rewrite chunk data decoder

This commit is contained in:
Tnze
2020-05-17 13:35:52 +08:00
parent ab9db15d0b
commit eba832b424
4 changed files with 89 additions and 159 deletions

View File

@ -8,89 +8,111 @@ import (
pk "github.com/Tnze/go-mc/net/packet"
)
//DecodeChunkColumn decode the chunk data structure
// DecodeChunkColumn decode the chunk data structure.
// If decoding went error, successful decoded data will be returned.
func DecodeChunkColumn(mask int32, data []byte) (*Chunk, error) {
var c Chunk
r := bytes.NewReader(data)
for sectionY := 0; sectionY < 16; sectionY++ {
if (mask & (1 << uint(sectionY))) == 0 { // Is the given bit set in the mask?
continue
}
var (
BlockCount pk.Short
BitsPerBlock pk.Byte
)
if err := BlockCount.Decode(r); err != nil {
return nil, err
}
if err := BitsPerBlock.Decode(r); err != nil {
return nil, err
}
//读调色板
var palette []uint
if BitsPerBlock < 9 {
var length pk.VarInt
if err := length.Decode(r); err != nil {
return nil, fmt.Errorf("read palette (id len) fail: %v", err)
}
palette = make([]uint, length)
for id := uint(0); id < uint(length); id++ {
var stateID pk.VarInt
if err := stateID.Decode(r); err != nil {
return nil, fmt.Errorf("read palette (id) fail: %v", err)
}
palette[id] = uint(stateID)
// If the section's bit set in the mask
if (mask & (1 << uint(sectionY))) != 0 {
// read section
sec, err := readSection(r)
if err != nil {
return &c, fmt.Errorf("read section[%d] error: %w", sectionY, err)
}
c.sections[sectionY] = sec
}
//Section数据
var DataArrayLength pk.VarInt
if err := DataArrayLength.Decode(r); err != nil {
return nil, fmt.Errorf("read DataArrayLength fail: %v", err)
}
DataArray := make([]int64, DataArrayLength)
for i := 0; i < int(DataArrayLength); i++ {
if err := (*pk.Long)(&DataArray[i]).Decode(r); err != nil {
return nil, fmt.Errorf("read DataArray fail: %v", err)
}
}
//用数据填充区块
fillSection(&c.sections[sectionY], perBits(byte(BitsPerBlock)), DataArray, palette)
}
return &c, nil
}
func perBits(BitsPerBlock byte) uint {
func perBits(BitsPerBlock byte) uint32 {
switch {
case BitsPerBlock <= 4:
return 4
case BitsPerBlock < 9:
return uint(BitsPerBlock)
return uint32(BitsPerBlock)
default:
return uint(data.BitsPerBlock) // DefaultBitsPerBlock
return uint32(data.BitsPerBlock) // DefaultBitsPerBlock
}
}
func fillSection(s *Section, bpb uint, DataArray []int64, palette []uint) {
mask := uint(1<<bpb - 1)
for n := 0; n < 16*16*16; n++ {
offset := uint(n * int(bpb))
data := uint(DataArray[offset/64])
data >>= offset % 64
if offset%64 > 64-bpb {
l := 64 - offset % 64
data |= uint(DataArray[offset/64+1] << l)
func readSection(data pk.DecodeReader) (s Section, err error) {
var BlockCount pk.Short
if err := BlockCount.Decode(data); err != nil {
return nil, fmt.Errorf("read block count error: %w", err)
}
var bpb pk.UnsignedByte
if err := bpb.Decode(data); err != nil {
return nil, fmt.Errorf("read bits per block error: %w", err)
}
// If bpb values greater than or equal to 9, use directSection.
// Otherwise use paletteSection.
var palettes []uint32
if bpb < 9 {
// read palettes
var length pk.VarInt
if err := length.Decode(data); err != nil {
return nil, fmt.Errorf("read palettes length error: %w", err)
}
data &= mask
if bpb < 9 {
s.blocks[n%16][n/(16*16)][n%(16*16)/16].id = palette[data]
} else {
s.blocks[n%16][n/(16*16)][n%(16*16)/16].id = data
palettes = make([]uint32, length)
for i := 0; i < int(length); i++ {
var v pk.VarInt
if err := v.Decode(data); err != nil {
return nil, fmt.Errorf("read palettes[%d] error: %w", i, err)
}
palettes[i] = uint32(v)
}
}
// read data array
var dataLen pk.VarInt
if err := dataLen.Decode(data); err != nil {
return nil, fmt.Errorf("read data array length error: %w", err)
}
dataArray := make([]int64, dataLen)
for i := 0; i < int(dataLen); i++ {
var v pk.Long
if err := v.Decode(data); err != nil {
return nil, fmt.Errorf("read dataArray[%d] error: %w", i, err)
}
dataArray[i] = int64(v)
}
sec := directSection{bpb: perBits(byte(bpb)), data: dataArray}
if bpb < 9 {
return &paletteSection{palette: palettes, directSection: sec}, nil
} else {
return &sec, nil
}
}
type directSection struct {
bpb uint32
data []int64
}
func (d *directSection) GetBlock(x, y, z int) (blockID uint32) {
// According to wiki.vg: Data Array is given for each block with increasing x coordinates,
// within rows of increasing z coordinates, within layers of increasing y coordinates.
// So offset equals to ( x*16^0 + z*16^1 + y*16^2 )*(bits per block).
offset := uint32(x+z*16+y*16*16) * d.bpb
block := uint32(d.data[offset/64])
block >>= offset % 64
if offset%64 > 64-d.bpb {
l := 64 - offset%64
block |= uint32(d.data[offset/64+1] << l)
}
return block & (1<<d.bpb - 1) // mask
}
type paletteSection struct {
palette []uint32
directSection
}
func (p *paletteSection) GetBlock(x, y, z int) (blockID uint32) {
v := p.directSection.GetBlock(x, y, z)
return p.palette[v]
}