockFloweringAzaleaPlace) ID() string { return "minecraft:block.flowering_azalea.place" } func (BlockFloweringAzaleaPlace) sound() {} func (BlockFloweringAzaleaStep) ID() string { return "minecraft:block.flowering_azalea.step" } func (BlockFloweringAzaleaStep) sound() {} func (EntityFoxAggro) ID() string { return "minecraft:entity.fox.aggro" } func (EntityFoxAggro) sound() {} func (EntityFoxAmbient) ID() string { return "minecraft:entity.fox.ambient" } func (EntityFoxAmbient) sound() {} func (EntityFoxBite) ID() string { return "minecraft:entity.fox.bite" } func (EntityFoxBite) sound() {} func (EntityFoxDeath) ID() string { return "minecraft:entity.fox.death" } func (EntityFoxDeath) sound() {} func (EntityFoxEat) ID() string { return "minecraft:entity.fox.eat" } func (EntityFoxEat) sound() {} func (EntityFoxHurt) ID() string { return "minecraft:entity.fox.hurt" } func (EntityFoxHurt) sound() {} func (EntityFoxScreech) ID() string { return "minecraft:entity.fox.screech" } func (EntityFoxScreech) sound() {} func (EntityFoxSleep) ID() string { return "minecraft:entity.fox.sleep" } func (EntityFoxSleep) sound() {} func (EntityFoxSniff) ID() string { return "minecraft:entity.fox.sniff" } func (EntityFoxSniff) sound() {} func (EntityFoxSpit) ID() string { return "minecraft:entity.fox.spit" } func (EntityFoxSpit) sound() {} func (EntityFoxTeleport) ID() string { return "minecraft:entity.fox.teleport" } func (EntityFoxTeleport) sound() {} func (BlockSuspiciousSandBreak) ID() string { return "minecraft:block.suspicious_sand.break" } func (BlockSuspiciousSandBreak) sound() {} func (BlockSuspiciousSandStep) ID() string { return "minecraft:block.suspicious_sand.step" } func (BlockSuspiciousSandStep) sound() {} func (BlockSuspiciousSandPlace) ID() string { return "minecraft:block.suspicious_sand.place" } func (BlockSuspiciousSandPlace) sound() {} func (BlockSuspiciousSandHit) ID() string { return "minecraft:block.suspicious_sand.hit" } func (BlockSuspiciousSandHit) sound() {} func (BlockSuspiciousSandFall) ID() string { return "minecraft:block.suspicious_sand.fall" } func (BlockSuspiciousSandFall) sound() {} func (BlockSuspiciousGravelBreak) ID() string { return "minecraft:block.suspicious_gravel.break" } func (BlockSuspiciousGravelBreak) sound() {} func (BlockSuspiciousGravelStep) ID() string { return "minecraft:block.suspicious_gravel.step" } func (BlockSuspiciousGravelStep) sound() {} func (BlockSuspiciousGravelPlace) ID() string { return "minecraft:block.suspicious_gravel.place" } func (BlockSuspiciousGravelPlace) sound() {} func (BlockSuspiciousGravelHit) ID() string { return "minecraft:block.suspicious_gravel.hit" } func (BlockSuspiciousGravelHit) sound() {} func (BlockSuspiciousGravelFall) ID() string { return "minecraft:block.suspicious_gravel.fall" } func (BlockSuspiciousGravelFall) sound() {} func (BlockFroglightBreak) ID() string { return "minecraft:block.froglight.break" } func (BlockFroglightBreak) sound() {} func (BlockFroglightFall) ID() string { return "minecraft:block.froglight.fall" } func (BlockFroglightFall) sound() {} func (BlockFroglightHit) ID() string { return "minecraft:block.froglight.hit" } func (BlockFroglightHit) sound() {} func (BlockFroglightPlace) ID() string { return "minecraft:block.froglight.place" } func (BlockFroglightPlace) sound() {} func (BlockFroglightStep) ID() string { return "minecraft:block.froglight.step" } func (BlockFroglightStep) sound() {} func (BlockFrogspawnStep) ID() string { return "minecraft:block.frogspawn.step" } func (BlockFrogspawnStep) sound() {} func (BlockFrogspawnBreak) ID() string { return "minecraft:block.frogspawn.break" } func (BlockFrogspawnBreak) sound() {} func (BlockFrogspawnFall) ID() string { return "minecraft:block.frogspawn.fall" } func (BlockFrogspawnFall) sound() {} func (BlockFrogspawnHatch) ID() string { return "minecraft:block.frogspawn.hatch" } func (BlockFrogspawnHatch) sound() {} func (BlockFrogspawnHit) ID() string { return "minecraft:block.frogspawn.hit" } func (BlockFrogspawnHit) sound() {} func (BlockFrogspawnPlace) ID() string { return "minecraft:block.frogspawn.place" } func (BlockFrogspawnPlace) sound() {} func (EntityFrogAmbient) ID() string { return "minecraft:entity.frog.ambient" } func (EntityFrogAmbient) sound() {} func (EntityFrogDeath) ID() string { return "minecraft:entity.frog.death" } func (EntityFrogDeath) sound() {} func (EntityFrogEat) ID() string { return "minecraft:entity.frog.eat" } func (EntityFrogEat) sound() {} func (EntityFrogHurt) ID() string { return "minecraft:entity.frog.hurt" } func (EntityFrogHurt) sound() {} func (EntityFrogLaySpawn) ID() string { return "minecraft:entity.frog.lay_spawn" } func (EntityFrogLaySpawn) sound() {} func (EntityFrogLongJump) ID() string { return "minecraft:entity.frog.long_jump" } func (EntityFrogLongJump) sound() {} func (EntityFrogStep) ID() string { return "minecraft:entity.frog.step" } func (EntityFrogStep) sound() {} func (EntityFrogTongue) ID() string { return "minecraft:entity.frog.tongue" } func (EntityFrogTongue) sound() {} func (BlockRootsBreak) ID() string { return "minecraft:block.roots.break" } func (BlockRootsBreak) sound() {} func (BlockRootsStep) ID() string { return "minecraft:block.roots.step" } func (BlockRootsStep) sound() {} func (BlockRootsPlace) ID() string { return "minecraft:block.roots.place" } func (BlockRootsPlace) sound() {} func (BlockRootsHit) ID() string { return "minecraft:block.roots.hit" } func (BlockRootsHit) sound() {} func (BlockRootsFall) ID() string { return "minecraft:block.roots.fall" } func (BlockRootsFall) sound() {} func (BlockFurnaceFireCrackle) ID() string { return "minecraft:block.furnace.fire_crackle" } func (BlockFurnaceFireCrackle) sound() {} func (EntityGenericBigFall) ID() string { return "minecraft:entity.generic.big_fall" } func (EntityGenericBigFall) sound() {} func (EntityGenericBurn) ID() string { return "minecraft:entity.generic.burn" } func (EntityGenericBurn) sound() {} func (EntityGenericDeath) ID() string { return "minecraft:entity.generic.death" } func (EntityGenericDeath) sound() {} func (EntityGenericDrink) ID() string { return "minecraft:entity.generic.drink" } func (EntityGenericDrink) sound() {} func (EntityGenericEat) ID() string { return "minecraft:entity.generic.eat" } func (EntityGenericEat) sound() {} func (EntityGenericExplode) ID() string { return "minecraft:entity.generic.explode" } func (EntityGenericExplode) sound() {} func (EntityGenericExtinguishFire) ID() string { return "minecraft:entity.generic.extinguish_fire" } func (EntityGenericExtinguishFire) sound() {} func (EntityGenericHurt) ID() string { return "minecraft:entity.generic.hurt" } func (EntityGenericHurt) sound() {} func (EntityGenericSmallFall) ID() string { return "minecraft:entity.generic.small_fall" } func (EntityGenericSmallFall) sound() {} func (EntityGenericSplash) ID() string { return "minecraft:entity.generic.splash" } func (EntityGenericSplash) sound() {} func (EntityGenericSwim) ID() string { return "minecraft:entity.generic.swim" } func (EntityGenericSwim) sound() {} func (EntityGhastAmbient) ID() string { return "minecraft:entity.ghast.ambient" } func (EntityGhastAmbient) sound() {} func (EntityGhastDeath) ID() string { return "minecraft:entity.ghast.death" } func (EntityGhastDeath) sound() {} func (EntityGhastHurt) ID() string { return "minecraft:entity.ghast.hurt" } func (EntityGhastHurt) sound() {} func (EntityGhastScream) ID() string { return "minecraft:entity.ghast.scream" } func (EntityGhastScream) sound() {} func (EntityGhastShoot) ID() string { return "minecraft:entity.ghast.shoot" } func (EntityGhastShoot) sound() {} func (EntityGhastWarn) ID() string { return "minecraft:entity.ghast.warn" } func (EntityGhastWarn) sound() {} func (EntityGhastlingAmbient) ID() string { return "minecraft:entity.ghastling.ambient" } func (EntityGhastlingAmbient) sound() {} func (EntityGhastlingDeath) ID() string { return "minecraft:entity.ghastling.death" } func (EntityGhastlingDeath) sound() {} func (EntityGhastlingHurt) ID() string { return "minecraft:entity.ghastling.hurt" } func (EntityGhastlingHurt) sound() {} func (EntityGhastlingSpawn) ID() string { return "minecraft:entity.ghastling.spawn" } func (EntityGhastlingSpawn) sound() {} func (BlockGildedBlackstoneBreak) ID() string { return "minecraft:block.gilded_blackstone.break" } func (BlockGildedBlackstoneBreak) sound() {} func (BlockGildedBlackstoneFall) ID() string { return "minecraft:block.gilded_blackstone.fall" } func (BlockGildedBlackstoneFall) sound() {} func (BlockGildedBlackstoneHit) ID() string { return "minecraft:block.gilded_blackstone.hit" } func (BlockGildedBlackstoneHit) sound() {} func (BlockGildedBlackstonePlace) ID() string { return "minecraft:block.gilded_blackstone.place" } func (BlockGildedBlackstonePlace) sound() {} func (BlockGildedBlackstoneStep) ID() string { return "minecraft:block.gilded_blackstone.step" } func (BlockGildedBlackstoneStep) sound() {} func (BlockGlassBreak) ID() string { return "minecraft:block.glass.break" } func (BlockGlassBreak) sound() {} func (BlockGlassFall) ID() string { return "minecraft:block.glass.fall" } func (BlockGlassFall) sound() {} func (BlockGlassHit) ID() string { return "minecraft:block.glass.hit" } func (BlockGlassHit) sound() {} func (BlockGlassPlace) ID() string { return "minecraft:block.glass.place" } func (BlockGlassPlace) sound() {} func (BlockGlassStep) ID() string { return "minecraft:block.glass.step" } func (BlockGlassStep) sound() {} func (ItemGlowInkSacUse) ID() string { return "minecraft:item.glow_ink_sac.use" } func (ItemGlowInkSacUse) sound() {} func (EntityGlowItemFrameAddItem) ID() string { return "minecraft:entity.glow_item_frame.add_item" } func (EntityGlowItemFrameAddItem) sound() {} func (EntityGlowItemFrameBreak) ID() string { return "minecraft:entity.glow_item_frame.break" } func (EntityGlowItemFrameBreak) sound() {} func (EntityGlowItemFramePlace) ID() string { return "minecraft:entity.glow_item_frame.place" } func (EntityGlowItemFramePlace) sound() {} func (EntityGlowItemFrameRemoveItem) ID() string { return "minecraft:entity.glow_item_frame.remove_item" } func (EntityGlowItemFrameRemoveItem) sound() {} func (EntityGlowItemFrameRotateItem) ID() string { return "minecraft:entity.glow_item_frame.rotate_item" } func (EntityGlowItemFrameRotateItem) sound() {} func (EntityGlowSquidAmbient) ID() string { return "minecraft:entity.glow_squid.ambient" } func (EntityGlowSquidAmbient) sound() {} func (EntityGlowSquidDeath) ID() string { return "minecraft:entity.glow_squid.death" } func (EntityGlowSquidDeath) sound() {} func (EntityGlowSquidHurt) ID() string { return "minecraft:entity.glow_squid.hurt" } func (EntityGlowSquidHurt) sound() {} func (EntityGlowSquidSquirt) ID() string { return "minecraft:entity.glow_squid.squirt" } func (EntityGlowSquidSquirt) sound() {} func (EntityGoatAmbient) ID() string { return "minecraft:entity.goat.ambient" } func (EntityGoatAmbient) sound() {} func (EntityGoatDeath) ID() string { return "minecraft:entity.goat.death" } func (EntityGoatDeath) sound() {} func (EntityGoatEat) ID() string { return "minecraft:entity.goat.eat" } func (EntityGoatEat) sound() {} func (EntityGoatHurt) ID() string { return "minecraft:entity.goat.hurt" } func (EntityGoatHurt) sound() {} func (EntityGoatLongJump) ID() string { return "minecraft:entity.goat.long_jump" } func (EntityGoatLongJump) sound() {} func (EntityGoatMilk) ID() string { return "minecraft:entity.goat.milk" } func (EntityGoatMilk) sound() {} func (EntityGoatPrepareRam) ID() string { return "minecraft:entity.goat.prepare_ram" } func (EntityGoatPrepareRam) sound() {} func (EntityGoatRamImpact) ID() string { return "minecraft:entity.goat.ram_impact" } func (EntityGoatRamImpact) sound() {} func (EntityGoatHornBreak) ID() string { return "minecraft:entity.goat.horn_break" } func (EntityGoatHornBreak) sound() {} func (EntityGoatScreamingAmbient) ID() string { return "minecraft:entity.goat.screaming.ambient" } func (EntityGoatScreamingAmbient) sound() {} func (EntityGoatScreamingDeath) ID() string { return "minecraft:entity.goat.screaming.death" } func (EntityGoatScreamingDeath) sound() {} func (EntityGoatScreamingEat) ID() string { return "minecraft:entity.goat.screaming.eat" } func (EntityGoatScreamingEat) sound() {} func (EntityGoatScreamingHurt) ID() string { return "minecraft:entity.goat.screaming.hurt" } func (EntityGoatScreamingHurt) sound() {} func (EntityGoatScreamingLongJump) ID() string { return "minecraft:entity.goat.screaming.long_jump" } func (EntityGoatScreamingLongJump) sound() {} func (EntityGoatScreamingMilk) ID() string { return "minecraft:entity.goat.screaming.milk" } func (EntityGoatScreamingMilk) sound() {} func (EntityGoatScreamingPrepareRam) ID() string { return "minecraft:entity.goat.screaming.prepare_ram" } func (EntityGoatScreamingPrepareRam) sound() {} func (EntityGoatScreamingRamImpact) ID() string { return "minecraft:entity.goat.screaming.ram_impact" } func (EntityGoatScreamingRamImpact) sound() {} func (EntityGoatStep) ID() string { return "minecraft:entity.goat.step" } func (EntityGoatStep) sound() {} func (BlockGrassBreak) ID() string { return "minecraft:block.grass.break" } func (BlockGrassBreak) sound() {} func (BlockGrassFall) ID() string { return "minecraft:block.grass.fall" } func (BlockGrassFall) sound() {} func (BlockGrassHit) ID() string { return "minecraft:block.grass.hit" } func (BlockGrassHit) sound() {} func (BlockGrassPlace) ID() string { return "minecraft:block.grass.place" } func (BlockGrassPlace) sound() {} func (BlockGrassStep) ID() string { return "minecraft:block.grass.step" } func (BlockGrassStep) sound() {} func (BlockGravelBreak) ID() string { return "minecraft:block.gravel.break" } func (BlockGravelBreak) sound() {} func (BlockGravelFall) ID() string { return "minecraft:block.gravel.fall" } func (BlockGravelFall) sound() {} func (BlockGravelHit) ID() string { return "minecraft:block.gravel.hit" } func (BlockGravelHit) sound() {} func (BlockGravelPlace) ID() string { return "minecraft:block.gravel.place" } func (BlockGravelPlace) sound() {} func (BlockGravelStep) ID() string { return "minecraft:block.gravel.step" } func (BlockGravelStep) sound() {} func (BlockGrindstoneUse) ID() string { return "minecraft:block.grindstone.use" } func (BlockGrindstoneUse) sound() {} func (BlockGrowingPlantCrop) ID() string { return "minecraft:block.growing_plant.crop" } func (BlockGrowingPlantCrop) sound() {} func (EntityGuardianAmbient) ID() string { return "minecraft:entity.guardian.ambient" } func (EntityGuardianAmbient) sound() {} func (EntityGuardianAmbientLand) ID() string { return "minecraft:entity.guardian.ambient_land" } func (EntityGuardianAmbientLand) sound() {} func (EntityGuardianAttack) ID() string { return "minecraft:entity.guardian.attack" } func (EntityGuardianAttack) sound() {} func (EntityGuardianDeath) ID() string { return "minecraft:entity.guardian.death" } func (EntityGuardianDeath) sound() {} func (EntityGuardianDeathLand) ID() string { return "minecraft:entity.guardian.death_land" } func (EntityGuardianDeathLand) sound() {} func (EntityGuardianFlop) ID() string { return "minecraft:entity.guardian.flop" } func (EntityGuardianFlop) sound() {} func (EntityGuardianHurt) ID() string { return "minecraft:entity.guardian.hurt" } func (EntityGuardianHurt) sound() {} func (EntityGuardianHurtLand) ID() string { return "minecraft:entity.guardian.hurt_land" } func (EntityGuardianHurtLand) sound() {} func (BlockHangingRootsBreak) ID() string { return "minecraft:block.hanging_roots.break" } func (BlockHangingRootsBreak) sound() {} func (BlockHangingRootsFall) ID() string { return "minecraft:block.hanging_roots.fall" } func (BlockHangingRootsFall) sound() {} func (BlockHangingRootsHit) ID() string { return "minecraft:block.hanging_roots.hit" } func (BlockHangingRootsHit) sound() {} func (BlockHangingRootsPlace) ID() string { return "minecraft:block.hanging_roots.place" } func (BlockHangingRootsPlace) sound() {} func (BlockHangingRootsStep) ID() string { return "minecraft:block.hanging_roots.step" } func (BlockHangingRootsStep) sound() {} func (BlockHangingSignStep) ID() string { return "minecraft:block.hanging_sign.step" } func (BlockHangingSignStep) sound() {} func (BlockHangingSignBreak) ID() string { return "minecraft:block.hanging_sign.break" } func (BlockHangingSignBreak) sound() {} func (BlockHangingSignFall) ID() string { return "minecraft:block.hanging_sign.fall" } func (BlockHangingSignFall) sound() {} func (BlockHangingSignHit) ID() string { return "minecraft:block.hanging_sign.hit" } func (BlockHangingSignHit) sound() {} func (BlockHangingSignPlace) ID() string { return "minecraft:block.hanging_sign.place" } func (BlockHangingSignPlace) sound() {} func (EntityHappyGhastAmbient) ID() string { return "minecraft:entity.happy_ghast.ambient" } func (EntityHappyGhastAmbient) sound() {} func (EntityHappyGhastDeath) ID() string { return "minecraft:entity.happy_ghast.death" } func (EntityHappyGhastDeath) sound() {} func (EntityHappyGhastHurt) ID() string { return "minecraft:entity.happy_ghast.hurt" } func (EntityHappyGhastHurt) sound() {} func (EntityHappyGhastRiding) ID() string { return "minecraft:entity.happy_ghast.riding" } func (EntityHappyGhastRiding) sound() {} func (BlockHeavyCoreBreak) ID() string { return "minecraft:block.heavy_core.break" } func (BlockHeavyCoreBreak) sound() {} func (BlockHeavyCoreFall) ID() string { return "minecraft:block.heavy_core.fall" } func (BlockHeavyCoreFall) sound() {} func (BlockHeavyCoreHit) ID() string { return "minecraft:block.heavy_core.hit" } func (BlockHeavyCoreHit) sound() {} func (BlockHeavyCorePlace) ID() string { return "minecraft:block.heavy_core.place" } func (BlockHeavyCorePlace) sound() {} func (BlockHeavyCoreStep) ID() string { return "minecraft:block.heavy_core.step" } func (BlockHeavyCoreStep) sound() {} func (BlockNetherWoodHangingSignStep) ID() string { return "minecraft:block.nether_wood_hanging_sign.step" } func (BlockNetherWoodHangingSignStep) sound() {} func (BlockNetherWoodHangingSignBreak) ID() string { return "minecraft:block.nether_wood_hanging_sign.break" } func (BlockNetherWoodHangingSignBreak) sound() {} func (BlockNetherWoodHangingSignFall) ID() string { return "minecraft:block.nether_wood_hanging_sign.fall" } func (BlockNetherWoodHangingSignFall) sound() {} func (BlockNetherWoodHangingSignHit) ID() string { return "minecraft:block.nether_wood_hanging_sign.hit" } func (BlockNetherWoodHangingSignHit) sound() {} func (BlockNetherWoodHangingSignPlace) ID() string { return "minecraft:block.nether_wood_hanging_sign.place" } func (BlockNetherWoodHangingSignPlace) sound() {} func (BlockBambooWoodHangingSignStep) ID() string { return "minecraft:block.bamboo_wood_hanging_sign.step" } func (BlockBambooWoodHangingSignStep) sound() {} func (BlockBambooWoodHangingSignBreak) ID() string { return "minecraft:block.bamboo_wood_hanging_sign.break" } func (BlockBambooWoodHangingSignBreak) sound() {} func (BlockBambooWoodHangingSignFall) ID() string { return "minecraft:block.bamboo_wood_hanging_sign.fall" } func (BlockBambooWoodHangingSignFall) sound() {} func (BlockBambooWoodHangingSignHit) ID() string { return "minecraft:block.bamboo_wood_hanging_sign.hit" } func (BlockBambooWoodHangingSignHit) sound() {} func (BlockBambooWoodHangingSignPlace) ID() string { return "minecraft:block.bamboo_wood_hanging_sign.place" } func (BlockBambooWoodHangingSignPlace) sound() {} func (BlockTrialSpawnerBreak) ID() string { return "minecraft:block.trial_spawner.break" } func (BlockTrialSpawnerBreak) sound() {} func (BlockTrialSpawnerStep) ID() string { return "minecraft:block.trial_spawner.step" } func (BlockTrialSpawnerStep) sound() {} func (BlockTrialSpawnerPlace) ID() string { return "minecraft:block.trial_spawner.place" } func (BlockTrialSpawnerPlace) sound() {} func (BlockTrialSpawnerHit) ID() string { return "minecraft:block.trial_spawner.hit" } func (BlockTrialSpawnerHit) sound() {} func (BlockTrialSpawnerFall) ID() string { return "minecraft:block.trial_spawner.fall" } func (BlockTrialSpawnerFall) sound() {} func (BlockTrialSpawnerSpawnMob) ID() string { return "minecraft:block.trial_spawner.spawn_mob" } func (BlockTrialSpawnerSpawnMob) sound() {} func (BlockTrialSpawnerAboutToSpawnItem) ID() string { return "minecraft:block.trial_spawner.about_to_spawn_item" } func (BlockTrialSpawnerAboutToSpawnItem) sound() {} func (BlockTrialSpawnerSpawnItem) ID() string { return "minecraft:block.trial_spawner.spawn_item" } func (BlockTrialSpawnerSpawnItem) sound() {} func (BlockTrialSpawnerSpawnItemBegin) ID() string { return "minecraft:block.trial_spawner.spawn_item_begin" } func (BlockTrialSpawnerSpawnItemBegin) sound() {} func (BlockTrialSpawnerDetectPlayer) ID() string { return "minecraft:block.trial_spawner.detect_player" } func (BlockTrialSpawnerDetectPlayer) sound() {} func (BlockTrialSpawnerOminousActivate) ID() string { return "minecraft:block.trial_spawner.ominous_activate" } func (BlockTrialSpawnerOminousActivate) sound() {} func (BlockTrialSpawnerAmbient) ID() string { return "minecraft:block.trial_spawner.ambient" } func (BlockTrialSpawnerAmbient) sound() {} func (BlockTrialSpawnerAmbientOminous) ID() string { return "minecraft:block.trial_spawner.ambient_ominous" } func (BlockTrialSpawnerAmbientOminous) sound() {} func (BlockTrialSpawnerOpenShutter) ID() string { return "minecraft:block.trial_spawner.open_shutter" } func (BlockTrialSpawnerOpenShutter) sound() {} func (BlockTrialSpawnerCloseShutter) ID() string { return "minecraft:block.trial_spawner.close_shutter" } func (BlockTrialSpawnerCloseShutter) sound() {} func (BlockTrialSpawnerEjectItem) ID() string { return "minecraft:block.trial_spawner.eject_item" } func (BlockTrialSpawnerEjectItem) sound() {} func (EntityHappyGhastEquip) ID() string { return "minecraft:entity.happy_ghast.equip" } func (EntityHappyGhastEquip) sound() {} func (EntityHappyGhastUnequip) ID() string { return "minecraft:entity.happy_ghast.unequip" } func (EntityHappyGhastUnequip) sound() {} func (EntityHappyGhastHarnessGogglesUp) ID() string { return "minecraft:entity.happy_ghast.harness_goggles_up" } func (EntityHappyGhastHarnessGogglesUp) sound() {} func (EntityHappyGhastHarnessGogglesDown) ID() string { return "minecraft:entity.happy_ghast.harness_goggles_down" } func (EntityHappyGhastHarnessGogglesDown) sound() {} func (ItemHoeTill) ID() string { return "minecraft:item.hoe.till" } func (ItemHoeTill) sound() {} func (EntityHoglinAmbient) ID() string { return "minecraft:entity.hoglin.ambient" } func (EntityHoglinAmbient) sound() {} func (EntityHoglinAngry) ID() string { return "minecraft:entity.hoglin.angry" } func (EntityHoglinAngry) sound() {} func (EntityHoglinAttack) ID() string { return "minecraft:entity.hoglin.attack" } func (EntityHoglinAttack) sound() {} func (EntityHoglinConvertedToZombified) ID() string { return "minecraft:entity.hoglin.converted_to_zombified" } func (EntityHoglinConvertedToZombified) sound() {} func (EntityHoglinDeath) ID() string { return "minecraft:entity.hoglin.death" } func (EntityHoglinDeath) sound() {} func (EntityHoglinHurt) ID() string { return "minecraft:entity.hoglin.hurt" } func (EntityHoglinHurt) sound() {} func (EntityHoglinRetreat) ID() string { return "minecraft:entity.hoglin.retreat" } func (EntityHoglinRetreat) sound() {} func (EntityHoglinStep) ID() string { return "minecraft:entity.hoglin.step" } func (EntityHoglinStep) sound() {} func (BlockHoneyBlockBreak) ID() string { return "minecraft:block.honey_block.break" } func (BlockHoneyBlockBreak) sound() {} func (BlockHoneyBlockFall) ID() string { return "minecraft:block.honey_block.fall" } func (BlockHoneyBlockFall) sound() {} func (BlockHoneyBlockHit) ID() string { return "minecraft:block.honey_block.hit" } func (BlockHoneyBlockHit) sound() {} func (BlockHoneyBlockPlace) ID() string { return "minecraft:block.honey_block.place" } func (BlockHoneyBlockPlace) sound() {} func (BlockHoneyBlockSlide) ID() string { return "minecraft:block.honey_block.slide" } func (BlockHoneyBlockSlide) sound() {} func (BlockHoneyBlockStep) ID() string { return "minecraft:block.honey_block.step" } func (BlockHoneyBlockStep) sound() {} func (ItemHoneycombWaxOn) ID() string { return "minecraft:item.honeycomb.wax_on" } func (ItemHoneycombWaxOn) sound() {} func (ItemHoneyBottleDrink) ID() string { return "minecraft:item.honey_bottle.drink" } func (ItemHoneyBottleDrink) sound() {} func (ItemGoatHornSound0) ID() string { return "minecraft:item.goat_horn.sound.0" } func (ItemGoatHornSound0) sound() {} func (ItemGoatHornSound1) ID() string { return "minecraft:item.goat_horn.sound.1" } func (ItemGoatHornSound1) sound() {} func (ItemGoatHornSound2) ID() string { return "minecraft:item.goat_horn.sound.2" } func (ItemGoatHornSound2) sound() {} func (ItemGoatHornSound3) ID() string { return "minecraft:item.goat_horn.sound.3" } func (ItemGoatHornSound3) sound() {} func (ItemGoatHornSound4) ID() string { return "minecraft:item.goat_horn.sound.4" } func (ItemGoatHornSound4) sound() {} func (ItemGoatHornSound5) ID() string { return "minecraft:item.goat_horn.sound.5" } func (ItemGoatHornSound5) sound() {} func (ItemGoatHornSound6) ID() string { return "minecraft:item.goat_horn.sound.6" } func (ItemGoatHornSound6) sound() {} func (ItemGoatHornSound7) ID() string { return "minecraft:item.goat_horn.sound.7" } func (ItemGoatHornSound7) sound() {} func (EntityHorseAmbient) ID() string { return "minecraft:entity.horse.ambient" } func (EntityHorseAmbient) sound() {} func (EntityHorseAngry) ID() string { return "minecraft:entity.horse.angry" } func (EntityHorseAngry) sound() {} func (EntityHorseArmor) ID() string { return "minecraft:entity.horse.armor" } func (EntityHorseArmor) sound() {} func (ItemHorseArmorUnequip) ID() string { return "minecraft:item.horse_armor.unequip" } func (ItemHorseArmorUnequip) sound() {} func (EntityHorseBreathe) ID() string { return "minecraft:entity.horse.breathe" } func (EntityHorseBreathe) sound() {} func (EntityHorseDeath) ID() string { return "minecraft:entity.horse.death" } func (EntityHorseDeath) sound() {} func (EntityHorseEat) ID() string { return "minecraft:entity.horse.eat" } func (EntityHorseEat) sound() {} func (EntityHorseGallop) ID() string { return "minecraft:entity.horse.gallop" } func (EntityHorseGallop) sound() {} func (EntityHorseHurt) ID() string { return "minecraft:entity.horse.hurt" } func (EntityHorseHurt) sound() {} func (EntityHorseJump) ID() string { return "minecraft:entity.horse.jump" } func (EntityHorseJump) sound() {} func (EntityHorseLand) ID() string { return "minecraft:entity.horse.land" } func (EntityHorseLand) sound() {} func (EntityHorseSaddle) ID() string { return "minecraft:entity.horse.saddle" } func (EntityHorseSaddle) sound() {} func (EntityHorseStep) ID() string { return "minecraft:entity.horse.step" } func (EntityHorseStep) sound() {} func (EntityHorseStepWood) ID() string { return "minecraft:entity.horse.step_wood" } func (EntityHorseStepWood) sound() {} func (EntityHostileBigFall) ID() string { return "minecraft:entity.hostile.big_fall" } func (EntityHostileBigFall) sound() {} func (EntityHostileDeath) ID() string { return "minecraft:entity.hostile.death" } func (EntityHostileDeath) sound() {} func (EntityHostileHurt) ID() string { return "minecraft:entity.hostile.hurt" } func (EntityHostileHurt) sound() {} func (EntityHostileSmallFall) ID() string { return "minecraft:entity.hostile.small_fall" } func (EntityHostileSmallFall) sound() {} func (EntityHostileSplash) ID() string { return "minecraft:entity.hostile.splash" } func (EntityHostileSplash) sound() {} func (EntityHostileSwim) ID() string { return "minecraft:entity.hostile.swim" } func (EntityHostileSwim) sound() {} func (EntityHuskAmbient) ID() string { return "minecraft:entity.husk.ambient" } func (EntityHuskAmbient) sound() {} func (EntityHuskConvertedToZombie) ID() string { return "minecraft:entity.husk.converted_to_zombie" } func (EntityHuskConvertedToZombie) sound() {} func (EntityHuskDeath) ID() string { return "minecraft:entity.husk.death" } func (EntityHuskDeath) sound() {} func (EntityHuskHurt) ID() string { return "minecraft:entity.husk.hurt" } func (EntityHuskHurt) sound() {} func (EntityHuskStep) ID() string { return "minecraft:entity.husk.step" } func (EntityHuskStep) sound() {} func (EntityIllusionerAmbient) ID() string { return "minecraft:entity.illusioner.ambient" } func (EntityIllusionerAmbient) sound() {} func (EntityIllusionerCastSpell) ID() string { return "minecraft:entity.illusioner.cast_spell" } func (EntityIllusionerCastSpell) sound() {} func (EntityIllusionerDeath) ID() string { return "minecraft:entity.illusioner.death" } func (EntityIllusionerDeath) sound() {} func (EntityIllusionerHurt) ID() string { return "minecraft:entity.illusioner.hurt" } func (EntityIllusionerHurt) sound() {} func (EntityIllusionerMirrorMove) ID() string { return "minecraft:entity.illusioner.mirror_move" } func (EntityIllusionerMirrorMove) sound() {} func (EntityIllusionerPrepareBlindness) ID() string { return "minecraft:entity.illusioner.prepare_blindness" } func (EntityIllusionerPrepareBlindness) sound() {} func (EntityIllusionerPrepareMirror) ID() string { return "minecraft:entity.illusioner.prepare_mirror" } func (EntityIllusionerPrepareMirror) sound() {} func (ItemInkSacUse) ID() string { return "minecraft:item.ink_sac.use" } func (ItemInkSacUse) sound() {} func (BlockIronBreak) ID() string { return "minecraft:block.iron.break" } func (BlockIronBreak) sound() {} func (BlockIronStep) ID() string { return "minecraft:block.iron.step" } func (BlockIronStep) sound() {} func (BlockIronPlace) ID() string { return "minecraft:block.iron.place" } func (BlockIronPlace) sound() {} func (BlockIronHit) ID() string { return "minecraft:block.iron.hit" } func (BlockIronHit) sound() {} func (BlockIronFall) ID() string { return "minecraft:block.iron.fall" } func (BlockIronFall) sound() {} func (BlockIronDoorClose) ID() string { return "minecraft:block.iron_door.close" } func (BlockIronDoorClose) sound() {} func (BlockIronDoorOpen) ID() string { return "minecraft:block.iron_door.open" } func (BlockIronDoorOpen) sound() {} func (EntityIronGolemAttack) ID() string { return "minecraft:entity.iron_golem.attack" } func (EntityIronGolemAttack) sound() {} func (EntityIronGolemDamage) ID() string { return "minecraft:entity.iron_golem.damage" } func (EntityIronGolemDamage) sound() {} func (EntityIronGolemDeath) ID() string { return "minecraft:entity.iron_golem.death" } func (EntityIronGolemDeath) sound() {} func (EntityIronGolemHurt) ID() string { return "minecraft:entity.iron_golem.hurt" } func (EntityIronGolemHurt) sound() {} func (EntityIronGolemRepair) ID() string { return "minecraft:entity.iron_golem.repair" } func (EntityIronGolemRepair) sound() {} func (EntityIronGolemStep) ID() string { return "minecraft:entity.iron_golem.step" } func (EntityIronGolemStep) sound() {} func (BlockIronTrapdoorClose) ID() string { return "minecraft:block.iron_trapdoor.close" } func (BlockIronTrapdoorClose) sound() {} func (BlockIronTrapdoorOpen) ID() string { return "minecraft:block.iron_trapdoor.open" } func (BlockIronTrapdoorOpen) sound() {} func (EntityItemFrameAddItem) ID() string { return "minecraft:entity.item_frame.add_item" } func (EntityItemFrameAddItem) sound() {} func (EntityItemFrameBreak) ID() string { return "minecraft:entity.item_frame.break" } func (EntityItemFrameBreak) sound() {} func (EntityItemFramePlace) ID() string { return "minecraft:entity.item_frame.place" } func (EntityItemFramePlace) sound() {} func (EntityItemFrameRemoveItem) ID() string { return "minecraft:entity.item_frame.remove_item" } func (EntityItemFrameRemoveItem) sound() {} func (EntityItemFrameRotateItem) ID() string { return "minecraft:entity.item_frame.rotate_item" } func (EntityItemFrameRotateItem) sound() {} func (EntityItemBreak) ID() string { return "minecraft:entity.item.break" } func (EntityItemBreak) sound() {} func (EntityItemPickup) ID() string { return "minecraft:entity.item.pickup" } func (EntityItemPickup) sound() {} func (BlockLadderBreak) ID() string { return "minecraft:block.ladder.break" } func (BlockLadderBreak) sound() {} func (BlockLadderFall) ID() string { return "minecraft:block.ladder.fall" } func (BlockLadderFall) sound() {} func (BlockLadderHit) ID() string { return "minecraft:block.ladder.hit" } func (BlockLadderHit) sound() {} func (BlockLadderPlace) ID() string { return "minecraft:block.ladder.place" } func (BlockLadderPlace) sound() {} func (BlockLadderStep) ID() string { return "minecraft:block.ladder.step" } func (BlockLadderStep) sound() {} func (BlockLanternBreak) ID() string { return "minecraft:block.lantern.break" } func (BlockLanternBreak) sound() {} func (BlockLanternFall) ID() string { return "minecraft:block.lantern.fall" } func (BlockLanternFall) sound() {} func (BlockLanternHit) ID() string { return "minecraft:block.lantern.hit" } func (BlockLanternHit) sound() {} func (BlockLanternPlace) ID() string { return "minecraft:block.lantern.place" } func (BlockLanternPlace) sound() {} func (BlockLanternStep) ID() string { return "minecraft:block.lantern.step" } func (BlockLanternStep) sound() {} func (BlockLargeAmethystBudBreak) ID() string { return "minecraft:block.large_amethyst_bud.break" } func (BlockLargeAmethystBudBreak) sound() {} func (BlockLargeAmethystBudPlace) ID() string { return "minecraft:block.large_amethyst_bud.place" } func (BlockLargeAmethystBudPlace) sound() {} func (BlockLavaAmbient) ID() string { return "minecraft:block.lava.ambient" } func (BlockLavaAmbient) sound() {} func (BlockLavaExtinguish) ID() string { return "minecraft:block.lava.extinguish" } func (BlockLavaExtinguish) sound() {} func (BlockLavaPop) ID() string { return "minecraft:block.lava.pop" } func (BlockLavaPop) sound() {} func (BlockLeafLitterBreak) ID() string { return "minecraft:block.leaf_litter.break" } func (BlockLeafLitterBreak) sound() {} func (BlockLeafLitterStep) ID() string { return "minecraft:block.leaf_litter.step" } func (BlockLeafLitterStep) sound() {} func (BlockLeafLitterPlace) ID() string { return "minecraft:block.leaf_litter.place" } func (BlockLeafLitterPlace) sound() {} func (BlockLeafLitterHit) ID() string { return "minecraft:block.leaf_litter.hit" } func (BlockLeafLitterHit) sound() {} func (BlockLeafLitterFall) ID() string { return "minecraft:block.leaf_litter.fall" } func (BlockLeafLitterFall) sound() {} func (ItemLeadUntied) ID() string { return "minecraft:item.lead.untied" } func (ItemLeadUntied) sound() {} func (ItemLeadTied) ID() string { return "minecraft:item.lead.tied" } func (ItemLeadTied) sound() {} func (ItemLeadBreak) ID() string { return "minecraft:item.lead.break" } func (ItemLeadBreak) sound() {} func (BlockLeverClick) ID() string { return "minecraft:block.lever.click" } func (BlockLeverClick) sound() {} func (EntityLightningBoltImpact) ID() string { return "minecraft:entity.lightning_bolt.impact" } func (EntityLightningBoltImpact) sound() {} func (EntityLightningBoltThunder) ID() string { return "minecraft:entity.lightning_bolt.thunder" } func (EntityLightningBoltThunder) sound() {} func (EntityLingeringPotionThrow) ID() string { return "minecraft:entity.lingering_potion.throw" } func (EntityLingeringPotionThrow) sound() {} func (EntityLlamaAmbient) ID() string { return "minecraft:entity.llama.ambient" } func (EntityLlamaAmbient) sound() {} func (EntityLlamaAngry) ID() string { return "minecraft:entity.llama.angry" } func (EntityLlamaAngry) sound() {} func (EntityLlamaChest) ID() string { return "minecraft:entity.llama.chest" } func (EntityLlamaChest) sound() {} func (EntityLlamaDeath) ID() string { return "minecraft:entity.llama.death" } func (EntityLlamaDeath) sound() {} func (EntityLlamaEat) ID() string { return "minecraft:entity.llama.eat" } func (EntityLlamaEat) sound() {} func (EntityLlamaHurt) ID() string { return "minecraft:entity.llama.hurt" } func (EntityLlamaHurt) sound() {} func (EntityLlamaSpit) ID() string { return "minecraft:entity.llama.spit" } func (EntityLlamaSpit) sound() {} func (EntityLlamaStep) ID() string { return "minecraft:entity.llama.step" } func (EntityLlamaStep) sound() {} func (EntityLlamaSwag) ID() string { return "minecraft:entity.llama.swag" } func (EntityLlamaSwag) sound() {} func (ItemLlamaCarpetUnequip) ID() string { return "minecraft:item.llama_carpet.unequip" } func (ItemLlamaCarpetUnequip) sound() {} func (EntityMagmaCubeDeathSmall) ID() string { return "minecraft:entity.magma_cube.death_small" } func (EntityMagmaCubeDeathSmall) sound() {} func (BlockLodestoneBreak) ID() string { return "minecraft:block.lodestone.break" } func (BlockLodestoneBreak) sound() {} func (BlockLodestoneStep) ID() string { return "minecraft:block.lodestone.step" } func (BlockLodestoneStep) sound() {} func (BlockLodestonePlace) ID() string { return "minecraft:block.lodestone.place" } func (BlockLodestonePlace) sound() {} func (BlockLodestoneHit) ID() string { return "minecraft:block.lodestone.hit" } func (BlockLodestoneHit) sound() {} func (BlockLodestoneFall) ID() string { return "minecraft:block.lodestone.fall" } func (BlockLodestoneFall) sound() {} func (ItemLodestoneCompassLock) ID() string { return "minecraft:item.lodestone_compass.lock" } func (ItemLodestoneCompassLock) sound() {} func (ItemMaceSmashAir) ID() string { return "minecraft:item.mace.smash_air" } func (ItemMaceSmashAir) sound() {} func (ItemMaceSmashGround) ID() string { return "minecraft:item.mace.smash_ground" } func (ItemMaceSmashGround) sound() {} func (ItemMaceSmashGroundHeavy) ID() string { return "minecraft:item.mace.smash_ground_heavy" } func (ItemMaceSmashGroundHeavy) sound() {} func (EntityMagmaCubeDeath) ID() string { return "minecraft:entity.magma_cube.death" } func (EntityMagmaCubeDeath) sound() {} func (EntityMagmaCubeHurt) ID() string { return "minecraft:entity.magma_cube.hurt" } func (EntityMagmaCubeHurt) sound() {} func (EntityMagmaCubeHurtSmall) ID() string { return "minecraft:entity.magma_cube.hurt_small" } func (EntityMagmaCubeHurtSmall) sound() {} func (EntityMagmaCubeJump) ID() string { return "minecraft:entity.magma_cube.jump" } func (EntityMagmaCubeJump) sound() {} func (EntityMagmaCubeSquish) ID() string { return "minecraft:entity.magma_cube.squish" } func (EntityMagmaCubeSquish) sound() {} func (EntityMagmaCubeSquishSmall) ID() string { return "minecraft:entity.magma_cube.squish_small" } func (EntityMagmaCubeSquishSmall) sound() {} func (BlockMangroveRootsBreak) ID() string { return "minecraft:block.mangrove_roots.break" } func (BlockMangroveRootsBreak) sound() {} func (BlockMangroveRootsFall) ID() string { return "minecraft:block.mangrove_roots.fall" } func (BlockMangroveRootsFall) sound() {} func (BlockMangroveRootsHit) ID() string { return "minecraft:block.mangrove_roots.hit" } func (BlockMangroveRootsHit) sound() {} func (BlockMangroveRootsPlace) ID() string { return "minecraft:block.mangrove_roots.place" } func (BlockMangroveRootsPlace) sound() {} func (BlockMangroveRootsStep) ID() string { return "minecraft:block.mangrove_roots.step" } func (BlockMangroveRootsStep) sound() {} func (BlockMediumAmethystBudBreak) ID() string { return "minecraft:block.medium_amethyst_bud.break" } func (BlockMediumAmethystBudBreak) sound() {} func (BlockMediumAmethystBudPlace) ID() string { return "minecraft:block.medium_amethyst_bud.place" } func (BlockMediumAmethystBudPlace) sound() {} func (BlockMetalBreak) ID() string { return "minecraft:block.metal.break" } func (BlockMetalBreak) sound() {} func (BlockMetalFall) ID() string { return "minecraft:block.metal.fall" } func (BlockMetalFall) sound() {} func (BlockMetalHit) ID() string { return "minecraft:block.metal.hit" } func (BlockMetalHit) sound() {} func (BlockMetalPlace) ID() string { return "minecraft:block.metal.place" } func (BlockMetalPlace) sound() {} func (BlockMetalPressurePlateClickOff) ID() string { return "minecraft:block.metal_pressure_plate.click_off" } func (BlockMetalPressurePlateClickOff) sound() {} func (BlockMetalPressurePlateClickOn) ID() string { return "minecraft:block.metal_pressure_plate.click_on" } func (BlockMetalPressurePlateClickOn) sound() {} func (BlockMetalStep) ID() string { return "minecraft:block.metal.step" } func (BlockMetalStep) sound() {} func (EntityMinecartInsideUnderwater) ID() string { return "minecraft:entity.minecart.inside.underwater" } func (EntityMinecartInsideUnderwater) sound() {} func (EntityMinecartInside) ID() string { return "minecraft:entity.minecart.inside" } func (EntityMinecartInside) sound() {} func (EntityMinecartRiding) ID() string { return "minecraft:entity.minecart.riding" } func (EntityMinecartRiding) sound() {} func (EntityMooshroomConvert) ID() string { return "minecraft:entity.mooshroom.convert" } func (EntityMooshroomConvert) sound() {} func (EntityMooshroomEat) ID() string { return "minecraft:entity.mooshroom.eat" } func (EntityMooshroomEat) sound() {} func (EntityMooshroomMilk) ID() string { return "minecraft:entity.mooshroom.milk" } func (EntityMooshroomMilk) sound() {} func (EntityMooshroomSuspiciousMilk) ID() string { return "minecraft:entity.mooshroom.suspicious_milk" } func (EntityMooshroomSuspiciousMilk) sound() {} func (EntityMooshroomShear) ID() string { return "minecraft:entity.mooshroom.shear" } func (EntityMooshroomShear) sound() {} func (BlockMossCarpetBreak) ID() string { return "minecraft:block.moss_carpet.break" } func (BlockMossCarpetBreak) sound() {} func (BlockMossCarpetFall) ID() string { return "minecraft:block.moss_carpet.fall" } func (BlockMossCarpetFall) sound() {} func (BlockMossCarpetHit) ID() string { return "minecraft:block.moss_carpet.hit" } func (BlockMossCarpetHit) sound() {} func (BlockMossCarpetPlace) ID() string { return "minecraft:block.moss_carpet.place" } func (BlockMossCarpetPlace) sound() {} func (BlockMossCarpetStep) ID() string { return "minecraft:block.moss_carpet.step" } func (BlockMossCarpetStep) sound() {} func (BlockPinkPetalsBreak) ID() string { return "minecraft:block.pink_petals.break" } func (BlockPinkPetalsBreak) sound() {} func (BlockPinkPetalsFall) ID() string { return "minecraft:block.pink_petals.fall" } func (BlockPinkPetalsFall) sound() {} func (BlockPinkPetalsHit) ID() string { return "minecraft:block.pink_petals.hit" } func (BlockPinkPetalsHit) sound() {} func (BlockPinkPetalsPlace) ID() string { return "minecraft:block.pink_petals.place" } func (BlockPinkPetalsPlace) sound() {} func (BlockPinkPetalsStep) ID() string { return "minecraft:block.pink_petals.step" } func (BlockPinkPetalsStep) sound() {} func (BlockMossBreak) ID() string { return "minecraft:block.moss.break" } func (BlockMossBreak) sound() {} func (BlockMossFall) ID() string { return "minecraft:block.moss.fall" } func (BlockMossFall) sound() {} func (BlockMossHit) ID() string { return "minecraft:block.moss.hit" } func (BlockMossHit) sound() {} func (BlockMossPlace) ID() string { return "minecraft:block.moss.place" } func (BlockMossPlace) sound() {} func (BlockMossStep) ID() string { return "minecraft:block.moss.step" } func (BlockMossStep) sound() {} func (BlockMudBreak) ID() string { return "minecraft:block.mud.break" } func (BlockMudBreak) sound() {} func (BlockMudFall) ID() string { return "minecraft:block.mud.fall" } func (BlockMudFall) sound() {} func (BlockMudHit) ID() string { return "minecraft:block.mud.hit" } func (BlockMudHit) sound() {} func (BlockMudPlace) ID() string { return "minecraft:block.mud.place" } func (BlockMudPlace) sound() {} func (BlockMudStep) ID() string { return "minecraft:block.mud.step" } func (BlockMudStep) sound() {} func (BlockMudBricksBreak) ID() string { return "minecraft:block.mud_bricks.break" } func (BlockMudBricksBreak) sound() {} func (BlockMudBricksFall) ID() string { return "minecraft:block.mud_bricks.fall" } func (BlockMudBricksFall) sound() {} func (BlockMudBricksHit) ID() string { return "minecraft:block.mud_bricks.hit" } func (BlockMudBricksHit) sound() {} func (BlockMudBricksPlace) ID() string { return "minecraft:block.mud_bricks.place" } func (BlockMudBricksPlace) sound() {} func (BlockMudBricksStep) ID() string { return "minecraft:block.mud_bricks.step" } func (BlockMudBricksStep) sound() {} func (BlockMuddyMangroveRootsBreak) ID() string { return "minecraft:block.muddy_mangrove_roots.break" } func (BlockMuddyMangroveRootsBreak) sound() {} func (BlockMuddyMangroveRootsFall) ID() string { return "minecraft:block.muddy_mangrove_roots.fall" } func (BlockMuddyMangroveRootsFall) sound() {} func (BlockMuddyMangroveRootsHit) ID() string { return "minecraft:block.muddy_mangrove_roots.hit" } func (BlockMuddyMangroveRootsHit) sound() {} func (BlockMuddyMangroveRootsPlace) ID() string { return "minecraft:block.muddy_mangrove_roots.place" } func (BlockMuddyMangroveRootsPlace) sound() {} func (BlockMuddyMangroveRootsStep) ID() string { return "minecraft:block.muddy_mangrove_roots.step" } func (BlockMuddyMangroveRootsStep) sound() {} func (EntityMuleAmbient) ID() string { return "minecraft:entity.mule.ambient" } func (EntityMuleAmbient) sound() {} func (EntityMuleAngry) ID() string { return "minecraft:entity.mule.angry" } func (EntityMuleAngry) sound() {} func (EntityMuleChest) ID() string { return "minecraft:entity.mule.chest" } func (EntityMuleChest) sound() {} func (EntityMuleDeath) ID() string { return "minecraft:entity.mule.death" } func (EntityMuleDeath) sound() {} func (EntityMuleEat) ID() string { return "minecraft:entity.mule.eat" } func (EntityMuleEat) sound() {} func (EntityMuleHurt) ID() string { return "minecraft:entity.mule.hurt" } func (EntityMuleHurt) sound() {} func (EntityMuleJump) ID() string { return "minecraft:entity.mule.jump" } func (EntityMuleJump) sound() {} func (MusicCreative) ID() string { return "minecraft:music.creative" } func (MusicCreative) sound() {} func (MusicCredits) ID() string { return "minecraft:music.credits" } func (MusicCredits) sound() {} func (MusicDisc5) ID() string { return "minecraft:music_disc.5" } func (MusicDisc5) sound() {} func (MusicDisc11) ID() string { return "minecraft:music_disc.11" } func (MusicDisc11) sound() {} func (MusicDisc13) ID() string { return "minecraft:music_disc.13" } func (MusicDisc13) sound() {} func (MusicDiscBlocks) ID() string { return "minecraft:music_disc.blocks" } func (MusicDiscBlocks) sound() {} func (MusicDiscCat) ID() string { return "minecraft:music_disc.cat" } func (MusicDiscCat) sound() {} func (MusicDiscChirp) ID() string { return "minecraft:music_disc.chirp" } func (MusicDiscChirp) sound() {} func (MusicDiscFar) ID() string { return "minecraft:music_disc.far" } func (MusicDiscFar) sound() {} func (MusicDiscLavaChicken) ID() string { return "minecraft:music_disc.lava_chicken" } func (MusicDiscLavaChicken) sound() {} func (MusicDiscMall) ID() string { return "minecraft:music_disc.mall" } func (MusicDiscMall) sound() {} func (MusicDiscMellohi) ID() string { return "minecraft:music_disc.mellohi" } func (MusicDiscMellohi) sound() {} func (MusicDiscPigstep) ID() string { return "minecraft:music_disc.pigstep" } func (MusicDiscPigstep) sound() {} func (MusicDiscStal) ID() string { return "minecraft:music_disc.stal" } func (MusicDiscStal) sound() {} func (MusicDiscStrad) ID() string { return "minecraft:music_disc.strad" } func (MusicDiscStrad) sound() {} func (MusicDiscWait) ID() string { return "minecraft:music_disc.wait" } func (MusicDiscWait) sound() {} func (MusicDiscWard) ID() string { return "minecraft:music_disc.ward" } func (MusicDiscWard) sound() {} func (MusicDiscOtherside) ID() string { return "minecraft:music_disc.otherside" } func (MusicDiscOtherside) sound() {} func (MusicDiscRelic) ID() string { return "minecraft:music_disc.relic" } func (MusicDiscRelic) sound() {} func (MusicDiscCreator) ID() string { return "minecraft:music_disc.creator" } func (MusicDiscCreator) sound() {} func (MusicDiscCreatorMusicBox) ID() string { return "minecraft:music_disc.creator_music_box" } func (MusicDiscCreatorMusicBox) sound() {} func (MusicDiscPrecipice) ID() string { return "minecraft:music_disc.precipice" } func (MusicDiscPrecipice) sound() {} func (MusicDiscTears) ID() string { return "minecraft:music_disc.tears" } func (MusicDiscTears) sound() {} func (MusicDragon) ID() string { return "minecraft:music.dragon" } func (MusicDragon) sound() {} func (MusicEnd) ID() string { return "minecraft:music.end" } func (MusicEnd) sound() {} func (MusicGame) ID() string { return "minecraft:music.game" } func (MusicGame) sound() {} func (MusicMenu) ID() string { return "minecraft:music.menu" } func (MusicMenu) sound() {} func (MusicNetherBasaltDeltas) ID() string { return "minecraft:music.nether.basalt_deltas" } func (MusicNetherBasaltDeltas) sound() {} func (MusicNetherCrimsonForest) ID() string { return "minecraft:music.nether.crimson_forest" } func (MusicNetherCrimsonForest) sound() {} func (MusicOverworldDeepDark) ID() string { return "minecraft:music.overworld.deep_dark" } func (MusicOverworldDeepDark) sound() {} func (MusicOverworldDripstoneCaves) ID() string { return "minecraft:music.overworld.dripstone_caves" } func (MusicOverworldDripstoneCaves) sound() {} func (MusicOverworldGrove) ID() string { return "minecraft:music.overworld.grove" } func (MusicOverworldGrove) sound() {} func (MusicOverworldJaggedPeaks) ID() string { return "minecraft:music.overworld.jagged_peaks" } func (MusicOverworldJaggedPeaks) sound() {} func (MusicOverworldLushCaves) ID() string { return "minecraft:music.overworld.lush_caves" } func (MusicOverworldLushCaves) sound() {} func (MusicOverworldSwamp) ID() string { return "minecraft:music.overworld.swamp" } func (MusicOverworldSwamp) sound() {} func (MusicOverworldForest) ID() string { return "minecraft:music.overworld.forest" } func (MusicOverworldForest) sound() {} func (MusicOverworldOldGrowthTaiga) ID() string { return "minecraft:music.overworld.old_growth_taiga" } func (MusicOverworldOldGrowthTaiga) sound() {} func (MusicOverworldMeadow) ID() string { return "minecraft:music.overworld.meadow" } func (MusicOverworldMeadow) sound() {} func (MusicOverworldCherryGrove) ID() string { return "minecraft:music.overworld.cherry_grove" } func (MusicOverworldCherryGrove) sound() {} func (MusicNetherNetherWastes) ID() string { return "minecraft:music.nether.nether_wastes" } func (MusicNetherNetherWastes) sound() {} func (MusicOverworldFrozenPeaks) ID() string { return "minecraft:music.overworld.frozen_peaks" } func (MusicOverworldFrozenPeaks) sound() {} func (MusicOverworldSnowySlopes) ID() string { return "minecraft:music.overworld.snowy_slopes" } func (MusicOverworldSnowySlopes) sound() {} func (MusicNetherSoulSandValley) ID() string { return "minecraft:music.nether.soul_sand_valley" } func (MusicNetherSoulSandValley) sound() {} func (MusicOverworldStonyPeaks) ID() string { return "minecraft:music.overworld.stony_peaks" } func (MusicOverworldStonyPeaks) sound() {} func (MusicNetherWarpedForest) ID() string { return "minecraft:music.nether.warped_forest" } func (MusicNetherWarpedForest) sound() {} func (MusicOverworldFlowerForest) ID() string { return "minecraft:music.overworld.flower_forest" } func (MusicOverworldFlowerForest) sound() {} func (MusicOverworldDesert) ID() string { return "minecraft:music.overworld.desert" } func (MusicOverworldDesert) sound() {} func (MusicOverworldBadlands) ID() string { return "minecraft:music.overworld.badlands" } func (MusicOverworldBadlands) sound() {} func (MusicOverworldJungle) ID() string { return "minecraft:music.overworld.jungle" } func (MusicOverworldJungle) sound() {} func (MusicOverworldSparseJungle) ID() string { return "minecraft:music.overworld.sparse_jungle" } func (MusicOverworldSparseJungle) sound() {} func (MusicOverworldBambooJungle) ID() string { return "minecraft:music.overworld.bamboo_jungle" } func (MusicOverworldBambooJungle) sound() {} func (MusicUnderWater) ID() string { return "minecraft:music.under_water" } func (MusicUnderWater) sound() {} func (BlockNetherBricksBreak) ID() string { return "minecraft:block.nether_bricks.break" } func (BlockNetherBricksBreak) sound() {} func (BlockNetherBricksStep) ID() string { return "minecraft:block.nether_bricks.step" } func (BlockNetherBricksStep) sound() {} func (BlockNetherBricksPlace) ID() string { return "minecraft:block.nether_bricks.place" } func (BlockNetherBricksPlace) sound() {} func (BlockNetherBricksHit) ID() string { return "minecraft:block.nether_bricks.hit" } func (BlockNetherBricksHit) sound() {} func (BlockNetherBricksFall) ID() string { return "minecraft:block.nether_bricks.fall" } func (BlockNetherBricksFall) sound() {} func (BlockNetherWartBreak) ID() string { return "minecraft:block.nether_wart.break" } func (BlockNetherWartBreak) sound() {} func (ItemNetherWartPlant) ID() string { return "minecraft:item.nether_wart.plant" } func (ItemNetherWartPlant) sound() {} func (BlockNetherWoodBreak) ID() string { return "minecraft:block.nether_wood.break" } func (BlockNetherWoodBreak) sound() {} func (BlockNetherWoodFall) ID() string { return "minecraft:block.nether_wood.fall" } func (BlockNetherWoodFall) sound() {} func (BlockNetherWoodHit) ID() string { return "minecraft:block.nether_wood.hit" } func (BlockNetherWoodHit) sound() {} func (BlockNetherWoodPlace) ID() string { return "minecraft:block.nether_wood.place" } func (BlockNetherWoodPlace) sound() {} func (BlockNetherWoodStep) ID() string { return "minecraft:block.nether_wood.step" } func (BlockNetherWoodStep) sound() {} func (BlockNetherWoodDoorClose) ID() string { return "minecraft:block.nether_wood_door.close" } func (BlockNetherWoodDoorClose) sound() {} func (BlockNetherWoodDoorOpen) ID() string { return "minecraft:block.nether_wood_door.open" } func (BlockNetherWoodDoorOpen) sound() {} func (BlockNetherWoodTrapdoorClose) ID() string { return "minecraft:block.nether_wood_trapdoor.close" } func (BlockNetherWoodTrapdoorClose) sound() {} func (BlockNetherWoodTrapdoorOpen) ID() string { return "minecraft:block.nether_wood_trapdoor.open" } func (BlockNetherWoodTrapdoorOpen) sound() {} func (BlockNetherWoodButtonClickOff) ID() string { return "minecraft:block.nether_wood_button.click_off" } func (BlockNetherWoodButtonClickOff) sound() {} func (BlockNetherWoodButtonClickOn) ID() string { return "minecraft:block.nether_wood_button.click_on" } func (BlockNetherWoodButtonClickOn) sound() {} func (BlockNetherWoodPressurePlateClickOff) ID() string { return "minecraft:block.nether_wood_pressure_plate.click_off" } func (BlockNetherWoodPressurePlateClickOff) sound() {} func (BlockNetherWoodPressurePlateClickOn) ID() string { return "minecraft:block.nether_wood_pressure_plate.click_on" } func (BlockNetherWoodPressurePlateClickOn) sound() {} func (BlockNetherWoodFenceGateClose) ID() string { return "minecraft:block.nether_wood_fence_gate.close" } func (BlockNetherWoodFenceGateClose) sound() {} func (BlockNetherWoodFenceGateOpen) ID() string { return "minecraft:block.nether_wood_fence_gate.open" } func (BlockNetherWoodFenceGateOpen) sound() {} func (IntentionallyEmpty) ID() string { return "minecraft:intentionally_empty" } func (IntentionallyEmpty) sound() {} func (BlockPackedMudBreak) ID() string { return "minecraft:block.packed_mud.break" } func (BlockPackedMudBreak) sound() {} func (BlockPackedMudFall) ID() string { return "minecraft:block.packed_mud.fall" } func (BlockPackedMudFall) sound() {} func (BlockPackedMudHit) ID() string { return "minecraft:block.packed_mud.hit" } func (BlockPackedMudHit) sound() {} func (BlockPackedMudPlace) ID() string { return "minecraft:block.packed_mud.place" } func (BlockPackedMudPlace) sound() {} func (BlockPackedMudStep) ID() string { return "minecraft:block.packed_mud.step" } func (BlockPackedMudStep) sound() {} func (BlockStemBreak) ID() string { return "minecraft:block.stem.break" } func (BlockStemBreak) sound() {} func (BlockStemStep) ID() string { return "minecraft:block.stem.step" } func (BlockStemStep) sound() {} func (BlockStemPlace) ID() string { return "minecraft:block.stem.place" } func (BlockStemPlace) sound() {} func (BlockStemHit) ID() string { return "minecraft:block.stem.hit" } func (BlockStemHit) sound() {} func (BlockStemFall) ID() string { return "minecraft:block.stem.fall" } func (BlockStemFall) sound() {} func (BlockNyliumBreak) ID() string { return "minecraft:block.nylium.break" } func (BlockNyliumBreak) sound() {} func (BlockNyliumStep) ID() string { return "minecraft:block.nylium.step" } func (BlockNyliumStep) sound() {} func (BlockNyliumPlace) ID() string { return "minecraft:block.nylium.place" } func (BlockNyliumPlace) sound() {} func (BlockNyliumHit) ID() string { return "minecraft:block.nylium.hit" } func (BlockNyliumHit) sound() {} func (BlockNyliumFall) ID() string { return "minecraft:block.nylium.fall" } func (BlockNyliumFall) sound() {} func (BlockNetherSproutsBreak) ID() string { return "minecraft:block.nether_sprouts.break" } func (BlockNetherSproutsBreak) sound() {} func (BlockNetherSproutsStep) ID() string { return "minecraft:block.nether_sprouts.step" } func (BlockNetherSproutsStep) sound() {} func (BlockNetherSproutsPlace) ID() string { return "minecraft:block.nether_sprouts.place" } func (BlockNetherSproutsPlace) sound() {} func (BlockNetherSproutsHit) ID() string { return "minecraft:block.nether_sprouts.hit" } func (BlockNetherSproutsHit) sound() {} func (BlockNetherSproutsFall) ID() string { return "minecraft:block.nether_sprouts.fall" } func (BlockNetherSproutsFall) sound() {} func (BlockFungusBreak) ID() string { return "minecraft:block.fungus.break" } func (BlockFungusBreak) sound() {} func (BlockFungusStep) ID() string { return "minecraft:block.fungus.step" } func (BlockFungusStep) sound() {} func (BlockFungusPlace) ID() string { return "minecraft:block.fungus.place" } func (BlockFungusPlace) sound() {} func (BlockFungusHit) ID() string { return "minecraft:block.fungus.hit" } func (BlockFungusHit) sound() {} func (BlockFungusFall) ID() string { return "minecraft:block.fungus.fall" } func (BlockFungusFall) sound() {} func (BlockWeepingVinesBreak) ID() string { return "minecraft:block.weeping_vines.break" } func (BlockWeepingVinesBreak) sound() {} func (BlockWeepingVinesStep) ID() string { return "minecraft:block.weeping_vines.step" } func (BlockWeepingVinesStep) sound() {} func (BlockWeepingVinesPlace) ID() string { return "minecraft:block.weeping_vines.place" } func (BlockWeepingVinesPlace) sound() {} func (BlockWeepingVinesHit) ID() string { return "minecraft:block.weeping_vines.hit" } func (BlockWeepingVinesHit) sound() {} func (BlockWeepingVinesFall) ID() string { return "minecraft:block.weeping_vines.fall" } func (BlockWeepingVinesFall) sound() {} func (BlockWartBlockBreak) ID() string { return "minecraft:block.wart_block.break" } func (BlockWartBlockBreak) sound() {} func (BlockWartBlockStep) ID() string { return "minecraft:block.wart_block.step" } func (BlockWartBlockStep) sound() {} func (BlockWartBlockPlace) ID() string { return "minecraft:block.wart_block.place" } func (BlockWartBlockPlace) sound() {} func (BlockWartBlockHit) ID() string { return "minecraft:block.wart_block.hit" } func (BlockWartBlockHit) sound() {} func (BlockWartBlockFall) ID() string { return "minecraft:block.wart_block.fall" } func (BlockWartBlockFall) sound() {} func (BlockNetheriteBlockBreak) ID() string { return "minecraft:block.netherite_block.break" } func (BlockNetheriteBlockBreak) sound() {} func (BlockNetheriteBlockStep) ID() string { return "minecraft:block.netherite_block.step" } func (BlockNetheriteBlockStep) sound() {} func (BlockNetheriteBlockPlace) ID() string { return "minecraft:block.netherite_block.place" } func (BlockNetheriteBlockPlace) sound() {} func (BlockNetheriteBlockHit) ID() string { return "minecraft:block.netherite_block.hit" } func (BlockNetheriteBlockHit) sound() {} func (BlockNetheriteBlockFall) ID() string { return "minecraft:block.netherite_block.fall" } func (BlockNetheriteBlockFall) sound() {} func (BlockNetherrackBreak) ID() string { return "minecraft:block.netherrack.break" } func (BlockNetherrackBreak) sound() {} func (BlockNetherrackStep) ID() string { return "minecraft:block.netherrack.step" } func (BlockNetherrackStep) sound() {} func (BlockNetherrackPlace) ID() string { return "minecraft:block.netherrack.place" } func (BlockNetherrackPlace) sound() {} func (BlockNetherrackHit) ID() string { return "minecraft:block.netherrack.hit" } func (BlockNetherrackHit) sound() {} func (BlockNetherrackFall) ID() string { return "minecraft:block.netherrack.fall" } func (BlockNetherrackFall) sound() {} func (BlockNoteBlockBasedrum) ID() string { return "minecraft:block.note_block.basedrum" } func (BlockNoteBlockBasedrum) sound() {} func (BlockNoteBlockBass) ID() string { return "minecraft:block.note_block.bass" } func (BlockNoteBlockBass) sound() {} func (BlockNoteBlockBell) ID() string { return "minecraft:block.note_block.bell" } func (BlockNoteBlockBell) sound() {} func (BlockNoteBlockChime) ID() string { return "minecraft:block.note_block.chime" } func (BlockNoteBlockChime) sound() {} func (BlockNoteBlockFlute) ID() string { return "minecraft:block.note_block.flute" } func (BlockNoteBlockFlute) sound() {} func (BlockNoteBlockGuitar) ID() string { return "minecraft:block.note_block.guitar" } func (BlockNoteBlockGuitar) sound() {} func (BlockNoteBlockHarp) ID() string { return "minecraft:block.note_block.harp" } func (BlockNoteBlockHarp) sound() {} func (BlockNoteBlockHat) ID() string { return "minecraft:block.note_block.hat" } func (BlockNoteBlockHat) sound() {} func (BlockNoteBlockPling) ID() string { return "minecraft:block.note_block.pling" } func (BlockNoteBlockPling) sound() {} func (BlockNoteBlockSnare) ID() string { return "minecraft:block.note_block.snare" } func (BlockNoteBlockSnare) sound() {} func (BlockNoteBlockXylophone) ID() string { return "minecraft:block.note_block.xylophone" } func (BlockNoteBlockXylophone) sound() {} func (BlockNoteBlockIronXylophone) ID() string { return "minecraft:block.note_block.iron_xylophone" } func (BlockNoteBlockIronXylophone) sound() {} func (BlockNoteBlockCowBell) ID() string { return "minecraft:block.note_block.cow_bell" } func (BlockNoteBlockCowBell) sound() {} func (BlockNoteBlockDidgeridoo) ID() string { return "minecraft:block.note_block.didgeridoo" } func (BlockNoteBlockDidgeridoo) sound() {} func (BlockNoteBlockBit) ID() string { return "minecraft:block.note_block.bit" } func (BlockNoteBlockBit) sound() {} func (BlockNoteBlockBanjo) ID() string { return "minecraft:block.note_block.banjo" } func (BlockNoteBlockBanjo) sound() {} func (BlockNoteBlockImitateZombie) ID() string { return "minecraft:block.note_block.imitate.zombie" } func (BlockNoteBlockImitateZombie) sound() {} func (BlockNoteBlockImitateSkeleton) ID() string { return "minecraft:block.note_block.imitate.skeleton" } func (BlockNoteBlockImitateSkeleton) sound() {} func (BlockNoteBlockImitateCreeper) ID() string { return "minecraft:block.note_block.imitate.creeper" } func (BlockNoteBlockImitateCreeper) sound() {} func (BlockNoteBlockImitateEnderDragon) ID() string { return "minecraft:block.note_block.imitate.ender_dragon" } func (BlockNoteBlockImitateEnderDragon) sound() {} func (BlockNoteBlockImitateWitherSkeleton) ID() string { return "minecraft:block.note_block.imitate.wither_skeleton" } func (BlockNoteBlockImitateWitherSkeleton) sound() {} func (BlockNoteBlockImitatePiglin) ID() string { return "minecraft:block.note_block.imitate.piglin" } func (BlockNoteBlockImitatePiglin) sound() {} func (EntityOcelotHurt) ID() string { return "minecraft:entity.ocelot.hurt" } func (EntityOcelotHurt) sound() {} func (EntityOcelotAmbient) ID() string { return "minecraft:entity.ocelot.ambient" } func (EntityOcelotAmbient) sound() {} func (EntityOcelotDeath) ID() string { return "minecraft:entity.ocelot.death" } func (EntityOcelotDeath) sound() {} func (ItemOminousBottleDispose) ID() string { return "minecraft:item.ominous_bottle.dispose" } func (ItemOminousBottleDispose) sound() {} func (EntityPaintingBreak) ID() string { return "minecraft:entity.painting.break" } func (EntityPaintingBreak) sound() {} func (EntityPaintingPlace) ID() string { return "minecraft:entity.painting.place" } func (EntityPaintingPlace) sound() {} func (BlockPaleHangingMossIdle) ID() string { return "minecraft:block.pale_hanging_moss.idle" } func (BlockPaleHangingMossIdle) sound() {} func (EntityPandaPreSneeze) ID() string { return "minecraft:entity.panda.pre_sneeze" } func (EntityPandaPreSneeze) sound() {} func (EntityPandaSneeze) ID() string { return "minecraft:entity.panda.sneeze" } func (EntityPandaSneeze) sound() {} func (EntityPandaAmbient) ID() string { return "minecraft:entity.panda.ambient" } func (EntityPandaAmbient) sound() {} func (EntityPandaDeath) ID() string { return "minecraft:entity.panda.death" } func (EntityPandaDeath) sound() {} func (EntityPandaEat) ID() string { return "minecraft:entity.panda.eat" } func (EntityPandaEat) sound() {} func (EntityPandaStep) ID() string { return "minecraft:entity.panda.step" } func (EntityPandaStep) sound() {} func (EntityPandaCantBreed) ID() string { return "minecraft:entity.panda.cant_breed" } func (EntityPandaCantBreed) sound() {} func (EntityPandaAggressiveAmbient) ID() string { return "minecraft:entity.panda.aggressive_ambient" } func (EntityPandaAggressiveAmbient) sound() {} func (EntityPandaWorriedAmbient) ID() string { return "minecraft:entity.panda.worried_ambient" } func (EntityPandaWorriedAmbient) sound() {} func (EntityPandaHurt) ID() string { return "minecraft:entity.panda.hurt" } func (EntityPandaHurt) sound() {} func (EntityPandaBite) ID() string { return "minecraft:entity.panda.bite" } func (EntityPandaBite) sound() {} func (EntityParrotAmbient) ID() string { return "minecraft:entity.parrot.ambient" } func (EntityParrotAmbient) sound() {} func (EntityParrotDeath) ID() string { return "minecraft:entity.parrot.death" } func (EntityParrotDeath) sound() {} func (EntityParrotEat) ID() string { return "minecraft:entity.parrot.eat" } func (EntityParrotEat) sound() {} func (EntityParrotFly) ID() string { return "minecraft:entity.parrot.fly" } func (EntityParrotFly) sound() {} func (EntityParrotHurt) ID() string { return "minecraft:entity.parrot.hurt" } func (EntityParrotHurt) sound() {} func (EntityParrotImitateBlaze) ID() string { return "minecraft:entity.parrot.imitate.blaze" } func (EntityParrotImitateBlaze) sound() {} func (EntityParrotImitateBogged) ID() string { return "minecraft:entity.parrot.imitate.bogged" } func (EntityParrotImitateBogged) sound() {} func (EntityParrotImitateBreeze) ID() string { return "minecraft:entity.parrot.imitate.breeze" } func (EntityParrotImitateBreeze) sound() {} func (EntityParrotImitateCreaking) ID() string { return "minecraft:entity.parrot.imitate.creaking" } func (EntityParrotImitateCreaking) sound() {} func (EntityParrotImitateCreeper) ID() string { return "minecraft:entity.parrot.imitate.creeper" } func (EntityParrotImitateCreeper) sound() {} func (EntityParrotImitateDrowned) ID() string { return "minecraft:entity.parrot.imitate.drowned" } func (EntityParrotImitateDrowned) sound() {} func (EntityParrotImitateElderGuardian) ID() string { return "minecraft:entity.parrot.imitate.elder_guardian" } func (EntityParrotImitateElderGuardian) sound() {} func (EntityParrotImitateEnderDragon) ID() string { return "minecraft:entity.parrot.imitate.ender_dragon" } func (EntityParrotImitateEnderDragon) sound() {} func (EntityParrotImitateEndermite) ID() string { return "minecraft:entity.parrot.imitate.endermite" } func (EntityParrotImitateEndermite) sound() {} func (EntityParrotImitateEvoker) ID() string { return "minecraft:entity.parrot.imitate.evoker" } func (EntityParrotImitateEvoker) sound() {} func (EntityParrotImitateGhast) ID() string { return "minecraft:entity.parrot.imitate.ghast" } func (EntityParrotImitateGhast) sound() {} func (EntityParrotImitateGuardian) ID() string { return "minecraft:entity.parrot.imitate.guardian" } func (EntityParrotImitateGuardian) sound() {} func (EntityParrotImitateHoglin) ID() string { return "minecraft:entity.parrot.imitate.hoglin" } func (EntityParrotImitateHoglin) sound() {} func (EntityParrotImitateHusk) ID() string { return "minecraft:entity.parrot.imitate.husk" } func (EntityParrotImitateHusk) sound() {} func (EntityParrotImitateIllusioner) ID() string { return "minecraft:entity.parrot.imitate.illusioner" } func (EntityParrotImitateIllusioner) sound() {} func (EntityParrotImitateMagmaCube) ID() string { return "minecraft:entity.parrot.imitate.magma_cube" } func (EntityParrotImitateMagmaCube) sound() {} func (EntityParrotImitatePhantom) ID() string { return "minecraft:entity.parrot.imitate.phantom" } func (EntityParrotImitatePhantom) sound() {} func (EntityParrotImitatePiglin) ID() string { return "minecraft:entity.parrot.imitate.piglin" } func (EntityParrotImitatePiglin) sound() {} func (EntityParrotImitatePiglinBrute) ID() string { return "minecraft:entity.parrot.imitate.piglin_brute" } func (EntityParrotImitatePiglinBrute) sound() {} func (EntityParrotImitatePillager) ID() string { return "minecraft:entity.parrot.imitate.pillager" } func (EntityParrotImitatePillager) sound() {} func (EntityParrotImitateRavager) ID() string { return "minecraft:entity.parrot.imitate.ravager" } func (EntityParrotImitateRavager) sound() {} func (EntityParrotImitateShulker) ID() string { return "minecraft:entity.parrot.imitate.shulker" } func (EntityParrotImitateShulker) sound() {} func (EntityParrotImitateSilverfish) ID() string { return "minecraft:entity.parrot.imitate.silverfish" } func (EntityParrotImitateSilverfish) sound() {} func (EntityParrotImitateSkeleton) ID() string { return "minecraft:entity.parrot.imitate.skeleton" } func (EntityParrotImitateSkeleton) sound() {} func (EntityParrotImitateSlime) ID() string { return "minecraft:entity.parrot.imitate.slime" } func (EntityParrotImitateSlime) sound() {} func (EntityParrotImitateSpider) ID() string { return "minecraft:entity.parrot.imitate.spider" } func (EntityParrotImitateSpider) sound() {} func (EntityParrotImitateStray) ID() string { return "minecraft:entity.parrot.imitate.stray" } func (EntityParrotImitateStray) sound() {} func (EntityParrotImitateVex) ID() string { return "minecraft:entity.parrot.imitate.vex" } func (EntityParrotImitateVex) sound() {} func (EntityParrotImitateVindicator) ID() string { return "minecraft:entity.parrot.imitate.vindicator" } func (EntityParrotImitateVindicator) sound() {} func (EntityParrotImitateWarden) ID() string { return "minecraft:entity.parrot.imitate.warden" } func (EntityParrotImitateWarden) sound() {} func (EntityParrotImitateWitch) ID() string { return "minecraft:entity.parrot.imitate.witch" } func (EntityParrotImitateWitch) sound() {} func (EntityParrotImitateWither) ID() string { return "minecraft:entity.parrot.imitate.wither" } func (EntityParrotImitateWither) sound() {} func (EntityParrotImitateWitherSkeleton) ID() string { return "minecraft:entity.parrot.imitate.wither_skeleton" } func (EntityParrotImitateWitherSkeleton) sound() {} func (EntityParrotImitateZoglin) ID() string { return "minecraft:entity.parrot.imitate.zoglin" } func (EntityParrotImitateZoglin) sound() {} func (EntityParrotImitateZombie) ID() string { return "minecraft:entity.parrot.imitate.zombie" } func (EntityParrotImitateZombie) sound() {} func (EntityParrotImitateZombieVillager) ID() string { return "minecraft:entity.parrot.imitate.zombie_villager" } func (EntityParrotImitateZombieVillager) sound() {} func (EntityParrotStep) ID() string { return "minecraft:entity.parrot.step" } func (EntityParrotStep) sound() {} func (EntityPhantomAmbient) ID() string { return "minecraft:entity.phantom.ambient" } func (EntityPhantomAmbient) sound() {} func (EntityPhantomBite) ID() string { return "minecraft:entity.phantom.bite" } func (EntityPhantomBite) sound() {} func (EntityPhantomDeath) ID() string { return "minecraft:entity.phantom.death" } func (EntityPhantomDeath) sound() {} func (EntityPhantomFlap) ID() string { return "minecraft:entity.phantom.flap" } func (EntityPhantomFlap) sound() {} func (EntityPhantomHurt) ID() string { return "minecraft:entity.phantom.hurt" } func (EntityPhantomHurt) sound() {} func (EntityPhantomSwoop) ID() string { return "minecraft:entity.phantom.swoop" } func (EntityPhantomSwoop) sound() {} func (EntityPigAmbient) ID() string { return "minecraft:entity.pig.ambient" } func (EntityPigAmbient) sound() {} func (EntityPigDeath) ID() string { return "minecraft:entity.pig.death" } func (EntityPigDeath) sound() {} func (EntityPigHurt) ID() string { return "minecraft:entity.pig.hurt" } func (EntityPigHurt) sound() {} func (EntityPigSaddle) ID() string { return "minecraft:entity.pig.saddle" } func (EntityPigSaddle) sound() {} func (EntityPigStep) ID() string { return "minecraft:entity.pig.step" } func (EntityPigStep) sound() {} func (EntityPiglinAdmiringItem) ID() string { return "minecraft:entity.piglin.admiring_item" } func (EntityPiglinAdmiringItem) sound() {} func (EntityPiglinAmbient) ID() string { return "minecraft:entity.piglin.ambient" } func (EntityPiglinAmbient) sound() {} func (EntityPiglinAngry) ID() string { return "minecraft:entity.piglin.angry" } func (EntityPiglinAngry) sound() {} func (EntityPiglinCelebrate) ID() string { return "minecraft:entity.piglin.celebrate" } func (EntityPiglinCelebrate) sound() {} func (EntityPiglinDeath) ID() string { return "minecraft:entity.piglin.death" } func (EntityPiglinDeath) sound() {} func (EntityPiglinJealous) ID() string { return "minecraft:entity.piglin.jealous" } func (EntityPiglinJealous) sound() {} func (EntityPiglinHurt) ID() string { return "minecraft:entity.piglin.hurt" } func (EntityPiglinHurt) sound() {} func (EntityPiglinRetreat) ID() string { return "minecraft:entity.piglin.retreat" } func (EntityPiglinRetreat) sound() {} func (EntityPiglinStep) ID() string { return "minecraft:entity.piglin.step" } func (EntityPiglinStep) sound() {} func (EntityPiglinConvertedToZombified) ID() string { return "minecraft:entity.piglin.converted_to_zombified" } func (EntityPiglinConvertedToZombified) sound() {} func (EntityPiglinBruteAmbient) ID() string { return "minecraft:entity.piglin_brute.ambient" } func (EntityPiglinBruteAmbient) sound() {} func (EntityPiglinBruteAngry) ID() string { return "minecraft:entity.piglin_brute.angry" } func (EntityPiglinBruteAngry) sound() {} func (EntityPiglinBruteDeath) ID() string { return "minecraft:entity.piglin_brute.death" } func (EntityPiglinBruteDeath) sound() {} func (EntityPiglinBruteHurt) ID() string { return "minecraft:entity.piglin_brute.hurt" } func (EntityPiglinBruteHurt) sound() {} func (EntityPiglinBruteStep) ID() string { return "minecraft:entity.piglin_brute.step" } func (EntityPiglinBruteStep) sound() {} func (EntityPiglinBruteConvertedToZombified) ID() string { return "minecraft:entity.piglin_brute.converted_to_zombified" } func (EntityPiglinBruteConvertedToZombified) sound() {} func (EntityPillagerAmbient) ID() string { return "minecraft:entity.pillager.ambient" } func (EntityPillagerAmbient) sound() {} func (EntityPillagerCelebrate) ID() string { return "minecraft:entity.pillager.celebrate" } func (EntityPillagerCelebrate) sound() {} func (EntityPillagerDeath) ID() string { return "minecraft:entity.pillager.death" } func (EntityPillagerDeath) sound() {} func (EntityPillagerHurt) ID() string { return "minecraft:entity.pillager.hurt" } func (EntityPillagerHurt) sound() {} func (BlockPistonContract) ID() string { return "minecraft:block.piston.contract" } func (BlockPistonContract) sound() {} func (BlockPistonExtend) ID() string { return "minecraft:block.piston.extend" } func (BlockPistonExtend) sound() {} func (EntityPlayerAttackCrit) ID() string { return "minecraft:entity.player.attack.crit" } func (EntityPlayerAttackCrit) sound() {} func (EntityPlayerAttackKnockback) ID() string { return "minecraft:entity.player.attack.knockback" } func (EntityPlayerAttackKnockback) sound() {} func (EntityPlayerAttackNodamage) ID() string { return "minecraft:entity.player.attack.nodamage" } func (EntityPlayerAttackNodamage) sound() {} func (EntityPlayerAttackStrong) ID() string { return "minecraft:entity.player.attack.strong" } func (EntityPlayerAttackStrong) sound() {} func (EntityPlayerAttackSweep) ID() string { return "minecraft:entity.player.attack.sweep" } func (EntityPlayerAttackSweep) sound() {} func (EntityPlayerAttackWeak) ID() string { return "minecraft:entity.player.attack.weak" } func (EntityPlayerAttackWeak) sound() {} func (EntityPlayerBigFall) ID() string { return "minecraft:entity.player.big_fall" } func (EntityPlayerBigFall) sound() {} func (EntityPlayerBreath) ID() string { return "minecraft:entity.player.breath" } func (EntityPlayerBreath) sound() {} func (EntityPlayerBurp) ID() string { return "minecraft:entity.player.burp" } func (EntityPlayerBurp) sound() {} func (EntityPlayerDeath) ID() string { return "minecraft:entity.player.death" } func (EntityPlayerDeath) sound() {} func (EntityPlayerHurt) ID() string { return "minecraft:entity.player.hurt" } func (EntityPlayerHurt) sound() {} func (EntityPlayerHurtDrown) ID() string { return "minecraft:entity.player.hurt_drown" } func (EntityPlayerHurtDrown) sound() {} func (EntityPlayerHurtFreeze) ID() string { return "minecraft:entity.player.hurt_freeze" } func (EntityPlayerHurtFreeze) sound() {} func (EntityPlayerHurtOnFire) ID() string { return "minecraft:entity.player.hurt_on_fire" } func (EntityPlayerHurtOnFire) sound() {} func (EntityPlayerHurtSweetBerryBush) ID() string { return "minecraft:entity.player.hurt_sweet_berry_bush" } func (EntityPlayerHurtSweetBerryBush) sound() {} func (EntityPlayerLevelup) ID() string { return "minecraft:entity.player.levelup" } func (EntityPlayerLevelup) sound() {} func (EntityPlayerSmallFall) ID() string { return "minecraft:entity.player.small_fall" } func (EntityPlayerSmallFall) sound() {} func (EntityPlayerSplash) ID() string { return "minecraft:entity.player.splash" } func (EntityPlayerSplash) sound() {} func (EntityPlayerSplashHighSpeed) ID() string { return "minecraft:entity.player.splash.high_speed" } func (EntityPlayerSplashHighSpeed) sound() {} func (EntityPlayerSwim) ID() string { return "minecraft:entity.player.swim" } func (EntityPlayerSwim) sound() {} func (EntityPlayerTeleport) ID() string { return "minecraft:entity.player.teleport" } func (EntityPlayerTeleport) sound() {} func (EntityPolarBearAmbient) ID() string { return "minecraft:entity.polar_bear.ambient" } func (EntityPolarBearAmbient) sound() {} func (EntityPolarBearAmbientBaby) ID() string { return "minecraft:entity.polar_bear.ambient_baby" } func (EntityPolarBearAmbientBaby) sound() {} func (EntityPolarBearDeath) ID() string { return "minecraft:entity.polar_bear.death" } func (EntityPolarBearDeath) sound() {} func (EntityPolarBearHurt) ID() string { return "minecraft:entity.polar_bear.hurt" } func (EntityPolarBearHurt) sound() {} func (EntityPolarBearStep) ID() string { return "minecraft:entity.polar_bear.step" } func (EntityPolarBearStep) sound() {} func (EntityPolarBearWarning) ID() string { return "minecraft:entity.polar_bear.warning" } func (EntityPolarBearWarning) sound() {} func (BlockPolishedDeepslateBreak) ID() string { return "minecraft:block.polished_deepslate.break" } func (BlockPolishedDeepslateBreak) sound() {} func (BlockPolishedDeepslateFall) ID() string { return "minecraft:block.polished_deepslate.fall" } func (BlockPolishedDeepslateFall) sound() {} func (BlockPolishedDeepslateHit) ID() string { return "minecraft:block.polished_deepslate.hit" } func (BlockPolishedDeepslateHit) sound() {} func (BlockPolishedDeepslatePlace) ID() string { return "minecraft:block.polished_deepslate.place" } func (BlockPolishedDeepslatePlace) sound() {} func (BlockPolishedDeepslateStep) ID() string { return "minecraft:block.polished_deepslate.step" } func (BlockPolishedDeepslateStep) sound() {} func (BlockPortalAmbient) ID() string { return "minecraft:block.portal.ambient" } func (BlockPortalAmbient) sound() {} func (BlockPortalTravel) ID() string { return "minecraft:block.portal.travel" } func (BlockPortalTravel) sound() {} func (BlockPortalTrigger) ID() string { return "minecraft:block.portal.trigger" } func (BlockPortalTrigger) sound() {} func (BlockPowderSnowBreak) ID() string { return "minecraft:block.powder_snow.break" } func (BlockPowderSnowBreak) sound() {} func (BlockPowderSnowFall) ID() string { return "minecraft:block.powder_snow.fall" } func (BlockPowderSnowFall) sound() {} func (BlockPowderSnowHit) ID() string { return "minecraft:block.powder_snow.hit" } func (BlockPowderSnowHit) sound() {} func (BlockPowderSnowPlace) ID() string { return "minecraft:block.powder_snow.place" } func (BlockPowderSnowPlace) sound() {} func (BlockPowderSnowStep) ID() string { return "minecraft:block.powder_snow.step" } func (BlockPowderSnowStep) sound() {} func (EntityPufferFishBlowOut) ID() string { return "minecraft:entity.puffer_fish.blow_out" } func (EntityPufferFishBlowOut) sound() {} func (EntityPufferFishBlowUp) ID() string { return "minecraft:entity.puffer_fish.blow_up" } func (EntityPufferFishBlowUp) sound() {} func (EntityPufferFishDeath) ID() string { return "minecraft:entity.puffer_fish.death" } func (EntityPufferFishDeath) sound() {} func (EntityPufferFishFlop) ID() string { return "minecraft:entity.puffer_fish.flop" } func (EntityPufferFishFlop) sound() {} func (EntityPufferFishHurt) ID() string { return "minecraft:entity.puffer_fish.hurt" } func (EntityPufferFishHurt) sound() {} func (EntityPufferFishSting) ID() string { return "minecraft:entity.puffer_fish.sting" } func (EntityPufferFishSting) sound() {} func (BlockPumpkinCarve) ID() string { return "minecraft:block.pumpkin.carve" } func (BlockPumpkinCarve) sound() {} func (EntityRabbitAmbient) ID() string { return "minecraft:entity.rabbit.ambient" } func (EntityRabbitAmbient) sound() {} func (EntityRabbitAttack) ID() string { return "minecraft:entity.rabbit.attack" } func (EntityRabbitAttack) sound() {} func (EntityRabbitDeath) ID() string { return "minecraft:entity.rabbit.death" } func (EntityRabbitDeath) sound() {} func (EntityRabbitHurt) ID() string { return "minecraft:entity.rabbit.hurt" } func (EntityRabbitHurt) sound() {} func (EntityRabbitJump) ID() string { return "minecraft:entity.rabbit.jump" } func (EntityRabbitJump) sound() {} func (EventRaidHorn) ID() string { return "minecraft:event.raid.horn" } func (EventRaidHorn) sound() {} func (EntityRavagerAmbient) ID() string { return "minecraft:entity.ravager.ambient" } func (EntityRavagerAmbient) sound() {} func (EntityRavagerAttack) ID() string { return "minecraft:entity.ravager.attack" } func (EntityRavagerAttack) sound() {} func (EntityRavagerCelebrate) ID() string { return "minecraft:entity.ravager.celebrate" } func (EntityRavagerCelebrate) sound() {} func (EntityRavagerDeath) ID() string { return "minecraft:entity.ravager.death" } func (EntityRavagerDeath) sound() {} func (EntityRavagerHurt) ID() string { return "minecraft:entity.ravager.hurt" } func (EntityRavagerHurt) sound() {} func (EntityRavagerStep) ID() string { return "minecraft:entity.ravager.step" } func (EntityRavagerStep) sound() {} func (EntityRavagerStunned) ID() string { return "minecraft:entity.ravager.stunned" } func (EntityRavagerStunned) sound() {} func (EntityRavagerRoar) ID() string { return "minecraft:entity.ravager.roar" } func (EntityRavagerRoar) sound() {} func (BlockNetherGoldOreBreak) ID() string { return "minecraft:block.nether_gold_ore.break" } func (BlockNetherGoldOreBreak) sound() {} func (BlockNetherGoldOreFall) ID() string { return "minecraft:block.nether_gold_ore.fall" } func (BlockNetherGoldOreFall) sound() {} func (BlockNetherGoldOreHit) ID() string { return "minecraft:block.nether_gold_ore.hit" } func (BlockNetherGoldOreHit) sound() {} func (BlockNetherGoldOrePlace) ID() string { return "minecraft:block.nether_gold_ore.place" } func (BlockNetherGoldOrePlace) sound() {} func (BlockNetherGoldOreStep) ID() string { return "minecraft:block.nether_gold_ore.step" } func (BlockNetherGoldOreStep) sound() {} func (BlockNetherOreBreak) ID() string { return "minecraft:block.nether_ore.break" } func (BlockNetherOreBreak) sound() {} func (BlockNetherOreFall) ID() string { return "minecraft:block.nether_ore.fall" } func (BlockNetherOreFall) sound() {} func (BlockNetherOreHit) ID() string { return "minecraft:block.nether_ore.hit" } func (BlockNetherOreHit) sound() {} func (BlockNetherOrePlace) ID() string { return "minecraft:block.nether_ore.place" } func (BlockNetherOrePlace) sound() {} func (BlockNetherOreStep) ID() string { return "minecraft:block.nether_ore.step" } func (BlockNetherOreStep) sound() {} func (BlockRedstoneTorchBurnout) ID() string { return "minecraft:block.redstone_torch.burnout" } func (BlockRedstoneTorchBurnout) sound() {} func (BlockRespawnAnchorAmbient) ID() string { return "minecraft:block.respawn_anchor.ambient" } func (BlockRespawnAnchorAmbient) sound() {} func (BlockRespawnAnchorCharge) ID() string { return "minecraft:block.respawn_anchor.charge" } func (BlockRespawnAnchorCharge) sound() {} func (BlockRespawnAnchorDeplete) ID() string { return "minecraft:block.respawn_anchor.deplete" } func (BlockRespawnAnchorDeplete) sound() {} func (BlockRespawnAnchorSetSpawn) ID() string { return "minecraft:block.respawn_anchor.set_spawn" } func (BlockRespawnAnchorSetSpawn) sound() {} func (BlockRootedDirtBreak) ID() string { return "minecraft:block.rooted_dirt.break" } func (BlockRootedDirtBreak) sound() {} func (BlockRootedDirtFall) ID() string { return "minecraft:block.rooted_dirt.fall" } func (BlockRootedDirtFall) sound() {} func (BlockRootedDirtHit) ID() string { return "minecraft:block.rooted_dirt.hit" } func (BlockRootedDirtHit) sound() {} func (BlockRootedDirtPlace) ID() string { return "minecraft:block.rooted_dirt.place" } func (BlockRootedDirtPlace) sound() {} func (BlockRootedDirtStep) ID() string { return "minecraft:block.rooted_dirt.step" } func (BlockRootedDirtStep) sound() {} func (EntitySalmonAmbient) ID() string { return "minecraft:entity.salmon.ambient" } func (EntitySalmonAmbient) sound() {} func (EntitySalmonDeath) ID() string { return "minecraft:entity.salmon.death" } func (EntitySalmonDeath) sound() {} func (EntitySalmonFlop) ID() string { return "minecraft:entity.salmon.flop" } func (EntitySalmonFlop) sound() {} func (EntitySalmonHurt) ID() string { return "minecraft:entity.salmon.hurt" } func (EntitySalmonHurt) sound() {} func (BlockSandBreak) ID() string { return "minecraft:block.sand.break" } func (BlockSandBreak) sound() {} func (BlockSandFall) ID() string { return "minecraft:block.sand.fall" } func (BlockSandFall) sound() {} func (BlockSandHit) ID() string { return "minecraft:block.sand.hit" } func (BlockSandHit) sound() {} func (BlockSandPlace) ID() string { return "minecraft:block.sand.place" } func (BlockSandPlace) sound() {} func (BlockSandStep) ID() string { return "minecraft:block.sand.step" } func (BlockSandStep) sound() {} func (BlockSandIdle) ID() string { return "minecraft:block.sand.idle" } func (BlockSandIdle) sound() {} func (BlockScaffoldingBreak) ID() string { return "minecraft:block.scaffolding.break" } func (BlockScaffoldingBreak) sound() {} func (BlockScaffoldingFall) ID() string { return "minecraft:block.scaffolding.fall" } func (BlockScaffoldingFall) sound() {} func (BlockScaffoldingHit) ID() string { return "minecraft:block.scaffolding.hit" } func (BlockScaffoldingHit) sound() {} func (BlockScaffoldingPlace) ID() string { return "minecraft:block.scaffolding.place" } func (BlockScaffoldingPlace) sound() {} func (BlockScaffoldingStep) ID() string { return "minecraft:block.scaffolding.step" } func (BlockScaffoldingStep) sound() {} func (BlockSculkSpread) ID() string { return "minecraft:block.sculk.spread" } func (BlockSculkSpread) sound() {} func (BlockSculkCharge) ID() string { return "minecraft:block.sculk.charge" } func (BlockSculkCharge) sound() {} func (BlockSculkBreak) ID() string { return "minecraft:block.sculk.break" } func (BlockSculkBreak) sound() {} func (BlockSculkFall) ID() string { return "minecraft:block.sculk.fall" } func (BlockSculkFall) sound() {} func (BlockSculkHit) ID() string { return "minecraft:block.sculk.hit" } func (BlockSculkHit) sound() {} func (BlockSculkPlace) ID() string { return "minecraft:block.sculk.place" } func (BlockSculkPlace) sound() {} func (BlockSculkStep) ID() string { return "minecraft:block.sculk.step" } func (BlockSculkStep) sound() {} func (BlockSculkCatalystBloom) ID() string { return "minecraft:block.sculk_catalyst.bloom" } func (BlockSculkCatalystBloom) sound() {} func (BlockSculkCatalystBreak) ID() string { return "minecraft:block.sculk_catalyst.break" } func (BlockSculkCatalystBreak) sound() {} func (BlockSculkCatalystFall) ID() string { return "minecraft:block.sculk_catalyst.fall" } func (BlockSculkCatalystFall) sound() {} func (BlockSculkCatalystHit) ID() string { return "minecraft:block.sculk_catalyst.hit" } func (BlockSculkCatalystHit) sound() {} func (BlockSculkCatalystPlace) ID() string { return "minecraft:block.sculk_catalyst.place" } func (BlockSculkCatalystPlace) sound() {} func (BlockSculkCatalystStep) ID() string { return "minecraft:block.sculk_catalyst.step" } func (BlockSculkCatalystStep) sound() {} func (BlockSculkSensorClicking) ID() string { return "minecraft:block.sculk_sensor.clicking" } func (BlockSculkSensorClicking) sound() {} func (BlockSculkSensorClickingStop) ID() string { return "minecraft:block.sculk_sensor.clicking_stop" } func (BlockSculkSensorClickingStop) sound() {} func (BlockSculkSensorBreak) ID() string { return "minecraft:block.sculk_sensor.break" } func (BlockSculkSensorBreak) sound() {} func (BlockSculkSensorFall) ID() string { return "minecraft:block.sculk_sensor.fall" } func (BlockSculkSensorFall) sound() {} func (BlockSculkSensorHit) ID() string { return "minecraft:block.sculk_sensor.hit" } func (BlockSculkSensorHit) sound() {} func (BlockSculkSensorPlace) ID() string { return "minecraft:block.sculk_sensor.place" } func (BlockSculkSensorPlace) sound() {} func (BlockSculkSensorStep) ID() string { return "minecraft:block.sculk_sensor.step" } func (BlockSculkSensorStep) sound() {} func (BlockSculkShriekerBreak) ID() string { return "minecraft:block.sculk_shrieker.break" } func (BlockSculkShriekerBreak) sound() {} func (BlockSculkShriekerFall) ID() string { return "minecraft:block.sculk_shrieker.fall" } func (BlockSculkShriekerFall) sound() {} func (BlockSculkShriekerHit) ID() string { return "minecraft:block.sculk_shrieker.hit" } func (BlockSculkShriekerHit) sound() {} func (BlockSculkShriekerPlace) ID() string { return "minecraft:block.sculk_shrieker.place" } func (BlockSculkShriekerPlace) sound() {} func (BlockSculkShriekerShriek) ID() string { return "minecraft:block.sculk_shrieker.shriek" } func (BlockSculkShriekerShriek) sound() {} func (BlockSculkShriekerStep) ID() string { return "minecraft:block.sculk_shrieker.step" } func (BlockSculkShriekerStep) sound() {} func (BlockSculkVeinBreak) ID() string { return "minecraft:block.sculk_vein.break" } func (BlockSculkVeinBreak) sound() {} func (BlockSculkVeinFall) ID() string { return "minecraft:block.sculk_vein.fall" } func (BlockSculkVeinFall) sound() {} func (BlockSculkVeinHit) ID() string { return "minecraft:block.sculk_vein.hit" } func (BlockSculkVeinHit) sound() {} func (BlockSculkVeinPlace) ID() string { return "minecraft:block.sculk_vein.place" } func (BlockSculkVeinPlace) sound() {} func (BlockSculkVeinStep) ID() string { return "minecraft:block.sculk_vein.step" } func (BlockSculkVeinStep) sound() {} func (EntitySheepAmbient) ID() string { return "minecraft:entity.sheep.ambient" } func (EntitySheepAmbient) sound() {} func (EntitySheepDeath) ID() string { return "minecraft:entity.sheep.death" } func (EntitySheepDeath) sound() {} func (EntitySheepHurt) ID() string { return "minecraft:entity.sheep.hurt" } func (EntitySheepHurt) sound() {} func (EntitySheepShear) ID() string { return "minecraft:entity.sheep.shear" } func (EntitySheepShear) sound() {} func (EntitySheepStep) ID() string { return "minecraft:entity.sheep.step" } func (EntitySheepStep) sound() {} func (ItemShearsSnip) ID() string { return "minecraft:item.shears.snip" } func (ItemShearsSnip) sound() {} func (ItemShieldBlock) ID() string { return "minecraft:item.shield.block" } func (ItemShieldBlock) sound() {} func (ItemShieldBreak) ID() string { return "minecraft:item.shield.break" } func (ItemShieldBreak) sound() {} func (BlockShroomlightBreak) ID() string { return "minecraft:block.shroomlight.break" } func (BlockShroomlightBreak) sound() {} func (BlockShroomlightStep) ID() string { return "minecraft:block.shroomlight.step" } func (BlockShroomlightStep) sound() {} func (BlockShroomlightPlace) ID() string { return "minecraft:block.shroomlight.place" } func (BlockShroomlightPlace) sound() {} func (BlockShroomlightHit) ID() string { return "minecraft:block.shroomlight.hit" } func (BlockShroomlightHit) sound() {} func (BlockShroomlightFall) ID() string { return "minecraft:block.shroomlight.fall" } func (BlockShroomlightFall) sound() {} func (ItemShovelFlatten) ID() string { return "minecraft:item.shovel.flatten" } func (ItemShovelFlatten) sound() {} func (EntityShulkerAmbient) ID() string { return "minecraft:entity.shulker.ambient" } func (EntityShulkerAmbient) sound() {} func (BlockShulkerBoxClose) ID() string { return "minecraft:block.shulker_box.close" } func (BlockShulkerBoxClose) sound() {} func (BlockShulkerBoxOpen) ID() string { return "minecraft:block.shulker_box.open" } func (BlockShulkerBoxOpen) sound() {} func (EntityShulkerBulletHit) ID() string { return "minecraft:entity.shulker_bullet.hit" } func (EntityShulkerBulletHit) sound() {} func (EntityShulkerBulletHurt) ID() string { return "minecraft:entity.shulker_bullet.hurt" } func (EntityShulkerBulletHurt) sound() {} func (EntityShulkerClose) ID() string { return "minecraft:entity.shulker.close" } func (EntityShulkerClose) sound() {} func (EntityShulkerDeath) ID() string { return "minecraft:entity.shulker.death" } func (EntityShulkerDeath) sound() {} func (EntityShulkerHurt) ID() string { return "minecraft:entity.shulker.hurt" } func (EntityShulkerHurt) sound() {} func (EntityShulkerHurtClosed) ID() string { return "minecraft:entity.shulker.hurt_closed" } func (EntityShulkerHurtClosed) sound() {} func (EntityShulkerOpen) ID() string { return "minecraft:entity.shulker.open" } func (EntityShulkerOpen) sound() {} func (EntityShulkerShoot) ID() string { return "minecraft:entity.shulker.shoot" } func (EntityShulkerShoot) sound() {} func (EntityShulkerTeleport) ID() string { return "minecraft:entity.shulker.teleport" } func (EntityShulkerTeleport) sound() {} func (EntitySilverfishAmbient) ID() string { return "minecraft:entity.silverfish.ambient" } func (EntitySilverfishAmbient) sound() {} func (EntitySilverfishDeath) ID() string { return "minecraft:entity.silverfish.death" } func (EntitySilverfishDeath) sound() {} func (EntitySilverfishHurt) ID() string { return "minecraft:entity.silverfish.hurt" } func (EntitySilverfishHurt) sound() {} func (EntitySilverfishStep) ID() string { return "minecraft:entity.silverfish.step" } func (EntitySilverfishStep) sound() {} func (EntitySkeletonAmbient) ID() string { return "minecraft:entity.skeleton.ambient" } func (EntitySkeletonAmbient) sound() {} func (EntitySkeletonConvertedToStray) ID() string { return "minecraft:entity.skeleton.converted_to_stray" } func (EntitySkeletonConvertedToStray) sound() {} func (EntitySkeletonDeath) ID() string { return "minecraft:entity.skeleton.death" } func (EntitySkeletonDeath) sound() {} func (EntitySkeletonHorseAmbient) ID() string { return "minecraft:entity.skeleton_horse.ambient" } func (EntitySkeletonHorseAmbient) sound() {} func (EntitySkeletonHorseDeath) ID() string { return "minecraft:entity.skeleton_horse.death" } func (EntitySkeletonHorseDeath) sound() {} func (EntitySkeletonHorseHurt) ID() string { return "minecraft:entity.skeleton_horse.hurt" } func (EntitySkeletonHorseHurt) sound() {} func (EntitySkeletonHorseSwim) ID() string { return "minecraft:entity.skeleton_horse.swim" } func (EntitySkeletonHorseSwim) sound() {} func (EntitySkeletonHorseAmbientWater) ID() string { return "minecraft:entity.skeleton_horse.ambient_water" } func (EntitySkeletonHorseAmbientWater) sound() {} func (EntitySkeletonHorseGallopWater) ID() string { return "minecraft:entity.skeleton_horse.gallop_water" } func (EntitySkeletonHorseGallopWater) sound() {} func (EntitySkeletonHorseJumpWater) ID() string { return "minecraft:entity.skeleton_horse.jump_water" } func (EntitySkeletonHorseJumpWater) sound() {} func (EntitySkeletonHorseStepWater) ID() string { return "minecraft:entity.skeleton_horse.step_water" } func (EntitySkeletonHorseStepWater) sound() {} func (EntitySkeletonHurt) ID() string { return "minecraft:entity.skeleton.hurt" } func (EntitySkeletonHurt) sound() {} func (EntitySkeletonShoot) ID() string { return "minecraft:entity.skeleton.shoot" } func (EntitySkeletonShoot) sound() {} func (EntitySkeletonStep) ID() string { return "minecraft:entity.skeleton.step" } func (EntitySkeletonStep) sound() {} func (EntitySlimeAttack) ID() string { return "minecraft:entity.slime.attack" } func (EntitySlimeAttack) sound() {} func (EntitySlimeDeath) ID() string { return "minecraft:entity.slime.death" } func (EntitySlimeDeath) sound() {} func (EntitySlimeHurt) ID() string { return "minecraft:entity.slime.hurt" } func (EntitySlimeHurt) sound() {} func (EntitySlimeJump) ID() string { return "minecraft:entity.slime.jump" } func (EntitySlimeJump) sound() {} func (EntitySlimeSquish) ID() string { return "minecraft:entity.slime.squish" } func (EntitySlimeSquish) sound() {} func (BlockSlimeBlockBreak) ID() string { return "minecraft:block.slime_block.break" } func (BlockSlimeBlockBreak) sound() {} func (BlockSlimeBlockFall) ID() string { return "minecraft:block.slime_block.fall" } func (BlockSlimeBlockFall) sound() {} func (BlockSlimeBlockHit) ID() string { return "minecraft:block.slime_block.hit" } func (BlockSlimeBlockHit) sound() {} func (BlockSlimeBlockPlace) ID() string { return "minecraft:block.slime_block.place" } func (BlockSlimeBlockPlace) sound() {} func (BlockSlimeBlockStep) ID() string { return "minecraft:block.slime_block.step" } func (BlockSlimeBlockStep) sound() {} func (BlockSmallAmethystBudBreak) ID() string { return "minecraft:block.small_amethyst_bud.break" } func (BlockSmallAmethystBudBreak) sound() {} func (BlockSmallAmethystBudPlace) ID() string { return "minecraft:block.small_amethyst_bud.place" } func (BlockSmallAmethystBudPlace) sound() {} func (BlockSmallDripleafBreak) ID() string { return "minecraft:block.small_dripleaf.break" } func (BlockSmallDripleafBreak) sound() {} func (BlockSmallDripleafFall) ID() string { return "minecraft:block.small_dripleaf.fall" } func (BlockSmallDripleafFall) sound() {} func (BlockSmallDripleafHit) ID() string { return "minecraft:block.small_dripleaf.hit" } func (BlockSmallDripleafHit) sound() {} func (BlockSmallDripleafPlace) ID() string { return "minecraft:block.small_dripleaf.place" } func (BlockSmallDripleafPlace) sound() {} func (BlockSmallDripleafStep) ID() string { return "minecraft:block.small_dripleaf.step" } func (BlockSmallDripleafStep) sound() {} func (BlockSoulSandBreak) ID() string { return "minecraft:block.soul_sand.break" } func (BlockSoulSandBreak) sound() {} func (BlockSoulSandStep) ID() string { return "minecraft:block.soul_sand.step" } func (BlockSoulSandStep) sound() {} func (BlockSoulSandPlace) ID() string { return "minecraft:block.soul_sand.place" } func (BlockSoulSandPlace) sound() {} func (BlockSoulSandHit) ID() string { return "minecraft:block.soul_sand.hit" } func (BlockSoulSandHit) sound() {} func (BlockSoulSandFall) ID() string { return "minecraft:block.soul_sand.fall" } func (BlockSoulSandFall) sound() {} func (BlockSoulSoilBreak) ID() string { return "minecraft:block.soul_soil.break" } func (BlockSoulSoilBreak) sound() {} func (BlockSoulSoilStep) ID() string { return "minecraft:block.soul_soil.step" } func (BlockSoulSoilStep) sound() {} func (BlockSoulSoilPlace) ID() string { return "minecraft:block.soul_soil.place" } func (BlockSoulSoilPlace) sound() {} func (BlockSoulSoilHit) ID() string { return "minecraft:block.soul_soil.hit" } func (BlockSoulSoilHit) sound() {} func (BlockSoulSoilFall) ID() string { return "minecraft:block.soul_soil.fall" } func (BlockSoulSoilFall) sound() {} func (ParticleSoulEscape) ID() string { return "minecraft:particle.soul_escape" } func (ParticleSoulEscape) sound() {} func (BlockSpawnerBreak) ID() string { return "minecraft:block.spawner.break" } func (BlockSpawnerBreak) sound() {} func (BlockSpawnerFall) ID() string { return "minecraft:block.spawner.fall" } func (BlockSpawnerFall) sound() {} func (BlockSpawnerHit) ID() string { return "minecraft:block.spawner.hit" } func (BlockSpawnerHit) sound() {} func (BlockSpawnerPlace) ID() string { return "minecraft:block.spawner.place" } func (BlockSpawnerPlace) sound() {} func (BlockSpawnerStep) ID() string { return "minecraft:block.spawner.step" } func (BlockSpawnerStep) sound() {} func (BlockResinBreak) ID() string { return "minecraft:block.resin.break" } func (BlockResinBreak) sound() {} func (BlockResinFall) ID() string { return "minecraft:block.resin.fall" } func (BlockResinFall) sound() {} func (BlockResinPlace) ID() string { return "minecraft:block.resin.place" } func (BlockResinPlace) sound() {} func (BlockResinStep) ID() string { return "minecraft:block.resin.step" } func (BlockResinStep) sound() {} func (BlockResinBricksBreak) ID() string { return "minecraft:block.resin_bricks.break" } func (BlockResinBricksBreak) sound() {} func (BlockResinBricksFall) ID() string { return "minecraft:block.resin_bricks.fall" } func (BlockResinBricksFall) sound() {} func (BlockResinBricksHit) ID() string { return "minecraft:block.resin_bricks.hit" } func (BlockResinBricksHit) sound() {} func (BlockResinBricksPlace) ID() string { return "minecraft:block.resin_bricks.place" } func (BlockResinBricksPlace) sound() {} func (BlockResinBricksStep) ID() string { return "minecraft:block.resin_bricks.step" } func (BlockResinBricksStep) sound() {} func (BlockSporeBlossomBreak) ID() string { return "minecraft:block.spore_blossom.break" } func (BlockSporeBlossomBreak) sound() {} func (BlockSporeBlossomFall) ID() string { return "minecraft:block.spore_blossom.fall" } func (BlockSporeBlossomFall) sound() {} func (BlockSporeBlossomHit) ID() string { return "minecraft:block.spore_blossom.hit" } func (BlockSporeBlossomHit) sound() {} func (BlockSporeBlossomPlace) ID() string { return "minecraft:block.spore_blossom.place" } func (BlockSporeBlossomPlace) sound() {} func (BlockSporeBlossomStep) ID() string { return "minecraft:block.spore_blossom.step" } func (BlockSporeBlossomStep) sound() {} func (EntityStriderAmbient) ID() string { return "minecraft:entity.strider.ambient" } func (EntityStriderAmbient) sound() {} func (EntityStriderHappy) ID() string { return "minecraft:entity.strider.happy" } func (EntityStriderHappy) sound() {} func (EntityStriderRetreat) ID() string { return "minecraft:entity.strider.retreat" } func (EntityStriderRetreat) sound() {} func (EntityStriderDeath) ID() string { return "minecraft:entity.strider.death" } func (EntityStriderDeath) sound() {} func (EntityStriderHurt) ID() string { return "minecraft:entity.strider.hurt" } func (EntityStriderHurt) sound() {} func (EntityStriderStep) ID() string { return "minecraft:entity.strider.step" } func (EntityStriderStep) sound() {} func (EntityStriderStepLava) ID() string { return "minecraft:entity.strider.step_lava" } func (EntityStriderStepLava) sound() {} func (EntityStriderEat) ID() string { return "minecraft:entity.strider.eat" } func (EntityStriderEat) sound() {} func (EntityStriderSaddle) ID() string { return "minecraft:entity.strider.saddle" } func (EntityStriderSaddle) sound() {} func (EntitySlimeDeathSmall) ID() string { return "minecraft:entity.slime.death_small" } func (EntitySlimeDeathSmall) sound() {} func (EntitySlimeHurtSmall) ID() string { return "minecraft:entity.slime.hurt_small" } func (EntitySlimeHurtSmall) sound() {} func (EntitySlimeJumpSmall) ID() string { return "minecraft:entity.slime.jump_small" } func (EntitySlimeJumpSmall) sound() {} func (EntitySlimeSquishSmall) ID() string { return "minecraft:entity.slime.squish_small" } func (EntitySlimeSquishSmall) sound() {} func (BlockSmithingTableUse) ID() string { return "minecraft:block.smithing_table.use" } func (BlockSmithingTableUse) sound() {} func (BlockSmokerSmoke) ID() string { return "minecraft:block.smoker.smoke" } func (BlockSmokerSmoke) sound() {} func (EntitySnifferStep) ID() string { return "minecraft:entity.sniffer.step" } func (EntitySnifferStep) sound() {} func (EntitySnifferEat) ID() string { return "minecraft:entity.sniffer.eat" } func (EntitySnifferEat) sound() {} func (EntitySnifferIdle) ID() string { return "minecraft:entity.sniffer.idle" } func (EntitySnifferIdle) sound() {} func (EntitySnifferHurt) ID() string { return "minecraft:entity.sniffer.hurt" } func (EntitySnifferHurt) sound() {} func (EntitySnifferDeath) ID() string { return "minecraft:entity.sniffer.death" } func (EntitySnifferDeath) sound() {} func (EntitySnifferDropSeed) ID() string { return "minecraft:entity.sniffer.drop_seed" } func (EntitySnifferDropSeed) sound() {} func (EntitySnifferScenting) ID() string { return "minecraft:entity.sniffer.scenting" } func (EntitySnifferScenting) sound() {} func (EntitySnifferSniffing) ID() string { return "minecraft:entity.sniffer.sniffing" } func (EntitySnifferSniffing) sound() {} func (EntitySnifferSearching) ID() string { return "minecraft:entity.sniffer.searching" } func (EntitySnifferSearching) sound() {} func (EntitySnifferDigging) ID() string { return "minecraft:entity.sniffer.digging" } func (EntitySnifferDigging) sound() {} func (EntitySnifferDiggingStop) ID() string { return "minecraft:entity.sniffer.digging_stop" } func (EntitySnifferDiggingStop) sound() {} func (EntitySnifferHappy) ID() string { return "minecraft:entity.sniffer.happy" } func (EntitySnifferHappy) sound() {} func (BlockSnifferEggPlop) ID() string { return "minecraft:block.sniffer_egg.plop" } func (BlockSnifferEggPlop) sound() {} func (BlockSnifferEggCrack) ID() string { return "minecraft:block.sniffer_egg.crack" } func (BlockSnifferEggCrack) sound() {} func (BlockSnifferEggHatch) ID() string { return "minecraft:block.sniffer_egg.hatch" } func (BlockSnifferEggHatch) sound() {} func (EntitySnowballThrow) ID() string { return "minecraft:entity.snowball.throw" } func (EntitySnowballThrow) sound() {} func (BlockSnowBreak) ID() string { return "minecraft:block.snow.break" } func (BlockSnowBreak) sound() {} func (BlockSnowFall) ID() string { return "minecraft:block.snow.fall" } func (BlockSnowFall) sound() {} func (EntitySnowGolemAmbient) ID() string { return "minecraft:entity.snow_golem.ambient" } func (EntitySnowGolemAmbient) sound() {} func (EntitySnowGolemDeath) ID() string { return "minecraft:entity.snow_golem.death" } func (EntitySnowGolemDeath) sound() {} func (EntitySnowGolemHurt) ID() string { return "minecraft:entity.snow_golem.hurt" } func (EntitySnowGolemHurt) sound() {} func (EntitySnowGolemShoot) ID() string { return "minecraft:entity.snow_golem.shoot" } func (EntitySnowGolemShoot) sound() {} func (EntitySnowGolemShear) ID() string { return "minecraft:entity.snow_golem.shear" } func (EntitySnowGolemShear) sound() {} func (BlockSnowHit) ID() string { return "minecraft:block.snow.hit" } func (BlockSnowHit) sound() {} func (BlockSnowPlace) ID() string { return "minecraft:block.snow.place" } func (BlockSnowPlace) sound() {} func (BlockSnowStep) ID() string { return "minecraft:block.snow.step" } func (BlockSnowStep) sound() {} func (EntitySpiderAmbient) ID() string { return "minecraft:entity.spider.ambient" } func (EntitySpiderAmbient) sound() {} func (EntitySpiderDeath) ID() string { return "minecraft:entity.spider.death" } func (EntitySpiderDeath) sound() {} func (EntitySpiderHurt) ID() string { return "minecraft:entity.spider.hurt" } func (EntitySpiderHurt) sound() {} func (EntitySpiderStep) ID() string { return "minecraft:entity.spider.step" } func (EntitySpiderStep) sound() {} func (EntitySplashPotionBreak) ID() string { return "minecraft:entity.splash_potion.break" } func (EntitySplashPotionBreak) sound() {} func (EntitySplashPotionThrow) ID() string { return "minecraft:entity.splash_potion.throw" } func (EntitySplashPotionThrow) sound() {} func (BlockSpongeBreak) ID() string { return "minecraft:block.sponge.break" } func (BlockSpongeBreak) sound() {} func (BlockSpongeFall) ID() string { return "minecraft:block.sponge.fall" } func (BlockSpongeFall) sound() {} func (BlockSpongeHit) ID() string { return "minecraft:block.sponge.hit" } func (BlockSpongeHit) sound() {} func (BlockSpongePlace) ID() string { return "minecraft:block.sponge.place" } func (BlockSpongePlace) sound() {} func (BlockSpongeStep) ID() string { return "minecraft:block.sponge.step" } func (BlockSpongeStep) sound() {} func (BlockSpongeAbsorb) ID() string { return "minecraft:block.sponge.absorb" } func (BlockSpongeAbsorb) sound() {} func (ItemSpyglassUse) ID() string { return "minecraft:item.spyglass.use" } func (ItemSpyglassUse) sound() {} func (ItemSpyglassStopUsing) ID() string { return "minecraft:item.spyglass.stop_using" } func (ItemSpyglassStopUsing) sound() {} func (EntitySquidAmbient) ID() string { return "minecraft:entity.squid.ambient" } func (EntitySquidAmbient) sound() {} func (EntitySquidDeath) ID() string { return "minecraft:entity.squid.death" } func (EntitySquidDeath) sound() {} func (EntitySquidHurt) ID() string { return "minecraft:entity.squid.hurt" } func (EntitySquidHurt) sound() {} func (EntitySquidSquirt) ID() string { return "minecraft:entity.squid.squirt" } func (EntitySquidSquirt) sound() {} func (BlockStoneBreak) ID() string { return "minecraft:block.stone.break" } func (BlockStoneBreak) sound() {} func (BlockStoneButtonClickOff) ID() string { return "minecraft:block.stone_button.click_off" } func (BlockStoneButtonClickOff) sound() {} func (BlockStoneButtonClickOn) ID() string { return "minecraft:block.stone_button.click_on" } func (BlockStoneButtonClickOn) sound() {} func (BlockStoneFall) ID() string { return "minecraft:block.stone.fall" } func (BlockStoneFall) sound() {} func (BlockStoneHit) ID() string { return "minecraft:block.stone.hit" } func (BlockStoneHit) sound() {} func (BlockStonePlace) ID() string { return "minecraft:block.stone.place" } func (BlockStonePlace) sound() {} func (BlockStonePressurePlateClickOff) ID() string { return "minecraft:block.stone_pressure_plate.click_off" } func (BlockStonePressurePlateClickOff) sound() {} func (BlockStonePressurePlateClickOn) ID() string { return "minecraft:block.stone_pressure_plate.click_on" } func (BlockStonePressurePlateClickOn) sound() {} func (BlockStoneStep) ID() string { return "minecraft:block.stone.step" } func (BlockStoneStep) sound() {} func (EntityStrayAmbient) ID() string { return "minecraft:entity.stray.ambient" } func (EntityStrayAmbient) sound() {} func (EntityStrayDeath) ID() string { return "minecraft:entity.stray.death" } func (EntityStrayDeath) sound() {} func (EntityStrayHurt) ID() string { return "minecraft:entity.stray.hurt" } func (EntityStrayHurt) sound() {} func (EntityStrayStep) ID() string { return "minecraft:entity.stray.step" } func (EntityStrayStep) sound() {} func (BlockSweetBerryBushBreak) ID() string { return "minecraft:block.sweet_berry_bush.break" } func (BlockSweetBerryBushBreak) sound() {} func (BlockSweetBerryBushPlace) ID() string { return "minecraft:block.sweet_berry_bush.place" } func (BlockSweetBerryBushPlace) sound() {} func (BlockSweetBerryBushPickBerries) ID() string { return "minecraft:block.sweet_berry_bush.pick_berries" } func (BlockSweetBerryBushPickBerries) sound() {} func (EntityTadpoleDeath) ID() string { return "minecraft:entity.tadpole.death" } func (EntityTadpoleDeath) sound() {} func (EntityTadpoleFlop) ID() string { return "minecraft:entity.tadpole.flop" } func (EntityTadpoleFlop) sound() {} func (EntityTadpoleGrowUp) ID() string { return "minecraft:entity.tadpole.grow_up" } func (EntityTadpoleGrowUp) sound() {} func (EntityTadpoleHurt) ID() string { return "minecraft:entity.tadpole.hurt" } func (EntityTadpoleHurt) sound() {} func (EnchantThornsHit) ID() string { return "minecraft:enchant.thorns.hit" } func (EnchantThornsHit) sound() {} func (EntityTntPrimed) ID() string { return "minecraft:entity.tnt.primed" } func (EntityTntPrimed) sound() {} func (ItemTotemUse) ID() string { return "minecraft:item.totem.use" } func (ItemTotemUse) sound() {} func (ItemTridentHit) ID() string { return "minecraft:item.trident.hit" } func (ItemTridentHit) sound() {} func (ItemTridentHitGround) ID() string { return "minecraft:item.trident.hit_ground" } func (ItemTridentHitGround) sound() {} func (ItemTridentReturn) ID() string { return "minecraft:item.trident.return" } func (ItemTridentReturn) sound() {} func (ItemTridentRiptide1) ID() string { return "minecraft:item.trident.riptide_1" } func (ItemTridentRiptide1) sound() {} func (ItemTridentRiptide2) ID() string { return "minecraft:item.trident.riptide_2" } func (ItemTridentRiptide2) sound() {} func (ItemTridentRiptide3) ID() string { return "minecraft:item.trident.riptide_3" } func (ItemTridentRiptide3) sound() {} func (ItemTridentThrow) ID() string { return "minecraft:item.trident.throw" } func (ItemTridentThrow) sound() {} func (ItemTridentThunder) ID() string { return "minecraft:item.trident.thunder" } func (ItemTridentThunder) sound() {} func (BlockTripwireAttach) ID() string { return "minecraft:block.tripwire.attach" } func (BlockTripwireAttach) sound() {} func (BlockTripwireClickOff) ID() string { return "minecraft:block.tripwire.click_off" } func (BlockTripwireClickOff) sound() {} func (BlockTripwireClickOn) ID() string { return "minecraft:block.tripwire.click_on" } func (BlockTripwireClickOn) sound() {} func (BlockTripwireDetach) ID() string { return "minecraft:block.tripwire.detach" } func (BlockTripwireDetach) sound() {} func (EntityTropicalFishAmbient) ID() string { return "minecraft:entity.tropical_fish.ambient" } func (EntityTropicalFishAmbient) sound() {} func (EntityTropicalFishDeath) ID() string { return "minecraft:entity.tropical_fish.death" } func (EntityTropicalFishDeath) sound() {} func (EntityTropicalFishFlop) ID() string { return "minecraft:entity.tropical_fish.flop" } func (EntityTropicalFishFlop) sound() {} func (EntityTropicalFishHurt) ID() string { return "minecraft:entity.tropical_fish.hurt" } func (EntityTropicalFishHurt) sound() {} func (BlockTuffBreak) ID() string { return "minecraft:block.tuff.break" } func (BlockTuffBreak) sound() {} func (BlockTuffStep) ID() string { return "minecraft:block.tuff.step" } func (BlockTuffStep) sound() {} func (BlockTuffPlace) ID() string { return "minecraft:block.tuff.place" } func (BlockTuffPlace) sound() {} func (BlockTuffHit) ID() string { return "minecraft:block.tuff.hit" } func (BlockTuffHit) sound() {} func (BlockTuffFall) ID() string { return "minecraft:block.tuff.fall" } func (BlockTuffFall) sound() {} func (BlockTuffBricksBreak) ID() string { return "minecraft:block.tuff_bricks.break" } func (BlockTuffBricksBreak) sound() {} func (BlockTuffBricksFall) ID() string { return "minecraft:block.tuff_bricks.fall" } func (BlockTuffBricksFall) sound() {} func (BlockTuffBricksHit) ID() string { return "minecraft:block.tuff_bricks.hit" } func (BlockTuffBricksHit) sound() {} func (BlockTuffBricksPlace) ID() string { return "minecraft:block.tuff_bricks.place" } func (BlockTuffBricksPlace) sound() {} func (BlockTuffBricksStep) ID() string { return "minecraft:block.tuff_bricks.step" } func (BlockTuffBricksStep) sound() {} func (BlockPolishedTuffBreak) ID() string { return "minecraft:block.polished_tuff.break" } func (BlockPolishedTuffBreak) sound() {} func (BlockPolishedTuffFall) ID() string { return "minecraft:block.polished_tuff.fall" } func (BlockPolishedTuffFall) sound() {} func (BlockPolishedTuffHit) ID() string { return "minecraft:block.polished_tuff.hit" } func (BlockPolishedTuffHit) sound() {} func (BlockPolishedTuffPlace) ID() string { return "minecraft:block.polished_tuff.place" } func (BlockPolishedTuffPlace) sound() {} func (BlockPolishedTuffStep) ID() string { return "minecraft:block.polished_tuff.step" } func (BlockPolishedTuffStep) sound() {} func (EntityTurtleAmbientLand) ID() string { return "minecraft:entity.turtle.ambient_land" } func (EntityTurtleAmbientLand) sound() {} func (EntityTurtleDeath) ID() string { return "minecraft:entity.turtle.death" } func (EntityTurtleDeath) sound() {} func (EntityTurtleDeathBaby) ID() string { return "minecraft:entity.turtle.death_baby" } func (EntityTurtleDeathBaby) sound() {} func (EntityTurtleEggBreak) ID() string { return "minecraft:entity.turtle.egg_break" } func (EntityTurtleEggBreak) sound() {} func (EntityTurtleEggCrack) ID() string { return "minecraft:entity.turtle.egg_crack" } func (EntityTurtleEggCrack) sound() {} func (EntityTurtleEggHatch) ID() string { return "minecraft:entity.turtle.egg_hatch" } func (EntityTurtleEggHatch) sound() {} func (EntityTurtleHurt) ID() string { return "minecraft:entity.turtle.hurt" } func (EntityTurtleHurt) sound() {} func (EntityTurtleHurtBaby) ID() string { return "minecraft:entity.turtle.hurt_baby" } func (EntityTurtleHurtBaby) sound() {} func (EntityTurtleLayEgg) ID() string { return "minecraft:entity.turtle.lay_egg" } func (EntityTurtleLayEgg) sound() {} func (EntityTurtleShamble) ID() string { return "minecraft:entity.turtle.shamble" } func (EntityTurtleShamble) sound() {} func (EntityTurtleShambleBaby) ID() string { return "minecraft:entity.turtle.shamble_baby" } func (EntityTurtleShambleBaby) sound() {} func (EntityTurtleSwim) ID() string { return "minecraft:entity.turtle.swim" } func (EntityTurtleSwim) sound() {} func (UiButtonClick) ID() string { return "minecraft:ui.button.click" } func (UiButtonClick) sound() {} func (UiLoomSelectPattern) ID() string { return "minecraft:ui.loom.select_pattern" } func (UiLoomSelectPattern) sound() {} func (UiLoomTakeResult) ID() string { return "minecraft:ui.loom.take_result" } func (UiLoomTakeResult) sound() {} func (UiCartographyTableTakeResult) ID() string { return "minecraft:ui.cartography_table.take_result" } func (UiCartographyTableTakeResult) sound() {} func (UiStonecutterTakeResult) ID() string { return "minecraft:ui.stonecutter.take_result" } func (UiStonecutterTakeResult) sound() {} func (UiStonecutterSelectRecipe) ID() string { return "minecraft:ui.stonecutter.select_recipe" } func (UiStonecutterSelectRecipe) sound() {} func (UiToastChallengeComplete) ID() string { return "minecraft:ui.toast.challenge_complete" } func (UiToastChallengeComplete) sound() {} func (UiToastIn) ID() string { return "minecraft:ui.toast.in" } func (UiToastIn) sound() {} func (UiToastOut) ID() string { return "minecraft:ui.toast.out" } func (UiToastOut) sound() {} func (BlockVaultActivate) ID() string { return "minecraft:block.vault.activate" } func (BlockVaultActivate) sound() {} func (BlockVaultAmbient) ID() string { return "minecraft:block.vault.ambient" } func (BlockVaultAmbient) sound() {} func (BlockVaultBreak) ID() string { return "minecraft:block.vault.break" } func (BlockVaultBreak) sound() {} func (BlockVaultCloseShutter) ID() string { return "minecraft:block.vault.close_shutter" } func (BlockVaultCloseShutter) sound() {} func (BlockVaultDeactivate) ID() string { return "minecraft:block.vault.deactivate" } func (BlockVaultDeactivate) sound() {} func (BlockVaultEjectItem) ID() string { return "minecraft:block.vault.eject_item" } func (BlockVaultEjectItem) sound() {} func (BlockVaultRejectRewardedPlayer) ID() string { return "minecraft:block.vault.reject_rewarded_player" } func (BlockVaultRejectRewardedPlayer) sound() {} func (BlockVaultFall) ID() string { return "minecraft:block.vault.fall" } func (BlockVaultFall) sound() {} func (BlockVaultHit) ID() string { return "minecraft:block.vault.hit" } func (BlockVaultHit) sound() {} func (BlockVaultInsertItem) ID() string { return "minecraft:block.vault.insert_item" } func (BlockVaultInsertItem) sound() {} func (BlockVaultInsertItemFail) ID() string { return "minecraft:block.vault.insert_item_fail" } func (BlockVaultInsertItemFail) sound() {} func (BlockVaultOpenShutter) ID() string { return "minecraft:block.vault.open_shutter" } func (BlockVaultOpenShutter) sound() {} func (BlockVaultPlace) ID() string { return "minecraft:block.vault.place" } func (BlockVaultPlace) sound() {} func (BlockVaultStep) ID() string { return "minecraft:block.vault.step" } func (BlockVaultStep) sound() {} func (EntityVexAmbient) ID() string { return "minecraft:entity.vex.ambient" } func (EntityVexAmbient) sound() {} func (EntityVexCharge) ID() string { return "minecraft:entity.vex.charge" } func (EntityVexCharge) sound() {} func (EntityVexDeath) ID() string { return "minecraft:entity.vex.death" } func (EntityVexDeath) sound() {} func (EntityVexHurt) ID() string { return "minecraft:entity.vex.hurt" } func (EntityVexHurt) sound() {} func (EntityVillagerAmbient) ID() string { return "minecraft:entity.villager.ambient" } func (EntityVillagerAmbient) sound() {} func (EntityVillagerCelebrate) ID() string { return "minecraft:entity.villager.celebrate" } func (EntityVillagerCelebrate) sound() {} func (EntityVillagerDeath) ID() string { return "minecraft:entity.villager.death" } func (EntityVillagerDeath) sound() {} func (EntityVillagerHurt) ID() string { return "minecraft:entity.villager.hurt" } func (EntityVillagerHurt) sound() {} func (EntityVillagerNo) ID() string { return "minecraft:entity.villager.no" } func (EntityVillagerNo) sound() {} func (EntityVillagerTrade) ID() string { return "minecraft:entity.villager.trade" } func (EntityVillagerTrade) sound() {} func (EntityVillagerYes) ID() string { return "minecraft:entity.villager.yes" } func (EntityVillagerYes) sound() {} func (EntityVillagerWorkArmorer) ID() string { return "minecraft:entity.villager.work_armorer" } func (EntityVillagerWorkArmorer) sound() {} func (EntityVillagerWorkButcher) ID() string { return "minecraft:entity.villager.work_butcher" } func (EntityVillagerWorkButcher) sound() {} func (EntityVillagerWorkCartographer) ID() string { return "minecraft:entity.villager.work_cartographer" } func (EntityVillagerWorkCartographer) sound() {} func (EntityVillagerWorkCleric) ID() string { return "minecraft:entity.villager.work_cleric" } func (EntityVillagerWorkCleric) sound() {} func (EntityVillagerWorkFarmer) ID() string { return "minecraft:entity.villager.work_farmer" } func (EntityVillagerWorkFarmer) sound() {} func (EntityVillagerWorkFisherman) ID() string { return "minecraft:entity.villager.work_fisherman" } func (EntityVillagerWorkFisherman) sound() {} func (EntityVillagerWorkFletcher) ID() string { return "minecraft:entity.villager.work_fletcher" } func (EntityVillagerWorkFletcher) sound() {} func (EntityVillagerWorkLeatherworker) ID() string { return "minecraft:entity.villager.work_leatherworker" } func (EntityVillagerWorkLeatherworker) sound() {} func (EntityVillagerWorkLibrarian) ID() string { return "minecraft:entity.villager.work_librarian" } func (EntityVillagerWorkLibrarian) sound() {} func (EntityVillagerWorkMason) ID() string { return "minecraft:entity.villager.work_mason" } func (EntityVillagerWorkMason) sound() {} func (EntityVillagerWorkShepherd) ID() string { return "minecraft:entity.villager.work_shepherd" } func (EntityVillagerWorkShepherd) sound() {} func (EntityVillagerWorkToolsmith) ID() string { return "minecraft:entity.villager.work_toolsmith" } func (EntityVillagerWorkToolsmith) sound() {} func (EntityVillagerWorkWeaponsmith) ID() string { return "minecraft:entity.villager.work_weaponsmith" } func (EntityVillagerWorkWeaponsmith) sound() {} func (EntityVindicatorAmbient) ID() string { return "minecraft:entity.vindicator.ambient" } func (EntityVindicatorAmbient) sound() {} func (EntityVindicatorCelebrate) ID() string { return "minecraft:entity.vindicator.celebrate" } func (EntityVindicatorCelebrate) sound() {} func (EntityVindicatorDeath) ID() string { return "minecraft:entity.vindicator.death" } func (EntityVindicatorDeath) sound() {} func (EntityVindicatorHurt) ID() string { return "minecraft:entity.vindicator.hurt" } func (EntityVindicatorHurt) sound() {} func (BlockVineBreak) ID() string { return "minecraft:block.vine.break" } func (BlockVineBreak) sound() {} func (BlockVineFall) ID() string { return "minecraft:block.vine.fall" } func (BlockVineFall) sound() {} func (BlockVineHit) ID() string { return "minecraft:block.vine.hit" } func (BlockVineHit) sound() {} func (BlockVinePlace) ID() string { return "minecraft:block.vine.place" } func (BlockVinePlace) sound() {} func (BlockVineStep) ID() string { return "minecraft:block.vine.step" } func (BlockVineStep) sound() {} func (BlockLilyPadPlace) ID() string { return "minecraft:block.lily_pad.place" } func (BlockLilyPadPlace) sound() {} func (EntityWanderingTraderAmbient) ID() string { return "minecraft:entity.wandering_trader.ambient" } func (EntityWanderingTraderAmbient) sound() {} func (EntityWanderingTraderDeath) ID() string { return "minecraft:entity.wandering_trader.death" } func (EntityWanderingTraderDeath) sound() {} func (EntityWanderingTraderDisappeared) ID() string { return "minecraft:entity.wandering_trader.disappeared" } func (EntityWanderingTraderDisappeared) sound() {} func (EntityWanderingTraderDrinkMilk) ID() string { return "minecraft:entity.wandering_trader.drink_milk" } func (EntityWanderingTraderDrinkMilk) sound() {} func (EntityWanderingTraderDrinkPotion) ID() string { return "minecraft:entity.wandering_trader.drink_potion" } func (EntityWanderingTraderDrinkPotion) sound() {} func (EntityWanderingTraderHurt) ID() string { return "minecraft:entity.wandering_trader.hurt" } func (EntityWanderingTraderHurt) sound() {} func (EntityWanderingTraderNo) ID() string { return "minecraft:entity.wandering_trader.no" } func (EntityWanderingTraderNo) sound() {} func (EntityWanderingTraderReappeared) ID() string { return "minecraft:entity.wandering_trader.reappeared" } func (EntityWanderingTraderReappeared) sound() {} func (EntityWanderingTraderTrade) ID() string { return "minecraft:entity.wandering_trader.trade" } func (EntityWanderingTraderTrade) sound() {} func (EntityWanderingTraderYes) ID() string { return "minecraft:entity.wandering_trader.yes" } func (EntityWanderingTraderYes) sound() {} func (EntityWardenAgitated) ID() string { return "minecraft:entity.warden.agitated" } func (EntityWardenAgitated) sound() {} func (EntityWardenAmbient) ID() string { return "minecraft:entity.warden.ambient" } func (EntityWardenAmbient) sound() {} func (EntityWardenAngry) ID() string { return "minecraft:entity.warden.angry" } func (EntityWardenAngry) sound() {} func (EntityWardenAttackImpact) ID() string { return "minecraft:entity.warden.attack_impact" } func (EntityWardenAttackImpact) sound() {} func (EntityWardenDeath) ID() string { return "minecraft:entity.warden.death" } func (EntityWardenDeath) sound() {} func (EntityWardenDig) ID() string { return "minecraft:entity.warden.dig" } func (EntityWardenDig) sound() {} func (EntityWardenEmerge) ID() string { return "minecraft:entity.warden.emerge" } func (EntityWardenEmerge) sound() {} func (EntityWardenHeartbeat) ID() string { return "minecraft:entity.warden.heartbeat" } func (EntityWardenHeartbeat) sound() {} func (EntityWardenHurt) ID() string { return "minecraft:entity.warden.hurt" } func (EntityWardenHurt) sound() {} func (EntityWardenListening) ID() string { return "minecraft:entity.warden.listening" } func (EntityWardenListening) sound() {} func (EntityWardenListeningAngry) ID() string { return "minecraft:entity.warden.listening_angry" } func (EntityWardenListeningAngry) sound() {} func (EntityWardenNearbyClose) ID() string { return "minecraft:entity.warden.nearby_close" } func (EntityWardenNearbyClose) sound() {} func (EntityWardenNearbyCloser) ID() string { return "minecraft:entity.warden.nearby_closer" } func (EntityWardenNearbyCloser) sound() {} func (EntityWardenNearbyClosest) ID() string { return "minecraft:entity.warden.nearby_closest" } func (EntityWardenNearbyClosest) sound() {} func (EntityWardenRoar) ID() string { return "minecraft:entity.warden.roar" } func (EntityWardenRoar) sound() {} func (EntityWardenSniff) ID() string { return "minecraft:entity.warden.sniff" } func (EntityWardenSniff) sound() {} func (EntityWardenSonicBoom) ID() string { return "minecraft:entity.warden.sonic_boom" } func (EntityWardenSonicBoom) sound() {} func (EntityWardenSonicCharge) ID() string { return "minecraft:entity.warden.sonic_charge" } func (EntityWardenSonicCharge) sound() {} func (EntityWardenStep) ID() string { return "minecraft:entity.warden.step" } func (EntityWardenStep) sound() {} func (EntityWardenTendrilClicks) ID() string { return "minecraft:entity.warden.tendril_clicks" } func (EntityWardenTendrilClicks) sound() {} func (BlockHangingSignWaxedInteractFail) ID() string { return "minecraft:block.hanging_sign.waxed_interact_fail" } func (BlockHangingSignWaxedInteractFail) sound() {} func (BlockSignWaxedInteractFail) ID() string { return "minecraft:block.sign.waxed_interact_fail" } func (BlockSignWaxedInteractFail) sound() {} func (BlockWaterAmbient) ID() string { return "minecraft:block.water.ambient" } func (BlockWaterAmbient) sound() {} func (WeatherRain) ID() string { return "minecraft:weather.rain" } func (WeatherRain) sound() {} func (WeatherRainAbove) ID() string { return "minecraft:weather.rain.above" } func (WeatherRainAbove) sound() {} func (BlockWetGrassBreak) ID() string { return "minecraft:block.wet_grass.break" } func (BlockWetGrassBreak) sound() {} func (BlockWetGrassFall) ID() string { return "minecraft:block.wet_grass.fall" } func (BlockWetGrassFall) sound() {} func (BlockWetGrassHit) ID() string { return "minecraft:block.wet_grass.hit" } func (BlockWetGrassHit) sound() {} func (BlockWetGrassPlace) ID() string { return "minecraft:block.wet_grass.place" } func (BlockWetGrassPlace) sound() {} func (BlockWetGrassStep) ID() string { return "minecraft:block.wet_grass.step" } func (BlockWetGrassStep) sound() {} func (BlockWetSpongeBreak) ID() string { return "minecraft:block.wet_sponge.break" } func (BlockWetSpongeBreak) sound() {} func (BlockWetSpongeDries) ID() string { return "minecraft:block.wet_sponge.dries" } func (BlockWetSpongeDries) sound() {} func (BlockWetSpongeFall) ID() string { return "minecraft:block.wet_sponge.fall" } func (BlockWetSpongeFall) sound() {} func (BlockWetSpongeHit) ID() string { return "minecraft:block.wet_sponge.hit" } func (BlockWetSpongeHit) sound() {} func (BlockWetSpongePlace) ID() string { return "minecraft:block.wet_sponge.place" } func (BlockWetSpongePlace) sound() {} func (BlockWetSpongeStep) ID() string { return "minecraft:block.wet_sponge.step" } func (BlockWetSpongeStep) sound() {} func (EntityWindChargeWindBurst) ID() string { return "minecraft:entity.wind_charge.wind_burst" } func (EntityWindChargeWindBurst) sound() {} func (EntityWindChargeThrow) ID() string { return "minecraft:entity.wind_charge.throw" } func (EntityWindChargeThrow) sound() {} func (EntityWitchAmbient) ID() string { return "minecraft:entity.witch.ambient" } func (EntityWitchAmbient) sound() {} func (EntityWitchCelebrate) ID() string { return "minecraft:entity.witch.celebrate" } func (EntityWitchCelebrate) sound() {} func (EntityWitchDeath) ID() string { return "minecraft:entity.witch.death" } func (EntityWitchDeath) sound() {} func (EntityWitchDrink) ID() string { return "minecraft:entity.witch.drink" } func (EntityWitchDrink) sound() {} func (EntityWitchHurt) ID() string { return "minecraft:entity.witch.hurt" } func (EntityWitchHurt) sound() {} func (EntityWitchThrow) ID() string { return "minecraft:entity.witch.throw" } func (EntityWitchThrow) sound() {} func (EntityWitherAmbient) ID() string { return "minecraft:entity.wither.ambient" } func (EntityWitherAmbient) sound() {} func (EntityWitherBreakBlock) ID() string { return "minecraft:entity.wither.break_block" } func (EntityWitherBreakBlock) sound() {} func (EntityWitherDeath) ID() string { return "minecraft:entity.wither.death" } func (EntityWitherDeath) sound() {} func (EntityWitherHurt) ID() string { return "minecraft:entity.wither.hurt" } func (EntityWitherHurt) sound() {} func (EntityWitherShoot) ID() string { return "minecraft:entity.wither.shoot" } func (EntityWitherShoot) sound() {} func (EntityWitherSkeletonAmbient) ID() string { return "minecraft:entity.wither_skeleton.ambient" } func (EntityWitherSkeletonAmbient) sound() {} func (EntityWitherSkeletonDeath) ID() string { return "minecraft:entity.wither_skeleton.death" } func (EntityWitherSkeletonDeath) sound() {} func (EntityWitherSkeletonHurt) ID() string { return "minecraft:entity.wither_skeleton.hurt" } func (EntityWitherSkeletonHurt) sound() {} func (EntityWitherSkeletonStep) ID() string { return "minecraft:entity.wither_skeleton.step" } func (EntityWitherSkeletonStep) sound() {} func (EntityWitherSpawn) ID() string { return "minecraft:entity.wither.spawn" } func (EntityWitherSpawn) sound() {} func (ItemWolfArmorBreak) ID() string { return "minecraft:item.wolf_armor.break" } func (ItemWolfArmorBreak) sound() {} func (ItemWolfArmorCrack) ID() string { return "minecraft:item.wolf_armor.crack" } func (ItemWolfArmorCrack) sound() {} func (ItemWolfArmorDamage) ID() string { return "minecraft:item.wolf_armor.damage" } func (ItemWolfArmorDamage) sound() {} func (ItemWolfArmorRepair) ID() string { return "minecraft:item.wolf_armor.repair" } func (ItemWolfArmorRepair) sound() {} func (EntityWolfShake) ID() string { return "minecraft:entity.wolf.shake" } func (EntityWolfShake) sound() {} func (EntityWolfStep) ID() string { return "minecraft:entity.wolf.step" } func (EntityWolfStep) sound() {} func (EntityWolfAmbient) ID() string { return "minecraft:entity.wolf.ambient" } func (EntityWolfAmbient) sound() {} func (EntityWolfDeath) ID() string { return "minecraft:entity.wolf.death" } func (EntityWolfDeath) sound() {} func (EntityWolfGrowl) ID() string { return "minecraft:entity.wolf.growl" } func (EntityWolfGrowl) sound() {} func (EntityWolfHurt) ID() string { return "minecraft:entity.wolf.hurt" } func (EntityWolfHurt) sound() {} func (EntityWolfPant) ID() string { return "minecraft:entity.wolf.pant" } func (EntityWolfPant) sound() {} func (EntityWolfWhine) ID() string { return "minecraft:entity.wolf.whine" } func (EntityWolfWhine) sound() {} func (EntityWolfPuglinAmbient) ID() string { return "minecraft:entity.wolf_puglin.ambient" } func (EntityWolfPuglinAmbient) sound() {} func (EntityWolfPuglinDeath) ID() string { return "minecraft:entity.wolf_puglin.death" } func (EntityWolfPuglinDeath) sound() {} func (EntityWolfPuglinGrowl) ID() string { return "minecraft:entity.wolf_puglin.growl" } func (EntityWolfPuglinGrowl) sound() {} func (EntityWolfPuglinHurt) ID() string { return "minecraft:entity.wolf_puglin.hurt" } func (EntityWolfPuglinHurt) sound() {} func (EntityWolfPuglinPant) ID() string { return "minecraft:entity.wolf_puglin.pant" } func (EntityWolfPuglinPant) sound() {} func (EntityWolfPuglinWhine) ID() string { return "minecraft:entity.wolf_puglin.whine" } func (EntityWolfPuglinWhine) sound() {} func (EntityWolfSadAmbient) ID() string { return "minecraft:entity.wolf_sad.ambient" } func (EntityWolfSadAmbient) sound() {} func (EntityWolfSadDeath) ID() string { return "minecraft:entity.wolf_sad.death" } func (EntityWolfSadDeath) sound() {} func (EntityWolfSadGrowl) ID() string { return "minecraft:entity.wolf_sad.growl" } func (EntityWolfSadGrowl) sound() {} func (EntityWolfSadHurt) ID() string { return "minecraft:entity.wolf_sad.hurt" } func (EntityWolfSadHurt) sound() {} func (EntityWolfSadPant) ID() string { return "minecraft:entity.wolf_sad.pant" } func (EntityWolfSadPant) sound() {} func (EntityWolfSadWhine) ID() string { return "minecraft:entity.wolf_sad.whine" } func (EntityWolfSadWhine) sound() {} func (EntityWolfAngryAmbient) ID() string { return "minecraft:entity.wolf_angry.ambient" } func (EntityWolfAngryAmbient) sound() {} func (EntityWolfAngryDeath) ID() string { return "minecraft:entity.wolf_angry.death" } func (EntityWolfAngryDeath) sound() {} func (EntityWolfAngryGrowl) ID() string { return "minecraft:entity.wolf_angry.growl" } func (EntityWolfAngryGrowl) sound() {} func (EntityWolfAngryHurt) ID() string { return "minecraft:entity.wolf_angry.hurt" } func (EntityWolfAngryHurt) sound() {} func (EntityWolfAngryPant) ID() string { return "minecraft:entity.wolf_angry.pant" } func (EntityWolfAngryPant) sound() {} func (EntityWolfAngryWhine) ID() string { return "minecraft:entity.wolf_angry.whine" } func (EntityWolfAngryWhine) sound() {} func (EntityWolfGrumpyAmbient) ID() string { return "minecraft:entity.wolf_grumpy.ambient" } func (EntityWolfGrumpyAmbient) sound() {} func (EntityWolfGrumpyDeath) ID() string { return "minecraft:entity.wolf_grumpy.death" } func (EntityWolfGrumpyDeath) sound() {} func (EntityWolfGrumpyGrowl) ID() string { return "minecraft:entity.wolf_grumpy.growl" } func (EntityWolfGrumpyGrowl) sound() {} func (EntityWolfGrumpyHurt) ID() string { return "minecraft:entity.wolf_grumpy.hurt" } func (EntityWolfGrumpyHurt) sound() {} func (EntityWolfGrumpyPant) ID() string { return "minecraft:entity.wolf_grumpy.pant" } func (EntityWolfGrumpyPant) sound() {} func (EntityWolfGrumpyWhine) ID() string { return "minecraft:entity.wolf_grumpy.whine" } func (EntityWolfGrumpyWhine) sound() {} func (EntityWolfBigAmbient) ID() string { return "minecraft:entity.wolf_big.ambient" } func (EntityWolfBigAmbient) sound() {} func (EntityWolfBigDeath) ID() string { return "minecraft:entity.wolf_big.death" } func (EntityWolfBigDeath) sound() {} func (EntityWolfBigGrowl) ID() string { return "minecraft:entity.wolf_big.growl" } func (EntityWolfBigGrowl) sound() {} func (EntityWolfBigHurt) ID() string { return "minecraft:entity.wolf_big.hurt" } func (EntityWolfBigHurt) sound() {} func (EntityWolfBigPant) ID() string { return "minecraft:entity.wolf_big.pant" } func (EntityWolfBigPant) sound() {} func (EntityWolfBigWhine) ID() string { return "minecraft:entity.wolf_big.whine" } func (EntityWolfBigWhine) sound() {} func (EntityWolfCuteAmbient) ID() string { return "minecraft:entity.wolf_cute.ambient" } func (EntityWolfCuteAmbient) sound() {} func (EntityWolfCuteDeath) ID() string { return "minecraft:entity.wolf_cute.death" } func (EntityWolfCuteDeath) sound() {} func (EntityWolfCuteGrowl) ID() string { return "minecraft:entity.wolf_cute.growl" } func (EntityWolfCuteGrowl) sound() {} func (EntityWolfCuteHurt) ID() string { return "minecraft:entity.wolf_cute.hurt" } func (EntityWolfCuteHurt) sound() {} func (EntityWolfCutePant) ID() string { return "minecraft:entity.wolf_cute.pant" } func (EntityWolfCutePant) sound() {} func (EntityWolfCuteWhine) ID() string { return "minecraft:entity.wolf_cute.whine" } func (EntityWolfCuteWhine) sound() {} func (BlockWoodenDoorClose) ID() string { return "minecraft:block.wooden_door.close" } func (BlockWoodenDoorClose) sound() {} func (BlockWoodenDoorOpen) ID() string { return "minecraft:block.wooden_door.open" } func (BlockWoodenDoorOpen) sound() {} func (BlockWoodenTrapdoorClose) ID() string { return "minecraft:block.wooden_trapdoor.close" } func (BlockWoodenTrapdoorClose) sound() {} func (BlockWoodenTrapdoorOpen) ID() string { return "minecraft:block.wooden_trapdoor.open" } func (BlockWoodenTrapdoorOpen) sound() {} func (BlockWoodenButtonClickOff) ID() string { return "minecraft:block.wooden_button.click_off" } func (BlockWoodenButtonClickOff) sound() {} func (BlockWoodenButtonClickOn) ID() string { return "minecraft:block.wooden_button.click_on" } func (BlockWoodenButtonClickOn) sound() {} func (BlockWoodenPressurePlateClickOff) ID() string { return "minecraft:block.wooden_pressure_plate.click_off" } func (BlockWoodenPressurePlateClickOff) sound() {} func (BlockWoodenPressurePlateClickOn) ID() string { return "minecraft:block.wooden_pressure_plate.click_on" } func (BlockWoodenPressurePlateClickOn) sound() {} func (BlockWoodBreak) ID() string { return "minecraft:block.wood.break" } func (BlockWoodBreak) sound() {} func (BlockWoodFall) ID() string { return "minecraft:block.wood.fall" } func (BlockWoodFall) sound() {} func (BlockWoodHit) ID() string { return "minecraft:block.wood.hit" } func (BlockWoodHit) sound() {} func (BlockWoodPlace) ID() string { return "minecraft:block.wood.place" } func (BlockWoodPlace) sound() {} func (BlockWoodStep) ID() string { return "minecraft:block.wood.step" } func (BlockWoodStep) sound() {} func (BlockWoolBreak) ID() string { return "minecraft:block.wool.break" } func (BlockWoolBreak) sound() {} func (BlockWoolFall) ID() string { return "minecraft:block.wool.fall" } func (BlockWoolFall) sound() {} func (BlockWoolHit) ID() string { return "minecraft:block.wool.hit" } func (BlockWoolHit) sound() {} func (BlockWoolPlace) ID() string { return "minecraft:block.wool.place" } func (BlockWoolPlace) sound() {} func (BlockWoolStep) ID() string { return "minecraft:block.wool.step" } func (BlockWoolStep) sound() {} func (EntityZoglinAmbient) ID() string { return "minecraft:entity.zoglin.ambient" } func (EntityZoglinAmbient) sound() {} func (EntityZoglinAngry) ID() string { return "minecraft:entity.zoglin.angry" } func (EntityZoglinAngry) sound() {} func (EntityZoglinAttack) ID() string { return "minecraft:entity.zoglin.attack" } func (EntityZoglinAttack) sound() {} func (EntityZoglinDeath) ID() string { return "minecraft:entity.zoglin.death" } func (EntityZoglinDeath) sound() {} func (EntityZoglinHurt) ID() string { return "minecraft:entity.zoglin.hurt" } func (EntityZoglinHurt) sound() {} func (EntityZoglinStep) ID() string { return "minecraft:entity.zoglin.step" } func (EntityZoglinStep) sound() {} func (EntityZombieAmbient) ID() string { return "minecraft:entity.zombie.ambient" } func (EntityZombieAmbient) sound() {} func (EntityZombieAttackWoodenDoor) ID() string { return "minecraft:entity.zombie.attack_wooden_door" } func (EntityZombieAttackWoodenDoor) sound() {} func (EntityZombieAttackIronDoor) ID() string { return "minecraft:entity.zombie.attack_iron_door" } func (EntityZombieAttackIronDoor) sound() {} func (EntityZombieBreakWoodenDoor) ID() string { return "minecraft:entity.zombie.break_wooden_door" } func (EntityZombieBreakWoodenDoor) sound() {} func (EntityZombieConvertedToDrowned) ID() string { return "minecraft:entity.zombie.converted_to_drowned" } func (EntityZombieConvertedToDrowned) sound() {} func (EntityZombieDeath) ID() string { return "minecraft:entity.zombie.death" } func (EntityZombieDeath) sound() {} func (EntityZombieDestroyEgg) ID() string { return "minecraft:entity.zombie.destroy_egg" } func (EntityZombieDestroyEgg) sound() {} func (EntityZombieHorseAmbient) ID() string { return "minecraft:entity.zombie_horse.ambient" } func (EntityZombieHorseAmbient) sound() {} func (EntityZombieHorseDeath) ID() string { return "minecraft:entity.zombie_horse.death" } func (EntityZombieHorseDeath) sound() {} func (EntityZombieHorseHurt) ID() string { return "minecraft:entity.zombie_horse.hurt" } func (EntityZombieHorseHurt) sound() {} func (EntityZombieHurt) ID() string { return "minecraft:entity.zombie.hurt" } func (EntityZombieHurt) sound() {} func (EntityZombieInfect) ID() string { return "minecraft:entity.zombie.infect" } func (EntityZombieInfect) sound() {} func (EntityZombifiedPiglinAmbient) ID() string { return "minecraft:entity.zombified_piglin.ambient" } func (EntityZombifiedPiglinAmbient) sound() {} func (EntityZombifiedPiglinAngry) ID() string { return "minecraft:entity.zombified_piglin.angry" } func (EntityZombifiedPiglinAngry) sound() {} func (EntityZombifiedPiglinDeath) ID() string { return "minecraft:entity.zombified_piglin.death" } func (EntityZombifiedPiglinDeath) sound() {} func (EntityZombifiedPiglinHurt) ID() string { return "minecraft:entity.zombified_piglin.hurt" } func (EntityZombifiedPiglinHurt) sound() {} func (EntityZombieStep) ID() string { return "minecraft:entity.zombie.step" } func (EntityZombieStep) sound() {} func (EntityZombieVillagerAmbient) ID() string { return "minecraft:entity.zombie_villager.ambient" } func (EntityZombieVillagerAmbient) sound() {} func (EntityZombieVillagerConverted) ID() string { return "minecraft:entity.zombie_villager.converted" } func (EntityZombieVillagerConverted) sound() {} func (EntityZombieVillagerCure) ID() string { return "minecraft:entity.zombie_villager.cure" } func (EntityZombieVillagerCure) sound() {} func (EntityZombieVillagerDeath) ID() string { return "minecraft:entity.zombie_villager.death" } func (EntityZombieVillagerDeath) sound() {} func (EntityZombieVillagerHurt) ID() string { return "minecraft:entity.zombie_villager.hurt" } func (EntityZombieVillagerHurt) sound() {} func (EntityZombieVillagerStep) ID() string { return "minecraft:entity.zombie_villager.step" } func (EntityZombieVillagerStep) sound() {} func (EventMobEffectBadOmen) ID() string { return "minecraft:event.mob_effect.bad_omen" } func (EventMobEffectBadOmen) sound() {} func (EventMobEffectTrialOmen) ID() string { return "minecraft:event.mob_effect.trial_omen" } func (EventMobEffectTrialOmen) sound() {} func (EventMobEffectRaidOmen) ID() string { return "minecraft:event.mob_effect.raid_omen" } func (EventMobEffectRaidOmen) sound() {} func (ItemSaddleUnequip) ID() string { return "minecraft:item.saddle.unequip" } func (ItemSaddleUnequip) sound() {} var FromID = map[string]Sound{ "minecraft:entity.allay.ambient_with_item": EntityAllayAmbientWithItem{}, "minecraft:entity.allay.ambient_without_item": EntityAllayAmbientWithoutItem{}, "minecraft:entity.allay.death": EntityAllayDeath{}, "minecraft:entity.allay.hurt": EntityAllayHurt{}, "minecraft:entity.allay.item_given": EntityAllayItemGiven{}, "minecraft:entity.allay.item_taken": EntityAllayItemTaken{}, "minecraft:entity.allay.item_thrown": EntityAllayItemThrown{}, "minecraft:ambient.cave": AmbientCave{}, "minecraft:ambient.basalt_deltas.additions": AmbientBasaltDeltasAdditions{}, "minecraft:ambient.basalt_deltas.loop": AmbientBasaltDeltasLoop{}, "minecraft:ambient.basalt_deltas.mood": AmbientBasaltDeltasMood{}, "minecraft:ambient.crimson_forest.additions": AmbientCrimsonForestAdditions{}, "minecraft:ambient.crimson_forest.loop": AmbientCrimsonForestLoop{}, "minecraft:ambient.crimson_forest.mood": AmbientCrimsonForestMood{}, "minecraft:ambient.nether_wastes.additions": AmbientNetherWastesAdditions{}, "minecraft:ambient.nether_wastes.loop": AmbientNetherWastesLoop{}, "minecraft:ambient.nether_wastes.mood": AmbientNetherWastesMood{}, "minecraft:ambient.soul_sand_valley.additions": AmbientSoulSandValleyAdditions{}, "minecraft:ambient.soul_sand_valley.loop": AmbientSoulSandValleyLoop{}, "minecraft:ambient.soul_sand_valley.mood": AmbientSoulSandValleyMood{}, "minecraft:ambient.warped_forest.additions": AmbientWarpedForestAdditions{}, "minecraft:ambient.warped_forest.loop": AmbientWarpedForestLoop{}, "minecraft:ambient.warped_forest.mood": AmbientWarpedForestMood{}, "minecraft:ambient.underwater.enter": AmbientUnderwaterEnter{}, "minecraft:ambient.underwater.exit": AmbientUnderwaterExit{}, "minecraft:ambient.underwater.loop": AmbientUnderwaterLoop{}, "minecraft:ambient.underwater.loop.additions": AmbientUnderwaterLoopAdditions{}, "minecraft:ambient.underwater.loop.additions.rare": AmbientUnderwaterLoopAdditionsRare{}, "minecraft:ambient.underwater.loop.additions.ultra_rare": AmbientUnderwaterLoopAdditionsUltraRare{}, "minecraft:block.amethyst_block.break": BlockAmethystBlockBreak{}, "minecraft:block.amethyst_block.chime": BlockAmethystBlockChime{}, "minecraft:block.amethyst_block.fall": BlockAmethystBlockFall{}, "minecraft:block.amethyst_block.hit": BlockAmethystBlockHit{}, "minecraft:block.amethyst_block.place": BlockAmethystBlockPlace{}, "minecraft:block.amethyst_block.resonate": BlockAmethystBlockResonate{}, "minecraft:block.amethyst_block.step": BlockAmethystBlockStep{}, "minecraft:block.amethyst_cluster.break": BlockAmethystClusterBreak{}, "minecraft:block.amethyst_cluster.fall": BlockAmethystClusterFall{}, "minecraft:block.amethyst_cluster.hit": BlockAmethystClusterHit{}, "minecraft:block.amethyst_cluster.place": BlockAmethystClusterPlace{}, "minecraft:block.amethyst_cluster.step": BlockAmethystClusterStep{}, "minecraft:block.ancient_debris.break": BlockAncientDebrisBreak{}, "minecraft:block.ancient_debris.step": BlockAncientDebrisStep{}, "minecraft:block.ancient_debris.place": BlockAncientDebrisPlace{}, "minecraft:block.ancient_debris.hit": BlockAncientDebrisHit{}, "minecraft:block.ancient_debris.fall": BlockAncientDebrisFall{}, "minecraft:block.anvil.break": BlockAnvilBreak{}, "minecraft:block.anvil.destroy": BlockAnvilDestroy{}, "minecraft:block.anvil.fall": BlockAnvilFall{}, "minecraft:block.anvil.hit": BlockAnvilHit{}, "minecraft:block.anvil.land": BlockAnvilLand{}, "minecraft:block.anvil.place": BlockAnvilPlace{}, "minecraft:block.anvil.step": BlockAnvilStep{}, "minecraft:block.anvil.use": BlockAnvilUse{}, "minecraft:entity.armadillo.eat": EntityArmadilloEat{}, "minecraft:entity.armadillo.hurt": EntityArmadilloHurt{}, "minecraft:entity.armadillo.hurt_reduced": EntityArmadilloHurtReduced{}, "minecraft:entity.armadillo.ambient": EntityArmadilloAmbient{}, "minecraft:entity.armadillo.step": EntityArmadilloStep{}, "minecraft:entity.armadillo.death": EntityArmadilloDeath{}, "minecraft:entity.armadillo.roll": EntityArmadilloRoll{}, "minecraft:entity.armadillo.land": EntityArmadilloLand{}, "minecraft:entity.armadillo.scute_drop": EntityArmadilloScuteDrop{}, "minecraft:entity.armadillo.unroll_finish": EntityArmadilloUnrollFinish{}, "minecraft:entity.armadillo.peek": EntityArmadilloPeek{}, "minecraft:entity.armadillo.unroll_start": EntityArmadilloUnrollStart{}, "minecraft:entity.armadillo.brush": EntityArmadilloBrush{}, "minecraft:item.armor.equip_chain": ItemArmorEquipChain{}, "minecraft:item.armor.equip_diamond": ItemArmorEquipDiamond{}, "minecraft:item.armor.equip_elytra": ItemArmorEquipElytra{}, "minecraft:item.armor.equip_generic": ItemArmorEquipGeneric{}, "minecraft:item.armor.equip_gold": ItemArmorEquipGold{}, "minecraft:item.armor.equip_iron": ItemArmorEquipIron{}, "minecraft:item.armor.equip_leather": ItemArmorEquipLeather{}, "minecraft:item.armor.equip_netherite": ItemArmorEquipNetherite{}, "minecraft:item.armor.equip_turtle": ItemArmorEquipTurtle{}, "minecraft:item.armor.equip_wolf": ItemArmorEquipWolf{}, "minecraft:item.armor.unequip_wolf": ItemArmorUnequipWolf{}, "minecraft:entity.armor_stand.break": EntityArmorStandBreak{}, "minecraft:entity.armor_stand.fall": EntityArmorStandFall{}, "minecraft:entity.armor_stand.hit": EntityArmorStandHit{}, "minecraft:entity.armor_stand.place": EntityArmorStandPlace{}, "minecraft:entity.arrow.hit": EntityArrowHit{}, "minecraft:entity.arrow.hit_player": EntityArrowHitPlayer{}, "minecraft:entity.arrow.shoot": EntityArrowShoot{}, "minecraft:item.axe.strip": ItemAxeStrip{}, "minecraft:item.axe.scrape": ItemAxeScrape{}, "minecraft:item.axe.wax_off": ItemAxeWaxOff{}, "minecraft:entity.axolotl.attack": EntityAxolotlAttack{}, "minecraft:entity.axolotl.death": EntityAxolotlDeath{}, "minecraft:entity.axolotl.hurt": EntityAxolotlHurt{}, "minecraft:entity.axolotl.idle_air": EntityAxolotlIdleAir{}, "minecraft:entity.axolotl.idle_water": EntityAxolotlIdleWater{}, "minecraft:entity.axolotl.splash": EntityAxolotlSplash{}, "minecraft:entity.axolotl.swim": EntityAxolotlSwim{}, "minecraft:block.azalea.break": BlockAzaleaBreak{}, "minecraft:block.azalea.fall": BlockAzaleaFall{}, "minecraft:block.azalea.hit": BlockAzaleaHit{}, "minecraft:block.azalea.place": BlockAzaleaPlace{}, "minecraft:block.azalea.step": BlockAzaleaStep{}, "minecraft:block.azalea_leaves.break": BlockAzaleaLeavesBreak{}, "minecraft:block.azalea_leaves.fall": BlockAzaleaLeavesFall{}, "minecraft:block.azalea_leaves.hit": BlockAzaleaLeavesHit{}, "minecraft:block.azalea_leaves.place": BlockAzaleaLeavesPlace{}, "minecraft:block.azalea_leaves.step": BlockAzaleaLeavesStep{}, "minecraft:block.bamboo.break": BlockBambooBreak{}, "minecraft:block.bamboo.fall": BlockBambooFall{}, "minecraft:block.bamboo.hit": BlockBambooHit{}, "minecraft:block.bamboo.place": BlockBambooPlace{}, "minecraft:block.bamboo.step": BlockBambooStep{}, "minecraft:block.bamboo_sapling.break": BlockBambooSaplingBreak{}, "minecraft:block.bamboo_sapling.hit": BlockBambooSaplingHit{}, "minecraft:block.bamboo_sapling.place": BlockBambooSaplingPlace{}, "minecraft:block.bamboo_wood.break": BlockBambooWoodBreak{}, "minecraft:block.bamboo_wood.fall": BlockBambooWoodFall{}, "minecraft:block.bamboo_wood.hit": BlockBambooWoodHit{}, "minecraft:block.bamboo_wood.place": BlockBambooWoodPlace{}, "minecraft:block.bamboo_wood.step": BlockBambooWoodStep{}, "minecraft:block.bamboo_wood_door.close": BlockBambooWoodDoorClose{}, "minecraft:block.bamboo_wood_door.open": BlockBambooWoodDoorOpen{}, "minecraft:block.bamboo_wood_trapdoor.close": BlockBambooWoodTrapdoorClose{}, "minecraft:block.bamboo_wood_trapdoor.open": BlockBambooWoodTrapdoorOpen{}, "minecraft:block.bamboo_wood_button.click_off": BlockBambooWoodButtonClickOff{}, "minecraft:block.bamboo_wood_button.click_on": BlockBambooWoodButtonClickOn{}, "minecraft:block.bamboo_wood_pressure_plate.click_off": BlockBambooWoodPressurePlateClickOff{}, "minecraft:block.bamboo_wood_pressure_plate.click_on": BlockBambooWoodPressurePlateClickOn{}, "minecraft:block.bamboo_wood_fence_gate.close": BlockBambooWoodFenceGateClose{}, "minecraft:block.bamboo_wood_fence_gate.open": BlockBambooWoodFenceGateOpen{}, "minecraft:block.barrel.close": BlockBarrelClose{}, "minecraft:block.barrel.open": BlockBarrelOpen{}, "minecraft:block.basalt.break": BlockBasaltBreak{}, "minecraft:block.basalt.step": BlockBasaltStep{}, "minecraft:block.basalt.place": BlockBasaltPlace{}, "minecraft:block.basalt.hit": BlockBasaltHit{}, "minecraft:block.basalt.fall": BlockBasaltFall{}, "minecraft:entity.bat.ambient": EntityBatAmbient{}, "minecraft:entity.bat.death": EntityBatDeath{}, "minecraft:entity.bat.hurt": EntityBatHurt{}, "minecraft:entity.bat.loop": EntityBatLoop{}, "minecraft:entity.bat.takeoff": EntityBatTakeoff{}, "minecraft:block.beacon.activate": BlockBeaconActivate{}, "minecraft:block.beacon.ambient": BlockBeaconAmbient{}, "minecraft:block.beacon.deactivate": BlockBeaconDeactivate{}, "minecraft:block.beacon.power_select": BlockBeaconPowerSelect{}, "minecraft:entity.bee.death": EntityBeeDeath{}, "minecraft:entity.bee.hurt": EntityBeeHurt{}, "minecraft:entity.bee.loop_aggressive": EntityBeeLoopAggressive{}, "minecraft:entity.bee.loop": EntityBeeLoop{}, "minecraft:entity.bee.sting": EntityBeeSting{}, "minecraft:entity.bee.pollinate": EntityBeePollinate{}, "minecraft:block.beehive.drip": BlockBeehiveDrip{}, "minecraft:block.beehive.enter": BlockBeehiveEnter{}, "minecraft:block.beehive.exit": BlockBeehiveExit{}, "minecraft:block.beehive.shear": BlockBeehiveShear{}, "minecraft:block.beehive.work": BlockBeehiveWork{}, "minecraft:block.bell.use": BlockBellUse{}, "minecraft:block.bell.resonate": BlockBellResonate{}, "minecraft:block.big_dripleaf.break": BlockBigDripleafBreak{}, "minecraft:block.big_dripleaf.fall": BlockBigDripleafFall{}, "minecraft:block.big_dripleaf.hit": BlockBigDripleafHit{}, "minecraft:block.big_dripleaf.place": BlockBigDripleafPlace{}, "minecraft:block.big_dripleaf.step": BlockBigDripleafStep{}, "minecraft:entity.blaze.ambient": EntityBlazeAmbient{}, "minecraft:entity.blaze.burn": EntityBlazeBurn{}, "minecraft:entity.blaze.death": EntityBlazeDeath{}, "minecraft:entity.blaze.hurt": EntityBlazeHurt{}, "minecraft:entity.blaze.shoot": EntityBlazeShoot{}, "minecraft:entity.boat.paddle_land": EntityBoatPaddleLand{}, "minecraft:entity.boat.paddle_water": EntityBoatPaddleWater{}, "minecraft:entity.bogged.ambient": EntityBoggedAmbient{}, "minecraft:entity.bogged.death": EntityBoggedDeath{}, "minecraft:entity.bogged.hurt": EntityBoggedHurt{}, "minecraft:entity.bogged.shear": EntityBoggedShear{}, "minecraft:entity.bogged.step": EntityBoggedStep{}, "minecraft:block.bone_block.break": BlockBoneBlockBreak{}, "minecraft:block.bone_block.fall": BlockBoneBlockFall{}, "minecraft:block.bone_block.hit": BlockBoneBlockHit{}, "minecraft:block.bone_block.place": BlockBoneBlockPlace{}, "minecraft:block.bone_block.step": BlockBoneBlockStep{}, "minecraft:item.bone_meal.use": ItemBoneMealUse{}, "minecraft:item.book.page_turn": ItemBookPageTurn{}, "minecraft:item.book.put": ItemBookPut{}, "minecraft:block.blastfurnace.fire_crackle": BlockBlastfurnaceFireCrackle{}, "minecraft:item.bottle.empty": ItemBottleEmpty{}, "minecraft:item.bottle.fill": ItemBottleFill{}, "minecraft:item.bottle.fill_dragonbreath": ItemBottleFillDragonbreath{}, "minecraft:entity.breeze.charge": EntityBreezeCharge{}, "minecraft:entity.breeze.deflect": EntityBreezeDeflect{}, "minecraft:entity.breeze.inhale": EntityBreezeInhale{}, "minecraft:entity.breeze.idle_ground": EntityBreezeIdleGround{}, "minecraft:entity.breeze.idle_air": EntityBreezeIdleAir{}, "minecraft:entity.breeze.shoot": EntityBreezeShoot{}, "minecraft:entity.breeze.jump": EntityBreezeJump{}, "minecraft:entity.breeze.land": EntityBreezeLand{}, "minecraft:entity.breeze.slide": EntityBreezeSlide{}, "minecraft:entity.breeze.death": EntityBreezeDeath{}, "minecraft:entity.breeze.hurt": EntityBreezeHurt{}, "minecraft:entity.breeze.whirl": EntityBreezeWhirl{}, "minecraft:entity.breeze.wind_burst": EntityBreezeWindBurst{}, "minecraft:block.brewing_stand.brew": BlockBrewingStandBrew{}, "minecraft:item.brush.brushing.generic": ItemBrushBrushingGeneric{}, "minecraft:item.brush.brushing.sand": ItemBrushBrushingSand{}, "minecraft:item.brush.brushing.gravel": ItemBrushBrushingGravel{}, "minecraft:item.brush.brushing.sand.complete": ItemBrushBrushingSandComplete{}, "minecraft:item.brush.brushing.gravel.complete": ItemBrushBrushingGravelComplete{}, "minecraft:block.bubble_column.bubble_pop": BlockBubbleColumnBubblePop{}, "minecraft:block.bubble_column.upwards_ambient": BlockBubbleColumnUpwardsAmbient{}, "minecraft:block.bubble_column.upwards_inside": BlockBubbleColumnUpwardsInside{}, "minecraft:block.bubble_column.whirlpool_ambient": BlockBubbleColumnWhirlpoolAmbient{}, "minecraft:block.bubble_column.whirlpool_inside": BlockBubbleColumnWhirlpoolInside{}, "minecraft:ui.hud.bubble_pop": UiHudBubblePop{}, "minecraft:item.bucket.empty": ItemBucketEmpty{}, "minecraft:item.bucket.empty_axolotl": ItemBucketEmptyAxolotl{}, "minecraft:item.bucket.empty_fish": ItemBucketEmptyFish{}, "minecraft:item.bucket.empty_lava": ItemBucketEmptyLava{}, "minecraft:item.bucket.empty_powder_snow": ItemBucketEmptyPowderSnow{}, "minecraft:item.bucket.empty_tadpole": ItemBucketEmptyTadpole{}, "minecraft:item.bucket.fill": ItemBucketFill{}, "minecraft:item.bucket.fill_axolotl": ItemBucketFillAxolotl{}, "minecraft:item.bucket.fill_fish": ItemBucketFillFish{}, "minecraft:item.bucket.fill_lava": ItemBucketFillLava{}, "minecraft:item.bucket.fill_powder_snow": ItemBucketFillPowderSnow{}, "minecraft:item.bucket.fill_tadpole": ItemBucketFillTadpole{}, "minecraft:item.bundle.drop_contents": ItemBundleDropContents{}, "minecraft:item.bundle.insert": ItemBundleInsert{}, "minecraft:item.bundle.insert_fail": ItemBundleInsertFail{}, "minecraft:item.bundle.remove_one": ItemBundleRemoveOne{}, "minecraft:block.cactus_flower.break": BlockCactusFlowerBreak{}, "minecraft:block.cactus_flower.place": BlockCactusFlowerPlace{}, "minecraft:block.cake.add_candle": BlockCakeAddCandle{}, "minecraft:block.calcite.break": BlockCalciteBreak{}, "minecraft:block.calcite.step": BlockCalciteStep{}, "minecraft:block.calcite.place": BlockCalcitePlace{}, "minecraft:block.calcite.hit": BlockCalciteHit{}, "minecraft:block.calcite.fall": BlockCalciteFall{}, "minecraft:entity.camel.ambient": EntityCamelAmbient{}, "minecraft:entity.camel.dash": EntityCamelDash{}, "minecraft:entity.camel.dash_ready": EntityCamelDashReady{}, "minecraft:entity.camel.death": EntityCamelDeath{}, "minecraft:entity.camel.eat": EntityCamelEat{}, "minecraft:entity.camel.hurt": EntityCamelHurt{}, "minecraft:entity.camel.saddle": EntityCamelSaddle{}, "minecraft:entity.camel.sit": EntityCamelSit{}, "minecraft:entity.camel.stand": EntityCamelStand{}, "minecraft:entity.camel.step": EntityCamelStep{}, "minecraft:entity.camel.step_sand": EntityCamelStepSand{}, "minecraft:block.campfire.crackle": BlockCampfireCrackle{}, "minecraft:block.candle.ambient": BlockCandleAmbient{}, "minecraft:block.candle.break": BlockCandleBreak{}, "minecraft:block.candle.extinguish": BlockCandleExtinguish{}, "minecraft:block.candle.fall": BlockCandleFall{}, "minecraft:block.candle.hit": BlockCandleHit{}, "minecraft:block.candle.place": BlockCandlePlace{}, "minecraft:block.candle.step": BlockCandleStep{}, "minecraft:entity.cat.ambient": EntityCatAmbient{}, "minecraft:entity.cat.stray_ambient": EntityCatStrayAmbient{}, "minecraft:entity.cat.death": EntityCatDeath{}, "minecraft:entity.cat.eat": EntityCatEat{}, "minecraft:entity.cat.hiss": EntityCatHiss{}, "minecraft:entity.cat.beg_for_food": EntityCatBegForFood{}, "minecraft:entity.cat.hurt": EntityCatHurt{}, "minecraft:entity.cat.purr": EntityCatPurr{}, "minecraft:entity.cat.purreow": EntityCatPurreow{}, "minecraft:block.cave_vines.break": BlockCaveVinesBreak{}, "minecraft:block.cave_vines.fall": BlockCaveVinesFall{}, "minecraft:block.cave_vines.hit": BlockCaveVinesHit{}, "minecraft:block.cave_vines.place": BlockCaveVinesPlace{}, "minecraft:block.cave_vines.step": BlockCaveVinesStep{}, "minecraft:block.cave_vines.pick_berries": BlockCaveVinesPickBerries{}, "minecraft:block.chain.break": BlockChainBreak{}, "minecraft:block.chain.fall": BlockChainFall{}, "minecraft:block.chain.hit": BlockChainHit{}, "minecraft:block.chain.place": BlockChainPlace{}, "minecraft:block.chain.step": BlockChainStep{}, "minecraft:block.cherry_wood.break": BlockCherryWoodBreak{}, "minecraft:block.cherry_wood.fall": BlockCherryWoodFall{}, "minecraft:block.cherry_wood.hit": BlockCherryWoodHit{}, "minecraft:block.cherry_wood.place": BlockCherryWoodPlace{}, "minecraft:block.cherry_wood.step": BlockCherryWoodStep{}, "minecraft:block.cherry_sapling.break": BlockCherrySaplingBreak{}, "minecraft:block.cherry_sapling.fall": BlockCherrySaplingFall{}, "minecraft:block.cherry_sapling.hit": BlockCherrySaplingHit{}, "minecraft:block.cherry_sapling.place": BlockCherrySaplingPlace{}, "minecraft:block.cherry_sapling.step": BlockCherrySaplingStep{}, "minecraft:block.cherry_leaves.break": BlockCherryLeavesBreak{}, "minecraft:block.cherry_leaves.fall": BlockCherryLeavesFall{}, "minecraft:block.cherry_leaves.hit": BlockCherryLeavesHit{}, "minecraft:block.cherry_leaves.place": BlockCherryLeavesPlace{}, "minecraft:block.cherry_leaves.step": BlockCherryLeavesStep{}, "minecraft:block.cherry_wood_hanging_sign.step": BlockCherryWoodHangingSignStep{}, "minecraft:block.cherry_wood_hanging_sign.break": BlockCherryWoodHangingSignBreak{}, "minecraft:block.cherry_wood_hanging_sign.fall": BlockCherryWoodHangingSignFall{}, "minecraft:block.cherry_wood_hanging_sign.hit": BlockCherryWoodHangingSignHit{}, "minecraft:block.cherry_wood_hanging_sign.place": BlockCherryWoodHangingSignPlace{}, "minecraft:block.cherry_wood_door.close": BlockCherryWoodDoorClose{}, "minecraft:block.cherry_wood_door.open": BlockCherryWoodDoorOpen{}, "minecraft:block.cherry_wood_trapdoor.close": BlockCherryWoodTrapdoorClose{}, "minecraft:block.cherry_wood_trapdoor.open": BlockCherryWoodTrapdoorOpen{}, "minecraft:block.cherry_wood_button.click_off": BlockCherryWoodButtonClickOff{}, "minecraft:block.cherry_wood_button.click_on": BlockCherryWoodButtonClickOn{}, "minecraft:block.cherry_wood_pressure_plate.click_off": BlockCherryWoodPressurePlateClickOff{}, "minecraft:block.cherry_wood_pressure_plate.click_on": BlockCherryWoodPressurePlateClickOn{}, "minecraft:block.cherry_wood_fence_gate.close": BlockCherryWoodFenceGateClose{}, "minecraft:block.cherry_wood_fence_gate.open": BlockCherryWoodFenceGateOpen{}, "minecraft:block.chest.close": BlockChestClose{}, "minecraft:block.chest.locked": BlockChestLocked{}, "minecraft:block.chest.open": BlockChestOpen{}, "minecraft:entity.chicken.ambient": EntityChickenAmbient{}, "minecraft:entity.chicken.death": EntityChickenDeath{}, "minecraft:entity.chicken.egg": EntityChickenEgg{}, "minecraft:entity.chicken.hurt": EntityChickenHurt{}, "minecraft:entity.chicken.step": EntityChickenStep{}, "minecraft:block.chiseled_bookshelf.break": BlockChiseledBookshelfBreak{}, "minecraft:block.chiseled_bookshelf.fall": BlockChiseledBookshelfFall{}, "minecraft:block.chiseled_bookshelf.hit": BlockChiseledBookshelfHit{}, "minecraft:block.chiseled_bookshelf.insert": BlockChiseledBookshelfInsert{}, "minecraft:block.chiseled_bookshelf.insert.enchanted": BlockChiseledBookshelfInsertEnchanted{}, "minecraft:block.chiseled_bookshelf.step": BlockChiseledBookshelfStep{}, "minecraft:block.chiseled_bookshelf.pickup": BlockChiseledBookshelfPickup{}, "minecraft:block.chiseled_bookshelf.pickup.enchanted": BlockChiseledBookshelfPickupEnchanted{}, "minecraft:block.chiseled_bookshelf.place": BlockChiseledBookshelfPlace{}, "minecraft:block.chorus_flower.death": BlockChorusFlowerDeath{}, "minecraft:block.chorus_flower.grow": BlockChorusFlowerGrow{}, 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EntitySpiderAmbient{}, "minecraft:entity.spider.death": EntitySpiderDeath{}, "minecraft:entity.spider.hurt": EntitySpiderHurt{}, "minecraft:entity.spider.step": EntitySpiderStep{}, "minecraft:entity.splash_potion.break": EntitySplashPotionBreak{}, "minecraft:entity.splash_potion.throw": EntitySplashPotionThrow{}, "minecraft:block.sponge.break": BlockSpongeBreak{}, "minecraft:block.sponge.fall": BlockSpongeFall{}, "minecraft:block.sponge.hit": BlockSpongeHit{}, "minecraft:block.sponge.place": BlockSpongePlace{}, "minecraft:block.sponge.step": BlockSpongeStep{}, "minecraft:block.sponge.absorb": BlockSpongeAbsorb{}, "minecraft:item.spyglass.use": ItemSpyglassUse{}, "minecraft:item.spyglass.stop_using": ItemSpyglassStopUsing{}, "minecraft:entity.squid.ambient": EntitySquidAmbient{}, "minecraft:entity.squid.death": EntitySquidDeath{}, "minecraft:entity.squid.hurt": EntitySquidHurt{}, "minecraft:entity.squid.squirt": EntitySquidSquirt{}, "minecraft:block.stone.break": BlockStoneBreak{}, "minecraft:block.stone_button.click_off": BlockStoneButtonClickOff{}, "minecraft:block.stone_button.click_on": BlockStoneButtonClickOn{}, "minecraft:block.stone.fall": BlockStoneFall{}, "minecraft:block.stone.hit": BlockStoneHit{}, "minecraft:block.stone.place": BlockStonePlace{}, "minecraft:block.stone_pressure_plate.click_off": BlockStonePressurePlateClickOff{}, "minecraft:block.stone_pressure_plate.click_on": BlockStonePressurePlateClickOn{}, "minecraft:block.stone.step": BlockStoneStep{}, "minecraft:entity.stray.ambient": EntityStrayAmbient{}, "minecraft:entity.stray.death": EntityStrayDeath{}, "minecraft:entity.stray.hurt": EntityStrayHurt{}, "minecraft:entity.stray.step": EntityStrayStep{}, "minecraft:block.sweet_berry_bush.break": BlockSweetBerryBushBreak{}, "minecraft:block.sweet_berry_bush.place": BlockSweetBerryBushPlace{}, "minecraft:block.sweet_berry_bush.pick_berries": BlockSweetBerryBushPickBerries{}, "minecraft:entity.tadpole.death": EntityTadpoleDeath{}, "minecraft:entity.tadpole.flop": EntityTadpoleFlop{}, "minecraft:entity.tadpole.grow_up": EntityTadpoleGrowUp{}, "minecraft:entity.tadpole.hurt": EntityTadpoleHurt{}, "minecraft:enchant.thorns.hit": EnchantThornsHit{}, "minecraft:entity.tnt.primed": EntityTntPrimed{}, "minecraft:item.totem.use": ItemTotemUse{}, "minecraft:item.trident.hit": ItemTridentHit{}, "minecraft:item.trident.hit_ground": ItemTridentHitGround{}, "minecraft:item.trident.return": ItemTridentReturn{}, "minecraft:item.trident.riptide_1": ItemTridentRiptide1{}, "minecraft:item.trident.riptide_2": ItemTridentRiptide2{}, "minecraft:item.trident.riptide_3": ItemTridentRiptide3{}, "minecraft:item.trident.throw": ItemTridentThrow{}, "minecraft:item.trident.thunder": ItemTridentThunder{}, "minecraft:block.tripwire.attach": BlockTripwireAttach{}, "minecraft:block.tripwire.click_off": BlockTripwireClickOff{}, "minecraft:block.tripwire.click_on": BlockTripwireClickOn{}, "minecraft:block.tripwire.detach": BlockTripwireDetach{}, "minecraft:entity.tropical_fish.ambient": EntityTropicalFishAmbient{}, "minecraft:entity.tropical_fish.death": EntityTropicalFishDeath{}, "minecraft:entity.tropical_fish.flop": EntityTropicalFishFlop{}, "minecraft:entity.tropical_fish.hurt": EntityTropicalFishHurt{}, "minecraft:block.tuff.break": BlockTuffBreak{}, "minecraft:block.tuff.step": BlockTuffStep{}, "minecraft:block.tuff.place": BlockTuffPlace{}, "minecraft:block.tuff.hit": BlockTuffHit{}, "minecraft:block.tuff.fall": BlockTuffFall{}, "minecraft:block.tuff_bricks.break": BlockTuffBricksBreak{}, "minecraft:block.tuff_bricks.fall": BlockTuffBricksFall{}, "minecraft:block.tuff_bricks.hit": BlockTuffBricksHit{}, "minecraft:block.tuff_bricks.place": BlockTuffBricksPlace{}, "minecraft:block.tuff_bricks.step": BlockTuffBricksStep{}, "minecraft:block.polished_tuff.break": BlockPolishedTuffBreak{}, "minecraft:block.polished_tuff.fall": BlockPolishedTuffFall{}, "minecraft:block.polished_tuff.hit": BlockPolishedTuffHit{}, "minecraft:block.polished_tuff.place": BlockPolishedTuffPlace{}, "minecraft:block.polished_tuff.step": BlockPolishedTuffStep{}, "minecraft:entity.turtle.ambient_land": EntityTurtleAmbientLand{}, "minecraft:entity.turtle.death": EntityTurtleDeath{}, "minecraft:entity.turtle.death_baby": EntityTurtleDeathBaby{}, "minecraft:entity.turtle.egg_break": EntityTurtleEggBreak{}, "minecraft:entity.turtle.egg_crack": EntityTurtleEggCrack{}, "minecraft:entity.turtle.egg_hatch": EntityTurtleEggHatch{}, "minecraft:entity.turtle.hurt": EntityTurtleHurt{}, "minecraft:entity.turtle.hurt_baby": EntityTurtleHurtBaby{}, "minecraft:entity.turtle.lay_egg": EntityTurtleLayEgg{}, "minecraft:entity.turtle.shamble": EntityTurtleShamble{}, "minecraft:entity.turtle.shamble_baby": EntityTurtleShambleBaby{}, "minecraft:entity.turtle.swim": EntityTurtleSwim{}, "minecraft:ui.button.click": UiButtonClick{}, "minecraft:ui.loom.select_pattern": UiLoomSelectPattern{}, "minecraft:ui.loom.take_result": UiLoomTakeResult{}, "minecraft:ui.cartography_table.take_result": UiCartographyTableTakeResult{}, "minecraft:ui.stonecutter.take_result": UiStonecutterTakeResult{}, "minecraft:ui.stonecutter.select_recipe": UiStonecutterSelectRecipe{}, "minecraft:ui.toast.challenge_complete": UiToastChallengeComplete{}, "minecraft:ui.toast.in": UiToastIn{}, "minecraft:ui.toast.out": UiToastOut{}, "minecraft:block.vault.activate": BlockVaultActivate{}, "minecraft:block.vault.ambient": BlockVaultAmbient{}, "minecraft:block.vault.break": BlockVaultBreak{}, "minecraft:block.vault.close_shutter": BlockVaultCloseShutter{}, "minecraft:block.vault.deactivate": BlockVaultDeactivate{}, "minecraft:block.vault.eject_item": BlockVaultEjectItem{}, "minecraft:block.vault.reject_rewarded_player": BlockVaultRejectRewardedPlayer{}, "minecraft:block.vault.fall": BlockVaultFall{}, "minecraft:block.vault.hit": BlockVaultHit{}, "minecraft:block.vault.insert_item": BlockVaultInsertItem{}, "minecraft:block.vault.insert_item_fail": BlockVaultInsertItemFail{}, "minecraft:block.vault.open_shutter": BlockVaultOpenShutter{}, "minecraft:block.vault.place": BlockVaultPlace{}, "minecraft:block.vault.step": BlockVaultStep{}, "minecraft:entity.vex.ambient": EntityVexAmbient{}, "minecraft:entity.vex.charge": EntityVexCharge{}, "minecraft:entity.vex.death": EntityVexDeath{}, "minecraft:entity.vex.hurt": EntityVexHurt{}, "minecraft:entity.villager.ambient": EntityVillagerAmbient{}, "minecraft:entity.villager.celebrate": EntityVillagerCelebrate{}, "minecraft:entity.villager.death": EntityVillagerDeath{}, "minecraft:entity.villager.hurt": EntityVillagerHurt{}, "minecraft:entity.villager.no": EntityVillagerNo{}, "minecraft:entity.villager.trade": EntityVillagerTrade{}, "minecraft:entity.villager.yes": EntityVillagerYes{}, "minecraft:entity.villager.work_armorer": EntityVillagerWorkArmorer{}, "minecraft:entity.villager.work_butcher": EntityVillagerWorkButcher{}, "minecraft:entity.villager.work_cartographer": EntityVillagerWorkCartographer{}, "minecraft:entity.villager.work_cleric": EntityVillagerWorkCleric{}, "minecraft:entity.villager.work_farmer": EntityVillagerWorkFarmer{}, "minecraft:entity.villager.work_fisherman": EntityVillagerWorkFisherman{}, "minecraft:entity.villager.work_fletcher": EntityVillagerWorkFletcher{}, "minecraft:entity.villager.work_leatherworker": EntityVillagerWorkLeatherworker{}, "minecraft:entity.villager.work_librarian": EntityVillagerWorkLibrarian{}, "minecraft:entity.villager.work_mason": EntityVillagerWorkMason{}, "minecraft:entity.villager.work_shepherd": EntityVillagerWorkShepherd{}, "minecraft:entity.villager.work_toolsmith": EntityVillagerWorkToolsmith{}, "minecraft:entity.villager.work_weaponsmith": EntityVillagerWorkWeaponsmith{}, "minecraft:entity.vindicator.ambient": EntityVindicatorAmbient{}, "minecraft:entity.vindicator.celebrate": EntityVindicatorCelebrate{}, "minecraft:entity.vindicator.death": EntityVindicatorDeath{}, "minecraft:entity.vindicator.hurt": EntityVindicatorHurt{}, "minecraft:block.vine.break": BlockVineBreak{}, "minecraft:block.vine.fall": BlockVineFall{}, "minecraft:block.vine.hit": BlockVineHit{}, "minecraft:block.vine.place": BlockVinePlace{}, "minecraft:block.vine.step": BlockVineStep{}, "minecraft:block.lily_pad.place": BlockLilyPadPlace{}, "minecraft:entity.wandering_trader.ambient": EntityWanderingTraderAmbient{}, "minecraft:entity.wandering_trader.death": EntityWanderingTraderDeath{}, "minecraft:entity.wandering_trader.disappeared": EntityWanderingTraderDisappeared{}, "minecraft:entity.wandering_trader.drink_milk": EntityWanderingTraderDrinkMilk{}, "minecraft:entity.wandering_trader.drink_potion": EntityWanderingTraderDrinkPotion{}, "minecraft:entity.wandering_trader.hurt": EntityWanderingTraderHurt{}, "minecraft:entity.wandering_trader.no": EntityWanderingTraderNo{}, "minecraft:entity.wandering_trader.reappeared": EntityWanderingTraderReappeared{}, "minecraft:entity.wandering_trader.trade": EntityWanderingTraderTrade{}, "minecraft:entity.wandering_trader.yes": EntityWanderingTraderYes{}, "minecraft:entity.warden.agitated": EntityWardenAgitated{}, "minecraft:entity.warden.ambient": EntityWardenAmbient{}, "minecraft:entity.warden.angry": EntityWardenAngry{}, "minecraft:entity.warden.attack_impact": EntityWardenAttackImpact{}, "minecraft:entity.warden.death": EntityWardenDeath{}, "minecraft:entity.warden.dig": EntityWardenDig{}, "minecraft:entity.warden.emerge": EntityWardenEmerge{}, "minecraft:entity.warden.heartbeat": EntityWardenHeartbeat{}, "minecraft:entity.warden.hurt": EntityWardenHurt{}, "minecraft:entity.warden.listening": EntityWardenListening{}, "minecraft:entity.warden.listening_angry": EntityWardenListeningAngry{}, "minecraft:entity.warden.nearby_close": EntityWardenNearbyClose{}, "minecraft:entity.warden.nearby_closer": EntityWardenNearbyCloser{}, "minecraft:entity.warden.nearby_closest": EntityWardenNearbyClosest{}, "minecraft:entity.warden.roar": EntityWardenRoar{}, "minecraft:entity.warden.sniff": EntityWardenSniff{}, "minecraft:entity.warden.sonic_boom": EntityWardenSonicBoom{}, "minecraft:entity.warden.sonic_charge": EntityWardenSonicCharge{}, "minecraft:entity.warden.step": EntityWardenStep{}, "minecraft:entity.warden.tendril_clicks": EntityWardenTendrilClicks{}, "minecraft:block.hanging_sign.waxed_interact_fail": BlockHangingSignWaxedInteractFail{}, "minecraft:block.sign.waxed_interact_fail": BlockSignWaxedInteractFail{}, "minecraft:block.water.ambient": BlockWaterAmbient{}, "minecraft:weather.rain": WeatherRain{}, "minecraft:weather.rain.above": WeatherRainAbove{}, "minecraft:block.wet_grass.break": BlockWetGrassBreak{}, "minecraft:block.wet_grass.fall": BlockWetGrassFall{}, "minecraft:block.wet_grass.hit": BlockWetGrassHit{}, "minecraft:block.wet_grass.place": BlockWetGrassPlace{}, "minecraft:block.wet_grass.step": BlockWetGrassStep{}, "minecraft:block.wet_sponge.break": BlockWetSpongeBreak{}, "minecraft:block.wet_sponge.dries": BlockWetSpongeDries{}, "minecraft:block.wet_sponge.fall": BlockWetSpongeFall{}, "minecraft:block.wet_sponge.hit": BlockWetSpongeHit{}, "minecraft:block.wet_sponge.place": BlockWetSpongePlace{}, "minecraft:block.wet_sponge.step": BlockWetSpongeStep{}, "minecraft:entity.wind_charge.wind_burst": EntityWindChargeWindBurst{}, "minecraft:entity.wind_charge.throw": EntityWindChargeThrow{}, "minecraft:entity.witch.ambient": EntityWitchAmbient{}, "minecraft:entity.witch.celebrate": EntityWitchCelebrate{}, "minecraft:entity.witch.death": EntityWitchDeath{}, "minecraft:entity.witch.drink": EntityWitchDrink{}, "minecraft:entity.witch.hurt": EntityWitchHurt{}, "minecraft:entity.witch.throw": EntityWitchThrow{}, "minecraft:entity.wither.ambient": EntityWitherAmbient{}, "minecraft:entity.wither.break_block": EntityWitherBreakBlock{}, "minecraft:entity.wither.death": EntityWitherDeath{}, "minecraft:entity.wither.hurt": EntityWitherHurt{}, "minecraft:entity.wither.shoot": EntityWitherShoot{}, "minecraft:entity.wither_skeleton.ambient": EntityWitherSkeletonAmbient{}, "minecraft:entity.wither_skeleton.death": EntityWitherSkeletonDeath{}, "minecraft:entity.wither_skeleton.hurt": EntityWitherSkeletonHurt{}, "minecraft:entity.wither_skeleton.step": EntityWitherSkeletonStep{}, "minecraft:entity.wither.spawn": EntityWitherSpawn{}, "minecraft:item.wolf_armor.break": ItemWolfArmorBreak{}, "minecraft:item.wolf_armor.crack": ItemWolfArmorCrack{}, "minecraft:item.wolf_armor.damage": ItemWolfArmorDamage{}, "minecraft:item.wolf_armor.repair": ItemWolfArmorRepair{}, "minecraft:entity.wolf.shake": EntityWolfShake{}, "minecraft:entity.wolf.step": EntityWolfStep{}, "minecraft:entity.wolf.ambient": EntityWolfAmbient{}, "minecraft:entity.wolf.death": EntityWolfDeath{}, "minecraft:entity.wolf.growl": EntityWolfGrowl{}, "minecraft:entity.wolf.hurt": EntityWolfHurt{}, "minecraft:entity.wolf.pant": EntityWolfPant{}, "minecraft:entity.wolf.whine": EntityWolfWhine{}, "minecraft:entity.wolf_puglin.ambient": EntityWolfPuglinAmbient{}, "minecraft:entity.wolf_puglin.death": EntityWolfPuglinDeath{}, "minecraft:entity.wolf_puglin.growl": EntityWolfPuglinGrowl{}, "minecraft:entity.wolf_puglin.hurt": EntityWolfPuglinHurt{}, "minecraft:entity.wolf_puglin.pant": EntityWolfPuglinPant{}, "minecraft:entity.wolf_puglin.whine": EntityWolfPuglinWhine{}, "minecraft:entity.wolf_sad.ambient": EntityWolfSadAmbient{}, "minecraft:entity.wolf_sad.death": EntityWolfSadDeath{}, "minecraft:entity.wolf_sad.growl": EntityWolfSadGrowl{}, "minecraft:entity.wolf_sad.hurt": EntityWolfSadHurt{}, "minecraft:entity.wolf_sad.pant": EntityWolfSadPant{}, "minecraft:entity.wolf_sad.whine": EntityWolfSadWhine{}, "minecraft:entity.wolf_angry.ambient": EntityWolfAngryAmbient{}, "minecraft:entity.wolf_angry.death": EntityWolfAngryDeath{}, "minecraft:entity.wolf_angry.growl": EntityWolfAngryGrowl{}, "minecraft:entity.wolf_angry.hurt": EntityWolfAngryHurt{}, "minecraft:entity.wolf_angry.pant": EntityWolfAngryPant{}, "minecraft:entity.wolf_angry.whine": EntityWolfAngryWhine{}, "minecraft:entity.wolf_grumpy.ambient": EntityWolfGrumpyAmbient{}, "minecraft:entity.wolf_grumpy.death": EntityWolfGrumpyDeath{}, "minecraft:entity.wolf_grumpy.growl": EntityWolfGrumpyGrowl{}, "minecraft:entity.wolf_grumpy.hurt": EntityWolfGrumpyHurt{}, "minecraft:entity.wolf_grumpy.pant": EntityWolfGrumpyPant{}, "minecraft:entity.wolf_grumpy.whine": EntityWolfGrumpyWhine{}, "minecraft:entity.wolf_big.ambient": EntityWolfBigAmbient{}, "minecraft:entity.wolf_big.death": EntityWolfBigDeath{}, "minecraft:entity.wolf_big.growl": EntityWolfBigGrowl{}, "minecraft:entity.wolf_big.hurt": EntityWolfBigHurt{}, "minecraft:entity.wolf_big.pant": EntityWolfBigPant{}, "minecraft:entity.wolf_big.whine": EntityWolfBigWhine{}, "minecraft:entity.wolf_cute.ambient": EntityWolfCuteAmbient{}, "minecraft:entity.wolf_cute.death": EntityWolfCuteDeath{}, "minecraft:entity.wolf_cute.growl": EntityWolfCuteGrowl{}, "minecraft:entity.wolf_cute.hurt": EntityWolfCuteHurt{}, "minecraft:entity.wolf_cute.pant": EntityWolfCutePant{}, "minecraft:entity.wolf_cute.whine": EntityWolfCuteWhine{}, "minecraft:block.wooden_door.close": BlockWoodenDoorClose{}, "minecraft:block.wooden_door.open": BlockWoodenDoorOpen{}, "minecraft:block.wooden_trapdoor.close": BlockWoodenTrapdoorClose{}, "minecraft:block.wooden_trapdoor.open": BlockWoodenTrapdoorOpen{}, "minecraft:block.wooden_button.click_off": BlockWoodenButtonClickOff{}, "minecraft:block.wooden_button.click_on": BlockWoodenButtonClickOn{}, "minecraft:block.wooden_pressure_plate.click_off": BlockWoodenPressurePlateClickOff{}, "minecraft:block.wooden_pressure_plate.click_on": BlockWoodenPressurePlateClickOn{}, "minecraft:block.wood.break": BlockWoodBreak{}, "minecraft:block.wood.fall": BlockWoodFall{}, "minecraft:block.wood.hit": BlockWoodHit{}, "minecraft:block.wood.place": BlockWoodPlace{}, "minecraft:block.wood.step": BlockWoodStep{}, "minecraft:block.wool.break": BlockWoolBreak{}, "minecraft:block.wool.fall": BlockWoolFall{}, "minecraft:block.wool.hit": BlockWoolHit{}, "minecraft:block.wool.place": BlockWoolPlace{}, "minecraft:block.wool.step": BlockWoolStep{}, "minecraft:entity.zoglin.ambient": EntityZoglinAmbient{}, "minecraft:entity.zoglin.angry": EntityZoglinAngry{}, "minecraft:entity.zoglin.attack": EntityZoglinAttack{}, "minecraft:entity.zoglin.death": EntityZoglinDeath{}, "minecraft:entity.zoglin.hurt": EntityZoglinHurt{}, "minecraft:entity.zoglin.step": EntityZoglinStep{}, "minecraft:entity.zombie.ambient": EntityZombieAmbient{}, "minecraft:entity.zombie.attack_wooden_door": EntityZombieAttackWoodenDoor{}, "minecraft:entity.zombie.attack_iron_door": EntityZombieAttackIronDoor{}, "minecraft:entity.zombie.break_wooden_door": EntityZombieBreakWoodenDoor{}, "minecraft:entity.zombie.converted_to_drowned": EntityZombieConvertedToDrowned{}, "minecraft:entity.zombie.death": EntityZombieDeath{}, "minecraft:entity.zombie.destroy_egg": EntityZombieDestroyEgg{}, "minecraft:entity.zombie_horse.ambient": EntityZombieHorseAmbient{}, "minecraft:entity.zombie_horse.death": EntityZombieHorseDeath{}, "minecraft:entity.zombie_horse.hurt": EntityZombieHorseHurt{}, "minecraft:entity.zombie.hurt": EntityZombieHurt{}, "minecraft:entity.zombie.infect": EntityZombieInfect{}, "minecraft:entity.zombified_piglin.ambient": EntityZombifiedPiglinAmbient{}, "minecraft:entity.zombified_piglin.angry": EntityZombifiedPiglinAngry{}, "minecraft:entity.zombified_piglin.death": EntityZombifiedPiglinDeath{}, "minecraft:entity.zombified_piglin.hurt": EntityZombifiedPiglinHurt{}, "minecraft:entity.zombie.step": EntityZombieStep{}, "minecraft:entity.zombie_villager.ambient": EntityZombieVillagerAmbient{}, "minecraft:entity.zombie_villager.converted": EntityZombieVillagerConverted{}, "minecraft:entity.zombie_villager.cure": EntityZombieVillagerCure{}, "minecraft:entity.zombie_villager.death": EntityZombieVillagerDeath{}, "minecraft:entity.zombie_villager.hurt": EntityZombieVillagerHurt{}, "minecraft:entity.zombie_villager.step": EntityZombieVillagerStep{}, "minecraft:event.mob_effect.bad_omen": EventMobEffectBadOmen{}, "minecraft:event.mob_effect.trial_omen": EventMobEffectTrialOmen{}, "minecraft:event.mob_effect.raid_omen": EventMobEffectRaidOmen{}, "minecraft:item.saddle.unequip": ItemSaddleUnequip{}, } var ToID = map[ID]Sound{ 0: EntityAllayAmbientWithItem{}, 1: EntityAllayAmbientWithoutItem{}, 2: EntityAllayDeath{}, 3: EntityAllayHurt{}, 4: EntityAllayItemGiven{}, 5: EntityAllayItemTaken{}, 6: EntityAllayItemThrown{}, 7: AmbientCave{}, 8: AmbientBasaltDeltasAdditions{}, 9: AmbientBasaltDeltasLoop{}, 10: AmbientBasaltDeltasMood{}, 11: AmbientCrimsonForestAdditions{}, 12: AmbientCrimsonForestLoop{}, 13: AmbientCrimsonForestMood{}, 14: AmbientNetherWastesAdditions{}, 15: AmbientNetherWastesLoop{}, 16: AmbientNetherWastesMood{}, 17: AmbientSoulSandValleyAdditions{}, 18: AmbientSoulSandValleyLoop{}, 19: AmbientSoulSandValleyMood{}, 20: AmbientWarpedForestAdditions{}, 21: AmbientWarpedForestLoop{}, 22: AmbientWarpedForestMood{}, 23: AmbientUnderwaterEnter{}, 24: AmbientUnderwaterExit{}, 25: AmbientUnderwaterLoop{}, 26: AmbientUnderwaterLoopAdditions{}, 27: AmbientUnderwaterLoopAdditionsRare{}, 28: AmbientUnderwaterLoopAdditionsUltraRare{}, 29: BlockAmethystBlockBreak{}, 30: BlockAmethystBlockChime{}, 31: BlockAmethystBlockFall{}, 32: BlockAmethystBlockHit{}, 33: BlockAmethystBlockPlace{}, 34: BlockAmethystBlockResonate{}, 35: BlockAmethystBlockStep{}, 36: BlockAmethystClusterBreak{}, 37: BlockAmethystClusterFall{}, 38: BlockAmethystClusterHit{}, 39: BlockAmethystClusterPlace{}, 40: BlockAmethystClusterStep{}, 41: BlockAncientDebrisBreak{}, 42: BlockAncientDebrisStep{}, 43: BlockAncientDebrisPlace{}, 44: BlockAncientDebrisHit{}, 45: BlockAncientDebrisFall{}, 46: BlockAnvilBreak{}, 47: BlockAnvilDestroy{}, 48: BlockAnvilFall{}, 49: BlockAnvilHit{}, 50: BlockAnvilLand{}, 51: BlockAnvilPlace{}, 52: BlockAnvilStep{}, 53: BlockAnvilUse{}, 54: EntityArmadilloEat{}, 55: EntityArmadilloHurt{}, 56: EntityArmadilloHurtReduced{}, 57: EntityArmadilloAmbient{}, 58: EntityArmadilloStep{}, 59: EntityArmadilloDeath{}, 60: EntityArmadilloRoll{}, 61: EntityArmadilloLand{}, 62: EntityArmadilloScuteDrop{}, 63: EntityArmadilloUnrollFinish{}, 64: EntityArmadilloPeek{}, 65: EntityArmadilloUnrollStart{}, 66: EntityArmadilloBrush{}, 67: ItemArmorEquipChain{}, 68: ItemArmorEquipDiamond{}, 69: ItemArmorEquipElytra{}, 70: ItemArmorEquipGeneric{}, 71: ItemArmorEquipGold{}, 72: ItemArmorEquipIron{}, 73: ItemArmorEquipLeather{}, 74: ItemArmorEquipNetherite{}, 75: ItemArmorEquipTurtle{}, 76: ItemArmorEquipWolf{}, 77: ItemArmorUnequipWolf{}, 78: EntityArmorStandBreak{}, 79: EntityArmorStandFall{}, 80: EntityArmorStandHit{}, 81: EntityArmorStandPlace{}, 82: EntityArrowHit{}, 83: EntityArrowHitPlayer{}, 84: EntityArrowShoot{}, 85: ItemAxeStrip{}, 86: ItemAxeScrape{}, 87: ItemAxeWaxOff{}, 88: EntityAxolotlAttack{}, 89: EntityAxolotlDeath{}, 90: EntityAxolotlHurt{}, 91: EntityAxolotlIdleAir{}, 92: EntityAxolotlIdleWater{}, 93: EntityAxolotlSplash{}, 94: EntityAxolotlSwim{}, 95: BlockAzaleaBreak{}, 96: BlockAzaleaFall{}, 97: BlockAzaleaHit{}, 98: BlockAzaleaPlace{}, 99: BlockAzaleaStep{}, 100: BlockAzaleaLeavesBreak{}, 101: BlockAzaleaLeavesFall{}, 102: BlockAzaleaLeavesHit{}, 103: BlockAzaleaLeavesPlace{}, 104: BlockAzaleaLeavesStep{}, 105: BlockBambooBreak{}, 106: BlockBambooFall{}, 107: BlockBambooHit{}, 108: BlockBambooPlace{}, 109: BlockBambooStep{}, 110: BlockBambooSaplingBreak{}, 111: BlockBambooSaplingHit{}, 112: BlockBambooSaplingPlace{}, 113: BlockBambooWoodBreak{}, 114: BlockBambooWoodFall{}, 115: BlockBambooWoodHit{}, 116: BlockBambooWoodPlace{}, 117: BlockBambooWoodStep{}, 118: BlockBambooWoodDoorClose{}, 119: BlockBambooWoodDoorOpen{}, 120: BlockBambooWoodTrapdoorClose{}, 121: BlockBambooWoodTrapdoorOpen{}, 122: BlockBambooWoodButtonClickOff{}, 123: BlockBambooWoodButtonClickOn{}, 124: BlockBambooWoodPressurePlateClickOff{}, 125: BlockBambooWoodPressurePlateClickOn{}, 126: BlockBambooWoodFenceGateClose{}, 127: BlockBambooWoodFenceGateOpen{}, 128: BlockBarrelClose{}, 129: BlockBarrelOpen{}, 130: BlockBasaltBreak{}, 131: BlockBasaltStep{}, 132: BlockBasaltPlace{}, 133: BlockBasaltHit{}, 134: BlockBasaltFall{}, 135: EntityBatAmbient{}, 136: EntityBatDeath{}, 137: EntityBatHurt{}, 138: EntityBatLoop{}, 139: EntityBatTakeoff{}, 140: BlockBeaconActivate{}, 141: BlockBeaconAmbient{}, 142: BlockBeaconDeactivate{}, 143: BlockBeaconPowerSelect{}, 144: EntityBeeDeath{}, 145: EntityBeeHurt{}, 146: EntityBeeLoopAggressive{}, 147: EntityBeeLoop{}, 148: EntityBeeSting{}, 149: EntityBeePollinate{}, 150: BlockBeehiveDrip{}, 151: BlockBeehiveEnter{}, 152: BlockBeehiveExit{}, 153: BlockBeehiveShear{}, 154: BlockBeehiveWork{}, 155: BlockBellUse{}, 156: BlockBellResonate{}, 157: BlockBigDripleafBreak{}, 158: BlockBigDripleafFall{}, 159: BlockBigDripleafHit{}, 160: BlockBigDripleafPlace{}, 161: BlockBigDripleafStep{}, 162: EntityBlazeAmbient{}, 163: EntityBlazeBurn{}, 164: EntityBlazeDeath{}, 165: EntityBlazeHurt{}, 166: EntityBlazeShoot{}, 167: EntityBoatPaddleLand{}, 168: EntityBoatPaddleWater{}, 169: EntityBoggedAmbient{}, 170: EntityBoggedDeath{}, 171: EntityBoggedHurt{}, 172: EntityBoggedShear{}, 173: EntityBoggedStep{}, 174: BlockBoneBlockBreak{}, 175: BlockBoneBlockFall{}, 176: BlockBoneBlockHit{}, 177: BlockBoneBlockPlace{}, 178: BlockBoneBlockStep{}, 179: ItemBoneMealUse{}, 180: ItemBookPageTurn{}, 181: ItemBookPut{}, 182: BlockBlastfurnaceFireCrackle{}, 183: ItemBottleEmpty{}, 184: ItemBottleFill{}, 185: ItemBottleFillDragonbreath{}, 186: EntityBreezeCharge{}, 187: EntityBreezeDeflect{}, 188: EntityBreezeInhale{}, 189: EntityBreezeIdleGround{}, 190: EntityBreezeIdleAir{}, 191: EntityBreezeShoot{}, 192: EntityBreezeJump{}, 193: EntityBreezeLand{}, 194: EntityBreezeSlide{}, 195: EntityBreezeDeath{}, 196: EntityBreezeHurt{}, 197: EntityBreezeWhirl{}, 198: EntityBreezeWindBurst{}, 199: BlockBrewingStandBrew{}, 200: ItemBrushBrushingGeneric{}, 201: ItemBrushBrushingSand{}, 202: ItemBrushBrushingGravel{}, 203: ItemBrushBrushingSandComplete{}, 204: ItemBrushBrushingGravelComplete{}, 205: BlockBubbleColumnBubblePop{}, 206: BlockBubbleColumnUpwardsAmbient{}, 207: BlockBubbleColumnUpwardsInside{}, 208: BlockBubbleColumnWhirlpoolAmbient{}, 209: BlockBubbleColumnWhirlpoolInside{}, 210: UiHudBubblePop{}, 211: ItemBucketEmpty{}, 212: ItemBucketEmptyAxolotl{}, 213: ItemBucketEmptyFish{}, 214: ItemBucketEmptyLava{}, 215: ItemBucketEmptyPowderSnow{}, 216: ItemBucketEmptyTadpole{}, 217: ItemBucketFill{}, 218: ItemBucketFillAxolotl{}, 219: ItemBucketFillFish{}, 220: ItemBucketFillLava{}, 221: ItemBucketFillPowderSnow{}, 222: ItemBucketFillTadpole{}, 223: ItemBundleDropContents{}, 224: ItemBundleInsert{}, 225: ItemBundleInsertFail{}, 226: ItemBundleRemoveOne{}, 227: BlockCactusFlowerBreak{}, 228: BlockCactusFlowerPlace{}, 229: BlockCakeAddCandle{}, 230: BlockCalciteBreak{}, 231: BlockCalciteStep{}, 232: BlockCalcitePlace{}, 233: BlockCalciteHit{}, 234: BlockCalciteFall{}, 235: EntityCamelAmbient{}, 236: EntityCamelDash{}, 237: EntityCamelDashReady{}, 238: EntityCamelDeath{}, 239: EntityCamelEat{}, 240: EntityCamelHurt{}, 241: EntityCamelSaddle{}, 242: EntityCamelSit{}, 243: EntityCamelStand{}, 244: EntityCamelStep{}, 245: EntityCamelStepSand{}, 246: BlockCampfireCrackle{}, 247: BlockCandleAmbient{}, 248: BlockCandleBreak{}, 249: BlockCandleExtinguish{}, 250: BlockCandleFall{}, 251: BlockCandleHit{}, 252: BlockCandlePlace{}, 253: BlockCandleStep{}, 254: EntityCatAmbient{}, 255: EntityCatStrayAmbient{}, 256: EntityCatDeath{}, 257: EntityCatEat{}, 258: EntityCatHiss{}, 259: EntityCatBegForFood{}, 260: EntityCatHurt{}, 261: EntityCatPurr{}, 262: EntityCatPurreow{}, 263: BlockCaveVinesBreak{}, 264: BlockCaveVinesFall{}, 265: BlockCaveVinesHit{}, 266: BlockCaveVinesPlace{}, 267: BlockCaveVinesStep{}, 268: BlockCaveVinesPickBerries{}, 269: BlockChainBreak{}, 270: BlockChainFall{}, 271: BlockChainHit{}, 272: BlockChainPlace{}, 273: BlockChainStep{}, 274: BlockCherryWoodBreak{}, 275: BlockCherryWoodFall{}, 276: BlockCherryWoodHit{}, 277: BlockCherryWoodPlace{}, 278: BlockCherryWoodStep{}, 279: BlockCherrySaplingBreak{}, 280: BlockCherrySaplingFall{}, 281: BlockCherrySaplingHit{}, 282: BlockCherrySaplingPlace{}, 283: BlockCherrySaplingStep{}, 284: BlockCherryLeavesBreak{}, 285: BlockCherryLeavesFall{}, 286: BlockCherryLeavesHit{}, 287: BlockCherryLeavesPlace{}, 288: BlockCherryLeavesStep{}, 289: BlockCherryWoodHangingSignStep{}, 290: BlockCherryWoodHangingSignBreak{}, 291: BlockCherryWoodHangingSignFall{}, 292: BlockCherryWoodHangingSignHit{}, 293: BlockCherryWoodHangingSignPlace{}, 294: BlockCherryWoodDoorClose{}, 295: BlockCherryWoodDoorOpen{}, 296: BlockCherryWoodTrapdoorClose{}, 297: BlockCherryWoodTrapdoorOpen{}, 298: BlockCherryWoodButtonClickOff{}, 299: BlockCherryWoodButtonClickOn{}, 300: BlockCherryWoodPressurePlateClickOff{}, 301: BlockCherryWoodPressurePlateClickOn{}, 302: BlockCherryWoodFenceGateClose{}, 303: BlockCherryWoodFenceGateOpen{}, 304: BlockChestClose{}, 305: BlockChestLocked{}, 306: BlockChestOpen{}, 307: EntityChickenAmbient{}, 308: EntityChickenDeath{}, 309: EntityChickenEgg{}, 310: EntityChickenHurt{}, 311: EntityChickenStep{}, 312: BlockChiseledBookshelfBreak{}, 313: BlockChiseledBookshelfFall{}, 314: BlockChiseledBookshelfHit{}, 315: BlockChiseledBookshelfInsert{}, 316: BlockChiseledBookshelfInsertEnchanted{}, 317: BlockChiseledBookshelfStep{}, 318: BlockChiseledBookshelfPickup{}, 319: BlockChiseledBookshelfPickupEnchanted{}, 320: BlockChiseledBookshelfPlace{}, 321: BlockChorusFlowerDeath{}, 322: BlockChorusFlowerGrow{}, 323: ItemChorusFruitTeleport{}, 324: BlockCobwebBreak{}, 325: BlockCobwebStep{}, 326: BlockCobwebPlace{}, 327: BlockCobwebHit{}, 328: BlockCobwebFall{}, 329: EntityCodAmbient{}, 330: EntityCodDeath{}, 331: EntityCodFlop{}, 332: EntityCodHurt{}, 333: BlockComparatorClick{}, 334: BlockComposterEmpty{}, 335: BlockComposterFill{}, 336: BlockComposterFillSuccess{}, 337: BlockComposterReady{}, 338: BlockConduitActivate{}, 339: BlockConduitAmbient{}, 340: BlockConduitAmbientShort{}, 341: BlockConduitAttackTarget{}, 342: BlockConduitDeactivate{}, 343: BlockCopperBulbBreak{}, 344: BlockCopperBulbStep{}, 345: BlockCopperBulbPlace{}, 346: BlockCopperBulbHit{}, 347: BlockCopperBulbFall{}, 348: BlockCopperBulbTurnOn{}, 349: BlockCopperBulbTurnOff{}, 350: BlockCopperBreak{}, 351: BlockCopperStep{}, 352: BlockCopperPlace{}, 353: BlockCopperHit{}, 354: BlockCopperFall{}, 355: BlockCopperDoorClose{}, 356: BlockCopperDoorOpen{}, 357: BlockCopperGrateBreak{}, 358: BlockCopperGrateStep{}, 359: BlockCopperGratePlace{}, 360: BlockCopperGrateHit{}, 361: BlockCopperGrateFall{}, 362: BlockCopperTrapdoorClose{}, 363: BlockCopperTrapdoorOpen{}, 364: BlockCoralBlockBreak{}, 365: BlockCoralBlockFall{}, 366: BlockCoralBlockHit{}, 367: BlockCoralBlockPlace{}, 368: BlockCoralBlockStep{}, 369: EntityCowAmbient{}, 370: EntityCowDeath{}, 371: EntityCowHurt{}, 372: EntityCowMilk{}, 373: EntityCowStep{}, 374: BlockCrafterCraft{}, 375: BlockCrafterFail{}, 376: EntityCreakingAmbient{}, 377: EntityCreakingActivate{}, 378: EntityCreakingDeactivate{}, 379: EntityCreakingAttack{}, 380: EntityCreakingDeath{}, 381: EntityCreakingStep{}, 382: EntityCreakingFreeze{}, 383: EntityCreakingUnfreeze{}, 384: EntityCreakingSpawn{}, 385: EntityCreakingSway{}, 386: EntityCreakingTwitch{}, 387: BlockCreakingHeartBreak{}, 388: BlockCreakingHeartFall{}, 389: BlockCreakingHeartHit{}, 390: BlockCreakingHeartHurt{}, 391: BlockCreakingHeartPlace{}, 392: BlockCreakingHeartStep{}, 393: BlockCreakingHeartIdle{}, 394: BlockCreakingHeartSpawn{}, 395: EntityCreeperDeath{}, 396: EntityCreeperHurt{}, 397: EntityCreeperPrimed{}, 398: BlockCropBreak{}, 399: ItemCropPlant{}, 400: ItemCrossbowHit{}, 401: ItemCrossbowLoadingEnd{}, 402: ItemCrossbowLoadingMiddle{}, 403: ItemCrossbowLoadingStart{}, 404: ItemCrossbowQuickCharge1{}, 405: ItemCrossbowQuickCharge2{}, 406: ItemCrossbowQuickCharge3{}, 407: ItemCrossbowShoot{}, 408: BlockDeadbushIdle{}, 409: BlockDecoratedPotBreak{}, 410: BlockDecoratedPotFall{}, 411: BlockDecoratedPotHit{}, 412: BlockDecoratedPotInsert{}, 413: BlockDecoratedPotInsertFail{}, 414: BlockDecoratedPotStep{}, 415: BlockDecoratedPotPlace{}, 416: BlockDecoratedPotShatter{}, 417: BlockDeepslateBricksBreak{}, 418: BlockDeepslateBricksFall{}, 419: BlockDeepslateBricksHit{}, 420: BlockDeepslateBricksPlace{}, 421: BlockDeepslateBricksStep{}, 422: BlockDeepslateBreak{}, 423: BlockDeepslateFall{}, 424: BlockDeepslateHit{}, 425: BlockDeepslatePlace{}, 426: BlockDeepslateStep{}, 427: BlockDeepslateTilesBreak{}, 428: BlockDeepslateTilesFall{}, 429: BlockDeepslateTilesHit{}, 430: BlockDeepslateTilesPlace{}, 431: BlockDeepslateTilesStep{}, 432: BlockDispenserDispense{}, 433: BlockDispenserFail{}, 434: BlockDispenserLaunch{}, 435: EntityDolphinAmbient{}, 436: EntityDolphinAmbientWater{}, 437: EntityDolphinAttack{}, 438: EntityDolphinDeath{}, 439: EntityDolphinEat{}, 440: EntityDolphinHurt{}, 441: EntityDolphinJump{}, 442: EntityDolphinPlay{}, 443: EntityDolphinSplash{}, 444: EntityDolphinSwim{}, 445: EntityDonkeyAmbient{}, 446: EntityDonkeyAngry{}, 447: EntityDonkeyChest{}, 448: EntityDonkeyDeath{}, 449: EntityDonkeyEat{}, 450: EntityDonkeyHurt{}, 451: EntityDonkeyJump{}, 452: BlockDriedGhastBreak{}, 453: BlockDriedGhastStep{}, 454: BlockDriedGhastFall{}, 455: BlockDriedGhastAmbient{}, 456: BlockDriedGhastAmbientWater{}, 457: BlockDriedGhastPlace{}, 458: BlockDriedGhastPlaceInWater{}, 459: BlockDriedGhastTransition{}, 460: BlockDripstoneBlockBreak{}, 461: BlockDripstoneBlockStep{}, 462: BlockDripstoneBlockPlace{}, 463: BlockDripstoneBlockHit{}, 464: BlockDripstoneBlockFall{}, 465: BlockDryGrassAmbient{}, 466: BlockPointedDripstoneBreak{}, 467: BlockPointedDripstoneStep{}, 468: BlockPointedDripstonePlace{}, 469: BlockPointedDripstoneHit{}, 470: BlockPointedDripstoneFall{}, 471: BlockPointedDripstoneLand{}, 472: BlockPointedDripstoneDripLava{}, 473: BlockPointedDripstoneDripWater{}, 474: BlockPointedDripstoneDripLavaIntoCauldron{}, 475: BlockPointedDripstoneDripWaterIntoCauldron{}, 476: BlockBigDripleafTiltDown{}, 477: BlockBigDripleafTiltUp{}, 478: EntityDrownedAmbient{}, 479: EntityDrownedAmbientWater{}, 480: EntityDrownedDeath{}, 481: EntityDrownedDeathWater{}, 482: EntityDrownedHurt{}, 483: EntityDrownedHurtWater{}, 484: EntityDrownedShoot{}, 485: EntityDrownedStep{}, 486: EntityDrownedSwim{}, 487: ItemDyeUse{}, 488: EntityEggThrow{}, 489: EntityElderGuardianAmbient{}, 490: EntityElderGuardianAmbientLand{}, 491: EntityElderGuardianCurse{}, 492: EntityElderGuardianDeath{}, 493: EntityElderGuardianDeathLand{}, 494: EntityElderGuardianFlop{}, 495: EntityElderGuardianHurt{}, 496: EntityElderGuardianHurtLand{}, 497: ItemElytraFlying{}, 498: BlockEnchantmentTableUse{}, 499: BlockEnderChestClose{}, 500: BlockEnderChestOpen{}, 501: EntityEnderDragonAmbient{}, 502: EntityEnderDragonDeath{}, 503: EntityDragonFireballExplode{}, 504: EntityEnderDragonFlap{}, 505: EntityEnderDragonGrowl{}, 506: EntityEnderDragonHurt{}, 507: EntityEnderDragonShoot{}, 508: EntityEnderEyeDeath{}, 509: EntityEnderEyeLaunch{}, 510: EntityEndermanAmbient{}, 511: EntityEndermanDeath{}, 512: EntityEndermanHurt{}, 513: EntityEndermanScream{}, 514: EntityEndermanStare{}, 515: EntityEndermanTeleport{}, 516: EntityEndermiteAmbient{}, 517: EntityEndermiteDeath{}, 518: EntityEndermiteHurt{}, 519: EntityEndermiteStep{}, 520: EntityEnderPearlThrow{}, 521: BlockEndGatewaySpawn{}, 522: BlockEndPortalFrameFill{}, 523: BlockEndPortalSpawn{}, 524: EntityEvokerAmbient{}, 525: EntityEvokerCastSpell{}, 526: EntityEvokerCelebrate{}, 527: EntityEvokerDeath{}, 528: EntityEvokerFangsAttack{}, 529: EntityEvokerHurt{}, 530: EntityEvokerPrepareAttack{}, 531: EntityEvokerPrepareSummon{}, 532: EntityEvokerPrepareWololo{}, 533: EntityExperienceBottleThrow{}, 534: EntityExperienceOrbPickup{}, 535: BlockEyeblossomOpenLong{}, 536: BlockEyeblossomOpen{}, 537: BlockEyeblossomCloseLong{}, 538: BlockEyeblossomClose{}, 539: BlockEyeblossomIdle{}, 540: BlockFenceGateClose{}, 541: BlockFenceGateOpen{}, 542: ItemFirechargeUse{}, 543: BlockFireflyBushIdle{}, 544: EntityFireworkRocketBlast{}, 545: EntityFireworkRocketBlastFar{}, 546: EntityFireworkRocketLargeBlast{}, 547: EntityFireworkRocketLargeBlastFar{}, 548: EntityFireworkRocketLaunch{}, 549: EntityFireworkRocketShoot{}, 550: EntityFireworkRocketTwinkle{}, 551: EntityFireworkRocketTwinkleFar{}, 552: BlockFireAmbient{}, 553: BlockFireExtinguish{}, 554: EntityFishSwim{}, 555: EntityFishingBobberRetrieve{}, 556: EntityFishingBobberSplash{}, 557: EntityFishingBobberThrow{}, 558: ItemFlintandsteelUse{}, 559: BlockFloweringAzaleaBreak{}, 560: BlockFloweringAzaleaFall{}, 561: BlockFloweringAzaleaHit{}, 562: BlockFloweringAzaleaPlace{}, 563: BlockFloweringAzaleaStep{}, 564: EntityFoxAggro{}, 565: EntityFoxAmbient{}, 566: EntityFoxBite{}, 567: EntityFoxDeath{}, 568: EntityFoxEat{}, 569: EntityFoxHurt{}, 570: EntityFoxScreech{}, 571: EntityFoxSleep{}, 572: EntityFoxSniff{}, 573: EntityFoxSpit{}, 574: EntityFoxTeleport{}, 575: BlockSuspiciousSandBreak{}, 576: BlockSuspiciousSandStep{}, 577: BlockSuspiciousSandPlace{}, 578: BlockSuspiciousSandHit{}, 579: BlockSuspiciousSandFall{}, 580: BlockSuspiciousGravelBreak{}, 581: BlockSuspiciousGravelStep{}, 582: BlockSuspiciousGravelPlace{}, 583: BlockSuspiciousGravelHit{}, 584: BlockSuspiciousGravelFall{}, 585: BlockFroglightBreak{}, 586: BlockFroglightFall{}, 587: BlockFroglightHit{}, 588: BlockFroglightPlace{}, 589: BlockFroglightStep{}, 590: BlockFrogspawnStep{}, 591: BlockFrogspawnBreak{}, 592: BlockFrogspawnFall{}, 593: BlockFrogspawnHatch{}, 594: BlockFrogspawnHit{}, 595: BlockFrogspawnPlace{}, 596: EntityFrogAmbient{}, 597: EntityFrogDeath{}, 598: EntityFrogEat{}, 599: EntityFrogHurt{}, 600: EntityFrogLaySpawn{}, 601: EntityFrogLongJump{}, 602: EntityFrogStep{}, 603: EntityFrogTongue{}, 604: BlockRootsBreak{}, 605: BlockRootsStep{}, 606: BlockRootsPlace{}, 607: BlockRootsHit{}, 608: BlockRootsFall{}, 609: BlockFurnaceFireCrackle{}, 610: EntityGenericBigFall{}, 611: EntityGenericBurn{}, 612: EntityGenericDeath{}, 613: EntityGenericDrink{}, 614: EntityGenericEat{}, 615: EntityGenericExplode{}, 616: EntityGenericExtinguishFire{}, 617: EntityGenericHurt{}, 618: EntityGenericSmallFall{}, 619: EntityGenericSplash{}, 620: EntityGenericSwim{}, 621: EntityGhastAmbient{}, 622: EntityGhastDeath{}, 623: EntityGhastHurt{}, 624: EntityGhastScream{}, 625: EntityGhastShoot{}, 626: EntityGhastWarn{}, 627: EntityGhastlingAmbient{}, 628: EntityGhastlingDeath{}, 629: EntityGhastlingHurt{}, 630: EntityGhastlingSpawn{}, 631: BlockGildedBlackstoneBreak{}, 632: BlockGildedBlackstoneFall{}, 633: BlockGildedBlackstoneHit{}, 634: BlockGildedBlackstonePlace{}, 635: BlockGildedBlackstoneStep{}, 636: BlockGlassBreak{}, 637: BlockGlassFall{}, 638: BlockGlassHit{}, 639: BlockGlassPlace{}, 640: BlockGlassStep{}, 641: ItemGlowInkSacUse{}, 642: EntityGlowItemFrameAddItem{}, 643: EntityGlowItemFrameBreak{}, 644: EntityGlowItemFramePlace{}, 645: EntityGlowItemFrameRemoveItem{}, 646: EntityGlowItemFrameRotateItem{}, 647: EntityGlowSquidAmbient{}, 648: EntityGlowSquidDeath{}, 649: EntityGlowSquidHurt{}, 650: EntityGlowSquidSquirt{}, 651: EntityGoatAmbient{}, 652: EntityGoatDeath{}, 653: EntityGoatEat{}, 654: EntityGoatHurt{}, 655: EntityGoatLongJump{}, 656: EntityGoatMilk{}, 657: EntityGoatPrepareRam{}, 658: EntityGoatRamImpact{}, 659: EntityGoatHornBreak{}, 660: EntityGoatScreamingAmbient{}, 661: EntityGoatScreamingDeath{}, 662: EntityGoatScreamingEat{}, 663: EntityGoatScreamingHurt{}, 664: EntityGoatScreamingLongJump{}, 665: EntityGoatScreamingMilk{}, 666: EntityGoatScreamingPrepareRam{}, 667: EntityGoatScreamingRamImpact{}, 668: EntityGoatStep{}, 669: BlockGrassBreak{}, 670: BlockGrassFall{}, 671: BlockGrassHit{}, 672: BlockGrassPlace{}, 673: BlockGrassStep{}, 674: BlockGravelBreak{}, 675: BlockGravelFall{}, 676: BlockGravelHit{}, 677: BlockGravelPlace{}, 678: BlockGravelStep{}, 679: BlockGrindstoneUse{}, 680: BlockGrowingPlantCrop{}, 681: EntityGuardianAmbient{}, 682: EntityGuardianAmbientLand{}, 683: EntityGuardianAttack{}, 684: EntityGuardianDeath{}, 685: EntityGuardianDeathLand{}, 686: EntityGuardianFlop{}, 687: EntityGuardianHurt{}, 688: EntityGuardianHurtLand{}, 689: BlockHangingRootsBreak{}, 690: BlockHangingRootsFall{}, 691: BlockHangingRootsHit{}, 692: BlockHangingRootsPlace{}, 693: BlockHangingRootsStep{}, 694: BlockHangingSignStep{}, 695: BlockHangingSignBreak{}, 696: BlockHangingSignFall{}, 697: BlockHangingSignHit{}, 698: BlockHangingSignPlace{}, 699: EntityHappyGhastAmbient{}, 700: EntityHappyGhastDeath{}, 701: EntityHappyGhastHurt{}, 702: EntityHappyGhastRiding{}, 703: BlockHeavyCoreBreak{}, 704: BlockHeavyCoreFall{}, 705: BlockHeavyCoreHit{}, 706: BlockHeavyCorePlace{}, 707: BlockHeavyCoreStep{}, 708: BlockNetherWoodHangingSignStep{}, 709: BlockNetherWoodHangingSignBreak{}, 710: BlockNetherWoodHangingSignFall{}, 711: BlockNetherWoodHangingSignHit{}, 712: BlockNetherWoodHangingSignPlace{}, 713: BlockBambooWoodHangingSignStep{}, 714: BlockBambooWoodHangingSignBreak{}, 715: BlockBambooWoodHangingSignFall{}, 716: BlockBambooWoodHangingSignHit{}, 717: BlockBambooWoodHangingSignPlace{}, 718: BlockTrialSpawnerBreak{}, 719: BlockTrialSpawnerStep{}, 720: BlockTrialSpawnerPlace{}, 721: BlockTrialSpawnerHit{}, 722: BlockTrialSpawnerFall{}, 723: BlockTrialSpawnerSpawnMob{}, 724: BlockTrialSpawnerAboutToSpawnItem{}, 725: BlockTrialSpawnerSpawnItem{}, 726: BlockTrialSpawnerSpawnItemBegin{}, 727: BlockTrialSpawnerDetectPlayer{}, 728: BlockTrialSpawnerOminousActivate{}, 729: BlockTrialSpawnerAmbient{}, 730: BlockTrialSpawnerAmbientOminous{}, 731: BlockTrialSpawnerOpenShutter{}, 732: BlockTrialSpawnerCloseShutter{}, 733: BlockTrialSpawnerEjectItem{}, 734: EntityHappyGhastEquip{}, 735: EntityHappyGhastUnequip{}, 736: EntityHappyGhastHarnessGogglesUp{}, 737: EntityHappyGhastHarnessGogglesDown{}, 738: ItemHoeTill{}, 739: EntityHoglinAmbient{}, 740: EntityHoglinAngry{}, 741: EntityHoglinAttack{}, 742: EntityHoglinConvertedToZombified{}, 743: EntityHoglinDeath{}, 744: EntityHoglinHurt{}, 745: EntityHoglinRetreat{}, 746: EntityHoglinStep{}, 747: BlockHoneyBlockBreak{}, 748: BlockHoneyBlockFall{}, 749: BlockHoneyBlockHit{}, 750: BlockHoneyBlockPlace{}, 751: BlockHoneyBlockSlide{}, 752: BlockHoneyBlockStep{}, 753: ItemHoneycombWaxOn{}, 754: ItemHoneyBottleDrink{}, 755: ItemGoatHornSound0{}, 756: ItemGoatHornSound1{}, 757: ItemGoatHornSound2{}, 758: ItemGoatHornSound3{}, 759: ItemGoatHornSound4{}, 760: ItemGoatHornSound5{}, 761: ItemGoatHornSound6{}, 762: ItemGoatHornSound7{}, 763: EntityHorseAmbient{}, 764: EntityHorseAngry{}, 765: EntityHorseArmor{}, 766: ItemHorseArmorUnequip{}, 767: EntityHorseBreathe{}, 768: EntityHorseDeath{}, 769: EntityHorseEat{}, 770: EntityHorseGallop{}, 771: EntityHorseHurt{}, 772: EntityHorseJump{}, 773: EntityHorseLand{}, 774: EntityHorseSaddle{}, 775: EntityHorseStep{}, 776: EntityHorseStepWood{}, 777: EntityHostileBigFall{}, 778: EntityHostileDeath{}, 779: EntityHostileHurt{}, 780: EntityHostileSmallFall{}, 781: EntityHostileSplash{}, 782: EntityHostileSwim{}, 783: EntityHuskAmbient{}, 784: EntityHuskConvertedToZombie{}, 785: EntityHuskDeath{}, 786: EntityHuskHurt{}, 787: EntityHuskStep{}, 788: EntityIllusionerAmbient{}, 789: EntityIllusionerCastSpell{}, 790: EntityIllusionerDeath{}, 791: EntityIllusionerHurt{}, 792: EntityIllusionerMirrorMove{}, 793: EntityIllusionerPrepareBlindness{}, 794: EntityIllusionerPrepareMirror{}, 795: ItemInkSacUse{}, 796: BlockIronBreak{}, 797: BlockIronStep{}, 798: BlockIronPlace{}, 799: BlockIronHit{}, 800: BlockIronFall{}, 801: BlockIronDoorClose{}, 802: BlockIronDoorOpen{}, 803: EntityIronGolemAttack{}, 804: EntityIronGolemDamage{}, 805: EntityIronGolemDeath{}, 806: EntityIronGolemHurt{}, 807: EntityIronGolemRepair{}, 808: EntityIronGolemStep{}, 809: BlockIronTrapdoorClose{}, 810: BlockIronTrapdoorOpen{}, 811: EntityItemFrameAddItem{}, 812: EntityItemFrameBreak{}, 813: EntityItemFramePlace{}, 814: EntityItemFrameRemoveItem{}, 815: EntityItemFrameRotateItem{}, 816: EntityItemBreak{}, 817: EntityItemPickup{}, 818: BlockLadderBreak{}, 819: BlockLadderFall{}, 820: BlockLadderHit{}, 821: BlockLadderPlace{}, 822: BlockLadderStep{}, 823: BlockLanternBreak{}, 824: BlockLanternFall{}, 825: BlockLanternHit{}, 826: BlockLanternPlace{}, 827: BlockLanternStep{}, 828: BlockLargeAmethystBudBreak{}, 829: BlockLargeAmethystBudPlace{}, 830: BlockLavaAmbient{}, 831: BlockLavaExtinguish{}, 832: BlockLavaPop{}, 833: BlockLeafLitterBreak{}, 834: BlockLeafLitterStep{}, 835: BlockLeafLitterPlace{}, 836: BlockLeafLitterHit{}, 837: BlockLeafLitterFall{}, 838: ItemLeadUntied{}, 839: ItemLeadTied{}, 840: ItemLeadBreak{}, 841: BlockLeverClick{}, 842: EntityLightningBoltImpact{}, 843: EntityLightningBoltThunder{}, 844: EntityLingeringPotionThrow{}, 845: EntityLlamaAmbient{}, 846: EntityLlamaAngry{}, 847: EntityLlamaChest{}, 848: EntityLlamaDeath{}, 849: EntityLlamaEat{}, 850: EntityLlamaHurt{}, 851: EntityLlamaSpit{}, 852: EntityLlamaStep{}, 853: EntityLlamaSwag{}, 854: ItemLlamaCarpetUnequip{}, 855: EntityMagmaCubeDeathSmall{}, 856: BlockLodestoneBreak{}, 857: BlockLodestoneStep{}, 858: BlockLodestonePlace{}, 859: BlockLodestoneHit{}, 860: BlockLodestoneFall{}, 861: ItemLodestoneCompassLock{}, 862: ItemMaceSmashAir{}, 863: ItemMaceSmashGround{}, 864: ItemMaceSmashGroundHeavy{}, 865: EntityMagmaCubeDeath{}, 866: EntityMagmaCubeHurt{}, 867: EntityMagmaCubeHurtSmall{}, 868: EntityMagmaCubeJump{}, 869: EntityMagmaCubeSquish{}, 870: EntityMagmaCubeSquishSmall{}, 871: BlockMangroveRootsBreak{}, 872: BlockMangroveRootsFall{}, 873: BlockMangroveRootsHit{}, 874: BlockMangroveRootsPlace{}, 875: BlockMangroveRootsStep{}, 876: BlockMediumAmethystBudBreak{}, 877: BlockMediumAmethystBudPlace{}, 878: BlockMetalBreak{}, 879: BlockMetalFall{}, 880: BlockMetalHit{}, 881: BlockMetalPlace{}, 882: BlockMetalPressurePlateClickOff{}, 883: BlockMetalPressurePlateClickOn{}, 884: BlockMetalStep{}, 885: EntityMinecartInsideUnderwater{}, 886: EntityMinecartInside{}, 887: EntityMinecartRiding{}, 888: EntityMooshroomConvert{}, 889: EntityMooshroomEat{}, 890: EntityMooshroomMilk{}, 891: EntityMooshroomSuspiciousMilk{}, 892: EntityMooshroomShear{}, 893: BlockMossCarpetBreak{}, 894: BlockMossCarpetFall{}, 895: BlockMossCarpetHit{}, 896: BlockMossCarpetPlace{}, 897: BlockMossCarpetStep{}, 898: BlockPinkPetalsBreak{}, 899: BlockPinkPetalsFall{}, 900: BlockPinkPetalsHit{}, 901: BlockPinkPetalsPlace{}, 902: BlockPinkPetalsStep{}, 903: BlockMossBreak{}, 904: BlockMossFall{}, 905: BlockMossHit{}, 906: BlockMossPlace{}, 907: BlockMossStep{}, 908: BlockMudBreak{}, 909: BlockMudFall{}, 910: BlockMudHit{}, 911: BlockMudPlace{}, 912: BlockMudStep{}, 913: BlockMudBricksBreak{}, 914: BlockMudBricksFall{}, 915: BlockMudBricksHit{}, 916: BlockMudBricksPlace{}, 917: BlockMudBricksStep{}, 918: BlockMuddyMangroveRootsBreak{}, 919: BlockMuddyMangroveRootsFall{}, 920: BlockMuddyMangroveRootsHit{}, 921: BlockMuddyMangroveRootsPlace{}, 922: BlockMuddyMangroveRootsStep{}, 923: EntityMuleAmbient{}, 924: EntityMuleAngry{}, 925: EntityMuleChest{}, 926: EntityMuleDeath{}, 927: EntityMuleEat{}, 928: EntityMuleHurt{}, 929: EntityMuleJump{}, 930: MusicCreative{}, 931: MusicCredits{}, 932: MusicDisc5{}, 933: MusicDisc11{}, 934: MusicDisc13{}, 935: MusicDiscBlocks{}, 936: MusicDiscCat{}, 937: MusicDiscChirp{}, 938: MusicDiscFar{}, 939: MusicDiscLavaChicken{}, 940: MusicDiscMall{}, 941: MusicDiscMellohi{}, 942: MusicDiscPigstep{}, 943: MusicDiscStal{}, 944: MusicDiscStrad{}, 945: MusicDiscWait{}, 946: MusicDiscWard{}, 947: MusicDiscOtherside{}, 948: MusicDiscRelic{}, 949: MusicDiscCreator{}, 950: MusicDiscCreatorMusicBox{}, 951: MusicDiscPrecipice{}, 952: MusicDiscTears{}, 953: MusicDragon{}, 954: MusicEnd{}, 955: MusicGame{}, 956: MusicMenu{}, 957: MusicNetherBasaltDeltas{}, 958: MusicNetherCrimsonForest{}, 959: MusicOverworldDeepDark{}, 960: MusicOverworldDripstoneCaves{}, 961: MusicOverworldGrove{}, 962: MusicOverworldJaggedPeaks{}, 963: MusicOverworldLushCaves{}, 964: MusicOverworldSwamp{}, 965: MusicOverworldForest{}, 966: MusicOverworldOldGrowthTaiga{}, 967: MusicOverworldMeadow{}, 968: MusicOverworldCherryGrove{}, 969: MusicNetherNetherWastes{}, 970: MusicOverworldFrozenPeaks{}, 971: MusicOverworldSnowySlopes{}, 972: MusicNetherSoulSandValley{}, 973: MusicOverworldStonyPeaks{}, 974: MusicNetherWarpedForest{}, 975: MusicOverworldFlowerForest{}, 976: MusicOverworldDesert{}, 977: MusicOverworldBadlands{}, 978: MusicOverworldJungle{}, 979: MusicOverworldSparseJungle{}, 980: MusicOverworldBambooJungle{}, 981: MusicUnderWater{}, 982: BlockNetherBricksBreak{}, 983: BlockNetherBricksStep{}, 984: BlockNetherBricksPlace{}, 985: BlockNetherBricksHit{}, 986: BlockNetherBricksFall{}, 987: BlockNetherWartBreak{}, 988: ItemNetherWartPlant{}, 989: BlockNetherWoodBreak{}, 990: BlockNetherWoodFall{}, 991: BlockNetherWoodHit{}, 992: BlockNetherWoodPlace{}, 993: BlockNetherWoodStep{}, 994: BlockNetherWoodDoorClose{}, 995: BlockNetherWoodDoorOpen{}, 996: BlockNetherWoodTrapdoorClose{}, 997: BlockNetherWoodTrapdoorOpen{}, 998: BlockNetherWoodButtonClickOff{}, 999: BlockNetherWoodButtonClickOn{}, 1000: BlockNetherWoodPressurePlateClickOff{}, 1001: BlockNetherWoodPressurePlateClickOn{}, 1002: BlockNetherWoodFenceGateClose{}, 1003: BlockNetherWoodFenceGateOpen{}, 1004: IntentionallyEmpty{}, 1005: BlockPackedMudBreak{}, 1006: BlockPackedMudFall{}, 1007: BlockPackedMudHit{}, 1008: BlockPackedMudPlace{}, 1009: BlockPackedMudStep{}, 1010: BlockStemBreak{}, 1011: BlockStemStep{}, 1012: BlockStemPlace{}, 1013: BlockStemHit{}, 1014: BlockStemFall{}, 1015: BlockNyliumBreak{}, 1016: BlockNyliumStep{}, 1017: BlockNyliumPlace{}, 1018: BlockNyliumHit{}, 1019: BlockNyliumFall{}, 1020: BlockNetherSproutsBreak{}, 1021: BlockNetherSproutsStep{}, 1022: BlockNetherSproutsPlace{}, 1023: BlockNetherSproutsHit{}, 1024: BlockNetherSproutsFall{}, 1025: BlockFungusBreak{}, 1026: BlockFungusStep{}, 1027: BlockFungusPlace{}, 1028: BlockFungusHit{}, 1029: BlockFungusFall{}, 1030: BlockWeepingVinesBreak{}, 1031: BlockWeepingVinesStep{}, 1032: BlockWeepingVinesPlace{}, 1033: BlockWeepingVinesHit{}, 1034: BlockWeepingVinesFall{}, 1035: BlockWartBlockBreak{}, 1036: BlockWartBlockStep{}, 1037: BlockWartBlockPlace{}, 1038: BlockWartBlockHit{}, 1039: BlockWartBlockFall{}, 1040: BlockNetheriteBlockBreak{}, 1041: BlockNetheriteBlockStep{}, 1042: BlockNetheriteBlockPlace{}, 1043: BlockNetheriteBlockHit{}, 1044: BlockNetheriteBlockFall{}, 1045: BlockNetherrackBreak{}, 1046: BlockNetherrackStep{}, 1047: BlockNetherrackPlace{}, 1048: BlockNetherrackHit{}, 1049: BlockNetherrackFall{}, 1050: BlockNoteBlockBasedrum{}, 1051: BlockNoteBlockBass{}, 1052: BlockNoteBlockBell{}, 1053: BlockNoteBlockChime{}, 1054: BlockNoteBlockFlute{}, 1055: BlockNoteBlockGuitar{}, 1056: BlockNoteBlockHarp{}, 1057: BlockNoteBlockHat{}, 1058: BlockNoteBlockPling{}, 1059: BlockNoteBlockSnare{}, 1060: BlockNoteBlockXylophone{}, 1061: BlockNoteBlockIronXylophone{}, 1062: BlockNoteBlockCowBell{}, 1063: BlockNoteBlockDidgeridoo{}, 1064: BlockNoteBlockBit{}, 1065: BlockNoteBlockBanjo{}, 1066: BlockNoteBlockImitateZombie{}, 1067: BlockNoteBlockImitateSkeleton{}, 1068: BlockNoteBlockImitateCreeper{}, 1069: BlockNoteBlockImitateEnderDragon{}, 1070: BlockNoteBlockImitateWitherSkeleton{}, 1071: BlockNoteBlockImitatePiglin{}, 1072: EntityOcelotHurt{}, 1073: EntityOcelotAmbient{}, 1074: EntityOcelotDeath{}, 1075: ItemOminousBottleDispose{}, 1076: EntityPaintingBreak{}, 1077: EntityPaintingPlace{}, 1078: BlockPaleHangingMossIdle{}, 1079: EntityPandaPreSneeze{}, 1080: EntityPandaSneeze{}, 1081: EntityPandaAmbient{}, 1082: EntityPandaDeath{}, 1083: EntityPandaEat{}, 1084: EntityPandaStep{}, 1085: EntityPandaCantBreed{}, 1086: EntityPandaAggressiveAmbient{}, 1087: EntityPandaWorriedAmbient{}, 1088: EntityPandaHurt{}, 1089: EntityPandaBite{}, 1090: EntityParrotAmbient{}, 1091: EntityParrotDeath{}, 1092: EntityParrotEat{}, 1093: EntityParrotFly{}, 1094: EntityParrotHurt{}, 1095: EntityParrotImitateBlaze{}, 1096: EntityParrotImitateBogged{}, 1097: EntityParrotImitateBreeze{}, 1098: EntityParrotImitateCreaking{}, 1099: EntityParrotImitateCreeper{}, 1100: EntityParrotImitateDrowned{}, 1101: EntityParrotImitateElderGuardian{}, 1102: EntityParrotImitateEnderDragon{}, 1103: EntityParrotImitateEndermite{}, 1104: EntityParrotImitateEvoker{}, 1105: EntityParrotImitateGhast{}, 1106: EntityParrotImitateGuardian{}, 1107: EntityParrotImitateHoglin{}, 1108: EntityParrotImitateHusk{}, 1109: EntityParrotImitateIllusioner{}, 1110: EntityParrotImitateMagmaCube{}, 1111: EntityParrotImitatePhantom{}, 1112: EntityParrotImitatePiglin{}, 1113: EntityParrotImitatePiglinBrute{}, 1114: EntityParrotImitatePillager{}, 1115: EntityParrotImitateRavager{}, 1116: EntityParrotImitateShulker{}, 1117: EntityParrotImitateSilverfish{}, 1118: EntityParrotImitateSkeleton{}, 1119: EntityParrotImitateSlime{}, 1120: EntityParrotImitateSpider{}, 1121: EntityParrotImitateStray{}, 1122: EntityParrotImitateVex{}, 1123: EntityParrotImitateVindicator{}, 1124: EntityParrotImitateWarden{}, 1125: EntityParrotImitateWitch{}, 1126: EntityParrotImitateWither{}, 1127: EntityParrotImitateWitherSkeleton{}, 1128: EntityParrotImitateZoglin{}, 1129: EntityParrotImitateZombie{}, 1130: EntityParrotImitateZombieVillager{}, 1131: EntityParrotStep{}, 1132: EntityPhantomAmbient{}, 1133: EntityPhantomBite{}, 1134: EntityPhantomDeath{}, 1135: EntityPhantomFlap{}, 1136: EntityPhantomHurt{}, 1137: EntityPhantomSwoop{}, 1138: EntityPigAmbient{}, 1139: EntityPigDeath{}, 1140: EntityPigHurt{}, 1141: EntityPigSaddle{}, 1142: EntityPigStep{}, 1143: EntityPiglinAdmiringItem{}, 1144: EntityPiglinAmbient{}, 1145: EntityPiglinAngry{}, 1146: EntityPiglinCelebrate{}, 1147: EntityPiglinDeath{}, 1148: EntityPiglinJealous{}, 1149: EntityPiglinHurt{}, 1150: EntityPiglinRetreat{}, 1151: EntityPiglinStep{}, 1152: EntityPiglinConvertedToZombified{}, 1153: EntityPiglinBruteAmbient{}, 1154: EntityPiglinBruteAngry{}, 1155: EntityPiglinBruteDeath{}, 1156: EntityPiglinBruteHurt{}, 1157: EntityPiglinBruteStep{}, 1158: EntityPiglinBruteConvertedToZombified{}, 1159: EntityPillagerAmbient{}, 1160: EntityPillagerCelebrate{}, 1161: EntityPillagerDeath{}, 1162: EntityPillagerHurt{}, 1163: BlockPistonContract{}, 1164: BlockPistonExtend{}, 1165: EntityPlayerAttackCrit{}, 1166: EntityPlayerAttackKnockback{}, 1167: EntityPlayerAttackNodamage{}, 1168: EntityPlayerAttackStrong{}, 1169: EntityPlayerAttackSweep{}, 1170: EntityPlayerAttackWeak{}, 1171: EntityPlayerBigFall{}, 1172: EntityPlayerBreath{}, 1173: EntityPlayerBurp{}, 1174: EntityPlayerDeath{}, 1175: EntityPlayerHurt{}, 1176: EntityPlayerHurtDrown{}, 1177: EntityPlayerHurtFreeze{}, 1178: EntityPlayerHurtOnFire{}, 1179: EntityPlayerHurtSweetBerryBush{}, 1180: EntityPlayerLevelup{}, 1181: EntityPlayerSmallFall{}, 1182: EntityPlayerSplash{}, 1183: EntityPlayerSplashHighSpeed{}, 1184: EntityPlayerSwim{}, 1185: EntityPlayerTeleport{}, 1186: EntityPolarBearAmbient{}, 1187: EntityPolarBearAmbientBaby{}, 1188: EntityPolarBearDeath{}, 1189: EntityPolarBearHurt{}, 1190: EntityPolarBearStep{}, 1191: EntityPolarBearWarning{}, 1192: BlockPolishedDeepslateBreak{}, 1193: BlockPolishedDeepslateFall{}, 1194: BlockPolishedDeepslateHit{}, 1195: BlockPolishedDeepslatePlace{}, 1196: BlockPolishedDeepslateStep{}, 1197: BlockPortalAmbient{}, 1198: BlockPortalTravel{}, 1199: BlockPortalTrigger{}, 1200: BlockPowderSnowBreak{}, 1201: BlockPowderSnowFall{}, 1202: BlockPowderSnowHit{}, 1203: BlockPowderSnowPlace{}, 1204: BlockPowderSnowStep{}, 1205: EntityPufferFishBlowOut{}, 1206: EntityPufferFishBlowUp{}, 1207: EntityPufferFishDeath{}, 1208: EntityPufferFishFlop{}, 1209: EntityPufferFishHurt{}, 1210: EntityPufferFishSting{}, 1211: BlockPumpkinCarve{}, 1212: EntityRabbitAmbient{}, 1213: EntityRabbitAttack{}, 1214: EntityRabbitDeath{}, 1215: EntityRabbitHurt{}, 1216: EntityRabbitJump{}, 1217: EventRaidHorn{}, 1218: EntityRavagerAmbient{}, 1219: EntityRavagerAttack{}, 1220: EntityRavagerCelebrate{}, 1221: EntityRavagerDeath{}, 1222: EntityRavagerHurt{}, 1223: EntityRavagerStep{}, 1224: EntityRavagerStunned{}, 1225: EntityRavagerRoar{}, 1226: BlockNetherGoldOreBreak{}, 1227: BlockNetherGoldOreFall{}, 1228: BlockNetherGoldOreHit{}, 1229: BlockNetherGoldOrePlace{}, 1230: BlockNetherGoldOreStep{}, 1231: BlockNetherOreBreak{}, 1232: BlockNetherOreFall{}, 1233: BlockNetherOreHit{}, 1234: BlockNetherOrePlace{}, 1235: BlockNetherOreStep{}, 1236: BlockRedstoneTorchBurnout{}, 1237: BlockRespawnAnchorAmbient{}, 1238: BlockRespawnAnchorCharge{}, 1239: BlockRespawnAnchorDeplete{}, 1240: BlockRespawnAnchorSetSpawn{}, 1241: BlockRootedDirtBreak{}, 1242: BlockRootedDirtFall{}, 1243: BlockRootedDirtHit{}, 1244: BlockRootedDirtPlace{}, 1245: BlockRootedDirtStep{}, 1246: EntitySalmonAmbient{}, 1247: EntitySalmonDeath{}, 1248: EntitySalmonFlop{}, 1249: EntitySalmonHurt{}, 1250: BlockSandBreak{}, 1251: BlockSandFall{}, 1252: BlockSandHit{}, 1253: BlockSandPlace{}, 1254: BlockSandStep{}, 1255: BlockSandIdle{}, 1256: BlockScaffoldingBreak{}, 1257: BlockScaffoldingFall{}, 1258: BlockScaffoldingHit{}, 1259: BlockScaffoldingPlace{}, 1260: BlockScaffoldingStep{}, 1261: BlockSculkSpread{}, 1262: BlockSculkCharge{}, 1263: BlockSculkBreak{}, 1264: BlockSculkFall{}, 1265: BlockSculkHit{}, 1266: BlockSculkPlace{}, 1267: BlockSculkStep{}, 1268: BlockSculkCatalystBloom{}, 1269: BlockSculkCatalystBreak{}, 1270: BlockSculkCatalystFall{}, 1271: BlockSculkCatalystHit{}, 1272: BlockSculkCatalystPlace{}, 1273: BlockSculkCatalystStep{}, 1274: BlockSculkSensorClicking{}, 1275: BlockSculkSensorClickingStop{}, 1276: BlockSculkSensorBreak{}, 1277: BlockSculkSensorFall{}, 1278: BlockSculkSensorHit{}, 1279: BlockSculkSensorPlace{}, 1280: BlockSculkSensorStep{}, 1281: BlockSculkShriekerBreak{}, 1282: BlockSculkShriekerFall{}, 1283: BlockSculkShriekerHit{}, 1284: BlockSculkShriekerPlace{}, 1285: BlockSculkShriekerShriek{}, 1286: BlockSculkShriekerStep{}, 1287: BlockSculkVeinBreak{}, 1288: BlockSculkVeinFall{}, 1289: BlockSculkVeinHit{}, 1290: BlockSculkVeinPlace{}, 1291: BlockSculkVeinStep{}, 1292: EntitySheepAmbient{}, 1293: EntitySheepDeath{}, 1294: EntitySheepHurt{}, 1295: EntitySheepShear{}, 1296: EntitySheepStep{}, 1297: ItemShearsSnip{}, 1298: ItemShieldBlock{}, 1299: ItemShieldBreak{}, 1300: BlockShroomlightBreak{}, 1301: BlockShroomlightStep{}, 1302: BlockShroomlightPlace{}, 1303: BlockShroomlightHit{}, 1304: BlockShroomlightFall{}, 1305: ItemShovelFlatten{}, 1306: EntityShulkerAmbient{}, 1307: BlockShulkerBoxClose{}, 1308: BlockShulkerBoxOpen{}, 1309: EntityShulkerBulletHit{}, 1310: EntityShulkerBulletHurt{}, 1311: EntityShulkerClose{}, 1312: EntityShulkerDeath{}, 1313: EntityShulkerHurt{}, 1314: EntityShulkerHurtClosed{}, 1315: EntityShulkerOpen{}, 1316: EntityShulkerShoot{}, 1317: EntityShulkerTeleport{}, 1318: EntitySilverfishAmbient{}, 1319: EntitySilverfishDeath{}, 1320: EntitySilverfishHurt{}, 1321: EntitySilverfishStep{}, 1322: EntitySkeletonAmbient{}, 1323: EntitySkeletonConvertedToStray{}, 1324: EntitySkeletonDeath{}, 1325: EntitySkeletonHorseAmbient{}, 1326: EntitySkeletonHorseDeath{}, 1327: EntitySkeletonHorseHurt{}, 1328: EntitySkeletonHorseSwim{}, 1329: EntitySkeletonHorseAmbientWater{}, 1330: EntitySkeletonHorseGallopWater{}, 1331: EntitySkeletonHorseJumpWater{}, 1332: EntitySkeletonHorseStepWater{}, 1333: EntitySkeletonHurt{}, 1334: EntitySkeletonShoot{}, 1335: EntitySkeletonStep{}, 1336: EntitySlimeAttack{}, 1337: EntitySlimeDeath{}, 1338: EntitySlimeHurt{}, 1339: EntitySlimeJump{}, 1340: EntitySlimeSquish{}, 1341: BlockSlimeBlockBreak{}, 1342: BlockSlimeBlockFall{}, 1343: BlockSlimeBlockHit{}, 1344: BlockSlimeBlockPlace{}, 1345: BlockSlimeBlockStep{}, 1346: BlockSmallAmethystBudBreak{}, 1347: BlockSmallAmethystBudPlace{}, 1348: BlockSmallDripleafBreak{}, 1349: BlockSmallDripleafFall{}, 1350: BlockSmallDripleafHit{}, 1351: BlockSmallDripleafPlace{}, 1352: BlockSmallDripleafStep{}, 1353: BlockSoulSandBreak{}, 1354: BlockSoulSandStep{}, 1355: BlockSoulSandPlace{}, 1356: BlockSoulSandHit{}, 1357: BlockSoulSandFall{}, 1358: BlockSoulSoilBreak{}, 1359: BlockSoulSoilStep{}, 1360: BlockSoulSoilPlace{}, 1361: BlockSoulSoilHit{}, 1362: BlockSoulSoilFall{}, 1363: ParticleSoulEscape{}, 1364: BlockSpawnerBreak{}, 1365: BlockSpawnerFall{}, 1366: BlockSpawnerHit{}, 1367: BlockSpawnerPlace{}, 1368: BlockSpawnerStep{}, 1369: BlockResinBreak{}, 1370: BlockResinFall{}, 1371: BlockResinPlace{}, 1372: BlockResinStep{}, 1373: BlockResinBricksBreak{}, 1374: BlockResinBricksFall{}, 1375: BlockResinBricksHit{}, 1376: BlockResinBricksPlace{}, 1377: BlockResinBricksStep{}, 1378: BlockSporeBlossomBreak{}, 1379: BlockSporeBlossomFall{}, 1380: BlockSporeBlossomHit{}, 1381: BlockSporeBlossomPlace{}, 1382: BlockSporeBlossomStep{}, 1383: EntityStriderAmbient{}, 1384: EntityStriderHappy{}, 1385: EntityStriderRetreat{}, 1386: EntityStriderDeath{}, 1387: EntityStriderHurt{}, 1388: EntityStriderStep{}, 1389: EntityStriderStepLava{}, 1390: EntityStriderEat{}, 1391: EntityStriderSaddle{}, 1392: EntitySlimeDeathSmall{}, 1393: EntitySlimeHurtSmall{}, 1394: EntitySlimeJumpSmall{}, 1395: EntitySlimeSquishSmall{}, 1396: BlockSmithingTableUse{}, 1397: BlockSmokerSmoke{}, 1398: EntitySnifferStep{}, 1399: EntitySnifferEat{}, 1400: EntitySnifferIdle{}, 1401: EntitySnifferHurt{}, 1402: EntitySnifferDeath{}, 1403: EntitySnifferDropSeed{}, 1404: EntitySnifferScenting{}, 1405: EntitySnifferSniffing{}, 1406: EntitySnifferSearching{}, 1407: EntitySnifferDigging{}, 1408: EntitySnifferDiggingStop{}, 1409: EntitySnifferHappy{}, 1410: BlockSnifferEggPlop{}, 1411: BlockSnifferEggCrack{}, 1412: BlockSnifferEggHatch{}, 1413: EntitySnowballThrow{}, 1414: BlockSnowBreak{}, 1415: BlockSnowFall{}, 1416: EntitySnowGolemAmbient{}, 1417: EntitySnowGolemDeath{}, 1418: EntitySnowGolemHurt{}, 1419: EntitySnowGolemShoot{}, 1420: EntitySnowGolemShear{}, 1421: BlockSnowHit{}, 1422: BlockSnowPlace{}, 1423: BlockSnowStep{}, 1424: EntitySpiderAmbient{}, 1425: EntitySpiderDeath{}, 1426: EntitySpiderHurt{}, 1427: EntitySpiderStep{}, 1428: EntitySplashPotionBreak{}, 1429: EntitySplashPotionThrow{}, 1430: BlockSpongeBreak{}, 1431: BlockSpongeFall{}, 1432: BlockSpongeHit{}, 1433: BlockSpongePlace{}, 1434: BlockSpongeStep{}, 1435: BlockSpongeAbsorb{}, 1436: ItemSpyglassUse{}, 1437: ItemSpyglassStopUsing{}, 1438: EntitySquidAmbient{}, 1439: EntitySquidDeath{}, 1440: EntitySquidHurt{}, 1441: EntitySquidSquirt{}, 1442: BlockStoneBreak{}, 1443: BlockStoneButtonClickOff{}, 1444: BlockStoneButtonClickOn{}, 1445: BlockStoneFall{}, 1446: BlockStoneHit{}, 1447: BlockStonePlace{}, 1448: BlockStonePressurePlateClickOff{}, 1449: BlockStonePressurePlateClickOn{}, 1450: BlockStoneStep{}, 1451: EntityStrayAmbient{}, 1452: EntityStrayDeath{}, 1453: EntityStrayHurt{}, 1454: EntityStrayStep{}, 1455: BlockSweetBerryBushBreak{}, 1456: BlockSweetBerryBushPlace{}, 1457: BlockSweetBerryBushPickBerries{}, 1458: EntityTadpoleDeath{}, 1459: EntityTadpoleFlop{}, 1460: EntityTadpoleGrowUp{}, 1461: EntityTadpoleHurt{}, 1462: EnchantThornsHit{}, 1463: EntityTntPrimed{}, 1464: ItemTotemUse{}, 1465: ItemTridentHit{}, 1466: ItemTridentHitGround{}, 1467: ItemTridentReturn{}, 1468: ItemTridentRiptide1{}, 1469: ItemTridentRiptide2{}, 1470: ItemTridentRiptide3{}, 1471: ItemTridentThrow{}, 1472: ItemTridentThunder{}, 1473: BlockTripwireAttach{}, 1474: BlockTripwireClickOff{}, 1475: BlockTripwireClickOn{}, 1476: BlockTripwireDetach{}, 1477: EntityTropicalFishAmbient{}, 1478: EntityTropicalFishDeath{}, 1479: EntityTropicalFishFlop{}, 1480: EntityTropicalFishHurt{}, 1481: BlockTuffBreak{}, 1482: BlockTuffStep{}, 1483: BlockTuffPlace{}, 1484: BlockTuffHit{}, 1485: BlockTuffFall{}, 1486: BlockTuffBricksBreak{}, 1487: BlockTuffBricksFall{}, 1488: BlockTuffBricksHit{}, 1489: BlockTuffBricksPlace{}, 1490: BlockTuffBricksStep{}, 1491: BlockPolishedTuffBreak{}, 1492: BlockPolishedTuffFall{}, 1493: BlockPolishedTuffHit{}, 1494: BlockPolishedTuffPlace{}, 1495: BlockPolishedTuffStep{}, 1496: EntityTurtleAmbientLand{}, 1497: EntityTurtleDeath{}, 1498: EntityTurtleDeathBaby{}, 1499: EntityTurtleEggBreak{}, 1500: EntityTurtleEggCrack{}, 1501: EntityTurtleEggHatch{}, 1502: EntityTurtleHurt{}, 1503: EntityTurtleHurtBaby{}, 1504: EntityTurtleLayEgg{}, 1505: EntityTurtleShamble{}, 1506: EntityTurtleShambleBaby{}, 1507: EntityTurtleSwim{}, 1508: UiButtonClick{}, 1509: UiLoomSelectPattern{}, 1510: UiLoomTakeResult{}, 1511: UiCartographyTableTakeResult{}, 1512: UiStonecutterTakeResult{}, 1513: UiStonecutterSelectRecipe{}, 1514: UiToastChallengeComplete{}, 1515: UiToastIn{}, 1516: UiToastOut{}, 1517: BlockVaultActivate{}, 1518: BlockVaultAmbient{}, 1519: BlockVaultBreak{}, 1520: BlockVaultCloseShutter{}, 1521: BlockVaultDeactivate{}, 1522: BlockVaultEjectItem{}, 1523: BlockVaultRejectRewardedPlayer{}, 1524: BlockVaultFall{}, 1525: BlockVaultHit{}, 1526: BlockVaultInsertItem{}, 1527: BlockVaultInsertItemFail{}, 1528: BlockVaultOpenShutter{}, 1529: BlockVaultPlace{}, 1530: BlockVaultStep{}, 1531: EntityVexAmbient{}, 1532: EntityVexCharge{}, 1533: EntityVexDeath{}, 1534: EntityVexHurt{}, 1535: EntityVillagerAmbient{}, 1536: EntityVillagerCelebrate{}, 1537: EntityVillagerDeath{}, 1538: EntityVillagerHurt{}, 1539: EntityVillagerNo{}, 1540: EntityVillagerTrade{}, 1541: EntityVillagerYes{}, 1542: EntityVillagerWorkArmorer{}, 1543: EntityVillagerWorkButcher{}, 1544: EntityVillagerWorkCartographer{}, 1545: EntityVillagerWorkCleric{}, 1546: EntityVillagerWorkFarmer{}, 1547: EntityVillagerWorkFisherman{}, 1548: EntityVillagerWorkFletcher{}, 1549: EntityVillagerWorkLeatherworker{}, 1550: EntityVillagerWorkLibrarian{}, 1551: EntityVillagerWorkMason{}, 1552: EntityVillagerWorkShepherd{}, 1553: EntityVillagerWorkToolsmith{}, 1554: EntityVillagerWorkWeaponsmith{}, 1555: EntityVindicatorAmbient{}, 1556: EntityVindicatorCelebrate{}, 1557: EntityVindicatorDeath{}, 1558: EntityVindicatorHurt{}, 1559: BlockVineBreak{}, 1560: BlockVineFall{}, 1561: BlockVineHit{}, 1562: BlockVinePlace{}, 1563: BlockVineStep{}, 1564: BlockLilyPadPlace{}, 1565: EntityWanderingTraderAmbient{}, 1566: EntityWanderingTraderDeath{}, 1567: EntityWanderingTraderDisappeared{}, 1568: EntityWanderingTraderDrinkMilk{}, 1569: EntityWanderingTraderDrinkPotion{}, 1570: EntityWanderingTraderHurt{}, 1571: EntityWanderingTraderNo{}, 1572: EntityWanderingTraderReappeared{}, 1573: EntityWanderingTraderTrade{}, 1574: EntityWanderingTraderYes{}, 1575: EntityWardenAgitated{}, 1576: EntityWardenAmbient{}, 1577: EntityWardenAngry{}, 1578: EntityWardenAttackImpact{}, 1579: EntityWardenDeath{}, 1580: EntityWardenDig{}, 1581: EntityWardenEmerge{}, 1582: EntityWardenHeartbeat{}, 1583: EntityWardenHurt{}, 1584: EntityWardenListening{}, 1585: EntityWardenListeningAngry{}, 1586: EntityWardenNearbyClose{}, 1587: EntityWardenNearbyCloser{}, 1588: EntityWardenNearbyClosest{}, 1589: EntityWardenRoar{}, 1590: EntityWardenSniff{}, 1591: EntityWardenSonicBoom{}, 1592: EntityWardenSonicCharge{}, 1593: EntityWardenStep{}, 1594: EntityWardenTendrilClicks{}, 1595: BlockHangingSignWaxedInteractFail{}, 1596: BlockSignWaxedInteractFail{}, 1597: BlockWaterAmbient{}, 1598: WeatherRain{}, 1599: WeatherRainAbove{}, 1600: BlockWetGrassBreak{}, 1601: BlockWetGrassFall{}, 1602: BlockWetGrassHit{}, 1603: BlockWetGrassPlace{}, 1604: BlockWetGrassStep{}, 1605: BlockWetSpongeBreak{}, 1606: BlockWetSpongeDries{}, 1607: BlockWetSpongeFall{}, 1608: BlockWetSpongeHit{}, 1609: BlockWetSpongePlace{}, 1610: BlockWetSpongeStep{}, 1611: EntityWindChargeWindBurst{}, 1612: EntityWindChargeThrow{}, 1613: EntityWitchAmbient{}, 1614: EntityWitchCelebrate{}, 1615: EntityWitchDeath{}, 1616: EntityWitchDrink{}, 1617: EntityWitchHurt{}, 1618: EntityWitchThrow{}, 1619: EntityWitherAmbient{}, 1620: EntityWitherBreakBlock{}, 1621: EntityWitherDeath{}, 1622: EntityWitherHurt{}, 1623: EntityWitherShoot{}, 1624: EntityWitherSkeletonAmbient{}, 1625: EntityWitherSkeletonDeath{}, 1626: EntityWitherSkeletonHurt{}, 1627: EntityWitherSkeletonStep{}, 1628: EntityWitherSpawn{}, 1629: ItemWolfArmorBreak{}, 1630: ItemWolfArmorCrack{}, 1631: ItemWolfArmorDamage{}, 1632: ItemWolfArmorRepair{}, 1633: EntityWolfShake{}, 1634: EntityWolfStep{}, 1635: EntityWolfAmbient{}, 1636: EntityWolfDeath{}, 1637: EntityWolfGrowl{}, 1638: EntityWolfHurt{}, 1639: EntityWolfPant{}, 1640: EntityWolfWhine{}, 1641: EntityWolfPuglinAmbient{}, 1642: EntityWolfPuglinDeath{}, 1643: EntityWolfPuglinGrowl{}, 1644: EntityWolfPuglinHurt{}, 1645: EntityWolfPuglinPant{}, 1646: EntityWolfPuglinWhine{}, 1647: EntityWolfSadAmbient{}, 1648: EntityWolfSadDeath{}, 1649: EntityWolfSadGrowl{}, 1650: EntityWolfSadHurt{}, 1651: EntityWolfSadPant{}, 1652: EntityWolfSadWhine{}, 1653: EntityWolfAngryAmbient{}, 1654: EntityWolfAngryDeath{}, 1655: EntityWolfAngryGrowl{}, 1656: EntityWolfAngryHurt{}, 1657: EntityWolfAngryPant{}, 1658: EntityWolfAngryWhine{}, 1659: EntityWolfGrumpyAmbient{}, 1660: EntityWolfGrumpyDeath{}, 1661: EntityWolfGrumpyGrowl{}, 1662: EntityWolfGrumpyHurt{}, 1663: EntityWolfGrumpyPant{}, 1664: EntityWolfGrumpyWhine{}, 1665: EntityWolfBigAmbient{}, 1666: EntityWolfBigDeath{}, 1667: EntityWolfBigGrowl{}, 1668: EntityWolfBigHurt{}, 1669: EntityWolfBigPant{}, 1670: EntityWolfBigWhine{}, 1671: EntityWolfCuteAmbient{}, 1672: EntityWolfCuteDeath{}, 1673: EntityWolfCuteGrowl{}, 1674: EntityWolfCuteHurt{}, 1675: EntityWolfCutePant{}, 1676: EntityWolfCuteWhine{}, 1677: BlockWoodenDoorClose{}, 1678: BlockWoodenDoorOpen{}, 1679: BlockWoodenTrapdoorClose{}, 1680: BlockWoodenTrapdoorOpen{}, 1681: BlockWoodenButtonClickOff{}, 1682: BlockWoodenButtonClickOn{}, 1683: BlockWoodenPressurePlateClickOff{}, 1684: BlockWoodenPressurePlateClickOn{}, 1685: BlockWoodBreak{}, 1686: BlockWoodFall{}, 1687: BlockWoodHit{}, 1688: BlockWoodPlace{}, 1689: BlockWoodStep{}, 1690: BlockWoolBreak{}, 1691: BlockWoolFall{}, 1692: BlockWoolHit{}, 1693: BlockWoolPlace{}, 1694: BlockWoolStep{}, 1695: EntityZoglinAmbient{}, 1696: EntityZoglinAngry{}, 1697: EntityZoglinAttack{}, 1698: EntityZoglinDeath{}, 1699: EntityZoglinHurt{}, 1700: EntityZoglinStep{}, 1701: EntityZombieAmbient{}, 1702: EntityZombieAttackWoodenDoor{}, 1703: EntityZombieAttackIronDoor{}, 1704: EntityZombieBreakWoodenDoor{}, 1705: EntityZombieConvertedToDrowned{}, 1706: EntityZombieDeath{}, 1707: EntityZombieDestroyEgg{}, 1708: EntityZombieHorseAmbient{}, 1709: EntityZombieHorseDeath{}, 1710: EntityZombieHorseHurt{}, 1711: EntityZombieHurt{}, 1712: EntityZombieInfect{}, 1713: EntityZombifiedPiglinAmbient{}, 1714: EntityZombifiedPiglinAngry{}, 1715: EntityZombifiedPiglinDeath{}, 1716: EntityZombifiedPiglinHurt{}, 1717: EntityZombieStep{}, 1718: EntityZombieVillagerAmbient{}, 1719: EntityZombieVillagerConverted{}, 1720: EntityZombieVillagerCure{}, 1721: EntityZombieVillagerDeath{}, 1722: EntityZombieVillagerHurt{}, 1723: EntityZombieVillagerStep{}, 1724: EventMobEffectBadOmen{}, 1725: EventMobEffectTrialOmen{}, 1726: EventMobEffectRaidOmen{}, 1727: ItemSaddleUnequip{}, }