Major update of chunk system for 1.16.2

This commit is contained in:
Tom
2020-09-14 20:03:57 -07:00
parent d3bb141fcd
commit eec9d30795
6 changed files with 279 additions and 233 deletions

View File

@ -2,6 +2,8 @@ package world
import (
"github.com/Tnze/go-mc/bot/world/entity"
"github.com/Tnze/go-mc/data/block"
pk "github.com/Tnze/go-mc/net/packet"
)
// World record all of the things in the world where player at
@ -18,16 +20,16 @@ type Chunk struct {
// Section store a 16*16*16 cube blocks
type Section interface {
// GetBlock return block status, offset can be calculate by SectionOffset.
GetBlock(offset int) BlockStatus
GetBlock(offset uint) BlockStatus
// SetBlock is the reverse operation of GetBlock.
SetBlock(offset int, s BlockStatus)
SetBlock(offset uint, s BlockStatus)
}
func SectionOffset(x, y, z int) (offset int) {
func SectionIdx(x, y, z int) uint {
// According to wiki.vg: Data Array is given for each block with increasing x coordinates,
// within rows of increasing z coordinates, within layers of increasing y coordinates.
// So offset equals to ( x*16^0 + z*16^1 + y*16^2 )*(bits per block).
return x + z*16 + y*16*16
return uint(((y & 15) << 8) | (z << 4) | x)
}
type BlockStatus uint32
@ -59,14 +61,51 @@ func (w *World) GetBlockStatus(x, y, z int) BlockStatus {
// Use n>>4 rather then n/16. It acts wrong if n<0.
c := w.Chunks[ChunkLoc{x >> 4, z >> 4}]
if c != nil {
// (n&(16-1)) == (n<0 ? n%16+16 : n%16)
if sec := c.Sections[y>>4]; sec != nil {
return sec.GetBlock(SectionOffset(x&15, y&15, z&15))
return sec.GetBlock(SectionIdx(x&15, y&15, z&15))
}
}
return 0
}
func (w *World) UnaryBlockUpdate(pos pk.Position, bStateID BlockStatus) bool {
c := w.Chunks[ChunkLoc{X: pos.X >> 4, Z: pos.Z >> 4}]
if c == nil {
return false
}
sIdx, bIdx := pos.Y>>4, SectionIdx(pos.X&15, pos.Y&15, pos.Z&15)
if sec := c.Sections[sIdx]; sec == nil {
sec = newSectionWithSize(uint(block.BitsPerBlock))
sec.SetBlock(bIdx, bStateID)
c.Sections[sIdx] = sec
} else {
sec.SetBlock(bIdx, bStateID)
}
return true
}
func (w *World) MultiBlockUpdate(loc ChunkLoc, sectionY int, blocks []pk.VarLong) bool {
c := w.Chunks[loc]
if c == nil {
return false // not loaded
}
sec := c.Sections[sectionY]
if sec == nil {
sec = newSectionWithSize(uint(block.BitsPerBlock))
c.Sections[sectionY] = sec
}
for _, b := range blocks {
bStateID := b >> 12
x, z, y := (b>>8)&0xf, (b>>4)&0xf, b&0xf
sec.SetBlock(SectionIdx(int(x&15), int(y&15), int(z&15)), BlockStatus(bStateID))
}
return true
}
// func (b Block) String() string {
// return blockNameByID[b.id]
// }