add GetBlock function

This commit is contained in:
Tnze
2020-05-17 14:45:27 +08:00
parent eba832b424
commit fa75535f37
2 changed files with 24 additions and 29 deletions

View File

@ -21,7 +21,7 @@ func DecodeChunkColumn(mask int32, data []byte) (*Chunk, error) {
if err != nil {
return &c, fmt.Errorf("read section[%d] error: %w", sectionY, err)
}
c.sections[sectionY] = sec
c.Sections[sectionY] = sec
}
}
return &c, nil
@ -93,7 +93,7 @@ type directSection struct {
data []int64
}
func (d *directSection) GetBlock(x, y, z int) (blockID uint32) {
func (d *directSection) GetBlock(x, y, z int) BlockStatus {
// According to wiki.vg: Data Array is given for each block with increasing x coordinates,
// within rows of increasing z coordinates, within layers of increasing y coordinates.
// So offset equals to ( x*16^0 + z*16^1 + y*16^2 )*(bits per block).
@ -104,7 +104,7 @@ func (d *directSection) GetBlock(x, y, z int) (blockID uint32) {
l := 64 - offset%64
block |= uint32(d.data[offset/64+1] << l)
}
return block & (1<<d.bpb - 1) // mask
return BlockStatus(block & (1<<d.bpb - 1)) // mask
}
type paletteSection struct {
@ -112,7 +112,7 @@ type paletteSection struct {
directSection
}
func (p *paletteSection) GetBlock(x, y, z int) (blockID uint32) {
func (p *paletteSection) GetBlock(x, y, z int) BlockStatus {
v := p.directSection.GetBlock(x, y, z)
return p.palette[v]
return BlockStatus(p.palette[v])
}