Split the function of PlayerList and PingInfo
This commit is contained in:
@ -1,13 +1,17 @@
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package server
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import (
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"encoding/base64"
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"encoding/json"
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"errors"
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"github.com/Tnze/go-mc/chat"
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"github.com/Tnze/go-mc/data/packetid"
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"github.com/Tnze/go-mc/net"
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pk "github.com/Tnze/go-mc/net/packet"
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"github.com/google/uuid"
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"image"
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"image/png"
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"strings"
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)
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type ListPingHandler interface {
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@ -16,7 +20,9 @@ type ListPingHandler interface {
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MaxPlayer() int
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OnlinePlayer() int
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PlayerSamples() []PlayerSample
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Description() *chat.Message
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FavIcon() string
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}
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type PlayerSample struct {
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@ -64,12 +70,69 @@ func (s *Server) listResp() ([]byte, error) {
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FavIcon string `json:"favicon,omitempty"`
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}
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list.Version.Name = s.ListPingHandler.Name()
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list.Version.Protocol = s.ListPingHandler.Protocol()
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list.Players.Max = s.ListPingHandler.MaxPlayer()
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list.Players.Online = s.ListPingHandler.OnlinePlayer()
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list.Players.Sample = s.ListPingHandler.PlayerSamples()
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list.Description = s.ListPingHandler.Description()
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list.Version.Name = s.Name()
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list.Version.Protocol = s.Protocol()
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list.Players.Max = s.MaxPlayer()
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list.Players.Online = s.OnlinePlayer()
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list.Players.Sample = s.PlayerSamples()
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list.Description = s.Description()
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list.FavIcon = s.FavIcon()
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return json.Marshal(list)
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}
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// PingInfo implement ListPingHandler.
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type PingInfo struct {
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name string
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protocol int
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*PlayerList
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description chat.Message
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favicon string
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}
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// NewPingInfo crate a new PingInfo, the icon can be nil.
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func NewPingInfo(list *PlayerList, name string, protocol int, motd chat.Message, icon image.Image) (p *PingInfo, err error) {
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var favIcon string
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if icon != nil {
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if !icon.Bounds().Size().Eq(image.Point{X: 64, Y: 64}) {
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return nil, errors.New("icon size is not 64x64")
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}
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// Encode icon into string "data:image/png;base64,......" format
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var sb strings.Builder
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sb.WriteString("data:image/png;base64,")
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w := base64.NewEncoder(base64.StdEncoding, &sb)
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err = png.Encode(w, icon)
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if err != nil {
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return nil, err
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}
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err = w.Close()
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if err != nil {
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return nil, err
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}
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favIcon = sb.String()
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}
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p = &PingInfo{
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name: name,
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protocol: protocol,
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PlayerList: list,
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description: motd,
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favicon: favIcon,
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}
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return
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}
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func (p *PingInfo) Name() string {
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return p.name
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}
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func (p *PingInfo) Protocol() int {
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return p.protocol
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}
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func (p *PingInfo) FavIcon() string {
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return p.favicon
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}
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func (p *PingInfo) Description() *chat.Message {
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return &p.description
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}
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36
server/ping_test.go
Normal file
36
server/ping_test.go
Normal file
@ -0,0 +1,36 @@
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package server
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import (
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"github.com/Tnze/go-mc/chat"
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"image"
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"os"
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)
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func ExamplePingInfo_standardUsage() {
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// Read server icon
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f, err := os.Open("./server-icon.png")
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if err != nil {
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panic(err)
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}
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defer f.Close()
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icon, _, err := image.Decode(f)
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if err != nil {
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panic(err)
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}
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// Set server info
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playerList := NewPlayerList(20)
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pingInfo, err := NewPingInfo(playerList, "1.18", 757, chat.Text("A Minecraft Server"), icon)
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if err != nil {
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panic(err)
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}
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// Start listening
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s := Server{
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ListPingHandler: pingInfo,
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LoginHandler: nil,
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GamePlay: nil,
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}
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err = s.Listen("0.0.0.0:25565")
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if err != nil {
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return
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}
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}
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@ -3,31 +3,23 @@ package server
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import (
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"container/list"
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"sync"
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"github.com/Tnze/go-mc/chat"
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)
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// PlayerList is an implement of ListPingHandler based on linked-list.
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// PlayerList is a player list based on linked-list.
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// This struct should not be copied after used.
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type PlayerList struct {
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name string
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protocol int
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maxPlayer int
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description *chat.Message
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players *list.List
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maxPlayer int
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players *list.List
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// Only the linked-list is protected by this Mutex.
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// Because others field never change after created.
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playersLock sync.Mutex
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}
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// NewPlayerList create a PlayerList which implement ListPingHandler.
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func NewPlayerList(name string, protocol, maxPlayers int, motd *chat.Message) *PlayerList {
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func NewPlayerList(maxPlayers int) *PlayerList {
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return &PlayerList{
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name: name,
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protocol: protocol,
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maxPlayer: maxPlayers,
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description: motd,
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players: list.New(),
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maxPlayer: maxPlayers,
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players: list.New(),
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}
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}
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@ -50,14 +42,6 @@ func (p *PlayerList) TryInsert(player PlayerSample) (remove func()) {
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}
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}
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func (p *PlayerList) Name() string {
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return p.name
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}
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func (p *PlayerList) Protocol() int {
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return p.protocol
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}
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func (p *PlayerList) MaxPlayer() int {
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return p.maxPlayer
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}
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@ -84,7 +68,3 @@ func (p *PlayerList) PlayerSamples() (sample []PlayerSample) {
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}
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return
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}
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func (p *PlayerList) Description() *chat.Message {
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return p.description
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}
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@ -4,13 +4,15 @@
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//
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// A server is roughly divided into two parts:
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//
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// +----------------------------------------------+
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// | Go-MC Server Framework |
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// +-----------------------+----------------------+
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// | Gate | GamePlay |
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// +--------------+--------+--------+-------------+
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// | LoginHandler | ListPingHandler | Coming Soon |
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// +--------------+-----------------+-------------+
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// +-----------------------------------------------------------------+
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// | Go-MC Server Framework |
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// +--------------------------------------+--------------------------+
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// | Gate | GamePlay |
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// +--------------------+-----------------+ |
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// | LoginHandler | ListPingHandler | |
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// +--------------------+--------+--------+-----------+--------------+
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// | MojangLoginHandler | Info | PlayerList | Others.... |
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// +--------------------+--------+--------------------+--------------+
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//
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// Gate, which is used to respond to the client login request, provide login verification,
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// respond to the List Ping Request and providing the online players' information.
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