package main import ( "github.com/Tnze/go-mc/bot" "github.com/Tnze/go-mc/chat" "log" "time" ) var c *bot.Client func main() { c = bot.NewClient() //Login err := c.JoinServer("localhost", 25565) if err != nil { log.Fatal(err) } log.Println("Login success") //Regist event handlers c.Events.GameStart = onGameStart c.Events.ChatMsg = onChatMsg c.Events.Disconnect = onDisconnect c.Events.SoundPlay = onSound //JoinGame err = c.HandleGame() if err != nil { log.Fatal(err) } } func onGameStart() error { log.Println("Game start") return c.UseItem(0) } func onSound(name string, category int, x, y, z float64, volume, pitch float32) error { if name == "entity.fishing_bobber.splash" { if err := c.UseItem(0); err != nil { //retrieve return err } log.Println("gra~") time.Sleep(time.Millisecond * 300) if err := c.UseItem(0); err != nil { //throw return err } } return nil } func onChatMsg(c chat.Message, pos byte) error { log.Println("Chat:", c) return nil } func onDisconnect(c chat.Message) error { log.Println("Disconnect:", c) return nil }