Updated 1.21.6
This commit is contained in:
@ -1,91 +0,0 @@
|
||||
// Package basic provides some basic packet handler which client needs.
|
||||
//
|
||||
// # [Player]
|
||||
//
|
||||
// The [Player] is attached to a [Client] by calling [NewPlayer] before the client joins a server.
|
||||
//
|
||||
// There is 4 kinds of clientbound packet is handled by this package.
|
||||
// - LoginPacket, for cache player info. The player info will be stored in [Player.PlayerInfo].
|
||||
// - KeepAlivePacket, for avoid the client to be kicked by the server.
|
||||
// - PlayerPosition, is only received when server teleporting the player.
|
||||
// - Respawn, for updating player info, which may change when player respawned.
|
||||
//
|
||||
// # [EventsListener]
|
||||
//
|
||||
// Handles some basic event you probably need.
|
||||
// - GameStart
|
||||
// - Disconnect
|
||||
// - HealthChange
|
||||
// - Death
|
||||
package basic
|
||||
|
||||
import (
|
||||
"github.com/Tnze/go-mc/bot"
|
||||
"github.com/Tnze/go-mc/data/packetid"
|
||||
pk "github.com/Tnze/go-mc/net/packet"
|
||||
)
|
||||
|
||||
type Player struct {
|
||||
c *bot.Client
|
||||
Settings Settings
|
||||
|
||||
PlayerInfo
|
||||
WorldInfo
|
||||
}
|
||||
|
||||
// NewPlayer create a new Player manager.
|
||||
func NewPlayer(c *bot.Client, settings Settings, events EventsListener) *Player {
|
||||
p := &Player{c: c, Settings: settings}
|
||||
c.Events.AddListener(
|
||||
bot.PacketHandler{Priority: 0, ID: packetid.ClientboundLogin, F: p.handleLoginPacket},
|
||||
bot.PacketHandler{Priority: 0, ID: packetid.ClientboundKeepAlive, F: p.handleKeepAlivePacket},
|
||||
bot.PacketHandler{Priority: 0, ID: packetid.ClientboundRespawn, F: p.handleRespawnPacket},
|
||||
bot.PacketHandler{Priority: 0, ID: packetid.ClientboundPing, F: p.handlePingPacket},
|
||||
bot.PacketHandler{Priority: 0, ID: packetid.ClientboundCookieRequest, F: p.handleCookieRequestPacket},
|
||||
bot.PacketHandler{Priority: 0, ID: packetid.ClientboundStoreCookie, F: p.handleStoreCookiePacket},
|
||||
bot.PacketHandler{Priority: 0, ID: packetid.ClientboundUpdateTags, F: p.handleUpdateTags},
|
||||
)
|
||||
events.attach(p)
|
||||
return p
|
||||
}
|
||||
|
||||
// Respawn is used to send a respawn packet to the server.
|
||||
// Typically, you should call this method when the player is dead (in the [Death] event handler).
|
||||
func (p *Player) Respawn() error {
|
||||
const PerformRespawn = 0
|
||||
|
||||
err := p.c.Conn.WritePacket(pk.Marshal(
|
||||
packetid.ServerboundClientCommand,
|
||||
pk.VarInt(PerformRespawn),
|
||||
))
|
||||
if err != nil {
|
||||
return Error{err}
|
||||
}
|
||||
|
||||
return nil
|
||||
}
|
||||
|
||||
// AcceptTeleportation is used to send a teleport confirmation packet to the server.
|
||||
// Typically, you should call this method when received a ClientboundPlayerPosition packet (in the [Teleported] event handler).
|
||||
func (p *Player) AcceptTeleportation(teleportID pk.VarInt) error {
|
||||
err := p.c.Conn.WritePacket(pk.Marshal(
|
||||
packetid.ServerboundAcceptTeleportation,
|
||||
teleportID,
|
||||
))
|
||||
if err != nil {
|
||||
return Error{err}
|
||||
}
|
||||
return nil
|
||||
}
|
||||
|
||||
type Error struct {
|
||||
Err error
|
||||
}
|
||||
|
||||
func (e Error) Error() string {
|
||||
return "bot/basic: " + e.Err.Error()
|
||||
}
|
||||
|
||||
func (e Error) Unwrap() error {
|
||||
return e.Err
|
||||
}
|
Reference in New Issue
Block a user