// Package inv maps window types to inventory slot information. package inv type Info struct { Name string Start, End int // Player inventory Slots int } func (i Info) PlayerInvStart() int { return i.Start } func (i Info) PlayerInvEnd() int { return i.End } func (i Info) HotbarIdx(place int) int { return i.End - (8 - place) } var ByType = map[int]Info{ -1: Info{Name: "inventory", Start: 9, End: 44, Slots: 46}, 0: Info{Name: "generic_9x1", Start: 1 * 9, End: 1*9 + 35, Slots: 1*9 + 36}, 1: Info{Name: "generic_9x2", Start: 2 * 9, End: 2*9 + 35, Slots: 2*9 + 36}, 2: Info{Name: "generic_9x3", Start: 3 * 9, End: 3*9 + 35, Slots: 3*9 + 36}, 3: Info{Name: "generic_9x4", Start: 4 * 9, End: 4*9 + 35, Slots: 4*9 + 36}, 4: Info{Name: "generic_9x5", Start: 5 * 9, End: 5*9 + 35, Slots: 5*9 + 36}, 5: Info{Name: "generic_9x6", Start: 6 * 9, End: 6*9 + 35, Slots: 6*9 + 36}, }