package basic import ( "github.com/Tnze/go-mc/data/packetid" pk "github.com/Tnze/go-mc/net/packet" ) func (p *Player) handleKeepAlivePacket(packet pk.Packet) error { var KeepAliveID pk.Long if err := packet.Scan(&KeepAliveID); err != nil { return Error{err} } // Response err := p.c.Conn.WritePacket(pk.Packet{ ID: int32(packetid.ServerboundKeepAlive), Data: packet.Data, }) if err != nil { return Error{err} } return nil }