// Code generated by generator/blocks/main.go; DO NOT EDIT. package block type ( Air struct{} Stone struct{} Granite struct{} PolishedGranite struct{} Diorite struct{} PolishedDiorite struct{} Andesite struct{} PolishedAndesite struct{} GrassBlock struct { Snowy Boolean `nbt:"snowy"` } Dirt struct{} CoarseDirt struct{} Podzol struct { Snowy Boolean `nbt:"snowy"` } Cobblestone struct{} OakPlanks struct{} SprucePlanks struct{} BirchPlanks struct{} JunglePlanks struct{} AcaciaPlanks struct{} CherryPlanks struct{} DarkOakPlanks struct{} MangrovePlanks struct{} BambooPlanks struct{} BambooMosaic struct{} OakSapling struct { Stage Integer `nbt:"stage"` } SpruceSapling struct { Stage Integer `nbt:"stage"` } BirchSapling struct { Stage Integer `nbt:"stage"` } JungleSapling struct { Stage Integer `nbt:"stage"` } AcaciaSapling struct { Stage Integer `nbt:"stage"` } CherrySapling struct { Stage Integer `nbt:"stage"` } DarkOakSapling struct { Stage Integer `nbt:"stage"` } MangrovePropagule struct { Age Integer `nbt:"age"` Hanging Boolean `nbt:"hanging"` Stage Integer `nbt:"stage"` Waterlogged Boolean `nbt:"waterlogged"` } Bedrock struct{} Water struct { Level Integer `nbt:"level"` } Lava struct { Level Integer `nbt:"level"` } Sand struct{} SuspiciousSand struct { Dusted Integer `nbt:"dusted"` } RedSand struct{} Gravel struct{} SuspiciousGravel struct { Dusted Integer `nbt:"dusted"` } GoldOre struct{} DeepslateGoldOre struct{} IronOre struct{} DeepslateIronOre struct{} CoalOre struct{} DeepslateCoalOre struct{} NetherGoldOre struct{} OakLog struct { Axis Axis `nbt:"axis"` } SpruceLog struct { Axis Axis `nbt:"axis"` } BirchLog struct { Axis Axis `nbt:"axis"` } JungleLog struct { Axis Axis `nbt:"axis"` } AcaciaLog struct { Axis Axis `nbt:"axis"` } CherryLog struct { Axis Axis `nbt:"axis"` } DarkOakLog struct { Axis Axis `nbt:"axis"` } MangroveLog struct { Axis Axis `nbt:"axis"` } MangroveRoots struct { Waterlogged Boolean `nbt:"waterlogged"` } MuddyMangroveRoots struct { Axis Axis `nbt:"axis"` } BambooBlock struct { Axis Axis `nbt:"axis"` } StrippedSpruceLog struct { Axis Axis `nbt:"axis"` } StrippedBirchLog struct { Axis Axis `nbt:"axis"` } StrippedJungleLog struct { Axis Axis `nbt:"axis"` } StrippedAcaciaLog struct { Axis Axis `nbt:"axis"` } StrippedCherryLog struct { Axis Axis `nbt:"axis"` } StrippedDarkOakLog struct { Axis Axis `nbt:"axis"` } StrippedOakLog struct { Axis Axis `nbt:"axis"` } StrippedMangroveLog struct { Axis Axis `nbt:"axis"` } StrippedBambooBlock struct { Axis Axis `nbt:"axis"` } OakWood struct { Axis Axis `nbt:"axis"` } SpruceWood struct { Axis Axis `nbt:"axis"` } BirchWood struct { Axis Axis `nbt:"axis"` } JungleWood struct { Axis Axis `nbt:"axis"` } AcaciaWood struct { Axis Axis `nbt:"axis"` } CherryWood struct { Axis Axis `nbt:"axis"` } DarkOakWood struct { Axis Axis `nbt:"axis"` } MangroveWood struct { Axis Axis `nbt:"axis"` } StrippedOakWood struct { Axis Axis `nbt:"axis"` } StrippedSpruceWood struct { Axis Axis `nbt:"axis"` } StrippedBirchWood struct { Axis Axis `nbt:"axis"` } StrippedJungleWood struct { Axis Axis `nbt:"axis"` } StrippedAcaciaWood struct { Axis Axis `nbt:"axis"` } StrippedCherryWood struct { Axis Axis `nbt:"axis"` } StrippedDarkOakWood struct { Axis Axis `nbt:"axis"` } StrippedMangroveWood struct { Axis Axis `nbt:"axis"` } OakLeaves struct { Distance Integer `nbt:"distance"` Persistent Boolean `nbt:"persistent"` Waterlogged Boolean `nbt:"waterlogged"` } SpruceLeaves struct { Distance Integer `nbt:"distance"` Persistent Boolean `nbt:"persistent"` Waterlogged Boolean `nbt:"waterlogged"` } BirchLeaves struct { Distance Integer `nbt:"distance"` Persistent Boolean `nbt:"persistent"` Waterlogged Boolean `nbt:"waterlogged"` } JungleLeaves struct { Distance Integer `nbt:"distance"` Persistent Boolean `nbt:"persistent"` Waterlogged Boolean `nbt:"waterlogged"` } AcaciaLeaves struct { Distance Integer `nbt:"distance"` Persistent Boolean `nbt:"persistent"` Waterlogged Boolean `nbt:"waterlogged"` } CherryLeaves struct { Distance Integer `nbt:"distance"` Persistent Boolean `nbt:"persistent"` Waterlogged Boolean `nbt:"waterlogged"` } DarkOakLeaves struct { Distance Integer `nbt:"distance"` Persistent Boolean `nbt:"persistent"` Waterlogged Boolean `nbt:"waterlogged"` } MangroveLeaves struct { Distance Integer `nbt:"distance"` Persistent Boolean `nbt:"persistent"` Waterlogged Boolean `nbt:"waterlogged"` } AzaleaLeaves struct { Distance Integer `nbt:"distance"` Persistent Boolean `nbt:"persistent"` Waterlogged Boolean `nbt:"waterlogged"` } FloweringAzaleaLeaves struct { Distance Integer `nbt:"distance"` Persistent Boolean `nbt:"persistent"` Waterlogged Boolean `nbt:"waterlogged"` } Sponge struct{} WetSponge struct{} Glass struct{} LapisOre struct{} DeepslateLapisOre struct{} LapisBlock struct{} Dispenser struct { Facing Direction `nbt:"facing"` Triggered Boolean `nbt:"triggered"` } Sandstone struct{} ChiseledSandstone struct{} CutSandstone struct{} NoteBlock struct { Instrument NoteBlockInstrument `nbt:"instrument"` Note Integer `nbt:"note"` Powered Boolean `nbt:"powered"` } WhiteBed struct { Facing Direction `nbt:"facing"` Occupied Boolean `nbt:"occupied"` Part BedPart `nbt:"part"` } OrangeBed struct { Facing Direction `nbt:"facing"` Occupied Boolean `nbt:"occupied"` Part BedPart `nbt:"part"` } MagentaBed struct { Facing Direction `nbt:"facing"` Occupied Boolean `nbt:"occupied"` Part BedPart `nbt:"part"` } LightBlueBed struct { Facing Direction `nbt:"facing"` Occupied Boolean `nbt:"occupied"` Part BedPart `nbt:"part"` } YellowBed struct { Facing Direction `nbt:"facing"` Occupied Boolean `nbt:"occupied"` Part BedPart `nbt:"part"` } LimeBed struct { Facing Direction `nbt:"facing"` Occupied Boolean `nbt:"occupied"` Part BedPart `nbt:"part"` } PinkBed struct { Facing Direction `nbt:"facing"` Occupied Boolean `nbt:"occupied"` Part BedPart `nbt:"part"` } GrayBed struct { Facing Direction `nbt:"facing"` Occupied Boolean `nbt:"occupied"` Part BedPart `nbt:"part"` } LightGrayBed struct { Facing Direction `nbt:"facing"` Occupied Boolean `nbt:"occupied"` Part BedPart `nbt:"part"` } CyanBed struct { Facing Direction `nbt:"facing"` Occupied Boolean `nbt:"occupied"` Part BedPart `nbt:"part"` } PurpleBed struct { Facing Direction `nbt:"facing"` Occupied Boolean `nbt:"occupied"` Part BedPart `nbt:"part"` } BlueBed struct { Facing Direction `nbt:"facing"` Occupied Boolean `nbt:"occupied"` Part BedPart `nbt:"part"` } BrownBed struct { Facing Direction `nbt:"facing"` Occupied Boolean `nbt:"occupied"` Part BedPart `nbt:"part"` } GreenBed struct { Facing Direction `nbt:"facing"` Occupied Boolean `nbt:"occupied"` Part BedPart `nbt:"part"` } RedBed struct { Facing Direction `nbt:"facing"` Occupied Boolean `nbt:"occupied"` Part BedPart `nbt:"part"` } BlackBed struct { Facing Direction `nbt:"facing"` Occupied Boolean `nbt:"occupied"` Part BedPart `nbt:"part"` } PoweredRail struct { Powered Boolean `nbt:"powered"` Shape RailShape `nbt:"shape"` Waterlogged Boolean `nbt:"waterlogged"` } DetectorRail struct { Powered Boolean `nbt:"powered"` Shape RailShape `nbt:"shape"` Waterlogged Boolean `nbt:"waterlogged"` } StickyPiston struct { Extended Boolean `nbt:"extended"` Facing Direction `nbt:"facing"` } Cobweb struct{} ShortGrass struct{} Fern struct{} DeadBush struct{} Seagrass struct{} TallSeagrass struct { Half DoubleBlockHalf `nbt:"half"` } Piston struct { Extended Boolean `nbt:"extended"` Facing Direction `nbt:"facing"` } PistonHead struct { Facing Direction `nbt:"facing"` Short Boolean `nbt:"short"` Type PistonType `nbt:"type"` } WhiteWool struct{} OrangeWool struct{} MagentaWool struct{} LightBlueWool struct{} YellowWool struct{} LimeWool struct{} PinkWool struct{} GrayWool struct{} LightGrayWool struct{} CyanWool struct{} PurpleWool struct{} BlueWool struct{} BrownWool struct{} GreenWool struct{} RedWool struct{} BlackWool struct{} MovingPiston struct { Facing Direction `nbt:"facing"` Type PistonType `nbt:"type"` } Dandelion struct{} Torchflower struct{} Poppy struct{} BlueOrchid struct{} Allium struct{} AzureBluet struct{} RedTulip struct{} OrangeTulip struct{} WhiteTulip struct{} PinkTulip struct{} OxeyeDaisy struct{} Cornflower struct{} WitherRose struct{} LilyOfTheValley struct{} BrownMushroom struct{} RedMushroom struct{} GoldBlock struct{} IronBlock struct{} Bricks struct{} Tnt struct { Unstable Boolean `nbt:"unstable"` } Bookshelf struct{} ChiseledBookshelf struct { Facing Direction `nbt:"facing"` Slot_0_occupied Boolean `nbt:"slot_0_occupied"` Slot_1_occupied Boolean `nbt:"slot_1_occupied"` Slot_2_occupied Boolean `nbt:"slot_2_occupied"` Slot_3_occupied Boolean `nbt:"slot_3_occupied"` Slot_4_occupied Boolean `nbt:"slot_4_occupied"` Slot_5_occupied Boolean `nbt:"slot_5_occupied"` } MossyCobblestone struct{} Obsidian struct{} Torch struct{} WallTorch struct { Facing Direction `nbt:"facing"` } Fire struct { Age Integer `nbt:"age"` East Boolean `nbt:"east"` North Boolean `nbt:"north"` South Boolean `nbt:"south"` Up Boolean `nbt:"up"` West Boolean `nbt:"west"` } SoulFire struct{} Spawner struct{} OakStairs struct { Facing Direction `nbt:"facing"` Half Half `nbt:"half"` Shape StairsShape `nbt:"shape"` Waterlogged Boolean `nbt:"waterlogged"` } Chest struct { Facing Direction `nbt:"facing"` Type ChestType `nbt:"type"` Waterlogged Boolean `nbt:"waterlogged"` } RedstoneWire struct { East RedstoneSide `nbt:"east"` North RedstoneSide `nbt:"north"` Power Integer `nbt:"power"` South RedstoneSide `nbt:"south"` West RedstoneSide `nbt:"west"` } DiamondOre struct{} DeepslateDiamondOre struct{} DiamondBlock struct{} CraftingTable struct{} Wheat struct { Age Integer `nbt:"age"` } Farmland struct { Moisture Integer `nbt:"moisture"` } Furnace struct { Facing Direction `nbt:"facing"` Lit Boolean `nbt:"lit"` } OakSign struct { Rotation Integer `nbt:"rotation"` Waterlogged Boolean `nbt:"waterlogged"` } SpruceSign struct { Rotation Integer `nbt:"rotation"` Waterlogged Boolean `nbt:"waterlogged"` } BirchSign struct { Rotation Integer `nbt:"rotation"` Waterlogged Boolean `nbt:"waterlogged"` } AcaciaSign struct { Rotation Integer `nbt:"rotation"` Waterlogged Boolean `nbt:"waterlogged"` } CherrySign struct { Rotation Integer `nbt:"rotation"` Waterlogged Boolean `nbt:"waterlogged"` } JungleSign struct { Rotation Integer `nbt:"rotation"` Waterlogged Boolean `nbt:"waterlogged"` } DarkOakSign struct { Rotation Integer `nbt:"rotation"` Waterlogged Boolean `nbt:"waterlogged"` } MangroveSign struct { Rotation Integer `nbt:"rotation"` Waterlogged Boolean `nbt:"waterlogged"` } BambooSign struct { Rotation Integer `nbt:"rotation"` Waterlogged Boolean `nbt:"waterlogged"` } OakDoor struct { Facing Direction `nbt:"facing"` Half DoubleBlockHalf `nbt:"half"` Hinge DoorHingeSide `nbt:"hinge"` Open Boolean `nbt:"open"` Powered Boolean `nbt:"powered"` } Ladder struct { Facing Direction `nbt:"facing"` Waterlogged Boolean `nbt:"waterlogged"` } Rail struct { Shape RailShape `nbt:"shape"` Waterlogged Boolean `nbt:"waterlogged"` } CobblestoneStairs struct { Facing Direction `nbt:"facing"` Half Half `nbt:"half"` Shape StairsShape `nbt:"shape"` Waterlogged Boolean `nbt:"waterlogged"` } OakWallSign struct { Facing Direction `nbt:"facing"` Waterlogged Boolean `nbt:"waterlogged"` } SpruceWallSign struct { Facing Direction `nbt:"facing"` Waterlogged Boolean `nbt:"waterlogged"` } BirchWallSign struct { Facing Direction `nbt:"facing"` Waterlogged Boolean `nbt:"waterlogged"` } AcaciaWallSign struct { Facing Direction `nbt:"facing"` Waterlogged Boolean `nbt:"waterlogged"` } CherryWallSign struct { Facing Direction `nbt:"facing"` Waterlogged Boolean `nbt:"waterlogged"` } JungleWallSign struct { Facing Direction `nbt:"facing"` Waterlogged Boolean `nbt:"waterlogged"` } DarkOakWallSign struct { Facing Direction `nbt:"facing"` Waterlogged Boolean `nbt:"waterlogged"` } MangroveWallSign struct { Facing Direction `nbt:"facing"` Waterlogged Boolean `nbt:"waterlogged"` } BambooWallSign struct { Facing Direction `nbt:"facing"` Waterlogged Boolean `nbt:"waterlogged"` } OakHangingSign struct { Attached Boolean `nbt:"attached"` Rotation Integer `nbt:"rotation"` Waterlogged Boolean `nbt:"waterlogged"` } SpruceHangingSign struct { Attached Boolean `nbt:"attached"` Rotation Integer `nbt:"rotation"` Waterlogged Boolean `nbt:"waterlogged"` } BirchHangingSign struct { Attached Boolean `nbt:"attached"` Rotation Integer `nbt:"rotation"` Waterlogged Boolean `nbt:"waterlogged"` } AcaciaHangingSign struct { Attached Boolean `nbt:"attached"` Rotation Integer `nbt:"rotation"` Waterlogged Boolean `nbt:"waterlogged"` } CherryHangingSign struct { Attached Boolean `nbt:"attached"` Rotation Integer `nbt:"rotation"` Waterlogged Boolean `nbt:"waterlogged"` } JungleHangingSign struct { Attached Boolean `nbt:"attached"` Rotation Integer `nbt:"rotation"` Waterlogged Boolean `nbt:"waterlogged"` } DarkOakHangingSign struct { Attached Boolean `nbt:"attached"` Rotation Integer `nbt:"rotation"` Waterlogged Boolean `nbt:"waterlogged"` } CrimsonHangingSign struct { Attached Boolean `nbt:"attached"` Rotation Integer `nbt:"rotation"` Waterlogged Boolean `nbt:"waterlogged"` } WarpedHangingSign struct { Attached Boolean `nbt:"attached"` Rotation Integer `nbt:"rotation"` Waterlogged Boolean `nbt:"waterlogged"` } MangroveHangingSign struct { Attached Boolean `nbt:"attached"` Rotation Integer `nbt:"rotation"` Waterlogged Boolean `nbt:"waterlogged"` } BambooHangingSign struct { Attached Boolean `nbt:"attached"` Rotation Integer `nbt:"rotation"` Waterlogged Boolean `nbt:"waterlogged"` } OakWallHangingSign struct { Facing Direction `nbt:"facing"` Waterlogged Boolean `nbt:"waterlogged"` } SpruceWallHangingSign struct { Facing Direction `nbt:"facing"` Waterlogged Boolean `nbt:"waterlogged"` } BirchWallHangingSign struct { Facing Direction `nbt:"facing"` Waterlogged Boolean `nbt:"waterlogged"` } AcaciaWallHangingSign struct { Facing Direction `nbt:"facing"` Waterlogged Boolean `nbt:"waterlogged"` } CherryWallHangingSign struct { Facing Direction `nbt:"facing"` Waterlogged Boolean `nbt:"waterlogged"` } JungleWallHangingSign struct { Facing Direction `nbt:"facing"` Waterlogged Boolean `nbt:"waterlogged"` } DarkOakWallHangingSign struct { Facing Direction `nbt:"facing"` Waterlogged Boolean `nbt:"waterlogged"` } MangroveWallHangingSign struct { Facing Direction `nbt:"facing"` Waterlogged Boolean `nbt:"waterlogged"` } CrimsonWallHangingSign struct { Facing Direction `nbt:"facing"` Waterlogged Boolean `nbt:"waterlogged"` } WarpedWallHangingSign struct { Facing Direction `nbt:"facing"` Waterlogged Boolean `nbt:"waterlogged"` } BambooWallHangingSign struct { Facing Direction `nbt:"facing"` Waterlogged Boolean `nbt:"waterlogged"` } Lever struct { Face AttachFace `nbt:"face"` Facing Direction `nbt:"facing"` Powered Boolean `nbt:"powered"` } StonePressurePlate struct { Powered Boolean `nbt:"powered"` } IronDoor struct { Facing Direction `nbt:"facing"` Half DoubleBlockHalf `nbt:"half"` Hinge DoorHingeSide `nbt:"hinge"` Open Boolean `nbt:"open"` Powered Boolean `nbt:"powered"` } OakPressurePlate struct { Powered Boolean `nbt:"powered"` } SprucePressurePlate struct { Powered Boolean `nbt:"powered"` } BirchPressurePlate struct { Powered Boolean `nbt:"powered"` } JunglePressurePlate struct { Powered Boolean `nbt:"powered"` } AcaciaPressurePlate struct { Powered Boolean `nbt:"powered"` } CherryPressurePlate struct { Powered Boolean `nbt:"powered"` } DarkOakPressurePlate struct { Powered Boolean `nbt:"powered"` } MangrovePressurePlate struct { Powered Boolean `nbt:"powered"` } BambooPressurePlate struct { Powered Boolean `nbt:"powered"` } RedstoneOre struct { Lit Boolean `nbt:"lit"` } DeepslateRedstoneOre struct { Lit Boolean `nbt:"lit"` } RedstoneTorch struct { Lit Boolean `nbt:"lit"` } RedstoneWallTorch struct { Facing Direction `nbt:"facing"` Lit Boolean `nbt:"lit"` } StoneButton struct { Face AttachFace `nbt:"face"` Facing Direction `nbt:"facing"` Powered Boolean `nbt:"powered"` } Snow struct { Layers Integer `nbt:"layers"` } Ice struct{} SnowBlock struct{} Cactus struct { Age Integer `nbt:"age"` } Clay struct{} SugarCane struct { Age Integer `nbt:"age"` } Jukebox struct { Has_record Boolean `nbt:"has_record"` } OakFence struct { East Boolean `nbt:"east"` North Boolean `nbt:"north"` South Boolean `nbt:"south"` Waterlogged Boolean `nbt:"waterlogged"` West Boolean `nbt:"west"` } Netherrack struct{} SoulSand struct{} SoulSoil struct{} Basalt struct { Axis Axis `nbt:"axis"` } PolishedBasalt struct { Axis Axis `nbt:"axis"` } SoulTorch struct{} SoulWallTorch struct { Facing Direction `nbt:"facing"` } Glowstone struct{} NetherPortal struct { Axis Axis `nbt:"axis"` } CarvedPumpkin struct { Facing Direction `nbt:"facing"` } JackOLantern struct { Facing Direction `nbt:"facing"` } Cake struct { Bites Integer `nbt:"bites"` } Repeater struct { Delay Integer `nbt:"delay"` Facing Direction `nbt:"facing"` Locked Boolean `nbt:"locked"` Powered Boolean `nbt:"powered"` } WhiteStainedGlass struct{} OrangeStainedGlass struct{} MagentaStainedGlass struct{} LightBlueStainedGlass struct{} YellowStainedGlass struct{} LimeStainedGlass struct{} PinkStainedGlass struct{} GrayStainedGlass struct{} LightGrayStainedGlass struct{} CyanStainedGlass struct{} PurpleStainedGlass struct{} BlueStainedGlass struct{} BrownStainedGlass struct{} GreenStainedGlass struct{} RedStainedGlass struct{} BlackStainedGlass struct{} OakTrapdoor struct { Facing Direction `nbt:"facing"` Half Half `nbt:"half"` Open Boolean `nbt:"open"` Powered Boolean `nbt:"powered"` Waterlogged Boolean `nbt:"waterlogged"` } SpruceTrapdoor struct { Facing Direction `nbt:"facing"` Half Half `nbt:"half"` Open Boolean `nbt:"open"` Powered Boolean `nbt:"powered"` Waterlogged Boolean `nbt:"waterlogged"` } BirchTrapdoor struct { Facing Direction `nbt:"facing"` Half Half `nbt:"half"` Open Boolean `nbt:"open"` Powered Boolean `nbt:"powered"` Waterlogged Boolean `nbt:"waterlogged"` } JungleTrapdoor struct { Facing Direction `nbt:"facing"` Half Half `nbt:"half"` Open Boolean `nbt:"open"` Powered Boolean `nbt:"powered"` Waterlogged Boolean `nbt:"waterlogged"` } AcaciaTrapdoor struct { Facing Direction `nbt:"facing"` Half Half `nbt:"half"` Open Boolean `nbt:"open"` Powered Boolean `nbt:"powered"` Waterlogged Boolean `nbt:"waterlogged"` } CherryTrapdoor struct { Facing Direction `nbt:"facing"` Half Half `nbt:"half"` Open Boolean `nbt:"open"` Powered Boolean `nbt:"powered"` Waterlogged Boolean `nbt:"waterlogged"` } DarkOakTrapdoor struct { Facing Direction `nbt:"facing"` Half Half `nbt:"half"` Open Boolean `nbt:"open"` Powered Boolean `nbt:"powered"` Waterlogged Boolean `nbt:"waterlogged"` } MangroveTrapdoor struct { Facing Direction `nbt:"facing"` Half Half `nbt:"half"` Open Boolean `nbt:"open"` Powered Boolean `nbt:"powered"` Waterlogged Boolean `nbt:"waterlogged"` } BambooTrapdoor struct { Facing Direction `nbt:"facing"` Half Half `nbt:"half"` Open Boolean `nbt:"open"` Powered Boolean `nbt:"powered"` Waterlogged Boolean `nbt:"waterlogged"` } StoneBricks struct{} MossyStoneBricks struct{} CrackedStoneBricks struct{} ChiseledStoneBricks struct{} PackedMud struct{} MudBricks struct{} InfestedStone struct{} InfestedCobblestone struct{} InfestedStoneBricks struct{} InfestedMossyStoneBricks struct{} InfestedCrackedStoneBricks struct{} InfestedChiseledStoneBricks struct{} BrownMushroomBlock struct { Down Boolean `nbt:"down"` East Boolean `nbt:"east"` North Boolean `nbt:"north"` South Boolean `nbt:"south"` Up Boolean `nbt:"up"` West Boolean `nbt:"west"` } RedMushroomBlock struct { Down Boolean `nbt:"down"` East Boolean `nbt:"east"` North Boolean `nbt:"north"` South Boolean `nbt:"south"` Up Boolean `nbt:"up"` West Boolean `nbt:"west"` } MushroomStem struct { Down Boolean `nbt:"down"` East Boolean `nbt:"east"` North Boolean `nbt:"north"` South Boolean `nbt:"south"` Up Boolean `nbt:"up"` West Boolean `nbt:"west"` } IronBars struct { East Boolean `nbt:"east"` North Boolean `nbt:"north"` South Boolean `nbt:"south"` Waterlogged Boolean `nbt:"waterlogged"` West Boolean `nbt:"west"` } Chain struct { Axis Axis `nbt:"axis"` Waterlogged Boolean `nbt:"waterlogged"` } GlassPane struct { East Boolean `nbt:"east"` North Boolean `nbt:"north"` South Boolean `nbt:"south"` Waterlogged Boolean `nbt:"waterlogged"` West Boolean `nbt:"west"` } Pumpkin struct{} Melon struct{} AttachedPumpkinStem struct { Facing Direction `nbt:"facing"` } AttachedMelonStem struct { Facing Direction `nbt:"facing"` } PumpkinStem struct { Age Integer `nbt:"age"` } MelonStem struct { Age Integer `nbt:"age"` } Vine struct { East Boolean `nbt:"east"` North Boolean `nbt:"north"` South Boolean `nbt:"south"` Up Boolean `nbt:"up"` West Boolean `nbt:"west"` } GlowLichen struct { Down Boolean `nbt:"down"` East Boolean `nbt:"east"` North Boolean `nbt:"north"` South Boolean `nbt:"south"` Up Boolean `nbt:"up"` Waterlogged Boolean `nbt:"waterlogged"` West Boolean `nbt:"west"` } OakFenceGate struct { Facing Direction `nbt:"facing"` In_wall Boolean `nbt:"in_wall"` Open Boolean `nbt:"open"` Powered Boolean `nbt:"powered"` } BrickStairs struct { Facing Direction `nbt:"facing"` Half Half `nbt:"half"` Shape StairsShape `nbt:"shape"` Waterlogged Boolean `nbt:"waterlogged"` } StoneBrickStairs struct { Facing Direction `nbt:"facing"` Half Half `nbt:"half"` Shape StairsShape `nbt:"shape"` Waterlogged Boolean `nbt:"waterlogged"` } MudBrickStairs struct { Facing Direction `nbt:"facing"` Half Half `nbt:"half"` Shape StairsShape `nbt:"shape"` Waterlogged Boolean `nbt:"waterlogged"` } Mycelium struct { Snowy Boolean `nbt:"snowy"` } LilyPad struct{} NetherBricks struct{} NetherBrickFence struct { East Boolean `nbt:"east"` North Boolean `nbt:"north"` South Boolean `nbt:"south"` Waterlogged Boolean `nbt:"waterlogged"` West Boolean `nbt:"west"` } NetherBrickStairs struct { Facing Direction `nbt:"facing"` Half Half `nbt:"half"` Shape StairsShape `nbt:"shape"` Waterlogged Boolean `nbt:"waterlogged"` } NetherWart struct { Age Integer `nbt:"age"` } EnchantingTable struct{} BrewingStand struct { Has_bottle_0 Boolean `nbt:"has_bottle_0"` Has_bottle_1 Boolean `nbt:"has_bottle_1"` Has_bottle_2 Boolean `nbt:"has_bottle_2"` } Cauldron struct{} WaterCauldron struct { Level Integer `nbt:"level"` } LavaCauldron struct{} PowderSnowCauldron struct { Level Integer `nbt:"level"` } EndPortal struct{} EndPortalFrame struct { Eye Boolean `nbt:"eye"` Facing Direction `nbt:"facing"` } EndStone struct{} DragonEgg struct{} RedstoneLamp struct { Lit Boolean `nbt:"lit"` } Cocoa struct { Age Integer `nbt:"age"` Facing Direction `nbt:"facing"` } SandstoneStairs struct { Facing Direction `nbt:"facing"` Half Half `nbt:"half"` Shape StairsShape `nbt:"shape"` Waterlogged Boolean `nbt:"waterlogged"` } EmeraldOre struct{} DeepslateEmeraldOre struct{} EnderChest struct { Facing Direction `nbt:"facing"` Waterlogged Boolean `nbt:"waterlogged"` } TripwireHook struct { Attached Boolean `nbt:"attached"` Facing Direction `nbt:"facing"` Powered Boolean `nbt:"powered"` } Tripwire struct { Attached Boolean `nbt:"attached"` Disarmed Boolean `nbt:"disarmed"` East Boolean `nbt:"east"` North Boolean `nbt:"north"` Powered Boolean `nbt:"powered"` South Boolean `nbt:"south"` West Boolean `nbt:"west"` } EmeraldBlock struct{} SpruceStairs struct { Facing Direction `nbt:"facing"` Half Half `nbt:"half"` Shape StairsShape `nbt:"shape"` Waterlogged Boolean `nbt:"waterlogged"` } BirchStairs struct { Facing Direction `nbt:"facing"` Half Half `nbt:"half"` Shape StairsShape `nbt:"shape"` Waterlogged Boolean `nbt:"waterlogged"` } JungleStairs struct { Facing Direction `nbt:"facing"` Half Half `nbt:"half"` Shape StairsShape `nbt:"shape"` Waterlogged Boolean `nbt:"waterlogged"` } CommandBlock struct { Conditional Boolean `nbt:"conditional"` Facing Direction `nbt:"facing"` } Beacon struct{} CobblestoneWall struct { East WallSide `nbt:"east"` North WallSide `nbt:"north"` South WallSide `nbt:"south"` Up Boolean `nbt:"up"` Waterlogged Boolean `nbt:"waterlogged"` West WallSide `nbt:"west"` } MossyCobblestoneWall struct { East WallSide `nbt:"east"` North WallSide `nbt:"north"` South WallSide `nbt:"south"` Up Boolean `nbt:"up"` Waterlogged Boolean `nbt:"waterlogged"` West WallSide `nbt:"west"` } FlowerPot struct{} PottedTorchflower struct{} PottedOakSapling struct{} PottedSpruceSapling struct{} PottedBirchSapling struct{} PottedJungleSapling struct{} PottedAcaciaSapling struct{} PottedCherrySapling struct{} PottedDarkOakSapling struct{} PottedMangrovePropagule struct{} PottedFern struct{} PottedDandelion struct{} PottedPoppy struct{} PottedBlueOrchid struct{} PottedAllium struct{} PottedAzureBluet struct{} PottedRedTulip struct{} PottedOrangeTulip struct{} PottedWhiteTulip struct{} PottedPinkTulip struct{} PottedOxeyeDaisy struct{} PottedCornflower struct{} PottedLilyOfTheValley struct{} PottedWitherRose struct{} PottedRedMushroom struct{} PottedBrownMushroom struct{} PottedDeadBush struct{} PottedCactus struct{} Carrots struct { Age Integer `nbt:"age"` } Potatoes struct { Age Integer `nbt:"age"` } OakButton struct { Face AttachFace `nbt:"face"` Facing Direction `nbt:"facing"` Powered Boolean `nbt:"powered"` } SpruceButton struct { Face AttachFace `nbt:"face"` Facing Direction `nbt:"facing"` Powered Boolean `nbt:"powered"` } BirchButton struct { Face AttachFace `nbt:"face"` Facing Direction `nbt:"facing"` Powered Boolean `nbt:"powered"` } JungleButton struct { Face AttachFace `nbt:"face"` Facing Direction `nbt:"facing"` Powered Boolean `nbt:"powered"` } AcaciaButton struct { Face AttachFace `nbt:"face"` Facing Direction `nbt:"facing"` Powered Boolean `nbt:"powered"` } CherryButton struct { Face AttachFace `nbt:"face"` Facing Direction `nbt:"facing"` Powered Boolean `nbt:"powered"` } DarkOakButton struct { Face AttachFace `nbt:"face"` Facing Direction `nbt:"facing"` Powered Boolean `nbt:"powered"` } MangroveButton struct { Face AttachFace `nbt:"face"` Facing Direction `nbt:"facing"` Powered Boolean `nbt:"powered"` } BambooButton struct { Face AttachFace `nbt:"face"` Facing Direction `nbt:"facing"` Powered Boolean `nbt:"powered"` } SkeletonSkull struct { Powered Boolean `nbt:"powered"` Rotation Integer `nbt:"rotation"` } SkeletonWallSkull struct { Facing Direction `nbt:"facing"` Powered Boolean `nbt:"powered"` } WitherSkeletonSkull struct { Powered Boolean `nbt:"powered"` Rotation Integer `nbt:"rotation"` } WitherSkeletonWallSkull struct { Facing Direction `nbt:"facing"` Powered Boolean `nbt:"powered"` } ZombieHead struct { Powered Boolean `nbt:"powered"` Rotation Integer `nbt:"rotation"` } ZombieWallHead struct { Facing Direction `nbt:"facing"` Powered Boolean `nbt:"powered"` } PlayerHead struct { Powered Boolean `nbt:"powered"` Rotation Integer `nbt:"rotation"` } PlayerWallHead struct { Facing Direction `nbt:"facing"` Powered Boolean `nbt:"powered"` } CreeperHead struct { Powered Boolean `nbt:"powered"` Rotation Integer `nbt:"rotation"` } CreeperWallHead struct { Facing Direction `nbt:"facing"` Powered Boolean `nbt:"powered"` } DragonHead struct { Powered Boolean `nbt:"powered"` Rotation Integer `nbt:"rotation"` } DragonWallHead struct { Facing Direction `nbt:"facing"` Powered Boolean `nbt:"powered"` } PiglinHead struct { Powered Boolean `nbt:"powered"` Rotation Integer `nbt:"rotation"` } PiglinWallHead struct { Facing Direction `nbt:"facing"` Powered Boolean `nbt:"powered"` } Anvil struct { Facing Direction `nbt:"facing"` } ChippedAnvil struct { Facing Direction `nbt:"facing"` } DamagedAnvil struct { Facing Direction `nbt:"facing"` } TrappedChest struct { Facing Direction `nbt:"facing"` Type ChestType `nbt:"type"` Waterlogged Boolean `nbt:"waterlogged"` } LightWeightedPressurePlate struct { Power Integer `nbt:"power"` } HeavyWeightedPressurePlate struct { Power Integer `nbt:"power"` } Comparator struct { Facing Direction `nbt:"facing"` Mode ComparatorMode `nbt:"mode"` Powered Boolean `nbt:"powered"` } DaylightDetector struct { Inverted Boolean `nbt:"inverted"` Power Integer `nbt:"power"` } RedstoneBlock struct{} NetherQuartzOre struct{} Hopper struct { Enabled Boolean `nbt:"enabled"` Facing Direction `nbt:"facing"` } QuartzBlock struct{} ChiseledQuartzBlock struct{} QuartzPillar struct { Axis Axis `nbt:"axis"` } QuartzStairs struct { Facing Direction `nbt:"facing"` Half Half `nbt:"half"` Shape StairsShape `nbt:"shape"` Waterlogged Boolean `nbt:"waterlogged"` } ActivatorRail struct { Powered Boolean `nbt:"powered"` Shape RailShape `nbt:"shape"` Waterlogged Boolean `nbt:"waterlogged"` } Dropper struct { Facing Direction `nbt:"facing"` Triggered Boolean `nbt:"triggered"` } WhiteTerracotta struct{} OrangeTerracotta struct{} MagentaTerracotta struct{} LightBlueTerracotta struct{} YellowTerracotta struct{} LimeTerracotta struct{} PinkTerracotta struct{} GrayTerracotta struct{} LightGrayTerracotta struct{} CyanTerracotta struct{} PurpleTerracotta struct{} BlueTerracotta struct{} BrownTerracotta struct{} GreenTerracotta struct{} RedTerracotta struct{} BlackTerracotta struct{} WhiteStainedGlassPane struct { East Boolean `nbt:"east"` North Boolean `nbt:"north"` South Boolean `nbt:"south"` Waterlogged Boolean `nbt:"waterlogged"` West Boolean `nbt:"west"` } OrangeStainedGlassPane struct { East Boolean `nbt:"east"` North Boolean `nbt:"north"` South Boolean `nbt:"south"` Waterlogged Boolean `nbt:"waterlogged"` West Boolean `nbt:"west"` } MagentaStainedGlassPane struct { East Boolean `nbt:"east"` North Boolean `nbt:"north"` South Boolean `nbt:"south"` Waterlogged Boolean `nbt:"waterlogged"` West Boolean `nbt:"west"` } LightBlueStainedGlassPane struct { East Boolean `nbt:"east"` North Boolean `nbt:"north"` South Boolean `nbt:"south"` Waterlogged Boolean `nbt:"waterlogged"` West Boolean `nbt:"west"` } YellowStainedGlassPane struct { East Boolean `nbt:"east"` North Boolean `nbt:"north"` South Boolean `nbt:"south"` Waterlogged Boolean `nbt:"waterlogged"` West Boolean `nbt:"west"` } LimeStainedGlassPane struct { East Boolean `nbt:"east"` North Boolean `nbt:"north"` South Boolean `nbt:"south"` Waterlogged Boolean `nbt:"waterlogged"` West Boolean `nbt:"west"` } PinkStainedGlassPane struct { East Boolean `nbt:"east"` North Boolean `nbt:"north"` South Boolean `nbt:"south"` Waterlogged Boolean `nbt:"waterlogged"` West Boolean `nbt:"west"` } GrayStainedGlassPane struct { East Boolean `nbt:"east"` North Boolean `nbt:"north"` South Boolean `nbt:"south"` Waterlogged Boolean `nbt:"waterlogged"` West Boolean `nbt:"west"` } LightGrayStainedGlassPane struct { East Boolean `nbt:"east"` North Boolean `nbt:"north"` South Boolean `nbt:"south"` Waterlogged Boolean `nbt:"waterlogged"` West Boolean `nbt:"west"` } CyanStainedGlassPane struct { East Boolean `nbt:"east"` North Boolean `nbt:"north"` South Boolean `nbt:"south"` Waterlogged Boolean `nbt:"waterlogged"` West Boolean `nbt:"west"` } PurpleStainedGlassPane struct { East Boolean `nbt:"east"` North Boolean `nbt:"north"` South Boolean `nbt:"south"` Waterlogged Boolean `nbt:"waterlogged"` West Boolean `nbt:"west"` } BlueStainedGlassPane struct { East Boolean `nbt:"east"` North Boolean `nbt:"north"` South Boolean `nbt:"south"` Waterlogged Boolean `nbt:"waterlogged"` West Boolean `nbt:"west"` } BrownStainedGlassPane struct { East Boolean `nbt:"east"` North Boolean `nbt:"north"` South Boolean `nbt:"south"` Waterlogged Boolean `nbt:"waterlogged"` West Boolean `nbt:"west"` } GreenStainedGlassPane struct { East Boolean `nbt:"east"` North Boolean `nbt:"north"` South Boolean `nbt:"south"` Waterlogged Boolean `nbt:"waterlogged"` West Boolean `nbt:"west"` } RedStainedGlassPane struct { East Boolean `nbt:"east"` North Boolean `nbt:"north"` South Boolean `nbt:"south"` Waterlogged Boolean `nbt:"waterlogged"` West Boolean `nbt:"west"` } BlackStainedGlassPane struct { East Boolean `nbt:"east"` North Boolean `nbt:"north"` South Boolean `nbt:"south"` Waterlogged Boolean `nbt:"waterlogged"` West Boolean `nbt:"west"` } AcaciaStairs struct { Facing Direction `nbt:"facing"` Half Half `nbt:"half"` Shape StairsShape `nbt:"shape"` Waterlogged Boolean `nbt:"waterlogged"` } CherryStairs struct { Facing Direction `nbt:"facing"` Half Half `nbt:"half"` Shape StairsShape `nbt:"shape"` Waterlogged Boolean `nbt:"waterlogged"` } DarkOakStairs struct { Facing Direction `nbt:"facing"` Half Half `nbt:"half"` Shape StairsShape `nbt:"shape"` Waterlogged Boolean `nbt:"waterlogged"` } MangroveStairs struct { Facing Direction `nbt:"facing"` Half Half `nbt:"half"` Shape StairsShape `nbt:"shape"` Waterlogged Boolean `nbt:"waterlogged"` } BambooStairs struct { Facing Direction `nbt:"facing"` Half Half `nbt:"half"` Shape StairsShape `nbt:"shape"` Waterlogged Boolean `nbt:"waterlogged"` } BambooMosaicStairs struct { Facing Direction `nbt:"facing"` Half Half `nbt:"half"` Shape StairsShape `nbt:"shape"` Waterlogged Boolean `nbt:"waterlogged"` } SlimeBlock struct{} Barrier struct { Waterlogged Boolean `nbt:"waterlogged"` } Light struct { Level Integer `nbt:"level"` Waterlogged Boolean `nbt:"waterlogged"` } IronTrapdoor struct { Facing Direction `nbt:"facing"` Half Half `nbt:"half"` Open Boolean `nbt:"open"` Powered Boolean `nbt:"powered"` Waterlogged Boolean `nbt:"waterlogged"` } Prismarine struct{} PrismarineBricks struct{} DarkPrismarine struct{} PrismarineStairs struct { Facing Direction `nbt:"facing"` Half Half `nbt:"half"` Shape StairsShape `nbt:"shape"` Waterlogged Boolean `nbt:"waterlogged"` } PrismarineBrickStairs struct { Facing Direction `nbt:"facing"` Half Half `nbt:"half"` Shape StairsShape `nbt:"shape"` Waterlogged Boolean `nbt:"waterlogged"` } DarkPrismarineStairs struct { Facing Direction `nbt:"facing"` Half Half `nbt:"half"` Shape StairsShape `nbt:"shape"` Waterlogged Boolean `nbt:"waterlogged"` } PrismarineSlab struct { Type SlabType `nbt:"type"` Waterlogged Boolean `nbt:"waterlogged"` } PrismarineBrickSlab struct { Type SlabType `nbt:"type"` Waterlogged Boolean `nbt:"waterlogged"` } DarkPrismarineSlab struct { Type SlabType `nbt:"type"` Waterlogged Boolean `nbt:"waterlogged"` } SeaLantern struct{} HayBlock struct { Axis Axis `nbt:"axis"` } WhiteCarpet struct{} OrangeCarpet struct{} MagentaCarpet struct{} LightBlueCarpet struct{} YellowCarpet struct{} LimeCarpet struct{} PinkCarpet struct{} GrayCarpet struct{} LightGrayCarpet struct{} CyanCarpet struct{} PurpleCarpet struct{} BlueCarpet struct{} BrownCarpet struct{} GreenCarpet struct{} RedCarpet struct{} BlackCarpet struct{} Terracotta struct{} CoalBlock struct{} PackedIce struct{} Sunflower struct { Half DoubleBlockHalf `nbt:"half"` } Lilac struct { Half DoubleBlockHalf `nbt:"half"` } RoseBush struct { Half DoubleBlockHalf `nbt:"half"` } Peony struct { Half DoubleBlockHalf `nbt:"half"` } TallGrass struct { Half DoubleBlockHalf `nbt:"half"` } LargeFern struct { Half DoubleBlockHalf `nbt:"half"` } WhiteBanner struct { Rotation Integer `nbt:"rotation"` } OrangeBanner struct { Rotation Integer `nbt:"rotation"` } MagentaBanner struct { Rotation Integer `nbt:"rotation"` } LightBlueBanner struct { Rotation Integer `nbt:"rotation"` } YellowBanner struct { Rotation Integer `nbt:"rotation"` } LimeBanner struct { Rotation Integer `nbt:"rotation"` } PinkBanner struct { Rotation Integer `nbt:"rotation"` } GrayBanner struct { Rotation Integer `nbt:"rotation"` } LightGrayBanner struct { Rotation Integer `nbt:"rotation"` } CyanBanner struct { Rotation Integer `nbt:"rotation"` } PurpleBanner struct { Rotation Integer `nbt:"rotation"` } BlueBanner struct { Rotation Integer `nbt:"rotation"` } BrownBanner struct { Rotation Integer `nbt:"rotation"` } GreenBanner struct { Rotation Integer `nbt:"rotation"` } RedBanner struct { Rotation Integer `nbt:"rotation"` } BlackBanner struct { Rotation Integer `nbt:"rotation"` } WhiteWallBanner struct { Facing Direction `nbt:"facing"` } OrangeWallBanner struct { Facing Direction `nbt:"facing"` } MagentaWallBanner struct { Facing Direction `nbt:"facing"` } LightBlueWallBanner struct { Facing Direction `nbt:"facing"` } YellowWallBanner struct { Facing Direction `nbt:"facing"` } LimeWallBanner struct { Facing Direction `nbt:"facing"` } PinkWallBanner struct { Facing Direction `nbt:"facing"` } GrayWallBanner struct { Facing Direction `nbt:"facing"` } LightGrayWallBanner struct { Facing Direction `nbt:"facing"` } CyanWallBanner struct { Facing Direction `nbt:"facing"` } PurpleWallBanner struct { Facing Direction `nbt:"facing"` } BlueWallBanner struct { Facing Direction `nbt:"facing"` } BrownWallBanner struct { Facing Direction `nbt:"facing"` } GreenWallBanner struct { Facing Direction `nbt:"facing"` } RedWallBanner struct { Facing Direction `nbt:"facing"` } BlackWallBanner struct { Facing Direction `nbt:"facing"` } RedSandstone struct{} ChiseledRedSandstone struct{} CutRedSandstone struct{} RedSandstoneStairs struct { Facing Direction `nbt:"facing"` Half Half `nbt:"half"` Shape StairsShape `nbt:"shape"` Waterlogged Boolean `nbt:"waterlogged"` } OakSlab struct { Type SlabType `nbt:"type"` Waterlogged Boolean `nbt:"waterlogged"` } SpruceSlab struct { Type SlabType `nbt:"type"` Waterlogged Boolean `nbt:"waterlogged"` } BirchSlab struct { Type SlabType `nbt:"type"` Waterlogged Boolean `nbt:"waterlogged"` } JungleSlab struct { Type SlabType `nbt:"type"` Waterlogged Boolean `nbt:"waterlogged"` } AcaciaSlab struct { Type SlabType `nbt:"type"` Waterlogged Boolean `nbt:"waterlogged"` } CherrySlab struct { Type SlabType `nbt:"type"` Waterlogged Boolean `nbt:"waterlogged"` } DarkOakSlab struct { Type SlabType `nbt:"type"` Waterlogged Boolean `nbt:"waterlogged"` } MangroveSlab struct { Type SlabType `nbt:"type"` Waterlogged Boolean `nbt:"waterlogged"` } BambooSlab struct { Type SlabType `nbt:"type"` Waterlogged Boolean `nbt:"waterlogged"` } BambooMosaicSlab struct { Type SlabType `nbt:"type"` Waterlogged Boolean `nbt:"waterlogged"` } StoneSlab struct { Type SlabType `nbt:"type"` Waterlogged Boolean `nbt:"waterlogged"` } SmoothStoneSlab struct { Type SlabType `nbt:"type"` Waterlogged Boolean `nbt:"waterlogged"` } SandstoneSlab struct { Type SlabType `nbt:"type"` Waterlogged Boolean `nbt:"waterlogged"` } CutSandstoneSlab struct { Type SlabType `nbt:"type"` Waterlogged Boolean `nbt:"waterlogged"` } PetrifiedOakSlab struct { Type SlabType `nbt:"type"` Waterlogged Boolean `nbt:"waterlogged"` } CobblestoneSlab struct { Type SlabType `nbt:"type"` Waterlogged Boolean `nbt:"waterlogged"` } BrickSlab struct { Type SlabType `nbt:"type"` Waterlogged Boolean `nbt:"waterlogged"` } StoneBrickSlab struct { Type SlabType `nbt:"type"` Waterlogged Boolean `nbt:"waterlogged"` } MudBrickSlab struct { Type SlabType `nbt:"type"` Waterlogged Boolean `nbt:"waterlogged"` } NetherBrickSlab struct { Type SlabType `nbt:"type"` Waterlogged Boolean `nbt:"waterlogged"` } QuartzSlab struct { Type SlabType `nbt:"type"` Waterlogged Boolean `nbt:"waterlogged"` } RedSandstoneSlab struct { Type SlabType `nbt:"type"` Waterlogged Boolean `nbt:"waterlogged"` } CutRedSandstoneSlab struct { Type SlabType `nbt:"type"` Waterlogged Boolean `nbt:"waterlogged"` } PurpurSlab struct { Type SlabType `nbt:"type"` Waterlogged Boolean `nbt:"waterlogged"` } SmoothStone struct{} SmoothSandstone struct{} SmoothQuartz struct{} SmoothRedSandstone struct{} SpruceFenceGate struct { Facing Direction `nbt:"facing"` In_wall Boolean `nbt:"in_wall"` Open Boolean `nbt:"open"` Powered Boolean `nbt:"powered"` } BirchFenceGate struct { Facing Direction `nbt:"facing"` In_wall Boolean `nbt:"in_wall"` Open Boolean `nbt:"open"` Powered Boolean `nbt:"powered"` } JungleFenceGate struct { Facing Direction `nbt:"facing"` In_wall Boolean `nbt:"in_wall"` Open Boolean `nbt:"open"` Powered Boolean `nbt:"powered"` } AcaciaFenceGate struct { Facing Direction `nbt:"facing"` In_wall Boolean `nbt:"in_wall"` Open Boolean `nbt:"open"` Powered Boolean `nbt:"powered"` } CherryFenceGate struct { Facing Direction `nbt:"facing"` In_wall Boolean `nbt:"in_wall"` Open Boolean `nbt:"open"` Powered Boolean `nbt:"powered"` } DarkOakFenceGate struct { Facing Direction `nbt:"facing"` In_wall Boolean `nbt:"in_wall"` Open Boolean `nbt:"open"` Powered Boolean `nbt:"powered"` } MangroveFenceGate struct { Facing Direction `nbt:"facing"` In_wall Boolean `nbt:"in_wall"` Open Boolean `nbt:"open"` Powered Boolean `nbt:"powered"` } BambooFenceGate struct { Facing Direction `nbt:"facing"` In_wall Boolean `nbt:"in_wall"` Open Boolean `nbt:"open"` Powered Boolean `nbt:"powered"` } SpruceFence struct { East Boolean `nbt:"east"` North Boolean `nbt:"north"` South Boolean `nbt:"south"` Waterlogged Boolean `nbt:"waterlogged"` West Boolean `nbt:"west"` } BirchFence struct { East Boolean `nbt:"east"` North Boolean `nbt:"north"` South Boolean `nbt:"south"` Waterlogged Boolean `nbt:"waterlogged"` West Boolean `nbt:"west"` } JungleFence struct { East Boolean `nbt:"east"` North Boolean `nbt:"north"` South Boolean `nbt:"south"` Waterlogged Boolean `nbt:"waterlogged"` West Boolean `nbt:"west"` } AcaciaFence struct { East Boolean `nbt:"east"` North Boolean `nbt:"north"` South Boolean `nbt:"south"` Waterlogged Boolean `nbt:"waterlogged"` West Boolean `nbt:"west"` } CherryFence struct { East Boolean `nbt:"east"` North Boolean `nbt:"north"` South Boolean `nbt:"south"` Waterlogged Boolean `nbt:"waterlogged"` West Boolean `nbt:"west"` } DarkOakFence struct { East Boolean `nbt:"east"` North Boolean `nbt:"north"` South Boolean `nbt:"south"` Waterlogged Boolean `nbt:"waterlogged"` West Boolean `nbt:"west"` } MangroveFence struct { East Boolean `nbt:"east"` North Boolean `nbt:"north"` South Boolean `nbt:"south"` Waterlogged Boolean `nbt:"waterlogged"` West Boolean `nbt:"west"` } BambooFence struct { East Boolean `nbt:"east"` North Boolean `nbt:"north"` South Boolean `nbt:"south"` Waterlogged Boolean `nbt:"waterlogged"` West Boolean `nbt:"west"` } SpruceDoor struct { Facing Direction `nbt:"facing"` Half DoubleBlockHalf `nbt:"half"` Hinge DoorHingeSide `nbt:"hinge"` Open Boolean `nbt:"open"` Powered Boolean `nbt:"powered"` } BirchDoor struct { Facing Direction `nbt:"facing"` Half DoubleBlockHalf `nbt:"half"` Hinge DoorHingeSide `nbt:"hinge"` Open Boolean `nbt:"open"` Powered Boolean `nbt:"powered"` } JungleDoor struct { Facing Direction `nbt:"facing"` Half DoubleBlockHalf `nbt:"half"` Hinge DoorHingeSide `nbt:"hinge"` Open Boolean `nbt:"open"` Powered Boolean `nbt:"powered"` } AcaciaDoor struct { Facing Direction `nbt:"facing"` Half DoubleBlockHalf `nbt:"half"` Hinge DoorHingeSide `nbt:"hinge"` Open Boolean `nbt:"open"` Powered Boolean `nbt:"powered"` } CherryDoor struct { Facing Direction `nbt:"facing"` Half DoubleBlockHalf `nbt:"half"` Hinge DoorHingeSide `nbt:"hinge"` Open Boolean `nbt:"open"` Powered Boolean `nbt:"powered"` } DarkOakDoor struct { Facing Direction `nbt:"facing"` Half DoubleBlockHalf `nbt:"half"` Hinge DoorHingeSide `nbt:"hinge"` Open Boolean `nbt:"open"` Powered Boolean `nbt:"powered"` } MangroveDoor struct { Facing Direction `nbt:"facing"` Half DoubleBlockHalf `nbt:"half"` Hinge DoorHingeSide `nbt:"hinge"` Open Boolean `nbt:"open"` Powered Boolean `nbt:"powered"` } BambooDoor struct { Facing Direction `nbt:"facing"` Half DoubleBlockHalf `nbt:"half"` Hinge DoorHingeSide `nbt:"hinge"` Open Boolean `nbt:"open"` Powered Boolean `nbt:"powered"` } EndRod struct { Facing Direction `nbt:"facing"` } ChorusPlant struct { Down Boolean `nbt:"down"` East Boolean `nbt:"east"` North Boolean `nbt:"north"` South Boolean `nbt:"south"` Up Boolean `nbt:"up"` West Boolean `nbt:"west"` } ChorusFlower struct { Age Integer `nbt:"age"` } PurpurBlock struct{} PurpurPillar struct { Axis Axis `nbt:"axis"` } PurpurStairs struct { Facing Direction `nbt:"facing"` Half Half `nbt:"half"` Shape StairsShape `nbt:"shape"` Waterlogged Boolean `nbt:"waterlogged"` } EndStoneBricks struct{} TorchflowerCrop struct { Age Integer `nbt:"age"` } PitcherCrop struct { Age Integer `nbt:"age"` Half DoubleBlockHalf `nbt:"half"` } PitcherPlant struct { Half DoubleBlockHalf `nbt:"half"` } Beetroots struct { Age Integer `nbt:"age"` } DirtPath struct{} EndGateway struct{} RepeatingCommandBlock struct { Conditional Boolean `nbt:"conditional"` Facing Direction `nbt:"facing"` } ChainCommandBlock struct { Conditional Boolean `nbt:"conditional"` Facing Direction `nbt:"facing"` } FrostedIce struct { Age Integer `nbt:"age"` } MagmaBlock struct{} NetherWartBlock struct{} RedNetherBricks struct{} BoneBlock struct { Axis Axis `nbt:"axis"` } StructureVoid struct{} Observer struct { Facing Direction `nbt:"facing"` Powered Boolean `nbt:"powered"` } ShulkerBox struct { Facing Direction `nbt:"facing"` } WhiteShulkerBox struct { Facing Direction `nbt:"facing"` } OrangeShulkerBox struct { Facing Direction `nbt:"facing"` } MagentaShulkerBox struct { Facing Direction `nbt:"facing"` } LightBlueShulkerBox struct { Facing Direction `nbt:"facing"` } YellowShulkerBox struct { Facing Direction `nbt:"facing"` } LimeShulkerBox struct { Facing Direction `nbt:"facing"` } PinkShulkerBox struct { Facing Direction `nbt:"facing"` } GrayShulkerBox struct { Facing Direction `nbt:"facing"` } LightGrayShulkerBox struct { Facing Direction `nbt:"facing"` } CyanShulkerBox struct { Facing Direction `nbt:"facing"` } PurpleShulkerBox struct { Facing Direction `nbt:"facing"` } BlueShulkerBox struct { Facing Direction `nbt:"facing"` } BrownShulkerBox struct { Facing Direction `nbt:"facing"` } GreenShulkerBox struct { Facing Direction `nbt:"facing"` } RedShulkerBox struct { Facing Direction `nbt:"facing"` } BlackShulkerBox struct { Facing Direction `nbt:"facing"` } WhiteGlazedTerracotta struct { Facing Direction `nbt:"facing"` } OrangeGlazedTerracotta struct { Facing Direction `nbt:"facing"` } MagentaGlazedTerracotta struct { Facing Direction `nbt:"facing"` } LightBlueGlazedTerracotta struct { Facing Direction `nbt:"facing"` } YellowGlazedTerracotta struct { Facing Direction `nbt:"facing"` } LimeGlazedTerracotta struct { Facing Direction `nbt:"facing"` } PinkGlazedTerracotta struct { Facing Direction `nbt:"facing"` } GrayGlazedTerracotta struct { Facing Direction `nbt:"facing"` } LightGrayGlazedTerracotta struct { Facing Direction `nbt:"facing"` } CyanGlazedTerracotta struct { Facing Direction `nbt:"facing"` } PurpleGlazedTerracotta struct { Facing Direction `nbt:"facing"` } BlueGlazedTerracotta struct { Facing Direction `nbt:"facing"` } BrownGlazedTerracotta struct { Facing Direction `nbt:"facing"` } GreenGlazedTerracotta struct { Facing Direction `nbt:"facing"` } RedGlazedTerracotta struct { Facing Direction `nbt:"facing"` } BlackGlazedTerracotta struct { Facing Direction `nbt:"facing"` } WhiteConcrete struct{} OrangeConcrete struct{} MagentaConcrete struct{} LightBlueConcrete struct{} YellowConcrete struct{} LimeConcrete struct{} PinkConcrete struct{} GrayConcrete struct{} LightGrayConcrete struct{} CyanConcrete struct{} PurpleConcrete struct{} BlueConcrete struct{} BrownConcrete struct{} GreenConcrete struct{} RedConcrete struct{} BlackConcrete struct{} WhiteConcretePowder struct{} OrangeConcretePowder struct{} MagentaConcretePowder struct{} LightBlueConcretePowder struct{} YellowConcretePowder struct{} LimeConcretePowder struct{} PinkConcretePowder struct{} GrayConcretePowder struct{} LightGrayConcretePowder struct{} CyanConcretePowder struct{} PurpleConcretePowder struct{} BlueConcretePowder struct{} BrownConcretePowder struct{} GreenConcretePowder struct{} RedConcretePowder struct{} BlackConcretePowder struct{} Kelp struct { Age Integer `nbt:"age"` } KelpPlant struct{} DriedKelpBlock struct{} TurtleEgg struct { Eggs Integer `nbt:"eggs"` Hatch Integer `nbt:"hatch"` } SnifferEgg struct { Hatch Integer `nbt:"hatch"` } DeadTubeCoralBlock struct{} DeadBrainCoralBlock struct{} DeadBubbleCoralBlock struct{} DeadFireCoralBlock struct{} DeadHornCoralBlock struct{} TubeCoralBlock struct{} BrainCoralBlock struct{} BubbleCoralBlock struct{} FireCoralBlock struct{} HornCoralBlock struct{} DeadTubeCoral struct { Waterlogged Boolean `nbt:"waterlogged"` } DeadBrainCoral struct { Waterlogged Boolean `nbt:"waterlogged"` } DeadBubbleCoral struct { Waterlogged Boolean `nbt:"waterlogged"` } DeadFireCoral struct { Waterlogged Boolean `nbt:"waterlogged"` } DeadHornCoral struct { Waterlogged Boolean `nbt:"waterlogged"` } TubeCoral struct { Waterlogged Boolean `nbt:"waterlogged"` } BrainCoral struct { Waterlogged Boolean `nbt:"waterlogged"` } BubbleCoral struct { Waterlogged Boolean `nbt:"waterlogged"` } FireCoral struct { Waterlogged Boolean `nbt:"waterlogged"` } HornCoral struct { Waterlogged Boolean `nbt:"waterlogged"` } DeadTubeCoralFan struct { Waterlogged Boolean `nbt:"waterlogged"` } DeadBrainCoralFan struct { Waterlogged Boolean `nbt:"waterlogged"` } DeadBubbleCoralFan struct { Waterlogged Boolean `nbt:"waterlogged"` } DeadFireCoralFan struct { Waterlogged Boolean `nbt:"waterlogged"` } DeadHornCoralFan struct { Waterlogged Boolean `nbt:"waterlogged"` } TubeCoralFan struct { Waterlogged Boolean `nbt:"waterlogged"` } BrainCoralFan struct { Waterlogged Boolean `nbt:"waterlogged"` } BubbleCoralFan struct { Waterlogged Boolean `nbt:"waterlogged"` } FireCoralFan struct { Waterlogged Boolean `nbt:"waterlogged"` } HornCoralFan struct { Waterlogged Boolean `nbt:"waterlogged"` } DeadTubeCoralWallFan struct { Facing Direction `nbt:"facing"` Waterlogged Boolean `nbt:"waterlogged"` } DeadBrainCoralWallFan struct { Facing Direction `nbt:"facing"` Waterlogged Boolean `nbt:"waterlogged"` } DeadBubbleCoralWallFan struct { Facing Direction `nbt:"facing"` Waterlogged Boolean `nbt:"waterlogged"` } DeadFireCoralWallFan struct { Facing Direction `nbt:"facing"` Waterlogged Boolean `nbt:"waterlogged"` } DeadHornCoralWallFan struct { Facing Direction `nbt:"facing"` Waterlogged Boolean `nbt:"waterlogged"` } TubeCoralWallFan struct { Facing Direction `nbt:"facing"` Waterlogged Boolean `nbt:"waterlogged"` } BrainCoralWallFan struct { Facing Direction `nbt:"facing"` Waterlogged Boolean `nbt:"waterlogged"` } BubbleCoralWallFan struct { Facing Direction `nbt:"facing"` Waterlogged Boolean `nbt:"waterlogged"` } FireCoralWallFan struct { Facing Direction `nbt:"facing"` Waterlogged Boolean `nbt:"waterlogged"` } HornCoralWallFan struct { Facing Direction `nbt:"facing"` Waterlogged Boolean `nbt:"waterlogged"` } SeaPickle struct { Pickles Integer `nbt:"pickles"` Waterlogged Boolean `nbt:"waterlogged"` } BlueIce struct{} Conduit struct { Waterlogged Boolean `nbt:"waterlogged"` } BambooSapling struct{} Bamboo struct { Age Integer `nbt:"age"` Leaves BambooLeaves `nbt:"leaves"` Stage Integer `nbt:"stage"` } PottedBamboo struct{} VoidAir struct{} CaveAir struct{} BubbleColumn struct { Drag Boolean `nbt:"drag"` } PolishedGraniteStairs struct { Facing Direction `nbt:"facing"` Half Half `nbt:"half"` Shape StairsShape `nbt:"shape"` Waterlogged Boolean `nbt:"waterlogged"` } SmoothRedSandstoneStairs struct { Facing Direction `nbt:"facing"` Half Half `nbt:"half"` Shape StairsShape `nbt:"shape"` Waterlogged Boolean `nbt:"waterlogged"` } MossyStoneBrickStairs struct { Facing Direction `nbt:"facing"` Half Half `nbt:"half"` Shape StairsShape `nbt:"shape"` Waterlogged Boolean `nbt:"waterlogged"` } PolishedDioriteStairs struct { Facing Direction `nbt:"facing"` Half Half `nbt:"half"` Shape StairsShape `nbt:"shape"` Waterlogged Boolean `nbt:"waterlogged"` } MossyCobblestoneStairs struct { Facing Direction `nbt:"facing"` Half Half `nbt:"half"` Shape StairsShape `nbt:"shape"` Waterlogged Boolean `nbt:"waterlogged"` } EndStoneBrickStairs struct { Facing Direction `nbt:"facing"` Half Half `nbt:"half"` Shape StairsShape `nbt:"shape"` Waterlogged Boolean `nbt:"waterlogged"` } StoneStairs struct { Facing Direction `nbt:"facing"` Half Half `nbt:"half"` Shape StairsShape `nbt:"shape"` Waterlogged Boolean `nbt:"waterlogged"` } SmoothSandstoneStairs struct { Facing Direction `nbt:"facing"` Half Half `nbt:"half"` Shape StairsShape `nbt:"shape"` Waterlogged Boolean `nbt:"waterlogged"` } SmoothQuartzStairs struct { Facing Direction `nbt:"facing"` Half Half `nbt:"half"` Shape StairsShape `nbt:"shape"` Waterlogged Boolean `nbt:"waterlogged"` } GraniteStairs struct { Facing Direction `nbt:"facing"` Half Half `nbt:"half"` Shape StairsShape `nbt:"shape"` Waterlogged Boolean `nbt:"waterlogged"` } AndesiteStairs struct { Facing Direction `nbt:"facing"` Half Half `nbt:"half"` Shape StairsShape `nbt:"shape"` Waterlogged Boolean `nbt:"waterlogged"` } RedNetherBrickStairs struct { Facing Direction `nbt:"facing"` Half Half `nbt:"half"` Shape StairsShape `nbt:"shape"` Waterlogged Boolean `nbt:"waterlogged"` } PolishedAndesiteStairs struct { Facing Direction `nbt:"facing"` Half Half `nbt:"half"` Shape StairsShape `nbt:"shape"` Waterlogged Boolean `nbt:"waterlogged"` } DioriteStairs struct { Facing Direction `nbt:"facing"` Half Half `nbt:"half"` Shape StairsShape `nbt:"shape"` Waterlogged Boolean `nbt:"waterlogged"` } PolishedGraniteSlab struct { Type SlabType `nbt:"type"` Waterlogged Boolean `nbt:"waterlogged"` } SmoothRedSandstoneSlab struct { Type SlabType `nbt:"type"` Waterlogged Boolean `nbt:"waterlogged"` } MossyStoneBrickSlab struct { Type SlabType `nbt:"type"` Waterlogged Boolean `nbt:"waterlogged"` } PolishedDioriteSlab struct { Type SlabType `nbt:"type"` Waterlogged Boolean `nbt:"waterlogged"` } MossyCobblestoneSlab struct { Type SlabType `nbt:"type"` Waterlogged Boolean `nbt:"waterlogged"` } EndStoneBrickSlab struct { Type SlabType `nbt:"type"` Waterlogged Boolean `nbt:"waterlogged"` } SmoothSandstoneSlab struct { Type SlabType `nbt:"type"` Waterlogged Boolean `nbt:"waterlogged"` } SmoothQuartzSlab struct { Type SlabType `nbt:"type"` Waterlogged Boolean `nbt:"waterlogged"` } GraniteSlab struct { Type SlabType `nbt:"type"` Waterlogged Boolean `nbt:"waterlogged"` } AndesiteSlab struct { Type SlabType `nbt:"type"` Waterlogged Boolean `nbt:"waterlogged"` } RedNetherBrickSlab struct { Type SlabType `nbt:"type"` Waterlogged Boolean `nbt:"waterlogged"` } PolishedAndesiteSlab struct { Type SlabType `nbt:"type"` Waterlogged Boolean `nbt:"waterlogged"` } DioriteSlab struct { Type SlabType `nbt:"type"` Waterlogged Boolean `nbt:"waterlogged"` } BrickWall struct { East WallSide `nbt:"east"` North WallSide `nbt:"north"` South WallSide `nbt:"south"` Up Boolean `nbt:"up"` Waterlogged Boolean `nbt:"waterlogged"` West WallSide `nbt:"west"` } PrismarineWall struct { East WallSide `nbt:"east"` North WallSide `nbt:"north"` South WallSide `nbt:"south"` Up Boolean `nbt:"up"` Waterlogged Boolean `nbt:"waterlogged"` West WallSide `nbt:"west"` } RedSandstoneWall struct { East WallSide `nbt:"east"` North WallSide `nbt:"north"` South WallSide `nbt:"south"` Up Boolean `nbt:"up"` Waterlogged Boolean `nbt:"waterlogged"` West WallSide `nbt:"west"` } MossyStoneBrickWall struct { East WallSide `nbt:"east"` North WallSide `nbt:"north"` South WallSide `nbt:"south"` Up Boolean `nbt:"up"` Waterlogged Boolean `nbt:"waterlogged"` West WallSide `nbt:"west"` } GraniteWall struct { East WallSide `nbt:"east"` North WallSide `nbt:"north"` South WallSide `nbt:"south"` Up Boolean `nbt:"up"` Waterlogged Boolean `nbt:"waterlogged"` West WallSide `nbt:"west"` } StoneBrickWall struct { East WallSide `nbt:"east"` North WallSide `nbt:"north"` South WallSide `nbt:"south"` Up Boolean `nbt:"up"` Waterlogged Boolean `nbt:"waterlogged"` West WallSide `nbt:"west"` } MudBrickWall struct { East WallSide `nbt:"east"` North WallSide `nbt:"north"` South WallSide `nbt:"south"` Up Boolean `nbt:"up"` Waterlogged Boolean `nbt:"waterlogged"` West WallSide `nbt:"west"` } NetherBrickWall struct { East WallSide `nbt:"east"` North WallSide `nbt:"north"` South WallSide `nbt:"south"` Up Boolean `nbt:"up"` Waterlogged Boolean `nbt:"waterlogged"` West WallSide `nbt:"west"` } AndesiteWall struct { East WallSide `nbt:"east"` North WallSide `nbt:"north"` South WallSide `nbt:"south"` Up Boolean `nbt:"up"` Waterlogged Boolean `nbt:"waterlogged"` West WallSide `nbt:"west"` } RedNetherBrickWall struct { East WallSide `nbt:"east"` North WallSide `nbt:"north"` South WallSide `nbt:"south"` Up Boolean `nbt:"up"` Waterlogged Boolean `nbt:"waterlogged"` West WallSide `nbt:"west"` } SandstoneWall struct { East WallSide `nbt:"east"` North WallSide `nbt:"north"` South WallSide `nbt:"south"` Up Boolean `nbt:"up"` Waterlogged Boolean `nbt:"waterlogged"` West WallSide `nbt:"west"` } EndStoneBrickWall struct { East WallSide `nbt:"east"` North WallSide `nbt:"north"` South WallSide `nbt:"south"` Up Boolean `nbt:"up"` Waterlogged Boolean `nbt:"waterlogged"` West WallSide `nbt:"west"` } DioriteWall struct { East WallSide `nbt:"east"` North WallSide `nbt:"north"` South WallSide `nbt:"south"` Up Boolean `nbt:"up"` Waterlogged Boolean `nbt:"waterlogged"` West WallSide `nbt:"west"` } Scaffolding struct { Bottom Boolean `nbt:"bottom"` Distance Integer `nbt:"distance"` Waterlogged Boolean `nbt:"waterlogged"` } Loom struct { Facing Direction `nbt:"facing"` } Barrel struct { Facing Direction `nbt:"facing"` Open Boolean `nbt:"open"` } Smoker struct { Facing Direction `nbt:"facing"` Lit Boolean `nbt:"lit"` } BlastFurnace struct { Facing Direction `nbt:"facing"` Lit Boolean `nbt:"lit"` } CartographyTable struct{} FletchingTable struct{} Grindstone struct { Face AttachFace `nbt:"face"` Facing Direction `nbt:"facing"` } Lectern struct { Facing Direction `nbt:"facing"` Has_book Boolean `nbt:"has_book"` Powered Boolean `nbt:"powered"` } SmithingTable struct{} Stonecutter struct { Facing Direction `nbt:"facing"` } Bell struct { Attachment BellAttachType `nbt:"attachment"` Facing Direction `nbt:"facing"` Powered Boolean `nbt:"powered"` } Lantern struct { Hanging Boolean `nbt:"hanging"` Waterlogged Boolean `nbt:"waterlogged"` } SoulLantern struct { Hanging Boolean `nbt:"hanging"` Waterlogged Boolean `nbt:"waterlogged"` } Campfire struct { Facing Direction `nbt:"facing"` Lit Boolean `nbt:"lit"` Signal_fire Boolean `nbt:"signal_fire"` Waterlogged Boolean `nbt:"waterlogged"` } SoulCampfire struct { Facing Direction `nbt:"facing"` Lit Boolean `nbt:"lit"` Signal_fire Boolean `nbt:"signal_fire"` Waterlogged Boolean `nbt:"waterlogged"` } SweetBerryBush struct { Age Integer `nbt:"age"` } WarpedStem struct { Axis Axis `nbt:"axis"` } StrippedWarpedStem struct { Axis Axis `nbt:"axis"` } WarpedHyphae struct { Axis Axis `nbt:"axis"` } StrippedWarpedHyphae struct { Axis Axis `nbt:"axis"` } WarpedNylium struct{} WarpedFungus struct{} WarpedWartBlock struct{} WarpedRoots struct{} NetherSprouts struct{} CrimsonStem struct { Axis Axis `nbt:"axis"` } StrippedCrimsonStem struct { Axis Axis `nbt:"axis"` } CrimsonHyphae struct { Axis Axis `nbt:"axis"` } StrippedCrimsonHyphae struct { Axis Axis `nbt:"axis"` } CrimsonNylium struct{} CrimsonFungus struct{} Shroomlight struct{} WeepingVines struct { Age Integer `nbt:"age"` } WeepingVinesPlant struct{} TwistingVines struct { Age Integer `nbt:"age"` } TwistingVinesPlant struct{} CrimsonRoots struct{} CrimsonPlanks struct{} WarpedPlanks struct{} CrimsonSlab struct { Type SlabType `nbt:"type"` Waterlogged Boolean `nbt:"waterlogged"` } WarpedSlab struct { Type SlabType `nbt:"type"` Waterlogged Boolean `nbt:"waterlogged"` } CrimsonPressurePlate struct { Powered Boolean `nbt:"powered"` } WarpedPressurePlate struct { Powered Boolean `nbt:"powered"` } CrimsonFence struct { East Boolean `nbt:"east"` North Boolean `nbt:"north"` South Boolean `nbt:"south"` Waterlogged Boolean `nbt:"waterlogged"` West Boolean `nbt:"west"` } WarpedFence struct { East Boolean `nbt:"east"` North Boolean `nbt:"north"` South Boolean `nbt:"south"` Waterlogged Boolean `nbt:"waterlogged"` West Boolean `nbt:"west"` } CrimsonTrapdoor struct { Facing Direction `nbt:"facing"` Half Half `nbt:"half"` Open Boolean `nbt:"open"` Powered Boolean `nbt:"powered"` Waterlogged Boolean `nbt:"waterlogged"` } WarpedTrapdoor struct { Facing Direction `nbt:"facing"` Half Half `nbt:"half"` Open Boolean `nbt:"open"` Powered Boolean `nbt:"powered"` Waterlogged Boolean `nbt:"waterlogged"` } CrimsonFenceGate struct { Facing Direction `nbt:"facing"` In_wall Boolean `nbt:"in_wall"` Open Boolean `nbt:"open"` Powered Boolean `nbt:"powered"` } WarpedFenceGate struct { Facing Direction `nbt:"facing"` In_wall Boolean `nbt:"in_wall"` Open Boolean `nbt:"open"` Powered Boolean `nbt:"powered"` } CrimsonStairs struct { Facing Direction `nbt:"facing"` Half Half `nbt:"half"` Shape StairsShape `nbt:"shape"` Waterlogged Boolean `nbt:"waterlogged"` } WarpedStairs struct { Facing Direction `nbt:"facing"` Half Half `nbt:"half"` Shape StairsShape `nbt:"shape"` Waterlogged Boolean `nbt:"waterlogged"` } CrimsonButton struct { Face AttachFace `nbt:"face"` Facing Direction `nbt:"facing"` Powered Boolean `nbt:"powered"` } WarpedButton struct { Face AttachFace `nbt:"face"` Facing Direction `nbt:"facing"` Powered Boolean `nbt:"powered"` } CrimsonDoor struct { Facing Direction `nbt:"facing"` Half DoubleBlockHalf `nbt:"half"` Hinge DoorHingeSide `nbt:"hinge"` Open Boolean `nbt:"open"` Powered Boolean `nbt:"powered"` } WarpedDoor struct { Facing Direction `nbt:"facing"` Half DoubleBlockHalf `nbt:"half"` Hinge DoorHingeSide `nbt:"hinge"` Open Boolean `nbt:"open"` Powered Boolean `nbt:"powered"` } CrimsonSign struct { Rotation Integer `nbt:"rotation"` Waterlogged Boolean `nbt:"waterlogged"` } WarpedSign struct { Rotation Integer `nbt:"rotation"` Waterlogged Boolean `nbt:"waterlogged"` } CrimsonWallSign struct { Facing Direction `nbt:"facing"` Waterlogged Boolean `nbt:"waterlogged"` } WarpedWallSign struct { Facing Direction `nbt:"facing"` Waterlogged Boolean `nbt:"waterlogged"` } StructureBlock struct { Mode StructureMode `nbt:"mode"` } Jigsaw struct { Orientation FrontAndTop `nbt:"orientation"` } Composter struct { Level Integer `nbt:"level"` } Target struct { Power Integer `nbt:"power"` } BeeNest struct { Facing Direction `nbt:"facing"` Honey_level Integer `nbt:"honey_level"` } Beehive struct { Facing Direction `nbt:"facing"` Honey_level Integer `nbt:"honey_level"` } HoneyBlock struct{} HoneycombBlock struct{} NetheriteBlock struct{} AncientDebris struct{} CryingObsidian struct{} RespawnAnchor struct { Charges Integer `nbt:"charges"` } PottedCrimsonFungus struct{} PottedWarpedFungus struct{} PottedCrimsonRoots struct{} PottedWarpedRoots struct{} Lodestone struct{} Blackstone struct{} BlackstoneStairs struct { Facing Direction `nbt:"facing"` Half Half `nbt:"half"` Shape StairsShape `nbt:"shape"` Waterlogged Boolean `nbt:"waterlogged"` } BlackstoneWall struct { East WallSide `nbt:"east"` North WallSide `nbt:"north"` South WallSide `nbt:"south"` Up Boolean `nbt:"up"` Waterlogged Boolean `nbt:"waterlogged"` West WallSide `nbt:"west"` } BlackstoneSlab struct { Type SlabType `nbt:"type"` Waterlogged Boolean `nbt:"waterlogged"` } PolishedBlackstone struct{} PolishedBlackstoneBricks struct{} CrackedPolishedBlackstoneBricks struct{} ChiseledPolishedBlackstone struct{} PolishedBlackstoneBrickSlab struct { Type SlabType `nbt:"type"` Waterlogged Boolean `nbt:"waterlogged"` } PolishedBlackstoneBrickStairs struct { Facing Direction `nbt:"facing"` Half Half `nbt:"half"` Shape StairsShape `nbt:"shape"` Waterlogged Boolean `nbt:"waterlogged"` } PolishedBlackstoneBrickWall struct { East WallSide `nbt:"east"` North WallSide `nbt:"north"` South WallSide `nbt:"south"` Up Boolean `nbt:"up"` Waterlogged Boolean `nbt:"waterlogged"` West WallSide `nbt:"west"` } GildedBlackstone struct{} PolishedBlackstoneStairs struct { Facing Direction `nbt:"facing"` Half Half `nbt:"half"` Shape StairsShape `nbt:"shape"` Waterlogged Boolean `nbt:"waterlogged"` } PolishedBlackstoneSlab struct { Type SlabType `nbt:"type"` Waterlogged Boolean `nbt:"waterlogged"` } PolishedBlackstonePressurePlate struct { Powered Boolean `nbt:"powered"` } PolishedBlackstoneButton struct { Face AttachFace `nbt:"face"` Facing Direction `nbt:"facing"` Powered Boolean `nbt:"powered"` } PolishedBlackstoneWall struct { East WallSide `nbt:"east"` North WallSide `nbt:"north"` South WallSide `nbt:"south"` Up Boolean `nbt:"up"` Waterlogged Boolean `nbt:"waterlogged"` West WallSide `nbt:"west"` } ChiseledNetherBricks struct{} CrackedNetherBricks struct{} QuartzBricks struct{} Candle struct { Candles Integer `nbt:"candles"` Lit Boolean `nbt:"lit"` Waterlogged Boolean `nbt:"waterlogged"` } WhiteCandle struct { Candles Integer `nbt:"candles"` Lit Boolean `nbt:"lit"` Waterlogged Boolean `nbt:"waterlogged"` } OrangeCandle struct { Candles Integer `nbt:"candles"` Lit Boolean `nbt:"lit"` Waterlogged Boolean `nbt:"waterlogged"` } MagentaCandle struct { Candles Integer `nbt:"candles"` Lit Boolean `nbt:"lit"` Waterlogged Boolean `nbt:"waterlogged"` } LightBlueCandle struct { Candles Integer `nbt:"candles"` Lit Boolean `nbt:"lit"` Waterlogged Boolean `nbt:"waterlogged"` } YellowCandle struct { Candles Integer `nbt:"candles"` Lit Boolean `nbt:"lit"` Waterlogged Boolean `nbt:"waterlogged"` } LimeCandle struct { Candles Integer `nbt:"candles"` Lit Boolean `nbt:"lit"` Waterlogged Boolean `nbt:"waterlogged"` } PinkCandle struct { Candles Integer `nbt:"candles"` Lit Boolean `nbt:"lit"` Waterlogged Boolean `nbt:"waterlogged"` } GrayCandle struct { Candles Integer `nbt:"candles"` Lit Boolean `nbt:"lit"` Waterlogged Boolean `nbt:"waterlogged"` } LightGrayCandle struct { Candles Integer `nbt:"candles"` Lit Boolean `nbt:"lit"` Waterlogged Boolean `nbt:"waterlogged"` } CyanCandle struct { Candles Integer `nbt:"candles"` Lit Boolean `nbt:"lit"` Waterlogged Boolean `nbt:"waterlogged"` } PurpleCandle struct { Candles Integer `nbt:"candles"` Lit Boolean `nbt:"lit"` Waterlogged Boolean `nbt:"waterlogged"` } BlueCandle struct { Candles Integer `nbt:"candles"` Lit Boolean `nbt:"lit"` Waterlogged Boolean `nbt:"waterlogged"` } BrownCandle struct { Candles Integer `nbt:"candles"` Lit Boolean `nbt:"lit"` Waterlogged Boolean `nbt:"waterlogged"` } GreenCandle struct { Candles Integer `nbt:"candles"` Lit Boolean `nbt:"lit"` Waterlogged Boolean `nbt:"waterlogged"` } RedCandle struct { Candles Integer `nbt:"candles"` Lit Boolean `nbt:"lit"` Waterlogged Boolean `nbt:"waterlogged"` } BlackCandle struct { Candles Integer `nbt:"candles"` Lit Boolean `nbt:"lit"` Waterlogged Boolean `nbt:"waterlogged"` } CandleCake struct { Lit Boolean `nbt:"lit"` } WhiteCandleCake struct { Lit Boolean `nbt:"lit"` } OrangeCandleCake struct { Lit Boolean `nbt:"lit"` } MagentaCandleCake struct { Lit Boolean `nbt:"lit"` } LightBlueCandleCake struct { Lit Boolean `nbt:"lit"` } YellowCandleCake struct { Lit Boolean `nbt:"lit"` } LimeCandleCake struct { Lit Boolean `nbt:"lit"` } PinkCandleCake struct { Lit Boolean `nbt:"lit"` } GrayCandleCake struct { Lit Boolean `nbt:"lit"` } LightGrayCandleCake struct { Lit Boolean `nbt:"lit"` } CyanCandleCake struct { Lit Boolean `nbt:"lit"` } PurpleCandleCake struct { Lit Boolean `nbt:"lit"` } BlueCandleCake struct { Lit Boolean `nbt:"lit"` } BrownCandleCake struct { Lit Boolean `nbt:"lit"` } GreenCandleCake struct { Lit Boolean `nbt:"lit"` } RedCandleCake struct { Lit Boolean `nbt:"lit"` } BlackCandleCake struct { Lit Boolean `nbt:"lit"` } AmethystBlock struct{} BuddingAmethyst struct{} AmethystCluster struct { Facing Direction `nbt:"facing"` Waterlogged Boolean `nbt:"waterlogged"` } LargeAmethystBud struct { Facing Direction `nbt:"facing"` Waterlogged Boolean `nbt:"waterlogged"` } MediumAmethystBud struct { Facing Direction `nbt:"facing"` Waterlogged Boolean `nbt:"waterlogged"` } SmallAmethystBud struct { Facing Direction `nbt:"facing"` Waterlogged Boolean `nbt:"waterlogged"` } Tuff struct{} TuffSlab struct { Type SlabType `nbt:"type"` Waterlogged Boolean `nbt:"waterlogged"` } TuffStairs struct { Facing Direction `nbt:"facing"` Half Half `nbt:"half"` Shape StairsShape `nbt:"shape"` Waterlogged Boolean `nbt:"waterlogged"` } TuffWall struct { East WallSide `nbt:"east"` North WallSide `nbt:"north"` South WallSide `nbt:"south"` Up Boolean `nbt:"up"` Waterlogged Boolean `nbt:"waterlogged"` West WallSide `nbt:"west"` } PolishedTuff struct{} PolishedTuffSlab struct { Type SlabType `nbt:"type"` Waterlogged Boolean `nbt:"waterlogged"` } PolishedTuffStairs struct { Facing Direction `nbt:"facing"` Half Half `nbt:"half"` Shape StairsShape `nbt:"shape"` Waterlogged Boolean `nbt:"waterlogged"` } PolishedTuffWall struct { East WallSide `nbt:"east"` North WallSide `nbt:"north"` South WallSide `nbt:"south"` Up Boolean `nbt:"up"` Waterlogged Boolean `nbt:"waterlogged"` West WallSide `nbt:"west"` } ChiseledTuff struct{} TuffBricks struct{} TuffBrickSlab struct { Type SlabType `nbt:"type"` Waterlogged Boolean `nbt:"waterlogged"` } TuffBrickStairs struct { Facing Direction `nbt:"facing"` Half Half `nbt:"half"` Shape StairsShape `nbt:"shape"` Waterlogged Boolean `nbt:"waterlogged"` } TuffBrickWall struct { East WallSide `nbt:"east"` North WallSide `nbt:"north"` South WallSide `nbt:"south"` Up Boolean `nbt:"up"` Waterlogged Boolean `nbt:"waterlogged"` West WallSide `nbt:"west"` } ChiseledTuffBricks struct{} Calcite struct{} TintedGlass struct{} PowderSnow struct{} SculkSensor struct { Power Integer `nbt:"power"` Sculk_sensor_phase SculkSensorPhase `nbt:"sculk_sensor_phase"` Waterlogged Boolean `nbt:"waterlogged"` } CalibratedSculkSensor struct { Facing Direction `nbt:"facing"` Power Integer `nbt:"power"` Sculk_sensor_phase SculkSensorPhase `nbt:"sculk_sensor_phase"` Waterlogged Boolean `nbt:"waterlogged"` } Sculk struct{} SculkVein struct { Down Boolean `nbt:"down"` East Boolean `nbt:"east"` North Boolean `nbt:"north"` South Boolean `nbt:"south"` Up Boolean `nbt:"up"` Waterlogged Boolean `nbt:"waterlogged"` West Boolean `nbt:"west"` } SculkCatalyst struct { Bloom Boolean `nbt:"bloom"` } SculkShrieker struct { Can_summon Boolean `nbt:"can_summon"` Shrieking Boolean `nbt:"shrieking"` Waterlogged Boolean `nbt:"waterlogged"` } CopperBlock struct{} ExposedCopper struct{} WeatheredCopper struct{} OxidizedCopper struct{} CopperOre struct{} DeepslateCopperOre struct{} OxidizedCutCopper struct{} WeatheredCutCopper struct{} ExposedCutCopper struct{} CutCopper struct{} OxidizedChiseledCopper struct{} WeatheredChiseledCopper struct{} ExposedChiseledCopper struct{} ChiseledCopper struct{} WaxedOxidizedChiseledCopper struct{} WaxedWeatheredChiseledCopper struct{} WaxedExposedChiseledCopper struct{} WaxedChiseledCopper struct{} OxidizedCutCopperStairs struct { Facing Direction `nbt:"facing"` Half Half `nbt:"half"` Shape StairsShape `nbt:"shape"` Waterlogged Boolean `nbt:"waterlogged"` } WeatheredCutCopperStairs struct { Facing Direction `nbt:"facing"` Half Half `nbt:"half"` Shape StairsShape `nbt:"shape"` Waterlogged Boolean `nbt:"waterlogged"` } ExposedCutCopperStairs struct { Facing Direction `nbt:"facing"` Half Half `nbt:"half"` Shape StairsShape `nbt:"shape"` Waterlogged Boolean `nbt:"waterlogged"` } CutCopperStairs struct { Facing Direction `nbt:"facing"` Half Half `nbt:"half"` Shape StairsShape `nbt:"shape"` Waterlogged Boolean `nbt:"waterlogged"` } OxidizedCutCopperSlab struct { Type SlabType `nbt:"type"` Waterlogged Boolean `nbt:"waterlogged"` } WeatheredCutCopperSlab struct { Type SlabType `nbt:"type"` Waterlogged Boolean `nbt:"waterlogged"` } ExposedCutCopperSlab struct { Type SlabType `nbt:"type"` Waterlogged Boolean `nbt:"waterlogged"` } CutCopperSlab struct { Type SlabType `nbt:"type"` Waterlogged Boolean `nbt:"waterlogged"` } WaxedCopperBlock struct{} WaxedWeatheredCopper struct{} WaxedExposedCopper struct{} WaxedOxidizedCopper struct{} WaxedOxidizedCutCopper struct{} WaxedWeatheredCutCopper struct{} WaxedExposedCutCopper struct{} WaxedCutCopper struct{} WaxedOxidizedCutCopperStairs struct { Facing Direction `nbt:"facing"` Half Half `nbt:"half"` Shape StairsShape `nbt:"shape"` Waterlogged Boolean `nbt:"waterlogged"` } WaxedWeatheredCutCopperStairs struct { Facing Direction `nbt:"facing"` Half Half `nbt:"half"` Shape StairsShape `nbt:"shape"` Waterlogged Boolean `nbt:"waterlogged"` } WaxedExposedCutCopperStairs struct { Facing Direction `nbt:"facing"` Half Half `nbt:"half"` Shape StairsShape `nbt:"shape"` Waterlogged Boolean `nbt:"waterlogged"` } WaxedCutCopperStairs struct { Facing Direction `nbt:"facing"` Half Half `nbt:"half"` Shape StairsShape `nbt:"shape"` Waterlogged Boolean `nbt:"waterlogged"` } WaxedOxidizedCutCopperSlab struct { Type SlabType `nbt:"type"` Waterlogged Boolean `nbt:"waterlogged"` } WaxedWeatheredCutCopperSlab struct { Type SlabType `nbt:"type"` Waterlogged Boolean `nbt:"waterlogged"` } WaxedExposedCutCopperSlab struct { Type SlabType `nbt:"type"` Waterlogged Boolean `nbt:"waterlogged"` } WaxedCutCopperSlab struct { Type SlabType `nbt:"type"` Waterlogged Boolean `nbt:"waterlogged"` } CopperDoor struct { Facing Direction `nbt:"facing"` Half DoubleBlockHalf `nbt:"half"` Hinge DoorHingeSide `nbt:"hinge"` Open Boolean `nbt:"open"` Powered Boolean `nbt:"powered"` } ExposedCopperDoor struct { Facing Direction `nbt:"facing"` Half DoubleBlockHalf `nbt:"half"` Hinge DoorHingeSide `nbt:"hinge"` Open Boolean `nbt:"open"` Powered Boolean `nbt:"powered"` } OxidizedCopperDoor struct { Facing Direction `nbt:"facing"` Half DoubleBlockHalf `nbt:"half"` Hinge DoorHingeSide `nbt:"hinge"` Open Boolean `nbt:"open"` Powered Boolean `nbt:"powered"` } WeatheredCopperDoor struct { Facing Direction `nbt:"facing"` Half DoubleBlockHalf `nbt:"half"` Hinge DoorHingeSide `nbt:"hinge"` Open Boolean `nbt:"open"` Powered Boolean `nbt:"powered"` } WaxedCopperDoor struct { Facing Direction `nbt:"facing"` Half DoubleBlockHalf `nbt:"half"` Hinge DoorHingeSide `nbt:"hinge"` Open Boolean `nbt:"open"` Powered Boolean `nbt:"powered"` } WaxedExposedCopperDoor struct { Facing Direction `nbt:"facing"` Half DoubleBlockHalf `nbt:"half"` Hinge DoorHingeSide `nbt:"hinge"` Open Boolean `nbt:"open"` Powered Boolean `nbt:"powered"` } WaxedOxidizedCopperDoor struct { Facing Direction `nbt:"facing"` Half DoubleBlockHalf `nbt:"half"` Hinge DoorHingeSide `nbt:"hinge"` Open Boolean `nbt:"open"` Powered Boolean `nbt:"powered"` } WaxedWeatheredCopperDoor struct { Facing Direction `nbt:"facing"` Half DoubleBlockHalf `nbt:"half"` Hinge DoorHingeSide `nbt:"hinge"` Open Boolean `nbt:"open"` Powered Boolean `nbt:"powered"` } CopperTrapdoor struct { Facing Direction `nbt:"facing"` Half Half `nbt:"half"` Open Boolean `nbt:"open"` Powered Boolean `nbt:"powered"` Waterlogged Boolean `nbt:"waterlogged"` } ExposedCopperTrapdoor struct { Facing Direction `nbt:"facing"` Half Half `nbt:"half"` Open Boolean `nbt:"open"` Powered Boolean `nbt:"powered"` Waterlogged Boolean `nbt:"waterlogged"` } OxidizedCopperTrapdoor struct { Facing Direction `nbt:"facing"` Half Half `nbt:"half"` Open Boolean `nbt:"open"` Powered Boolean `nbt:"powered"` Waterlogged Boolean `nbt:"waterlogged"` } WeatheredCopperTrapdoor struct { Facing Direction `nbt:"facing"` Half Half `nbt:"half"` Open Boolean `nbt:"open"` Powered Boolean `nbt:"powered"` Waterlogged Boolean `nbt:"waterlogged"` } WaxedCopperTrapdoor struct { Facing Direction `nbt:"facing"` Half Half `nbt:"half"` Open Boolean `nbt:"open"` Powered Boolean `nbt:"powered"` Waterlogged Boolean `nbt:"waterlogged"` } WaxedExposedCopperTrapdoor struct { Facing Direction `nbt:"facing"` Half Half `nbt:"half"` Open Boolean `nbt:"open"` Powered Boolean `nbt:"powered"` Waterlogged Boolean `nbt:"waterlogged"` } WaxedOxidizedCopperTrapdoor struct { Facing Direction `nbt:"facing"` Half Half `nbt:"half"` Open Boolean `nbt:"open"` Powered Boolean `nbt:"powered"` Waterlogged Boolean `nbt:"waterlogged"` } WaxedWeatheredCopperTrapdoor struct { Facing Direction `nbt:"facing"` Half Half `nbt:"half"` Open Boolean `nbt:"open"` Powered Boolean `nbt:"powered"` Waterlogged Boolean `nbt:"waterlogged"` } CopperGrate struct { Waterlogged Boolean `nbt:"waterlogged"` } ExposedCopperGrate struct { Waterlogged Boolean `nbt:"waterlogged"` } WeatheredCopperGrate struct { Waterlogged Boolean `nbt:"waterlogged"` } OxidizedCopperGrate struct { Waterlogged Boolean `nbt:"waterlogged"` } WaxedCopperGrate struct { Waterlogged Boolean `nbt:"waterlogged"` } WaxedExposedCopperGrate struct { Waterlogged Boolean `nbt:"waterlogged"` } WaxedWeatheredCopperGrate struct { Waterlogged Boolean `nbt:"waterlogged"` } WaxedOxidizedCopperGrate struct { Waterlogged Boolean `nbt:"waterlogged"` } CopperBulb struct { Lit Boolean `nbt:"lit"` Powered Boolean `nbt:"powered"` } ExposedCopperBulb struct { Lit Boolean `nbt:"lit"` Powered Boolean `nbt:"powered"` } WeatheredCopperBulb struct { Lit Boolean `nbt:"lit"` Powered Boolean `nbt:"powered"` } OxidizedCopperBulb struct { Lit Boolean `nbt:"lit"` Powered Boolean `nbt:"powered"` } WaxedCopperBulb struct { Lit Boolean `nbt:"lit"` Powered Boolean `nbt:"powered"` } WaxedExposedCopperBulb struct { Lit Boolean `nbt:"lit"` Powered Boolean `nbt:"powered"` } WaxedWeatheredCopperBulb struct { Lit Boolean `nbt:"lit"` Powered Boolean `nbt:"powered"` } WaxedOxidizedCopperBulb struct { Lit Boolean `nbt:"lit"` Powered Boolean `nbt:"powered"` } LightningRod struct { Facing Direction `nbt:"facing"` Powered Boolean `nbt:"powered"` Waterlogged Boolean `nbt:"waterlogged"` } PointedDripstone struct { Thickness DripstoneThickness `nbt:"thickness"` Vertical_direction Direction `nbt:"vertical_direction"` Waterlogged Boolean `nbt:"waterlogged"` } DripstoneBlock struct{} CaveVines struct { Age Integer `nbt:"age"` Berries Boolean `nbt:"berries"` } CaveVinesPlant struct { Berries Boolean `nbt:"berries"` } SporeBlossom struct{} Azalea struct{} FloweringAzalea struct{} MossCarpet struct{} PinkPetals struct { Facing Direction `nbt:"facing"` Flower_amount Integer `nbt:"flower_amount"` } MossBlock struct{} BigDripleaf struct { Facing Direction `nbt:"facing"` Tilt Tilt `nbt:"tilt"` Waterlogged Boolean `nbt:"waterlogged"` } BigDripleafStem struct { Facing Direction `nbt:"facing"` Waterlogged Boolean `nbt:"waterlogged"` } SmallDripleaf struct { Facing Direction `nbt:"facing"` Half DoubleBlockHalf `nbt:"half"` Waterlogged Boolean `nbt:"waterlogged"` } HangingRoots struct { Waterlogged Boolean `nbt:"waterlogged"` } RootedDirt struct{} Mud struct{} Deepslate struct { Axis Axis `nbt:"axis"` } CobbledDeepslate struct{} CobbledDeepslateStairs struct { Facing Direction `nbt:"facing"` Half Half `nbt:"half"` Shape StairsShape `nbt:"shape"` Waterlogged Boolean `nbt:"waterlogged"` } CobbledDeepslateSlab struct { Type SlabType `nbt:"type"` Waterlogged Boolean `nbt:"waterlogged"` } CobbledDeepslateWall struct { East WallSide `nbt:"east"` North WallSide `nbt:"north"` South WallSide `nbt:"south"` Up Boolean `nbt:"up"` Waterlogged Boolean `nbt:"waterlogged"` West WallSide `nbt:"west"` } PolishedDeepslate struct{} PolishedDeepslateStairs struct { Facing Direction `nbt:"facing"` Half Half `nbt:"half"` Shape StairsShape `nbt:"shape"` Waterlogged Boolean `nbt:"waterlogged"` } PolishedDeepslateSlab struct { Type SlabType `nbt:"type"` Waterlogged Boolean `nbt:"waterlogged"` } PolishedDeepslateWall struct { East WallSide `nbt:"east"` North WallSide `nbt:"north"` South WallSide `nbt:"south"` Up Boolean `nbt:"up"` Waterlogged Boolean `nbt:"waterlogged"` West WallSide `nbt:"west"` } DeepslateTiles struct{} DeepslateTileStairs struct { Facing Direction `nbt:"facing"` Half Half `nbt:"half"` Shape StairsShape `nbt:"shape"` Waterlogged Boolean `nbt:"waterlogged"` } DeepslateTileSlab struct { Type SlabType `nbt:"type"` Waterlogged Boolean `nbt:"waterlogged"` } DeepslateTileWall struct { East WallSide `nbt:"east"` North WallSide `nbt:"north"` South WallSide `nbt:"south"` Up Boolean `nbt:"up"` Waterlogged Boolean `nbt:"waterlogged"` West WallSide `nbt:"west"` } DeepslateBricks struct{} DeepslateBrickStairs struct { Facing Direction `nbt:"facing"` Half Half `nbt:"half"` Shape StairsShape `nbt:"shape"` Waterlogged Boolean `nbt:"waterlogged"` } DeepslateBrickSlab struct { Type SlabType `nbt:"type"` Waterlogged Boolean `nbt:"waterlogged"` } DeepslateBrickWall struct { East WallSide `nbt:"east"` North WallSide `nbt:"north"` South WallSide `nbt:"south"` Up Boolean `nbt:"up"` Waterlogged Boolean `nbt:"waterlogged"` West WallSide `nbt:"west"` } ChiseledDeepslate struct{} CrackedDeepslateBricks struct{} CrackedDeepslateTiles struct{} InfestedDeepslate struct { Axis Axis `nbt:"axis"` } SmoothBasalt struct{} RawIronBlock struct{} RawCopperBlock struct{} RawGoldBlock struct{} PottedAzaleaBush struct{} PottedFloweringAzaleaBush struct{} OchreFroglight struct { Axis Axis `nbt:"axis"` } VerdantFroglight struct { Axis Axis `nbt:"axis"` } PearlescentFroglight struct { Axis Axis `nbt:"axis"` } Frogspawn struct{} ReinforcedDeepslate struct{} DecoratedPot struct { Cracked Boolean `nbt:"cracked"` Facing Direction `nbt:"facing"` Waterlogged Boolean `nbt:"waterlogged"` } Crafter struct { Crafting Boolean `nbt:"crafting"` Orientation FrontAndTop `nbt:"orientation"` Triggered Boolean `nbt:"triggered"` } TrialSpawner struct { Trial_spawner_state TrialSpawnerState `nbt:"trial_spawner_state"` } ) func (Air) ID() string { return "minecraft:air" } func (Stone) ID() string { return "minecraft:stone" } func (Granite) ID() string { return "minecraft:granite" } func (PolishedGranite) ID() string { return "minecraft:polished_granite" } func (Diorite) ID() string { return "minecraft:diorite" } func (PolishedDiorite) ID() string { return "minecraft:polished_diorite" } func (Andesite) ID() string { return "minecraft:andesite" } func (PolishedAndesite) ID() string { return "minecraft:polished_andesite" } func (GrassBlock) ID() string { return "minecraft:grass_block" } func (Dirt) ID() string { return "minecraft:dirt" } func (CoarseDirt) ID() string { return "minecraft:coarse_dirt" } func (Podzol) ID() string { return "minecraft:podzol" } func (Cobblestone) ID() string { return "minecraft:cobblestone" } func (OakPlanks) ID() string { return "minecraft:oak_planks" } func (SprucePlanks) ID() string { return "minecraft:spruce_planks" } func (BirchPlanks) ID() string { return "minecraft:birch_planks" } func (JunglePlanks) ID() string { return "minecraft:jungle_planks" } func (AcaciaPlanks) ID() string { return "minecraft:acacia_planks" } func (CherryPlanks) ID() string { return "minecraft:cherry_planks" } func (DarkOakPlanks) ID() string { return "minecraft:dark_oak_planks" } func (MangrovePlanks) ID() string { return "minecraft:mangrove_planks" } func (BambooPlanks) ID() string { return "minecraft:bamboo_planks" } func (BambooMosaic) ID() string { return "minecraft:bamboo_mosaic" } func (OakSapling) ID() string { return "minecraft:oak_sapling" } func (SpruceSapling) ID() string { return "minecraft:spruce_sapling" } func (BirchSapling) ID() string { return "minecraft:birch_sapling" } func (JungleSapling) ID() string { return "minecraft:jungle_sapling" } func (AcaciaSapling) ID() string { return "minecraft:acacia_sapling" } func (CherrySapling) ID() string { return "minecraft:cherry_sapling" } func (DarkOakSapling) ID() string { return "minecraft:dark_oak_sapling" } func (MangrovePropagule) ID() string { return "minecraft:mangrove_propagule" } func (Bedrock) ID() string { return "minecraft:bedrock" } func (Water) ID() string { return "minecraft:water" } func (Lava) ID() string { return "minecraft:lava" } func (Sand) ID() string { return "minecraft:sand" } func (SuspiciousSand) ID() string { return "minecraft:suspicious_sand" } func (RedSand) ID() string { return "minecraft:red_sand" } func (Gravel) ID() string { return "minecraft:gravel" } func (SuspiciousGravel) ID() string { return "minecraft:suspicious_gravel" } func (GoldOre) ID() string { return "minecraft:gold_ore" } func (DeepslateGoldOre) ID() string { return "minecraft:deepslate_gold_ore" } func (IronOre) ID() string { return "minecraft:iron_ore" } func (DeepslateIronOre) ID() string { return "minecraft:deepslate_iron_ore" } func (CoalOre) ID() string { return "minecraft:coal_ore" } func (DeepslateCoalOre) ID() string { return "minecraft:deepslate_coal_ore" } func (NetherGoldOre) ID() string { return "minecraft:nether_gold_ore" } func (OakLog) ID() string { return "minecraft:oak_log" } func (SpruceLog) ID() string { return "minecraft:spruce_log" } func (BirchLog) ID() string { return "minecraft:birch_log" } func (JungleLog) ID() string { return "minecraft:jungle_log" } func (AcaciaLog) ID() string { return "minecraft:acacia_log" } func (CherryLog) ID() string { return "minecraft:cherry_log" } func (DarkOakLog) ID() string { return "minecraft:dark_oak_log" } func (MangroveLog) ID() string { return "minecraft:mangrove_log" } func (MangroveRoots) ID() string { return "minecraft:mangrove_roots" } func (MuddyMangroveRoots) ID() string { return "minecraft:muddy_mangrove_roots" } func (BambooBlock) ID() string { return "minecraft:bamboo_block" } func (StrippedSpruceLog) ID() string { return "minecraft:stripped_spruce_log" } func (StrippedBirchLog) ID() string { return "minecraft:stripped_birch_log" } func (StrippedJungleLog) ID() string { return "minecraft:stripped_jungle_log" } func (StrippedAcaciaLog) ID() string { return "minecraft:stripped_acacia_log" } func (StrippedCherryLog) ID() string { return "minecraft:stripped_cherry_log" } func (StrippedDarkOakLog) ID() string { return "minecraft:stripped_dark_oak_log" } func (StrippedOakLog) ID() string { return "minecraft:stripped_oak_log" } func (StrippedMangroveLog) ID() string { return "minecraft:stripped_mangrove_log" } func (StrippedBambooBlock) ID() string { return "minecraft:stripped_bamboo_block" } func (OakWood) ID() string { return "minecraft:oak_wood" } func (SpruceWood) ID() string { return "minecraft:spruce_wood" } func (BirchWood) ID() string { return "minecraft:birch_wood" } func (JungleWood) ID() string { return "minecraft:jungle_wood" } func (AcaciaWood) ID() string { return "minecraft:acacia_wood" } func (CherryWood) ID() string { return "minecraft:cherry_wood" } func (DarkOakWood) ID() string { return "minecraft:dark_oak_wood" } func (MangroveWood) ID() string { return "minecraft:mangrove_wood" } func (StrippedOakWood) ID() string { return "minecraft:stripped_oak_wood" } func (StrippedSpruceWood) ID() string { return "minecraft:stripped_spruce_wood" } func (StrippedBirchWood) ID() string { return "minecraft:stripped_birch_wood" } func (StrippedJungleWood) ID() string { return "minecraft:stripped_jungle_wood" } func (StrippedAcaciaWood) ID() string { return "minecraft:stripped_acacia_wood" } func (StrippedCherryWood) ID() string { return "minecraft:stripped_cherry_wood" } func (StrippedDarkOakWood) ID() string { return "minecraft:stripped_dark_oak_wood" } func (StrippedMangroveWood) ID() string { return "minecraft:stripped_mangrove_wood" } func (OakLeaves) ID() string { return "minecraft:oak_leaves" } func (SpruceLeaves) ID() string { return "minecraft:spruce_leaves" } func (BirchLeaves) ID() string { return "minecraft:birch_leaves" } func (JungleLeaves) ID() string { return "minecraft:jungle_leaves" } func (AcaciaLeaves) ID() string { return "minecraft:acacia_leaves" } func (CherryLeaves) ID() string { return "minecraft:cherry_leaves" } func (DarkOakLeaves) ID() string { return "minecraft:dark_oak_leaves" } func (MangroveLeaves) ID() string { return "minecraft:mangrove_leaves" } func (AzaleaLeaves) ID() string { return "minecraft:azalea_leaves" } func (FloweringAzaleaLeaves) ID() string { return "minecraft:flowering_azalea_leaves" } func (Sponge) ID() string { return "minecraft:sponge" } func (WetSponge) ID() string { return "minecraft:wet_sponge" } func (Glass) ID() string { return "minecraft:glass" } func (LapisOre) ID() string { return "minecraft:lapis_ore" } func (DeepslateLapisOre) ID() string { return "minecraft:deepslate_lapis_ore" } func (LapisBlock) ID() string { return "minecraft:lapis_block" } func (Dispenser) ID() string { return "minecraft:dispenser" } func (Sandstone) ID() string { return "minecraft:sandstone" } func (ChiseledSandstone) ID() string { return "minecraft:chiseled_sandstone" } func (CutSandstone) ID() string { return "minecraft:cut_sandstone" } func (NoteBlock) ID() string { return "minecraft:note_block" } func (WhiteBed) ID() string { return "minecraft:white_bed" } func (OrangeBed) ID() string { return "minecraft:orange_bed" } func (MagentaBed) ID() string { return "minecraft:magenta_bed" } func (LightBlueBed) ID() string { return "minecraft:light_blue_bed" } func (YellowBed) ID() string { return "minecraft:yellow_bed" } func (LimeBed) ID() string { return "minecraft:lime_bed" } func (PinkBed) ID() string { return "minecraft:pink_bed" } func (GrayBed) ID() string { return "minecraft:gray_bed" } func (LightGrayBed) ID() string { return "minecraft:light_gray_bed" } func (CyanBed) ID() string { return "minecraft:cyan_bed" } func (PurpleBed) ID() string { return "minecraft:purple_bed" } func (BlueBed) ID() string { return "minecraft:blue_bed" } func (BrownBed) ID() string { return "minecraft:brown_bed" } func (GreenBed) ID() string { return "minecraft:green_bed" } func (RedBed) ID() string { return "minecraft:red_bed" } func (BlackBed) ID() string { return "minecraft:black_bed" } func (PoweredRail) ID() string { return "minecraft:powered_rail" } func (DetectorRail) ID() string { return "minecraft:detector_rail" } func (StickyPiston) ID() string { return "minecraft:sticky_piston" } func (Cobweb) ID() string { return "minecraft:cobweb" } func (ShortGrass) ID() string { return "minecraft:short_grass" } func (Fern) ID() string { return "minecraft:fern" } func (DeadBush) ID() string { return "minecraft:dead_bush" } func (Seagrass) ID() string { return "minecraft:seagrass" } func (TallSeagrass) ID() string { return "minecraft:tall_seagrass" } func (Piston) ID() string { return "minecraft:piston" } func (PistonHead) ID() string { return "minecraft:piston_head" } func (WhiteWool) ID() string { return "minecraft:white_wool" } func (OrangeWool) ID() string { return "minecraft:orange_wool" } func (MagentaWool) ID() string { return "minecraft:magenta_wool" } func (LightBlueWool) ID() string { return "minecraft:light_blue_wool" } func (YellowWool) ID() string { return "minecraft:yellow_wool" } func (LimeWool) ID() string { return "minecraft:lime_wool" } func (PinkWool) ID() string { return "minecraft:pink_wool" } func (GrayWool) ID() string { return "minecraft:gray_wool" } func (LightGrayWool) ID() string { return "minecraft:light_gray_wool" } func (CyanWool) ID() string { return "minecraft:cyan_wool" } func (PurpleWool) ID() string { return "minecraft:purple_wool" } func (BlueWool) ID() string { return "minecraft:blue_wool" } func (BrownWool) ID() string { return "minecraft:brown_wool" } func (GreenWool) ID() string { return "minecraft:green_wool" } func (RedWool) ID() string { return "minecraft:red_wool" } func (BlackWool) ID() string { return "minecraft:black_wool" } func (MovingPiston) ID() string { return "minecraft:moving_piston" } func (Dandelion) ID() string { return "minecraft:dandelion" } func (Torchflower) ID() string { return "minecraft:torchflower" } func (Poppy) ID() string { return "minecraft:poppy" } func (BlueOrchid) ID() string { return "minecraft:blue_orchid" } func (Allium) ID() string { return "minecraft:allium" } func (AzureBluet) ID() string { return "minecraft:azure_bluet" } func (RedTulip) ID() string { return "minecraft:red_tulip" } func (OrangeTulip) ID() string { return "minecraft:orange_tulip" } func (WhiteTulip) ID() string { return "minecraft:white_tulip" } func (PinkTulip) ID() string { return "minecraft:pink_tulip" } func (OxeyeDaisy) ID() string { return "minecraft:oxeye_daisy" } func (Cornflower) ID() string { return "minecraft:cornflower" } func (WitherRose) ID() string { return "minecraft:wither_rose" } func (LilyOfTheValley) ID() string { return "minecraft:lily_of_the_valley" } func (BrownMushroom) ID() string { return "minecraft:brown_mushroom" } func (RedMushroom) ID() string { return "minecraft:red_mushroom" } func (GoldBlock) ID() string { return "minecraft:gold_block" } func (IronBlock) ID() string { return "minecraft:iron_block" } func (Bricks) ID() string { return "minecraft:bricks" } func (Tnt) ID() string { return "minecraft:tnt" } func (Bookshelf) ID() string { return "minecraft:bookshelf" } func (ChiseledBookshelf) ID() string { return "minecraft:chiseled_bookshelf" } func (MossyCobblestone) ID() string { return "minecraft:mossy_cobblestone" } func (Obsidian) ID() string { return "minecraft:obsidian" } func (Torch) ID() string { return "minecraft:torch" } func (WallTorch) ID() string { return "minecraft:wall_torch" } func (Fire) ID() string { return "minecraft:fire" } func (SoulFire) ID() string { return "minecraft:soul_fire" } func (Spawner) ID() string { return "minecraft:spawner" } func (OakStairs) ID() string { return "minecraft:oak_stairs" } func (Chest) ID() string { return "minecraft:chest" } func (RedstoneWire) ID() string { return "minecraft:redstone_wire" } func (DiamondOre) ID() string { return "minecraft:diamond_ore" } func (DeepslateDiamondOre) ID() string { return "minecraft:deepslate_diamond_ore" } func (DiamondBlock) ID() string { return "minecraft:diamond_block" } func (CraftingTable) ID() string { return "minecraft:crafting_table" } func (Wheat) ID() string { return "minecraft:wheat" } func (Farmland) ID() string { return "minecraft:farmland" } func (Furnace) ID() string { return "minecraft:furnace" } func (OakSign) ID() string { return "minecraft:oak_sign" } func (SpruceSign) ID() string { return "minecraft:spruce_sign" } func (BirchSign) ID() string { return "minecraft:birch_sign" } func (AcaciaSign) ID() string { return "minecraft:acacia_sign" } func (CherrySign) ID() string { return "minecraft:cherry_sign" } func (JungleSign) ID() string { return "minecraft:jungle_sign" } func (DarkOakSign) ID() string { return "minecraft:dark_oak_sign" } func (MangroveSign) ID() string { return "minecraft:mangrove_sign" } func (BambooSign) ID() string { return "minecraft:bamboo_sign" } func (OakDoor) ID() string { return "minecraft:oak_door" } func (Ladder) ID() string { return "minecraft:ladder" } func (Rail) ID() string { return "minecraft:rail" } func (CobblestoneStairs) ID() string { return "minecraft:cobblestone_stairs" } func (OakWallSign) ID() string { return "minecraft:oak_wall_sign" } func (SpruceWallSign) ID() string { return "minecraft:spruce_wall_sign" } func (BirchWallSign) ID() string { return "minecraft:birch_wall_sign" } func (AcaciaWallSign) ID() string { return "minecraft:acacia_wall_sign" } func (CherryWallSign) ID() string { return "minecraft:cherry_wall_sign" } func (JungleWallSign) ID() string { return "minecraft:jungle_wall_sign" } func (DarkOakWallSign) ID() string { return "minecraft:dark_oak_wall_sign" } func (MangroveWallSign) ID() string { return "minecraft:mangrove_wall_sign" } func (BambooWallSign) ID() string { return "minecraft:bamboo_wall_sign" } func (OakHangingSign) ID() string { return "minecraft:oak_hanging_sign" } func (SpruceHangingSign) ID() string { return "minecraft:spruce_hanging_sign" } func (BirchHangingSign) ID() string { return "minecraft:birch_hanging_sign" } func (AcaciaHangingSign) ID() string { return "minecraft:acacia_hanging_sign" } func (CherryHangingSign) ID() string { return "minecraft:cherry_hanging_sign" } func (JungleHangingSign) ID() string { return "minecraft:jungle_hanging_sign" } func (DarkOakHangingSign) ID() string { return "minecraft:dark_oak_hanging_sign" } func (CrimsonHangingSign) ID() string { return "minecraft:crimson_hanging_sign" } func (WarpedHangingSign) ID() string { return "minecraft:warped_hanging_sign" } func (MangroveHangingSign) ID() string { return "minecraft:mangrove_hanging_sign" } func (BambooHangingSign) ID() string { return "minecraft:bamboo_hanging_sign" } func (OakWallHangingSign) ID() string { return "minecraft:oak_wall_hanging_sign" } func (SpruceWallHangingSign) ID() string { return "minecraft:spruce_wall_hanging_sign" } func (BirchWallHangingSign) ID() string { return "minecraft:birch_wall_hanging_sign" } func (AcaciaWallHangingSign) ID() string { return "minecraft:acacia_wall_hanging_sign" } func (CherryWallHangingSign) ID() string { return "minecraft:cherry_wall_hanging_sign" } func (JungleWallHangingSign) ID() string { return "minecraft:jungle_wall_hanging_sign" } func (DarkOakWallHangingSign) ID() string { return "minecraft:dark_oak_wall_hanging_sign" } func (MangroveWallHangingSign) ID() string { return "minecraft:mangrove_wall_hanging_sign" } func (CrimsonWallHangingSign) ID() string { return "minecraft:crimson_wall_hanging_sign" } func (WarpedWallHangingSign) ID() string { return "minecraft:warped_wall_hanging_sign" } func (BambooWallHangingSign) ID() string { return "minecraft:bamboo_wall_hanging_sign" } func (Lever) ID() string { return "minecraft:lever" } func (StonePressurePlate) ID() string { return "minecraft:stone_pressure_plate" } func (IronDoor) ID() string { return "minecraft:iron_door" } func (OakPressurePlate) ID() string { return "minecraft:oak_pressure_plate" } func (SprucePressurePlate) ID() string { return "minecraft:spruce_pressure_plate" } func (BirchPressurePlate) ID() string { return "minecraft:birch_pressure_plate" } func (JunglePressurePlate) ID() string { return "minecraft:jungle_pressure_plate" } func (AcaciaPressurePlate) ID() string { return "minecraft:acacia_pressure_plate" } func (CherryPressurePlate) ID() string { return "minecraft:cherry_pressure_plate" } func (DarkOakPressurePlate) ID() string { return "minecraft:dark_oak_pressure_plate" } func (MangrovePressurePlate) ID() string { return "minecraft:mangrove_pressure_plate" } func (BambooPressurePlate) ID() string { return "minecraft:bamboo_pressure_plate" } func (RedstoneOre) ID() string { return "minecraft:redstone_ore" } func (DeepslateRedstoneOre) ID() string { return "minecraft:deepslate_redstone_ore" } func (RedstoneTorch) ID() string { return "minecraft:redstone_torch" } func (RedstoneWallTorch) ID() string { return "minecraft:redstone_wall_torch" } func (StoneButton) ID() string { return "minecraft:stone_button" } func (Snow) ID() string { return "minecraft:snow" } func (Ice) ID() string { return "minecraft:ice" } func (SnowBlock) ID() string { return "minecraft:snow_block" } func (Cactus) ID() string { return "minecraft:cactus" } func (Clay) ID() string { return "minecraft:clay" } func (SugarCane) ID() string { return "minecraft:sugar_cane" } func (Jukebox) ID() string { return "minecraft:jukebox" } func (OakFence) ID() string { return "minecraft:oak_fence" } func (Netherrack) ID() string { return "minecraft:netherrack" } func (SoulSand) ID() string { return "minecraft:soul_sand" } func (SoulSoil) ID() string { return "minecraft:soul_soil" } func (Basalt) ID() string { return "minecraft:basalt" } func (PolishedBasalt) ID() string { return "minecraft:polished_basalt" } func (SoulTorch) ID() string { return "minecraft:soul_torch" } func (SoulWallTorch) ID() string { return "minecraft:soul_wall_torch" } func (Glowstone) ID() string { return "minecraft:glowstone" } func (NetherPortal) ID() string { return "minecraft:nether_portal" } func (CarvedPumpkin) ID() string { return "minecraft:carved_pumpkin" } func (JackOLantern) ID() string { return "minecraft:jack_o_lantern" } func (Cake) ID() string { return "minecraft:cake" } func (Repeater) ID() string { return "minecraft:repeater" } func (WhiteStainedGlass) ID() string { return "minecraft:white_stained_glass" } func (OrangeStainedGlass) ID() string { return "minecraft:orange_stained_glass" } func (MagentaStainedGlass) ID() string { return "minecraft:magenta_stained_glass" } func (LightBlueStainedGlass) ID() string { return "minecraft:light_blue_stained_glass" } func (YellowStainedGlass) ID() string { return "minecraft:yellow_stained_glass" } func (LimeStainedGlass) ID() string { return "minecraft:lime_stained_glass" } func (PinkStainedGlass) ID() string { return "minecraft:pink_stained_glass" } func (GrayStainedGlass) ID() string { return "minecraft:gray_stained_glass" } func (LightGrayStainedGlass) ID() string { return "minecraft:light_gray_stained_glass" } func (CyanStainedGlass) ID() string { return "minecraft:cyan_stained_glass" } func (PurpleStainedGlass) ID() string { return "minecraft:purple_stained_glass" } func (BlueStainedGlass) ID() string { return "minecraft:blue_stained_glass" } func (BrownStainedGlass) ID() string { return "minecraft:brown_stained_glass" } func (GreenStainedGlass) ID() string { return "minecraft:green_stained_glass" } func (RedStainedGlass) ID() string { return "minecraft:red_stained_glass" } func (BlackStainedGlass) ID() string { return "minecraft:black_stained_glass" } func (OakTrapdoor) ID() string { return "minecraft:oak_trapdoor" } func (SpruceTrapdoor) ID() string { return "minecraft:spruce_trapdoor" } func (BirchTrapdoor) ID() string { return "minecraft:birch_trapdoor" } func (JungleTrapdoor) ID() string { return "minecraft:jungle_trapdoor" } func (AcaciaTrapdoor) ID() string { return "minecraft:acacia_trapdoor" } func (CherryTrapdoor) ID() string { return "minecraft:cherry_trapdoor" } func (DarkOakTrapdoor) ID() string { return "minecraft:dark_oak_trapdoor" } func (MangroveTrapdoor) ID() string { return "minecraft:mangrove_trapdoor" } func (BambooTrapdoor) ID() string { return "minecraft:bamboo_trapdoor" } func (StoneBricks) ID() string { return "minecraft:stone_bricks" } func (MossyStoneBricks) ID() string { return "minecraft:mossy_stone_bricks" } func (CrackedStoneBricks) ID() string { return "minecraft:cracked_stone_bricks" } func (ChiseledStoneBricks) ID() string { return "minecraft:chiseled_stone_bricks" } func (PackedMud) ID() string { return "minecraft:packed_mud" } func (MudBricks) ID() string { return "minecraft:mud_bricks" } func (InfestedStone) ID() string { return "minecraft:infested_stone" } func (InfestedCobblestone) ID() string { return "minecraft:infested_cobblestone" } func (InfestedStoneBricks) ID() string { return "minecraft:infested_stone_bricks" } func (InfestedMossyStoneBricks) ID() string { return "minecraft:infested_mossy_stone_bricks" } func (InfestedCrackedStoneBricks) ID() string { return "minecraft:infested_cracked_stone_bricks" } func (InfestedChiseledStoneBricks) ID() string { return "minecraft:infested_chiseled_stone_bricks" } func (BrownMushroomBlock) ID() string { return "minecraft:brown_mushroom_block" } func (RedMushroomBlock) ID() string { return "minecraft:red_mushroom_block" } func (MushroomStem) ID() string { return "minecraft:mushroom_stem" } func (IronBars) ID() string { return "minecraft:iron_bars" } func (Chain) ID() string { return "minecraft:chain" } func (GlassPane) ID() string { return "minecraft:glass_pane" } func (Pumpkin) ID() string { return "minecraft:pumpkin" } func (Melon) ID() string { return "minecraft:melon" } func (AttachedPumpkinStem) ID() string { return "minecraft:attached_pumpkin_stem" } func (AttachedMelonStem) ID() string { return "minecraft:attached_melon_stem" } func (PumpkinStem) ID() string { return "minecraft:pumpkin_stem" } func (MelonStem) ID() string { return "minecraft:melon_stem" } func (Vine) ID() string { return "minecraft:vine" } func (GlowLichen) ID() string { return "minecraft:glow_lichen" } func (OakFenceGate) ID() string { return "minecraft:oak_fence_gate" } func (BrickStairs) ID() string { return "minecraft:brick_stairs" } func (StoneBrickStairs) ID() string { return "minecraft:stone_brick_stairs" } func (MudBrickStairs) ID() string { return "minecraft:mud_brick_stairs" } func (Mycelium) ID() string { return "minecraft:mycelium" } func (LilyPad) ID() string { return "minecraft:lily_pad" } func (NetherBricks) ID() string { return "minecraft:nether_bricks" } func (NetherBrickFence) ID() string { return "minecraft:nether_brick_fence" } func (NetherBrickStairs) ID() string { return "minecraft:nether_brick_stairs" } func (NetherWart) ID() string { return "minecraft:nether_wart" } func (EnchantingTable) ID() string { return "minecraft:enchanting_table" } func (BrewingStand) ID() string { return "minecraft:brewing_stand" } func (Cauldron) ID() string { return "minecraft:cauldron" } func (WaterCauldron) ID() string { return "minecraft:water_cauldron" } func (LavaCauldron) ID() string { return "minecraft:lava_cauldron" } func (PowderSnowCauldron) ID() string { return "minecraft:powder_snow_cauldron" } func (EndPortal) ID() string { return "minecraft:end_portal" } func (EndPortalFrame) ID() string { return "minecraft:end_portal_frame" } func (EndStone) ID() string { return "minecraft:end_stone" } func (DragonEgg) ID() string { return "minecraft:dragon_egg" } func (RedstoneLamp) ID() string { return "minecraft:redstone_lamp" } func (Cocoa) ID() string { return "minecraft:cocoa" } func (SandstoneStairs) ID() string { return "minecraft:sandstone_stairs" } func (EmeraldOre) ID() string { return "minecraft:emerald_ore" } func (DeepslateEmeraldOre) ID() string { return "minecraft:deepslate_emerald_ore" } func (EnderChest) ID() string { return "minecraft:ender_chest" } func (TripwireHook) ID() string { return "minecraft:tripwire_hook" } func (Tripwire) ID() string { return "minecraft:tripwire" } func (EmeraldBlock) ID() string { return "minecraft:emerald_block" } func (SpruceStairs) ID() string { return "minecraft:spruce_stairs" } func (BirchStairs) ID() string { return "minecraft:birch_stairs" } func (JungleStairs) ID() string { return "minecraft:jungle_stairs" } func (CommandBlock) ID() string { return "minecraft:command_block" } func (Beacon) ID() string { return "minecraft:beacon" } func (CobblestoneWall) ID() string { return "minecraft:cobblestone_wall" } func (MossyCobblestoneWall) ID() string { return "minecraft:mossy_cobblestone_wall" } func (FlowerPot) ID() string { return "minecraft:flower_pot" } func (PottedTorchflower) ID() string { return "minecraft:potted_torchflower" } func (PottedOakSapling) ID() string { return "minecraft:potted_oak_sapling" } func (PottedSpruceSapling) ID() string { return "minecraft:potted_spruce_sapling" } func (PottedBirchSapling) ID() string { return "minecraft:potted_birch_sapling" } func (PottedJungleSapling) ID() string { return "minecraft:potted_jungle_sapling" } func (PottedAcaciaSapling) ID() string { return "minecraft:potted_acacia_sapling" } func (PottedCherrySapling) ID() string { return "minecraft:potted_cherry_sapling" } func (PottedDarkOakSapling) ID() string { return "minecraft:potted_dark_oak_sapling" } func (PottedMangrovePropagule) ID() string { return "minecraft:potted_mangrove_propagule" } func (PottedFern) ID() string { return "minecraft:potted_fern" } func (PottedDandelion) ID() string { return "minecraft:potted_dandelion" } func (PottedPoppy) ID() string { return "minecraft:potted_poppy" } func (PottedBlueOrchid) ID() string { return "minecraft:potted_blue_orchid" } func (PottedAllium) ID() string { return "minecraft:potted_allium" } func (PottedAzureBluet) ID() string { return "minecraft:potted_azure_bluet" } func (PottedRedTulip) ID() string { return "minecraft:potted_red_tulip" } func (PottedOrangeTulip) ID() string { return "minecraft:potted_orange_tulip" } func (PottedWhiteTulip) ID() string { return "minecraft:potted_white_tulip" } func (PottedPinkTulip) ID() string { return "minecraft:potted_pink_tulip" } func (PottedOxeyeDaisy) ID() string { return "minecraft:potted_oxeye_daisy" } func (PottedCornflower) ID() string { return "minecraft:potted_cornflower" } func (PottedLilyOfTheValley) ID() string { return "minecraft:potted_lily_of_the_valley" } func (PottedWitherRose) ID() string { return "minecraft:potted_wither_rose" } func (PottedRedMushroom) ID() string { return "minecraft:potted_red_mushroom" } func (PottedBrownMushroom) ID() string { return "minecraft:potted_brown_mushroom" } func (PottedDeadBush) ID() string { return "minecraft:potted_dead_bush" } func (PottedCactus) ID() string { return "minecraft:potted_cactus" } func (Carrots) ID() string { return "minecraft:carrots" } func (Potatoes) ID() string { return "minecraft:potatoes" } func (OakButton) ID() string { return "minecraft:oak_button" } func (SpruceButton) ID() string { return "minecraft:spruce_button" } func (BirchButton) ID() string { return "minecraft:birch_button" } func (JungleButton) ID() string { return "minecraft:jungle_button" } func (AcaciaButton) ID() string { return "minecraft:acacia_button" } func (CherryButton) ID() string { return "minecraft:cherry_button" } func (DarkOakButton) ID() string { return "minecraft:dark_oak_button" } func (MangroveButton) ID() string { return "minecraft:mangrove_button" } func (BambooButton) ID() string { return "minecraft:bamboo_button" } func (SkeletonSkull) ID() string { return "minecraft:skeleton_skull" } func (SkeletonWallSkull) ID() string { return "minecraft:skeleton_wall_skull" } func (WitherSkeletonSkull) ID() string { return "minecraft:wither_skeleton_skull" } func (WitherSkeletonWallSkull) ID() string { return "minecraft:wither_skeleton_wall_skull" } func (ZombieHead) ID() string { return "minecraft:zombie_head" } func (ZombieWallHead) ID() string { return "minecraft:zombie_wall_head" } func (PlayerHead) ID() string { return "minecraft:player_head" } func (PlayerWallHead) ID() string { return "minecraft:player_wall_head" } func (CreeperHead) ID() string { return "minecraft:creeper_head" } func (CreeperWallHead) ID() string { return "minecraft:creeper_wall_head" } func (DragonHead) ID() string { return "minecraft:dragon_head" } func (DragonWallHead) ID() string { return "minecraft:dragon_wall_head" } func (PiglinHead) ID() string { return "minecraft:piglin_head" } func (PiglinWallHead) ID() string { return "minecraft:piglin_wall_head" } func (Anvil) ID() string { return "minecraft:anvil" } func (ChippedAnvil) ID() string { return "minecraft:chipped_anvil" } func (DamagedAnvil) ID() string { return "minecraft:damaged_anvil" } func (TrappedChest) ID() string { return "minecraft:trapped_chest" } func (LightWeightedPressurePlate) ID() string { return "minecraft:light_weighted_pressure_plate" } func (HeavyWeightedPressurePlate) ID() string { return "minecraft:heavy_weighted_pressure_plate" } func (Comparator) ID() string { return "minecraft:comparator" } func (DaylightDetector) ID() string { return "minecraft:daylight_detector" } func (RedstoneBlock) ID() string { return "minecraft:redstone_block" } func (NetherQuartzOre) ID() string { return "minecraft:nether_quartz_ore" } func (Hopper) ID() string { return "minecraft:hopper" } func (QuartzBlock) ID() string { return "minecraft:quartz_block" } func (ChiseledQuartzBlock) ID() string { return "minecraft:chiseled_quartz_block" } func (QuartzPillar) ID() string { return "minecraft:quartz_pillar" } func (QuartzStairs) ID() string { return "minecraft:quartz_stairs" } func (ActivatorRail) ID() string { return "minecraft:activator_rail" } func (Dropper) ID() string { return "minecraft:dropper" } func (WhiteTerracotta) ID() string { return "minecraft:white_terracotta" } func (OrangeTerracotta) ID() string { return "minecraft:orange_terracotta" } func (MagentaTerracotta) ID() string { return "minecraft:magenta_terracotta" } func (LightBlueTerracotta) ID() string { return "minecraft:light_blue_terracotta" } func (YellowTerracotta) ID() string { return "minecraft:yellow_terracotta" } func (LimeTerracotta) ID() string { return "minecraft:lime_terracotta" } func (PinkTerracotta) ID() string { return "minecraft:pink_terracotta" } func (GrayTerracotta) ID() string { return "minecraft:gray_terracotta" } func (LightGrayTerracotta) ID() string { return "minecraft:light_gray_terracotta" } func (CyanTerracotta) ID() string { return "minecraft:cyan_terracotta" } func (PurpleTerracotta) ID() string { return "minecraft:purple_terracotta" } func (BlueTerracotta) ID() string { return "minecraft:blue_terracotta" } func (BrownTerracotta) ID() string { return "minecraft:brown_terracotta" } func (GreenTerracotta) ID() string { return "minecraft:green_terracotta" } func (RedTerracotta) ID() string { return "minecraft:red_terracotta" } func (BlackTerracotta) ID() string { return "minecraft:black_terracotta" } func (WhiteStainedGlassPane) ID() string { return "minecraft:white_stained_glass_pane" } func (OrangeStainedGlassPane) ID() string { return "minecraft:orange_stained_glass_pane" } func (MagentaStainedGlassPane) ID() string { return "minecraft:magenta_stained_glass_pane" } func (LightBlueStainedGlassPane) ID() string { return "minecraft:light_blue_stained_glass_pane" } func (YellowStainedGlassPane) ID() string { return "minecraft:yellow_stained_glass_pane" } func (LimeStainedGlassPane) ID() string { return "minecraft:lime_stained_glass_pane" } func (PinkStainedGlassPane) ID() string { return "minecraft:pink_stained_glass_pane" } func (GrayStainedGlassPane) ID() string { return "minecraft:gray_stained_glass_pane" } func (LightGrayStainedGlassPane) ID() string { return "minecraft:light_gray_stained_glass_pane" } func (CyanStainedGlassPane) ID() string { return "minecraft:cyan_stained_glass_pane" } func (PurpleStainedGlassPane) ID() string { return "minecraft:purple_stained_glass_pane" } func (BlueStainedGlassPane) ID() string { return "minecraft:blue_stained_glass_pane" } func (BrownStainedGlassPane) ID() string { return "minecraft:brown_stained_glass_pane" } func (GreenStainedGlassPane) ID() string { return "minecraft:green_stained_glass_pane" } func (RedStainedGlassPane) ID() string { return "minecraft:red_stained_glass_pane" } func (BlackStainedGlassPane) ID() string { return "minecraft:black_stained_glass_pane" } func (AcaciaStairs) ID() string { return "minecraft:acacia_stairs" } func (CherryStairs) ID() string { return "minecraft:cherry_stairs" } func (DarkOakStairs) ID() string { return "minecraft:dark_oak_stairs" } func (MangroveStairs) ID() string { return "minecraft:mangrove_stairs" } func (BambooStairs) ID() string { return "minecraft:bamboo_stairs" } func (BambooMosaicStairs) ID() string { return "minecraft:bamboo_mosaic_stairs" } func (SlimeBlock) ID() string { return "minecraft:slime_block" } func (Barrier) ID() string { return "minecraft:barrier" } func (Light) ID() string { return "minecraft:light" } func (IronTrapdoor) ID() string { return "minecraft:iron_trapdoor" } func (Prismarine) ID() string { return "minecraft:prismarine" } func (PrismarineBricks) ID() string { return "minecraft:prismarine_bricks" } func (DarkPrismarine) ID() string { return "minecraft:dark_prismarine" } func (PrismarineStairs) ID() string { return "minecraft:prismarine_stairs" } func (PrismarineBrickStairs) ID() string { return "minecraft:prismarine_brick_stairs" } func (DarkPrismarineStairs) ID() string { return "minecraft:dark_prismarine_stairs" } func (PrismarineSlab) ID() string { return "minecraft:prismarine_slab" } func (PrismarineBrickSlab) ID() string { return "minecraft:prismarine_brick_slab" } func (DarkPrismarineSlab) ID() string { return "minecraft:dark_prismarine_slab" } func (SeaLantern) ID() string { return "minecraft:sea_lantern" } func (HayBlock) ID() string { return "minecraft:hay_block" } func (WhiteCarpet) ID() string { return "minecraft:white_carpet" } func (OrangeCarpet) ID() string { return "minecraft:orange_carpet" } func (MagentaCarpet) ID() string { return "minecraft:magenta_carpet" } func (LightBlueCarpet) ID() string { return "minecraft:light_blue_carpet" } func (YellowCarpet) ID() string { return "minecraft:yellow_carpet" } func (LimeCarpet) ID() string { return "minecraft:lime_carpet" } func (PinkCarpet) ID() string { return "minecraft:pink_carpet" } func (GrayCarpet) ID() string { return "minecraft:gray_carpet" } func (LightGrayCarpet) ID() string { return "minecraft:light_gray_carpet" } func (CyanCarpet) ID() string { return "minecraft:cyan_carpet" } func (PurpleCarpet) ID() string { return "minecraft:purple_carpet" } func (BlueCarpet) ID() string { return "minecraft:blue_carpet" } func (BrownCarpet) ID() string { return "minecraft:brown_carpet" } func (GreenCarpet) ID() string { return "minecraft:green_carpet" } func (RedCarpet) ID() string { return "minecraft:red_carpet" } func (BlackCarpet) ID() string { return "minecraft:black_carpet" } func (Terracotta) ID() string { return "minecraft:terracotta" } func (CoalBlock) ID() string { return "minecraft:coal_block" } func (PackedIce) ID() string { return "minecraft:packed_ice" } func (Sunflower) ID() string { return "minecraft:sunflower" } func (Lilac) ID() string { return "minecraft:lilac" } func (RoseBush) ID() string { return "minecraft:rose_bush" } func (Peony) ID() string { return "minecraft:peony" } func (TallGrass) ID() string { return "minecraft:tall_grass" } func (LargeFern) ID() string { return "minecraft:large_fern" } func (WhiteBanner) ID() string { return "minecraft:white_banner" } func (OrangeBanner) ID() string { return "minecraft:orange_banner" } func (MagentaBanner) ID() string { return "minecraft:magenta_banner" } func (LightBlueBanner) ID() string { return "minecraft:light_blue_banner" } func (YellowBanner) ID() string { return "minecraft:yellow_banner" } func (LimeBanner) ID() string { return "minecraft:lime_banner" } func (PinkBanner) ID() string { return "minecraft:pink_banner" } func (GrayBanner) ID() string { return "minecraft:gray_banner" } func (LightGrayBanner) ID() string { return "minecraft:light_gray_banner" } func (CyanBanner) ID() string { return "minecraft:cyan_banner" } func (PurpleBanner) ID() string { return "minecraft:purple_banner" } func (BlueBanner) ID() string { return "minecraft:blue_banner" } func (BrownBanner) ID() string { return "minecraft:brown_banner" } func (GreenBanner) ID() string { return "minecraft:green_banner" } func (RedBanner) ID() string { return "minecraft:red_banner" } func (BlackBanner) ID() string { return "minecraft:black_banner" } func (WhiteWallBanner) ID() string { return "minecraft:white_wall_banner" } func (OrangeWallBanner) ID() string { return "minecraft:orange_wall_banner" } func (MagentaWallBanner) ID() string { return "minecraft:magenta_wall_banner" } func (LightBlueWallBanner) ID() string { return "minecraft:light_blue_wall_banner" } func (YellowWallBanner) ID() string { return "minecraft:yellow_wall_banner" } func (LimeWallBanner) ID() string { return "minecraft:lime_wall_banner" } func (PinkWallBanner) ID() string { return "minecraft:pink_wall_banner" } func (GrayWallBanner) ID() string { return "minecraft:gray_wall_banner" } func (LightGrayWallBanner) ID() string { return "minecraft:light_gray_wall_banner" } func (CyanWallBanner) ID() string { return "minecraft:cyan_wall_banner" } func (PurpleWallBanner) ID() string { return "minecraft:purple_wall_banner" } func (BlueWallBanner) ID() string { return "minecraft:blue_wall_banner" } func (BrownWallBanner) ID() string { return "minecraft:brown_wall_banner" } func (GreenWallBanner) ID() string { return "minecraft:green_wall_banner" } func (RedWallBanner) ID() string { return "minecraft:red_wall_banner" } func (BlackWallBanner) ID() string { return "minecraft:black_wall_banner" } func (RedSandstone) ID() string { return "minecraft:red_sandstone" } func (ChiseledRedSandstone) ID() string { return "minecraft:chiseled_red_sandstone" } func (CutRedSandstone) ID() string { return "minecraft:cut_red_sandstone" } func (RedSandstoneStairs) ID() string { return "minecraft:red_sandstone_stairs" } func (OakSlab) ID() string { return "minecraft:oak_slab" } func (SpruceSlab) ID() string { return "minecraft:spruce_slab" } func (BirchSlab) ID() string { return "minecraft:birch_slab" } func (JungleSlab) ID() string { return "minecraft:jungle_slab" } func (AcaciaSlab) ID() string { return "minecraft:acacia_slab" } func (CherrySlab) ID() string { return "minecraft:cherry_slab" } func (DarkOakSlab) ID() string { return "minecraft:dark_oak_slab" } func (MangroveSlab) ID() string { return "minecraft:mangrove_slab" } func (BambooSlab) ID() string { return "minecraft:bamboo_slab" } func (BambooMosaicSlab) ID() string { return "minecraft:bamboo_mosaic_slab" } func (StoneSlab) ID() string { return "minecraft:stone_slab" } func (SmoothStoneSlab) ID() string { return "minecraft:smooth_stone_slab" } func (SandstoneSlab) ID() string { return "minecraft:sandstone_slab" } func (CutSandstoneSlab) ID() string { return "minecraft:cut_sandstone_slab" } func (PetrifiedOakSlab) ID() string { return "minecraft:petrified_oak_slab" } func (CobblestoneSlab) ID() string { return "minecraft:cobblestone_slab" } func (BrickSlab) ID() string { return "minecraft:brick_slab" } func (StoneBrickSlab) ID() string { return "minecraft:stone_brick_slab" } func (MudBrickSlab) ID() string { return "minecraft:mud_brick_slab" } func (NetherBrickSlab) ID() string { return "minecraft:nether_brick_slab" } func (QuartzSlab) ID() string { return "minecraft:quartz_slab" } func (RedSandstoneSlab) ID() string { return "minecraft:red_sandstone_slab" } func (CutRedSandstoneSlab) ID() string { return "minecraft:cut_red_sandstone_slab" } func (PurpurSlab) ID() string { return "minecraft:purpur_slab" } func (SmoothStone) ID() string { return "minecraft:smooth_stone" } func (SmoothSandstone) ID() string { return "minecraft:smooth_sandstone" } func (SmoothQuartz) ID() string { return "minecraft:smooth_quartz" } func (SmoothRedSandstone) ID() string { return "minecraft:smooth_red_sandstone" } func (SpruceFenceGate) ID() string { return "minecraft:spruce_fence_gate" } func (BirchFenceGate) ID() string { return "minecraft:birch_fence_gate" } func (JungleFenceGate) ID() string { return "minecraft:jungle_fence_gate" } func (AcaciaFenceGate) ID() string { return "minecraft:acacia_fence_gate" } func (CherryFenceGate) ID() string { return "minecraft:cherry_fence_gate" } func (DarkOakFenceGate) ID() string { return "minecraft:dark_oak_fence_gate" } func (MangroveFenceGate) ID() string { return "minecraft:mangrove_fence_gate" } func (BambooFenceGate) ID() string { return "minecraft:bamboo_fence_gate" } func (SpruceFence) ID() string { return "minecraft:spruce_fence" } func (BirchFence) ID() string { return "minecraft:birch_fence" } func (JungleFence) ID() string { return "minecraft:jungle_fence" } func (AcaciaFence) ID() string { return "minecraft:acacia_fence" } func (CherryFence) ID() string { return "minecraft:cherry_fence" } func (DarkOakFence) ID() string { return "minecraft:dark_oak_fence" } func (MangroveFence) ID() string { return "minecraft:mangrove_fence" } func (BambooFence) ID() string { return "minecraft:bamboo_fence" } func (SpruceDoor) ID() string { return "minecraft:spruce_door" } func (BirchDoor) ID() string { return "minecraft:birch_door" } func (JungleDoor) ID() string { return "minecraft:jungle_door" } func (AcaciaDoor) ID() string { return "minecraft:acacia_door" } func (CherryDoor) ID() string { return "minecraft:cherry_door" } func (DarkOakDoor) ID() string { return "minecraft:dark_oak_door" } func (MangroveDoor) ID() string { return "minecraft:mangrove_door" } func (BambooDoor) ID() string { return "minecraft:bamboo_door" } func (EndRod) ID() string { return "minecraft:end_rod" } func (ChorusPlant) ID() string { return "minecraft:chorus_plant" } func (ChorusFlower) ID() string { return "minecraft:chorus_flower" } func (PurpurBlock) ID() string { return "minecraft:purpur_block" } func (PurpurPillar) ID() string { return "minecraft:purpur_pillar" } func (PurpurStairs) ID() string { return "minecraft:purpur_stairs" } func (EndStoneBricks) ID() string { return "minecraft:end_stone_bricks" } func (TorchflowerCrop) ID() string { return "minecraft:torchflower_crop" } func (PitcherCrop) ID() string { return "minecraft:pitcher_crop" } func (PitcherPlant) ID() string { return "minecraft:pitcher_plant" } func (Beetroots) ID() string { return "minecraft:beetroots" } func (DirtPath) ID() string { return "minecraft:dirt_path" } func (EndGateway) ID() string { return "minecraft:end_gateway" } func (RepeatingCommandBlock) ID() string { return "minecraft:repeating_command_block" } func (ChainCommandBlock) ID() string { return "minecraft:chain_command_block" } func (FrostedIce) ID() string { return "minecraft:frosted_ice" } func (MagmaBlock) ID() string { return "minecraft:magma_block" } func (NetherWartBlock) ID() string { return "minecraft:nether_wart_block" } func (RedNetherBricks) ID() string { return "minecraft:red_nether_bricks" } func (BoneBlock) ID() string { return "minecraft:bone_block" } func (StructureVoid) ID() string { return "minecraft:structure_void" } func (Observer) ID() string { return "minecraft:observer" } func (ShulkerBox) ID() string { return "minecraft:shulker_box" } func (WhiteShulkerBox) ID() string { return "minecraft:white_shulker_box" } func (OrangeShulkerBox) ID() string { return "minecraft:orange_shulker_box" } func (MagentaShulkerBox) ID() string { return "minecraft:magenta_shulker_box" } func (LightBlueShulkerBox) ID() string { return "minecraft:light_blue_shulker_box" } func (YellowShulkerBox) ID() string { return "minecraft:yellow_shulker_box" } func (LimeShulkerBox) ID() string { return "minecraft:lime_shulker_box" } func (PinkShulkerBox) ID() string { return "minecraft:pink_shulker_box" } func (GrayShulkerBox) ID() string { return "minecraft:gray_shulker_box" } func (LightGrayShulkerBox) ID() string { return "minecraft:light_gray_shulker_box" } func (CyanShulkerBox) ID() string { return "minecraft:cyan_shulker_box" } func (PurpleShulkerBox) ID() string { return "minecraft:purple_shulker_box" } func (BlueShulkerBox) ID() string { return "minecraft:blue_shulker_box" } func (BrownShulkerBox) ID() string { return "minecraft:brown_shulker_box" } func (GreenShulkerBox) ID() string { return "minecraft:green_shulker_box" } func (RedShulkerBox) ID() string { return "minecraft:red_shulker_box" } func (BlackShulkerBox) ID() string { return "minecraft:black_shulker_box" } func (WhiteGlazedTerracotta) ID() string { return "minecraft:white_glazed_terracotta" } func (OrangeGlazedTerracotta) ID() string { return "minecraft:orange_glazed_terracotta" } func (MagentaGlazedTerracotta) ID() string { return "minecraft:magenta_glazed_terracotta" } func (LightBlueGlazedTerracotta) ID() string { return "minecraft:light_blue_glazed_terracotta" } func (YellowGlazedTerracotta) ID() string { return "minecraft:yellow_glazed_terracotta" } func (LimeGlazedTerracotta) ID() string { return "minecraft:lime_glazed_terracotta" } func (PinkGlazedTerracotta) ID() string { return "minecraft:pink_glazed_terracotta" } func (GrayGlazedTerracotta) ID() string { return "minecraft:gray_glazed_terracotta" } func (LightGrayGlazedTerracotta) ID() string { return "minecraft:light_gray_glazed_terracotta" } func (CyanGlazedTerracotta) ID() string { return "minecraft:cyan_glazed_terracotta" } func (PurpleGlazedTerracotta) ID() string { return "minecraft:purple_glazed_terracotta" } func (BlueGlazedTerracotta) ID() string { return "minecraft:blue_glazed_terracotta" } func (BrownGlazedTerracotta) ID() string { return "minecraft:brown_glazed_terracotta" } func (GreenGlazedTerracotta) ID() string { return "minecraft:green_glazed_terracotta" } func (RedGlazedTerracotta) ID() string { return "minecraft:red_glazed_terracotta" } func (BlackGlazedTerracotta) ID() string { return "minecraft:black_glazed_terracotta" } func (WhiteConcrete) ID() string { return "minecraft:white_concrete" } func (OrangeConcrete) ID() string { return "minecraft:orange_concrete" } func (MagentaConcrete) ID() string { return "minecraft:magenta_concrete" } func (LightBlueConcrete) ID() string { return "minecraft:light_blue_concrete" } func (YellowConcrete) ID() string { return "minecraft:yellow_concrete" } func (LimeConcrete) ID() string { return "minecraft:lime_concrete" } func (PinkConcrete) ID() string { return "minecraft:pink_concrete" } func (GrayConcrete) ID() string { return "minecraft:gray_concrete" } func (LightGrayConcrete) ID() string { return "minecraft:light_gray_concrete" } func (CyanConcrete) ID() string { return "minecraft:cyan_concrete" } func (PurpleConcrete) ID() string { return "minecraft:purple_concrete" } func (BlueConcrete) ID() string { return "minecraft:blue_concrete" } func (BrownConcrete) ID() string { return "minecraft:brown_concrete" } func (GreenConcrete) ID() string { return "minecraft:green_concrete" } func (RedConcrete) ID() string { return "minecraft:red_concrete" } func (BlackConcrete) ID() string { return "minecraft:black_concrete" } func (WhiteConcretePowder) ID() string { return "minecraft:white_concrete_powder" } func (OrangeConcretePowder) ID() string { return "minecraft:orange_concrete_powder" } func (MagentaConcretePowder) ID() string { return "minecraft:magenta_concrete_powder" } func (LightBlueConcretePowder) ID() string { return "minecraft:light_blue_concrete_powder" } func (YellowConcretePowder) ID() string { return "minecraft:yellow_concrete_powder" } func (LimeConcretePowder) ID() string { return "minecraft:lime_concrete_powder" } func (PinkConcretePowder) ID() string { return "minecraft:pink_concrete_powder" } func (GrayConcretePowder) ID() string { return "minecraft:gray_concrete_powder" } func (LightGrayConcretePowder) ID() string { return "minecraft:light_gray_concrete_powder" } func (CyanConcretePowder) ID() string { return "minecraft:cyan_concrete_powder" } func (PurpleConcretePowder) ID() string { return "minecraft:purple_concrete_powder" } func (BlueConcretePowder) ID() string { return "minecraft:blue_concrete_powder" } func (BrownConcretePowder) ID() string { return "minecraft:brown_concrete_powder" } func (GreenConcretePowder) ID() string { return "minecraft:green_concrete_powder" } func (RedConcretePowder) ID() string { return "minecraft:red_concrete_powder" } func (BlackConcretePowder) ID() string { return "minecraft:black_concrete_powder" } func (Kelp) ID() string { return "minecraft:kelp" } func (KelpPlant) ID() string { return "minecraft:kelp_plant" } func (DriedKelpBlock) ID() string { return "minecraft:dried_kelp_block" } func (TurtleEgg) ID() string { return "minecraft:turtle_egg" } func (SnifferEgg) ID() string { return "minecraft:sniffer_egg" } func (DeadTubeCoralBlock) ID() string { return "minecraft:dead_tube_coral_block" } func (DeadBrainCoralBlock) ID() string { return "minecraft:dead_brain_coral_block" } func (DeadBubbleCoralBlock) ID() string { return "minecraft:dead_bubble_coral_block" } func (DeadFireCoralBlock) ID() string { return "minecraft:dead_fire_coral_block" } func (DeadHornCoralBlock) ID() string { return "minecraft:dead_horn_coral_block" } func (TubeCoralBlock) ID() string { return "minecraft:tube_coral_block" } func (BrainCoralBlock) ID() string { return "minecraft:brain_coral_block" } func (BubbleCoralBlock) ID() string { return "minecraft:bubble_coral_block" } func (FireCoralBlock) ID() string { return "minecraft:fire_coral_block" } func (HornCoralBlock) ID() string { return "minecraft:horn_coral_block" } func (DeadTubeCoral) ID() string { return "minecraft:dead_tube_coral" } func (DeadBrainCoral) ID() string { return "minecraft:dead_brain_coral" } func (DeadBubbleCoral) ID() string { return "minecraft:dead_bubble_coral" } func (DeadFireCoral) ID() string { return "minecraft:dead_fire_coral" } func (DeadHornCoral) ID() string { return "minecraft:dead_horn_coral" } func (TubeCoral) ID() string { return "minecraft:tube_coral" } func (BrainCoral) ID() string { return "minecraft:brain_coral" } func (BubbleCoral) ID() string { return "minecraft:bubble_coral" } func (FireCoral) ID() string { return "minecraft:fire_coral" } func (HornCoral) ID() string { return "minecraft:horn_coral" } func (DeadTubeCoralFan) ID() string { return "minecraft:dead_tube_coral_fan" } func (DeadBrainCoralFan) ID() string { return "minecraft:dead_brain_coral_fan" } func (DeadBubbleCoralFan) ID() string { return "minecraft:dead_bubble_coral_fan" } func (DeadFireCoralFan) ID() string { return "minecraft:dead_fire_coral_fan" } func (DeadHornCoralFan) ID() string { return "minecraft:dead_horn_coral_fan" } func (TubeCoralFan) ID() string { return "minecraft:tube_coral_fan" } func (BrainCoralFan) ID() string { return "minecraft:brain_coral_fan" } func (BubbleCoralFan) ID() string { return "minecraft:bubble_coral_fan" } func (FireCoralFan) ID() string { return "minecraft:fire_coral_fan" } func (HornCoralFan) ID() string { return "minecraft:horn_coral_fan" } func (DeadTubeCoralWallFan) ID() string { return "minecraft:dead_tube_coral_wall_fan" } func (DeadBrainCoralWallFan) ID() string { return "minecraft:dead_brain_coral_wall_fan" } func (DeadBubbleCoralWallFan) ID() string { return "minecraft:dead_bubble_coral_wall_fan" } func (DeadFireCoralWallFan) ID() string { return "minecraft:dead_fire_coral_wall_fan" } func (DeadHornCoralWallFan) ID() string { return "minecraft:dead_horn_coral_wall_fan" } func (TubeCoralWallFan) ID() string { return "minecraft:tube_coral_wall_fan" } func (BrainCoralWallFan) ID() string { return "minecraft:brain_coral_wall_fan" } func (BubbleCoralWallFan) ID() string { return "minecraft:bubble_coral_wall_fan" } func (FireCoralWallFan) ID() string { return "minecraft:fire_coral_wall_fan" } func (HornCoralWallFan) ID() string { return "minecraft:horn_coral_wall_fan" } func (SeaPickle) ID() string { return "minecraft:sea_pickle" } func (BlueIce) ID() string { return "minecraft:blue_ice" } func (Conduit) ID() string { return "minecraft:conduit" } func (BambooSapling) ID() string { return "minecraft:bamboo_sapling" } func (Bamboo) ID() string { return "minecraft:bamboo" } func (PottedBamboo) ID() string { return "minecraft:potted_bamboo" } func (VoidAir) ID() string { return "minecraft:void_air" } func (CaveAir) ID() string { return "minecraft:cave_air" } func (BubbleColumn) ID() string { return "minecraft:bubble_column" } func (PolishedGraniteStairs) ID() string { return "minecraft:polished_granite_stairs" } func (SmoothRedSandstoneStairs) ID() string { return "minecraft:smooth_red_sandstone_stairs" } func (MossyStoneBrickStairs) ID() string { return "minecraft:mossy_stone_brick_stairs" } func (PolishedDioriteStairs) ID() string { return "minecraft:polished_diorite_stairs" } func (MossyCobblestoneStairs) ID() string { return "minecraft:mossy_cobblestone_stairs" } func (EndStoneBrickStairs) ID() string { return "minecraft:end_stone_brick_stairs" } func (StoneStairs) ID() string { return "minecraft:stone_stairs" } func (SmoothSandstoneStairs) ID() string { return "minecraft:smooth_sandstone_stairs" } func (SmoothQuartzStairs) ID() string { return "minecraft:smooth_quartz_stairs" } func (GraniteStairs) ID() string { return "minecraft:granite_stairs" } func (AndesiteStairs) ID() string { return "minecraft:andesite_stairs" } func (RedNetherBrickStairs) ID() string { return "minecraft:red_nether_brick_stairs" } func (PolishedAndesiteStairs) ID() string { return "minecraft:polished_andesite_stairs" } func (DioriteStairs) ID() string { return "minecraft:diorite_stairs" } func (PolishedGraniteSlab) ID() string { return "minecraft:polished_granite_slab" } func (SmoothRedSandstoneSlab) ID() string { return "minecraft:smooth_red_sandstone_slab" } func (MossyStoneBrickSlab) ID() string { return "minecraft:mossy_stone_brick_slab" } func (PolishedDioriteSlab) ID() string { return "minecraft:polished_diorite_slab" } func (MossyCobblestoneSlab) ID() string { return "minecraft:mossy_cobblestone_slab" } func (EndStoneBrickSlab) ID() string { return "minecraft:end_stone_brick_slab" } func (SmoothSandstoneSlab) ID() string { return "minecraft:smooth_sandstone_slab" } func (SmoothQuartzSlab) ID() string { return "minecraft:smooth_quartz_slab" } func (GraniteSlab) ID() string { return "minecraft:granite_slab" } func (AndesiteSlab) ID() string { return "minecraft:andesite_slab" } func (RedNetherBrickSlab) ID() string { return "minecraft:red_nether_brick_slab" } func (PolishedAndesiteSlab) ID() string { return "minecraft:polished_andesite_slab" } func (DioriteSlab) ID() string { return "minecraft:diorite_slab" } func (BrickWall) ID() string { return "minecraft:brick_wall" } func (PrismarineWall) ID() string { return "minecraft:prismarine_wall" } func (RedSandstoneWall) ID() string { return "minecraft:red_sandstone_wall" } func (MossyStoneBrickWall) ID() string { return "minecraft:mossy_stone_brick_wall" } func (GraniteWall) ID() string { return "minecraft:granite_wall" } func (StoneBrickWall) ID() string { return "minecraft:stone_brick_wall" } func (MudBrickWall) ID() string { return "minecraft:mud_brick_wall" } func (NetherBrickWall) ID() string { return "minecraft:nether_brick_wall" } func (AndesiteWall) ID() string { return "minecraft:andesite_wall" } func (RedNetherBrickWall) ID() string { return "minecraft:red_nether_brick_wall" } func (SandstoneWall) ID() string { return "minecraft:sandstone_wall" } func (EndStoneBrickWall) ID() string { return "minecraft:end_stone_brick_wall" } func (DioriteWall) ID() string { return "minecraft:diorite_wall" } func (Scaffolding) ID() string { return "minecraft:scaffolding" } func (Loom) ID() string { return "minecraft:loom" } func (Barrel) ID() string { return "minecraft:barrel" } func (Smoker) ID() string { return "minecraft:smoker" } func (BlastFurnace) ID() string { return "minecraft:blast_furnace" } func (CartographyTable) ID() string { return "minecraft:cartography_table" } func (FletchingTable) ID() string { return "minecraft:fletching_table" } func (Grindstone) ID() string { return "minecraft:grindstone" } func (Lectern) ID() string { return "minecraft:lectern" } func (SmithingTable) ID() string { return "minecraft:smithing_table" } func (Stonecutter) ID() string { return "minecraft:stonecutter" } func (Bell) ID() string { return "minecraft:bell" } func (Lantern) ID() string { return "minecraft:lantern" } func (SoulLantern) ID() string { return "minecraft:soul_lantern" } func (Campfire) ID() string { return "minecraft:campfire" } func (SoulCampfire) ID() string { return "minecraft:soul_campfire" } func (SweetBerryBush) ID() string { return "minecraft:sweet_berry_bush" } func (WarpedStem) ID() string { return "minecraft:warped_stem" } func (StrippedWarpedStem) ID() string { return "minecraft:stripped_warped_stem" } func (WarpedHyphae) ID() string { return "minecraft:warped_hyphae" } func (StrippedWarpedHyphae) ID() string { return "minecraft:stripped_warped_hyphae" } func (WarpedNylium) ID() string { return "minecraft:warped_nylium" } func (WarpedFungus) ID() string { return "minecraft:warped_fungus" } func (WarpedWartBlock) ID() string { return "minecraft:warped_wart_block" } func (WarpedRoots) ID() string { return "minecraft:warped_roots" } func (NetherSprouts) ID() string { return "minecraft:nether_sprouts" } func (CrimsonStem) ID() string { return "minecraft:crimson_stem" } func (StrippedCrimsonStem) ID() string { return "minecraft:stripped_crimson_stem" } func (CrimsonHyphae) ID() string { return "minecraft:crimson_hyphae" } func (StrippedCrimsonHyphae) ID() string { return "minecraft:stripped_crimson_hyphae" } func (CrimsonNylium) ID() string { return "minecraft:crimson_nylium" } func (CrimsonFungus) ID() string { return "minecraft:crimson_fungus" } func (Shroomlight) ID() string { return "minecraft:shroomlight" } func (WeepingVines) ID() string { return "minecraft:weeping_vines" } func (WeepingVinesPlant) ID() string { return "minecraft:weeping_vines_plant" } func (TwistingVines) ID() string { return "minecraft:twisting_vines" } func (TwistingVinesPlant) ID() string { return "minecraft:twisting_vines_plant" } func (CrimsonRoots) ID() string { return "minecraft:crimson_roots" } func (CrimsonPlanks) ID() string { return "minecraft:crimson_planks" } func (WarpedPlanks) ID() string { return "minecraft:warped_planks" } func (CrimsonSlab) ID() string { return "minecraft:crimson_slab" } func (WarpedSlab) ID() string { return "minecraft:warped_slab" } func (CrimsonPressurePlate) ID() string { return "minecraft:crimson_pressure_plate" } func (WarpedPressurePlate) ID() string { return "minecraft:warped_pressure_plate" } func (CrimsonFence) ID() string { return "minecraft:crimson_fence" } func (WarpedFence) ID() string { return "minecraft:warped_fence" } func (CrimsonTrapdoor) ID() string { return "minecraft:crimson_trapdoor" } func (WarpedTrapdoor) ID() string { return "minecraft:warped_trapdoor" } func (CrimsonFenceGate) ID() string { return "minecraft:crimson_fence_gate" } func (WarpedFenceGate) ID() string { return "minecraft:warped_fence_gate" } func (CrimsonStairs) ID() string { return "minecraft:crimson_stairs" } func (WarpedStairs) ID() string { return "minecraft:warped_stairs" } func (CrimsonButton) ID() string { return "minecraft:crimson_button" } func (WarpedButton) ID() string { return "minecraft:warped_button" } func (CrimsonDoor) ID() string { return "minecraft:crimson_door" } func (WarpedDoor) ID() string { return "minecraft:warped_door" } func (CrimsonSign) ID() string { return "minecraft:crimson_sign" } func (WarpedSign) ID() string { return "minecraft:warped_sign" } func (CrimsonWallSign) ID() string { return "minecraft:crimson_wall_sign" } func (WarpedWallSign) ID() string { return "minecraft:warped_wall_sign" } func (StructureBlock) ID() string { return "minecraft:structure_block" } func (Jigsaw) ID() string { return "minecraft:jigsaw" } func (Composter) ID() string { return "minecraft:composter" } func (Target) ID() string { return "minecraft:target" } func (BeeNest) ID() string { return "minecraft:bee_nest" } func (Beehive) ID() string { return "minecraft:beehive" } func (HoneyBlock) ID() string { return "minecraft:honey_block" } func (HoneycombBlock) ID() string { return "minecraft:honeycomb_block" } func (NetheriteBlock) ID() string { return "minecraft:netherite_block" } func (AncientDebris) ID() string { return "minecraft:ancient_debris" } func (CryingObsidian) ID() string { return "minecraft:crying_obsidian" } func (RespawnAnchor) ID() string { return "minecraft:respawn_anchor" } func (PottedCrimsonFungus) ID() string { return "minecraft:potted_crimson_fungus" } func (PottedWarpedFungus) ID() string { return "minecraft:potted_warped_fungus" } func (PottedCrimsonRoots) ID() string { return "minecraft:potted_crimson_roots" } func (PottedWarpedRoots) ID() string { return "minecraft:potted_warped_roots" } func (Lodestone) ID() string { return "minecraft:lodestone" } func (Blackstone) ID() string { return "minecraft:blackstone" } func (BlackstoneStairs) ID() string { return "minecraft:blackstone_stairs" } func (BlackstoneWall) ID() string { return "minecraft:blackstone_wall" } func (BlackstoneSlab) ID() string { return "minecraft:blackstone_slab" } func (PolishedBlackstone) ID() string { return "minecraft:polished_blackstone" } func (PolishedBlackstoneBricks) ID() string { return "minecraft:polished_blackstone_bricks" } func (CrackedPolishedBlackstoneBricks) ID() string { return "minecraft:cracked_polished_blackstone_bricks" } func (ChiseledPolishedBlackstone) ID() string { return "minecraft:chiseled_polished_blackstone" } func (PolishedBlackstoneBrickSlab) ID() string { return "minecraft:polished_blackstone_brick_slab" } func (PolishedBlackstoneBrickStairs) ID() string { return "minecraft:polished_blackstone_brick_stairs" } func (PolishedBlackstoneBrickWall) ID() string { return "minecraft:polished_blackstone_brick_wall" } func (GildedBlackstone) ID() string { return "minecraft:gilded_blackstone" } func (PolishedBlackstoneStairs) ID() string { return "minecraft:polished_blackstone_stairs" } func (PolishedBlackstoneSlab) ID() string { return "minecraft:polished_blackstone_slab" } func (PolishedBlackstonePressurePlate) ID() string { return "minecraft:polished_blackstone_pressure_plate" } func (PolishedBlackstoneButton) ID() string { return "minecraft:polished_blackstone_button" } func (PolishedBlackstoneWall) ID() string { return "minecraft:polished_blackstone_wall" } func (ChiseledNetherBricks) ID() string { return "minecraft:chiseled_nether_bricks" } func (CrackedNetherBricks) ID() string { return "minecraft:cracked_nether_bricks" } func (QuartzBricks) ID() string { return "minecraft:quartz_bricks" } func (Candle) ID() string { return "minecraft:candle" } func (WhiteCandle) ID() string { return "minecraft:white_candle" } func (OrangeCandle) ID() string { return "minecraft:orange_candle" } func (MagentaCandle) ID() string { return "minecraft:magenta_candle" } func (LightBlueCandle) ID() string { return "minecraft:light_blue_candle" } func (YellowCandle) ID() string { return "minecraft:yellow_candle" } func (LimeCandle) ID() string { return "minecraft:lime_candle" } func (PinkCandle) ID() string { return "minecraft:pink_candle" } func (GrayCandle) ID() string { return "minecraft:gray_candle" } func (LightGrayCandle) ID() string { return "minecraft:light_gray_candle" } func (CyanCandle) ID() string { return "minecraft:cyan_candle" } func (PurpleCandle) ID() string { return "minecraft:purple_candle" } func (BlueCandle) ID() string { return "minecraft:blue_candle" } func (BrownCandle) ID() string { return "minecraft:brown_candle" } func (GreenCandle) ID() string { return "minecraft:green_candle" } func (RedCandle) ID() string { return "minecraft:red_candle" } func (BlackCandle) ID() string { return "minecraft:black_candle" } func (CandleCake) ID() string { return "minecraft:candle_cake" } func (WhiteCandleCake) ID() string { return "minecraft:white_candle_cake" } func (OrangeCandleCake) ID() string { return "minecraft:orange_candle_cake" } func (MagentaCandleCake) ID() string { return "minecraft:magenta_candle_cake" } func (LightBlueCandleCake) ID() string { return "minecraft:light_blue_candle_cake" } func (YellowCandleCake) ID() string { return "minecraft:yellow_candle_cake" } func (LimeCandleCake) ID() string { return "minecraft:lime_candle_cake" } func (PinkCandleCake) ID() string { return "minecraft:pink_candle_cake" } func (GrayCandleCake) ID() string { return "minecraft:gray_candle_cake" } func (LightGrayCandleCake) ID() string { return "minecraft:light_gray_candle_cake" } func (CyanCandleCake) ID() string { return "minecraft:cyan_candle_cake" } func (PurpleCandleCake) ID() string { return "minecraft:purple_candle_cake" } func (BlueCandleCake) ID() string { return "minecraft:blue_candle_cake" } func (BrownCandleCake) ID() string { return "minecraft:brown_candle_cake" } func (GreenCandleCake) ID() string { return "minecraft:green_candle_cake" } func (RedCandleCake) ID() string { return "minecraft:red_candle_cake" } func (BlackCandleCake) ID() string { return "minecraft:black_candle_cake" } func (AmethystBlock) ID() string { return "minecraft:amethyst_block" } func (BuddingAmethyst) ID() string { return "minecraft:budding_amethyst" } func (AmethystCluster) ID() string { return "minecraft:amethyst_cluster" } func (LargeAmethystBud) ID() string { return "minecraft:large_amethyst_bud" } func (MediumAmethystBud) ID() string { return "minecraft:medium_amethyst_bud" } func (SmallAmethystBud) ID() string { return "minecraft:small_amethyst_bud" } func (Tuff) ID() string { return "minecraft:tuff" } func (TuffSlab) ID() string { return "minecraft:tuff_slab" } func (TuffStairs) ID() string { return "minecraft:tuff_stairs" } func (TuffWall) ID() string { return "minecraft:tuff_wall" } func (PolishedTuff) ID() string { return "minecraft:polished_tuff" } func (PolishedTuffSlab) ID() string { return "minecraft:polished_tuff_slab" } func (PolishedTuffStairs) ID() string { return "minecraft:polished_tuff_stairs" } func (PolishedTuffWall) ID() string { return "minecraft:polished_tuff_wall" } func (ChiseledTuff) ID() string { return "minecraft:chiseled_tuff" } func (TuffBricks) ID() string { return "minecraft:tuff_bricks" } func (TuffBrickSlab) ID() string { return "minecraft:tuff_brick_slab" } func (TuffBrickStairs) ID() string { return "minecraft:tuff_brick_stairs" } func (TuffBrickWall) ID() string { return "minecraft:tuff_brick_wall" } func (ChiseledTuffBricks) ID() string { return "minecraft:chiseled_tuff_bricks" } func (Calcite) ID() string { return "minecraft:calcite" } func (TintedGlass) ID() string { return "minecraft:tinted_glass" } func (PowderSnow) ID() string { return "minecraft:powder_snow" } func (SculkSensor) ID() string { return "minecraft:sculk_sensor" } func (CalibratedSculkSensor) ID() string { return "minecraft:calibrated_sculk_sensor" } func (Sculk) ID() string { return "minecraft:sculk" } func (SculkVein) ID() string { return "minecraft:sculk_vein" } func (SculkCatalyst) ID() string { return "minecraft:sculk_catalyst" } func (SculkShrieker) ID() string { return "minecraft:sculk_shrieker" } func (CopperBlock) ID() string { return "minecraft:copper_block" } func (ExposedCopper) ID() string { return "minecraft:exposed_copper" } func (WeatheredCopper) ID() string { return "minecraft:weathered_copper" } func (OxidizedCopper) ID() string { return "minecraft:oxidized_copper" } func (CopperOre) ID() string { return "minecraft:copper_ore" } func (DeepslateCopperOre) ID() string { return "minecraft:deepslate_copper_ore" } func (OxidizedCutCopper) ID() string { return "minecraft:oxidized_cut_copper" } func (WeatheredCutCopper) ID() string { return "minecraft:weathered_cut_copper" } func (ExposedCutCopper) ID() string { return "minecraft:exposed_cut_copper" } func (CutCopper) ID() string { return "minecraft:cut_copper" } func (OxidizedChiseledCopper) ID() string { return "minecraft:oxidized_chiseled_copper" } func (WeatheredChiseledCopper) ID() string { return "minecraft:weathered_chiseled_copper" } func (ExposedChiseledCopper) ID() string { return "minecraft:exposed_chiseled_copper" } func (ChiseledCopper) ID() string { return "minecraft:chiseled_copper" } func (WaxedOxidizedChiseledCopper) ID() string { return "minecraft:waxed_oxidized_chiseled_copper" } func (WaxedWeatheredChiseledCopper) ID() string { return "minecraft:waxed_weathered_chiseled_copper" } func (WaxedExposedChiseledCopper) ID() string { return "minecraft:waxed_exposed_chiseled_copper" } func (WaxedChiseledCopper) ID() string { return "minecraft:waxed_chiseled_copper" } func (OxidizedCutCopperStairs) ID() string { return "minecraft:oxidized_cut_copper_stairs" } func (WeatheredCutCopperStairs) ID() string { return "minecraft:weathered_cut_copper_stairs" } func (ExposedCutCopperStairs) ID() string { return "minecraft:exposed_cut_copper_stairs" } func (CutCopperStairs) ID() string { return "minecraft:cut_copper_stairs" } func (OxidizedCutCopperSlab) ID() string { return "minecraft:oxidized_cut_copper_slab" } func (WeatheredCutCopperSlab) ID() string { return "minecraft:weathered_cut_copper_slab" } func (ExposedCutCopperSlab) ID() string { return "minecraft:exposed_cut_copper_slab" } func (CutCopperSlab) ID() string { return "minecraft:cut_copper_slab" } func (WaxedCopperBlock) ID() string { return "minecraft:waxed_copper_block" } func (WaxedWeatheredCopper) ID() string { return "minecraft:waxed_weathered_copper" } func (WaxedExposedCopper) ID() string { return "minecraft:waxed_exposed_copper" } func (WaxedOxidizedCopper) ID() string { return "minecraft:waxed_oxidized_copper" } func (WaxedOxidizedCutCopper) ID() string { return "minecraft:waxed_oxidized_cut_copper" } func (WaxedWeatheredCutCopper) ID() string { return "minecraft:waxed_weathered_cut_copper" } func (WaxedExposedCutCopper) ID() string { return "minecraft:waxed_exposed_cut_copper" } func (WaxedCutCopper) ID() string { return "minecraft:waxed_cut_copper" } func (WaxedOxidizedCutCopperStairs) ID() string { return "minecraft:waxed_oxidized_cut_copper_stairs" } func (WaxedWeatheredCutCopperStairs) ID() string { return "minecraft:waxed_weathered_cut_copper_stairs" } func (WaxedExposedCutCopperStairs) ID() string { return "minecraft:waxed_exposed_cut_copper_stairs" } func (WaxedCutCopperStairs) ID() string { return "minecraft:waxed_cut_copper_stairs" } func (WaxedOxidizedCutCopperSlab) ID() string { return "minecraft:waxed_oxidized_cut_copper_slab" } func (WaxedWeatheredCutCopperSlab) ID() string { return "minecraft:waxed_weathered_cut_copper_slab" } func (WaxedExposedCutCopperSlab) ID() string { return "minecraft:waxed_exposed_cut_copper_slab" } func (WaxedCutCopperSlab) ID() string { return "minecraft:waxed_cut_copper_slab" } func (CopperDoor) ID() string { return "minecraft:copper_door" } func (ExposedCopperDoor) ID() string { return "minecraft:exposed_copper_door" } func (OxidizedCopperDoor) ID() string { return "minecraft:oxidized_copper_door" } func (WeatheredCopperDoor) ID() string { return "minecraft:weathered_copper_door" } func (WaxedCopperDoor) ID() string { return "minecraft:waxed_copper_door" } func (WaxedExposedCopperDoor) ID() string { return "minecraft:waxed_exposed_copper_door" } func (WaxedOxidizedCopperDoor) ID() string { return "minecraft:waxed_oxidized_copper_door" } func (WaxedWeatheredCopperDoor) ID() string { return "minecraft:waxed_weathered_copper_door" } func (CopperTrapdoor) ID() string { return "minecraft:copper_trapdoor" } func (ExposedCopperTrapdoor) ID() string { return "minecraft:exposed_copper_trapdoor" } func (OxidizedCopperTrapdoor) ID() string { return "minecraft:oxidized_copper_trapdoor" } func (WeatheredCopperTrapdoor) ID() string { return "minecraft:weathered_copper_trapdoor" } func (WaxedCopperTrapdoor) ID() string { return "minecraft:waxed_copper_trapdoor" } func (WaxedExposedCopperTrapdoor) ID() string { return "minecraft:waxed_exposed_copper_trapdoor" } func (WaxedOxidizedCopperTrapdoor) ID() string { return "minecraft:waxed_oxidized_copper_trapdoor" } func (WaxedWeatheredCopperTrapdoor) ID() string { return "minecraft:waxed_weathered_copper_trapdoor" } func (CopperGrate) ID() string { return "minecraft:copper_grate" } func (ExposedCopperGrate) ID() string { return "minecraft:exposed_copper_grate" } func (WeatheredCopperGrate) ID() string { return "minecraft:weathered_copper_grate" } func (OxidizedCopperGrate) ID() string { return "minecraft:oxidized_copper_grate" } func (WaxedCopperGrate) ID() string { return "minecraft:waxed_copper_grate" } func (WaxedExposedCopperGrate) ID() string { return "minecraft:waxed_exposed_copper_grate" } func (WaxedWeatheredCopperGrate) ID() string { return "minecraft:waxed_weathered_copper_grate" } func (WaxedOxidizedCopperGrate) ID() string { return "minecraft:waxed_oxidized_copper_grate" } func (CopperBulb) ID() string { return "minecraft:copper_bulb" } func (ExposedCopperBulb) ID() string { return "minecraft:exposed_copper_bulb" } func (WeatheredCopperBulb) ID() string { return "minecraft:weathered_copper_bulb" } func (OxidizedCopperBulb) ID() string { return "minecraft:oxidized_copper_bulb" } func (WaxedCopperBulb) ID() string { return "minecraft:waxed_copper_bulb" } func (WaxedExposedCopperBulb) ID() string { return "minecraft:waxed_exposed_copper_bulb" } func (WaxedWeatheredCopperBulb) ID() string { return "minecraft:waxed_weathered_copper_bulb" } func (WaxedOxidizedCopperBulb) ID() string { return "minecraft:waxed_oxidized_copper_bulb" } func (LightningRod) ID() string { return "minecraft:lightning_rod" } func (PointedDripstone) ID() string { return "minecraft:pointed_dripstone" } func (DripstoneBlock) ID() string { return "minecraft:dripstone_block" } func (CaveVines) ID() string { return "minecraft:cave_vines" } func (CaveVinesPlant) ID() string { return "minecraft:cave_vines_plant" } func (SporeBlossom) ID() string { return "minecraft:spore_blossom" } func (Azalea) ID() string { return "minecraft:azalea" } func (FloweringAzalea) ID() string { return "minecraft:flowering_azalea" } func (MossCarpet) ID() string { return "minecraft:moss_carpet" } func (PinkPetals) ID() string { return "minecraft:pink_petals" } func (MossBlock) ID() string { return "minecraft:moss_block" } func (BigDripleaf) ID() string { return "minecraft:big_dripleaf" } func (BigDripleafStem) ID() string { return "minecraft:big_dripleaf_stem" } func (SmallDripleaf) ID() string { return "minecraft:small_dripleaf" } func (HangingRoots) ID() string { return "minecraft:hanging_roots" } func (RootedDirt) ID() string { return "minecraft:rooted_dirt" } func (Mud) ID() string { return "minecraft:mud" } func (Deepslate) ID() string { return "minecraft:deepslate" } func (CobbledDeepslate) ID() string { return "minecraft:cobbled_deepslate" } func (CobbledDeepslateStairs) ID() string { return "minecraft:cobbled_deepslate_stairs" } func (CobbledDeepslateSlab) ID() string { return "minecraft:cobbled_deepslate_slab" } func (CobbledDeepslateWall) ID() string { return "minecraft:cobbled_deepslate_wall" } func (PolishedDeepslate) ID() string { return "minecraft:polished_deepslate" } func (PolishedDeepslateStairs) ID() string { return "minecraft:polished_deepslate_stairs" } func (PolishedDeepslateSlab) ID() string { return "minecraft:polished_deepslate_slab" } func (PolishedDeepslateWall) ID() string { return "minecraft:polished_deepslate_wall" } func (DeepslateTiles) ID() string { return "minecraft:deepslate_tiles" } func (DeepslateTileStairs) ID() string { return "minecraft:deepslate_tile_stairs" } func (DeepslateTileSlab) ID() string { return "minecraft:deepslate_tile_slab" } func (DeepslateTileWall) ID() string { return "minecraft:deepslate_tile_wall" } func (DeepslateBricks) ID() string { return "minecraft:deepslate_bricks" } func (DeepslateBrickStairs) ID() string { return "minecraft:deepslate_brick_stairs" } func (DeepslateBrickSlab) ID() string { return "minecraft:deepslate_brick_slab" } func (DeepslateBrickWall) ID() string { return "minecraft:deepslate_brick_wall" } func (ChiseledDeepslate) ID() string { return "minecraft:chiseled_deepslate" } func (CrackedDeepslateBricks) ID() string { return "minecraft:cracked_deepslate_bricks" } func (CrackedDeepslateTiles) ID() string { return "minecraft:cracked_deepslate_tiles" } func (InfestedDeepslate) ID() string { return "minecraft:infested_deepslate" } func (SmoothBasalt) ID() string { return "minecraft:smooth_basalt" } func (RawIronBlock) ID() string { return "minecraft:raw_iron_block" } func (RawCopperBlock) ID() string { return "minecraft:raw_copper_block" } func (RawGoldBlock) ID() string { return "minecraft:raw_gold_block" } func (PottedAzaleaBush) ID() string { return "minecraft:potted_azalea_bush" } func (PottedFloweringAzaleaBush) ID() string { return "minecraft:potted_flowering_azalea_bush" } func (OchreFroglight) ID() string { return "minecraft:ochre_froglight" } func (VerdantFroglight) ID() string { return "minecraft:verdant_froglight" } func (PearlescentFroglight) ID() string { return "minecraft:pearlescent_froglight" } func (Frogspawn) ID() string { return "minecraft:frogspawn" } func (ReinforcedDeepslate) ID() string { return "minecraft:reinforced_deepslate" } func (DecoratedPot) ID() string { return "minecraft:decorated_pot" } func (Crafter) ID() string { return "minecraft:crafter" } func (TrialSpawner) ID() string { return "minecraft:trial_spawner" } var FromID = map[string]Block{ "minecraft:air": Air{}, "minecraft:stone": Stone{}, "minecraft:granite": Granite{}, "minecraft:polished_granite": PolishedGranite{}, "minecraft:diorite": Diorite{}, "minecraft:polished_diorite": PolishedDiorite{}, "minecraft:andesite": Andesite{}, "minecraft:polished_andesite": PolishedAndesite{}, "minecraft:grass_block": GrassBlock{}, "minecraft:dirt": Dirt{}, "minecraft:coarse_dirt": CoarseDirt{}, "minecraft:podzol": Podzol{}, "minecraft:cobblestone": Cobblestone{}, "minecraft:oak_planks": OakPlanks{}, "minecraft:spruce_planks": SprucePlanks{}, "minecraft:birch_planks": BirchPlanks{}, "minecraft:jungle_planks": JunglePlanks{}, "minecraft:acacia_planks": AcaciaPlanks{}, "minecraft:cherry_planks": CherryPlanks{}, "minecraft:dark_oak_planks": DarkOakPlanks{}, "minecraft:mangrove_planks": MangrovePlanks{}, "minecraft:bamboo_planks": BambooPlanks{}, "minecraft:bamboo_mosaic": BambooMosaic{}, "minecraft:oak_sapling": OakSapling{}, "minecraft:spruce_sapling": SpruceSapling{}, "minecraft:birch_sapling": BirchSapling{}, "minecraft:jungle_sapling": JungleSapling{}, "minecraft:acacia_sapling": AcaciaSapling{}, "minecraft:cherry_sapling": CherrySapling{}, "minecraft:dark_oak_sapling": DarkOakSapling{}, "minecraft:mangrove_propagule": MangrovePropagule{}, "minecraft:bedrock": Bedrock{}, "minecraft:water": Water{}, "minecraft:lava": Lava{}, "minecraft:sand": Sand{}, "minecraft:suspicious_sand": SuspiciousSand{}, "minecraft:red_sand": RedSand{}, "minecraft:gravel": Gravel{}, "minecraft:suspicious_gravel": SuspiciousGravel{}, "minecraft:gold_ore": GoldOre{}, "minecraft:deepslate_gold_ore": DeepslateGoldOre{}, "minecraft:iron_ore": IronOre{}, "minecraft:deepslate_iron_ore": DeepslateIronOre{}, "minecraft:coal_ore": CoalOre{}, "minecraft:deepslate_coal_ore": DeepslateCoalOre{}, "minecraft:nether_gold_ore": NetherGoldOre{}, "minecraft:oak_log": OakLog{}, "minecraft:spruce_log": SpruceLog{}, "minecraft:birch_log": BirchLog{}, "minecraft:jungle_log": JungleLog{}, "minecraft:acacia_log": AcaciaLog{}, "minecraft:cherry_log": CherryLog{}, "minecraft:dark_oak_log": DarkOakLog{}, "minecraft:mangrove_log": MangroveLog{}, "minecraft:mangrove_roots": MangroveRoots{}, "minecraft:muddy_mangrove_roots": MuddyMangroveRoots{}, "minecraft:bamboo_block": BambooBlock{}, "minecraft:stripped_spruce_log": StrippedSpruceLog{}, "minecraft:stripped_birch_log": StrippedBirchLog{}, "minecraft:stripped_jungle_log": StrippedJungleLog{}, "minecraft:stripped_acacia_log": StrippedAcaciaLog{}, "minecraft:stripped_cherry_log": StrippedCherryLog{}, "minecraft:stripped_dark_oak_log": StrippedDarkOakLog{}, "minecraft:stripped_oak_log": StrippedOakLog{}, "minecraft:stripped_mangrove_log": StrippedMangroveLog{}, "minecraft:stripped_bamboo_block": StrippedBambooBlock{}, "minecraft:oak_wood": OakWood{}, "minecraft:spruce_wood": SpruceWood{}, "minecraft:birch_wood": BirchWood{}, "minecraft:jungle_wood": JungleWood{}, "minecraft:acacia_wood": AcaciaWood{}, "minecraft:cherry_wood": CherryWood{}, "minecraft:dark_oak_wood": DarkOakWood{}, "minecraft:mangrove_wood": MangroveWood{}, "minecraft:stripped_oak_wood": StrippedOakWood{}, "minecraft:stripped_spruce_wood": StrippedSpruceWood{}, "minecraft:stripped_birch_wood": StrippedBirchWood{}, "minecraft:stripped_jungle_wood": StrippedJungleWood{}, "minecraft:stripped_acacia_wood": StrippedAcaciaWood{}, "minecraft:stripped_cherry_wood": StrippedCherryWood{}, "minecraft:stripped_dark_oak_wood": StrippedDarkOakWood{}, "minecraft:stripped_mangrove_wood": StrippedMangroveWood{}, "minecraft:oak_leaves": OakLeaves{}, "minecraft:spruce_leaves": SpruceLeaves{}, "minecraft:birch_leaves": BirchLeaves{}, "minecraft:jungle_leaves": JungleLeaves{}, "minecraft:acacia_leaves": AcaciaLeaves{}, "minecraft:cherry_leaves": CherryLeaves{}, "minecraft:dark_oak_leaves": DarkOakLeaves{}, "minecraft:mangrove_leaves": MangroveLeaves{}, "minecraft:azalea_leaves": AzaleaLeaves{}, "minecraft:flowering_azalea_leaves": FloweringAzaleaLeaves{}, "minecraft:sponge": Sponge{}, "minecraft:wet_sponge": WetSponge{}, "minecraft:glass": Glass{}, "minecraft:lapis_ore": LapisOre{}, "minecraft:deepslate_lapis_ore": DeepslateLapisOre{}, "minecraft:lapis_block": LapisBlock{}, "minecraft:dispenser": Dispenser{}, "minecraft:sandstone": Sandstone{}, "minecraft:chiseled_sandstone": ChiseledSandstone{}, "minecraft:cut_sandstone": CutSandstone{}, "minecraft:note_block": NoteBlock{}, "minecraft:white_bed": WhiteBed{}, "minecraft:orange_bed": OrangeBed{}, "minecraft:magenta_bed": MagentaBed{}, "minecraft:light_blue_bed": LightBlueBed{}, "minecraft:yellow_bed": YellowBed{}, "minecraft:lime_bed": LimeBed{}, "minecraft:pink_bed": PinkBed{}, "minecraft:gray_bed": 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