add GetBlock function
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@ -21,7 +21,7 @@ func DecodeChunkColumn(mask int32, data []byte) (*Chunk, error) {
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if err != nil {
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return &c, fmt.Errorf("read section[%d] error: %w", sectionY, err)
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}
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c.sections[sectionY] = sec
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c.Sections[sectionY] = sec
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}
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}
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return &c, nil
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@ -93,7 +93,7 @@ type directSection struct {
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data []int64
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}
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func (d *directSection) GetBlock(x, y, z int) (blockID uint32) {
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func (d *directSection) GetBlock(x, y, z int) BlockStatus {
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// According to wiki.vg: Data Array is given for each block with increasing x coordinates,
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// within rows of increasing z coordinates, within layers of increasing y coordinates.
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// So offset equals to ( x*16^0 + z*16^1 + y*16^2 )*(bits per block).
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@ -104,7 +104,7 @@ func (d *directSection) GetBlock(x, y, z int) (blockID uint32) {
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l := 64 - offset%64
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block |= uint32(d.data[offset/64+1] << l)
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}
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return block & (1<<d.bpb - 1) // mask
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return BlockStatus(block & (1<<d.bpb - 1)) // mask
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}
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type paletteSection struct {
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@ -112,7 +112,7 @@ type paletteSection struct {
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directSection
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}
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func (p *paletteSection) GetBlock(x, y, z int) (blockID uint32) {
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func (p *paletteSection) GetBlock(x, y, z int) BlockStatus {
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v := p.directSection.GetBlock(x, y, z)
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return p.palette[v]
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return BlockStatus(p.palette[v])
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}
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@ -4,22 +4,24 @@ import (
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"github.com/Tnze/go-mc/bot/world/entity"
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)
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//World record all of the things in the world where player at
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// World record all of the things in the world where player at
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type World struct {
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Entities map[int32]entity.Entity
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Chunks map[ChunkLoc]*Chunk
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}
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//Chunk store a 256*16*16 column blocks
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// Chunk store a 256*16*16 column blocks
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type Chunk struct {
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sections [16]Section
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Sections [16]Section
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}
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//Section store a 16*16*16 cube blocks
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// Section store a 16*16*16 cube blocks
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type Section interface {
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GetBlock(x, y, z int) (blockID uint32)
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GetBlock(x, y, z int) BlockStatus
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}
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type BlockStatus uint32
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type ChunkLoc struct {
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X, Z int
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}
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@ -42,25 +44,18 @@ type ChunkLoc struct {
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// East
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// )
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// // getBlock return the block in the position (x, y, z)
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// func (w *world) getBlock(x, y, z int) Block {
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// c := w.chunks[chunkLoc{x >> 4, z >> 4}]
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// if c != nil {
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// cx, cy, cz := x&15, y&15, z&15
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// /*
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// n = n&(16-1)
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// is equal to
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// n %= 16
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// if n < 0 { n += 16 }
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// */
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// return c.sections[y/16].blocks[cx][cy][cz]
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// }
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// return Block{id: 0}
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// }
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// getBlock return the block in the position (x, y, z)
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func (w *World) GetBlockStatus(x, y, z int) BlockStatus {
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// Use n>>4 rather then n/16. It acts wrong if n<0.
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c := w.Chunks[ChunkLoc{x >> 4, z >> 4}]
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if c != nil {
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// (n&(16-1)) == (n<0 ? n%16+16 : n%16)
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if sec := c.Sections[y>>4]; sec != nil {
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return sec.GetBlock(x&15, y&15, z&15)
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}
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}
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return 0
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}
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// func (b Block) String() string {
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// return blockNameByID[b.id]
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