Updated 1.21.6
This commit is contained in:
@ -1,79 +0,0 @@
|
||||
package bot
|
||||
|
||||
import (
|
||||
"encoding/hex"
|
||||
"log"
|
||||
|
||||
"github.com/Tnze/go-mc/offline"
|
||||
"github.com/Tnze/go-mc/yggdrasil"
|
||||
)
|
||||
|
||||
func ExamplePingAndList() {
|
||||
resp, delay, err := PingAndList("localhost:25565")
|
||||
if err != nil {
|
||||
log.Fatalf("ping and list server fail: %v", err)
|
||||
}
|
||||
|
||||
log.Println("Status:", string(resp))
|
||||
log.Println("Delay:", delay)
|
||||
}
|
||||
|
||||
func ExampleClient_JoinServer_offline() {
|
||||
c := NewClient()
|
||||
c.Auth.Name = "Tnze" // set its name before login.
|
||||
|
||||
id := offline.NameToUUID(c.Auth.Name) // optional, get uuid of offline mode game
|
||||
c.Auth.UUID = hex.EncodeToString(id[:])
|
||||
|
||||
// Login
|
||||
err := c.JoinServer("127.0.0.1")
|
||||
if err != nil {
|
||||
log.Fatal(err)
|
||||
}
|
||||
log.Println("Login success")
|
||||
|
||||
// Register event handlers
|
||||
// c.Events.AddListener(...)
|
||||
|
||||
// JoinGame
|
||||
err = c.HandleGame()
|
||||
if err != nil {
|
||||
log.Fatal(err)
|
||||
}
|
||||
}
|
||||
|
||||
func ExampleClient_JoinServer_online() {
|
||||
c := NewClient()
|
||||
|
||||
// Login Mojang account to get AccessToken
|
||||
// To use Microsoft Account, see issue #106
|
||||
// https://github.com/Tnze/go-mc/issues/106
|
||||
auth, err := yggdrasil.Authenticate("Your E-mail", "Your Password")
|
||||
if err != nil {
|
||||
panic(err)
|
||||
}
|
||||
|
||||
// As long as you set these three fields correctly,
|
||||
// the client can connect to the online-mode server
|
||||
c.Auth.UUID, c.Auth.Name = auth.SelectedProfile()
|
||||
c.Auth.AsTk = auth.AccessToken()
|
||||
|
||||
// Connect server
|
||||
err = c.JoinServer("127.0.0.1")
|
||||
if err != nil {
|
||||
log.Fatal(err)
|
||||
}
|
||||
log.Println("Login success")
|
||||
|
||||
// Register event handlers
|
||||
// c.Events.GameStart = onGameStartFunc
|
||||
// c.Events.ChatMsg = onChatMsgFunc
|
||||
// c.Events.Disconnect = onDisconnectFunc
|
||||
// ...
|
||||
|
||||
// Join the game
|
||||
err = c.HandleGame()
|
||||
if err != nil {
|
||||
log.Fatal(err)
|
||||
}
|
||||
}
|
Reference in New Issue
Block a user