Split the function of PlayerList and PingInfo

This commit is contained in:
Tnze
2021-12-15 12:24:30 +08:00
parent fe6fc3dc7b
commit f7bdf676cc
5 changed files with 154 additions and 45 deletions

View File

@ -1,13 +1,17 @@
package server
import (
"encoding/base64"
"encoding/json"
"errors"
"github.com/Tnze/go-mc/chat"
"github.com/Tnze/go-mc/data/packetid"
"github.com/Tnze/go-mc/net"
pk "github.com/Tnze/go-mc/net/packet"
"github.com/google/uuid"
"image"
"image/png"
"strings"
)
type ListPingHandler interface {
@ -16,7 +20,9 @@ type ListPingHandler interface {
MaxPlayer() int
OnlinePlayer() int
PlayerSamples() []PlayerSample
Description() *chat.Message
FavIcon() string
}
type PlayerSample struct {
@ -64,12 +70,69 @@ func (s *Server) listResp() ([]byte, error) {
FavIcon string `json:"favicon,omitempty"`
}
list.Version.Name = s.ListPingHandler.Name()
list.Version.Protocol = s.ListPingHandler.Protocol()
list.Players.Max = s.ListPingHandler.MaxPlayer()
list.Players.Online = s.ListPingHandler.OnlinePlayer()
list.Players.Sample = s.ListPingHandler.PlayerSamples()
list.Description = s.ListPingHandler.Description()
list.Version.Name = s.Name()
list.Version.Protocol = s.Protocol()
list.Players.Max = s.MaxPlayer()
list.Players.Online = s.OnlinePlayer()
list.Players.Sample = s.PlayerSamples()
list.Description = s.Description()
list.FavIcon = s.FavIcon()
return json.Marshal(list)
}
// PingInfo implement ListPingHandler.
type PingInfo struct {
name string
protocol int
*PlayerList
description chat.Message
favicon string
}
// NewPingInfo crate a new PingInfo, the icon can be nil.
func NewPingInfo(list *PlayerList, name string, protocol int, motd chat.Message, icon image.Image) (p *PingInfo, err error) {
var favIcon string
if icon != nil {
if !icon.Bounds().Size().Eq(image.Point{X: 64, Y: 64}) {
return nil, errors.New("icon size is not 64x64")
}
// Encode icon into string "data:image/png;base64,......" format
var sb strings.Builder
sb.WriteString("data:image/png;base64,")
w := base64.NewEncoder(base64.StdEncoding, &sb)
err = png.Encode(w, icon)
if err != nil {
return nil, err
}
err = w.Close()
if err != nil {
return nil, err
}
favIcon = sb.String()
}
p = &PingInfo{
name: name,
protocol: protocol,
PlayerList: list,
description: motd,
favicon: favIcon,
}
return
}
func (p *PingInfo) Name() string {
return p.name
}
func (p *PingInfo) Protocol() int {
return p.protocol
}
func (p *PingInfo) FavIcon() string {
return p.favicon
}
func (p *PingInfo) Description() *chat.Message {
return &p.description
}