add a bot example "minimal"
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80
examples/minimal/minimal.go
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80
examples/minimal/minimal.go
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// Daze could join an offline-mode server as client.
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// Just standing there and do nothing. Automatically reborn after five seconds of death.
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package main
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import (
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"errors"
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"flag"
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"log"
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"github.com/Tnze/go-mc/bot"
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"github.com/Tnze/go-mc/bot/basic"
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"github.com/Tnze/go-mc/chat"
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//_ "github.com/Tnze/go-mc/data/lang/zh-cn"
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)
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var (
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address = flag.String("address", "127.0.0.1:25565", "The server address")
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name = flag.String("name", "Daze", "The player's name")
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playerID = flag.String("uuid", "", "The player's UUID")
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accessToken = flag.String("token", "", "AccessToken")
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)
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var (
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client *bot.Client
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player *basic.Player
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)
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func main() {
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flag.Parse()
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client = bot.NewClient()
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client.Auth = bot.Auth{
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Name: *name,
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UUID: *playerID,
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AsTk: *accessToken,
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}
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player = basic.NewPlayer(client, basic.DefaultSettings, basic.EventsListener{
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Disconnect: onDisconnect,
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})
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// Login
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err := client.JoinServer(*address)
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if err != nil {
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log.Fatal(err)
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}
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log.Println("Login success")
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// JoinGame
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for {
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if err = client.HandleGame(); err == nil {
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panic("HandleGame never return nil")
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}
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if err2 := new(bot.PacketHandlerError); errors.As(err, err2) {
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if err := new(DisconnectErr); errors.As(err2, err) {
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log.Print("Disconnect, reason: ", err.Reason)
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return
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} else {
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// normal packet handler error, ignore and continue.
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log.Print(err2)
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}
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} else {
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// if the error is not a PacketHandlerError, the connection is broken.
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// stop the program
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log.Fatal(err)
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}
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}
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}
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type DisconnectErr struct {
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Reason chat.Message
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}
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func (d DisconnectErr) Error() string {
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return "disconnect: " + d.Reason.ClearString()
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}
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func onDisconnect(reason chat.Message) error {
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// return an error value so that we can stop main loop
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return DisconnectErr{Reason: reason}
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}
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