Updated 1.21.6
This commit is contained in:
@ -1,29 +0,0 @@
|
||||
package screen
|
||||
|
||||
import "errors"
|
||||
|
||||
type Inventory struct {
|
||||
Slots [46]Slot
|
||||
}
|
||||
|
||||
func (inv *Inventory) onClose() error {
|
||||
return nil
|
||||
}
|
||||
|
||||
func (inv *Inventory) onSetSlot(i int, s Slot) error {
|
||||
if i < 0 || i >= len(inv.Slots) {
|
||||
return errors.New("slot index out of bounds")
|
||||
}
|
||||
inv.Slots[i] = s
|
||||
return nil
|
||||
}
|
||||
|
||||
func (inv *Inventory) CraftingOutput() *Slot { return &inv.Slots[0] }
|
||||
func (inv *Inventory) CraftingInput() []Slot { return inv.Slots[1 : 1+4] }
|
||||
|
||||
// Armor returns to the armor section of the Inventory.
|
||||
// The length is 4, which are head, chest, legs and feet.
|
||||
func (inv *Inventory) Armor() []Slot { return inv.Slots[5 : 5+4] }
|
||||
func (inv *Inventory) Main() []Slot { return inv.Slots[9 : 9+3*9] }
|
||||
func (inv *Inventory) Hotbar() []Slot { return inv.Slots[36 : 36+9] }
|
||||
func (inv *Inventory) Offhand() *Slot { return &inv.Slots[45] }
|
Reference in New Issue
Block a user