package main import ( "bytes" "compress/gzip" _ "embed" "go/format" "log" "os" "text/template" "git.konjactw.dev/falloutBot/go-mc/internal/generateutils" "git.konjactw.dev/falloutBot/go-mc/nbt" ) //go:embed sounds.go.tmpl var tempSource string var temp = template.Must(template. New("sound_template"). Funcs(template.FuncMap{ "UpperTheFirst": generateutils.UpperTheFirst, "ToGoTypeName": generateutils.ToGoTypeName, "Generator": func() string { return "generator/main.go" }, }). Parse(tempSource), ) type Sound struct { Name string Id int } func main() { var sounds []Sound readItems(&sounds) // generate go source file genSourceFile(sounds) } func readItems(states *[]Sound) { // open block_states data file f, err := os.Open("sounds.nbt") if err != nil { log.Panic(err) } defer f.Close() r, err := gzip.NewReader(f) if err != nil { log.Panic(err) } // parse the nbt format if _, err := nbt.NewDecoder(r).Decode(states); err != nil { log.Panic(err) } } func genSourceFile(states []Sound) { var source bytes.Buffer if err := temp.Execute(&source, states); err != nil { log.Panic(err) } formattedSource, err := format.Source(source.Bytes()) if err != nil { panic(err) } err = os.WriteFile("sounds.go", formattedSource, 0o666) if err != nil { panic(err) } log.Print("Generated sounds.go") }