Regenerate files, moves packet id from data package
This commit is contained in:
107
bot/ingame.go
107
bot/ingame.go
@ -3,7 +3,6 @@ package bot
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import (
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"bytes"
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"fmt"
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"net"
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"net/http"
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"os"
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"time"
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@ -14,35 +13,42 @@ import (
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"github.com/Tnze/go-mc/bot/world/entity"
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"github.com/Tnze/go-mc/bot/world/entity/player"
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"github.com/Tnze/go-mc/chat"
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"github.com/Tnze/go-mc/data"
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"github.com/Tnze/go-mc/data/packetid"
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"github.com/Tnze/go-mc/data/soundid"
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pk "github.com/Tnze/go-mc/net/packet"
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"github.com/Tnze/go-mc/net/ptypes"
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)
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func (c *Client) updateServerPos(pos player.Pos) error {
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func (c *Client) updateServerPos(pos player.Pos) (err error) {
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prev := c.Player.Pos
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c.Player.Pos = pos
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switch {
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case !prev.LookEqual(pos) && !prev.PosEqual(pos):
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sendPlayerPositionAndLookPacket(c)
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err = sendPlayerPositionAndLookPacket(c)
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case !prev.PosEqual(pos):
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sendPlayerPositionPacket(c)
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err = sendPlayerPositionPacket(c)
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case !prev.LookEqual(pos):
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sendPlayerLookPacket(c)
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err = sendPlayerLookPacket(c)
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case prev.OnGround != pos.OnGround:
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c.conn.WritePacket(
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err = c.conn.WritePacket(
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pk.Marshal(
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data.Flying,
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packetid.Flying,
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pk.Boolean(pos.OnGround),
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),
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)
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}
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if err != nil {
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return err
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}
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if c.justTeleported || time.Now().Add(-time.Second).After(c.lastPosTx) {
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c.justTeleported = false
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c.lastPosTx = time.Now()
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sendPlayerPositionPacket(c)
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err = sendPlayerPositionPacket(c)
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if err != nil {
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return err
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}
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}
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if c.Events.PositionChange != nil && !prev.Equal(pos) {
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@ -68,9 +74,6 @@ func (c *Client) HandleGame() error {
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//Read packets
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p, err := c.conn.ReadPacket()
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if err != nil {
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if e, ok := err.(*net.OpError); ok && e.Err.Error() != "use of closed network connection" {
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fmt.Fprintf(os.Stderr, "ReadPacket error: %v\n", err)
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}
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return
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}
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c.inbound <- p
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@ -126,90 +129,90 @@ func (c *Client) handlePacket(p pk.Packet) (disconnect bool, err error) {
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}
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}
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switch data.PktID(p.ID) {
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case data.Login:
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switch p.ID {
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case packetid.Login:
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err = handleJoinGamePacket(c, p)
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case data.CustomPayloadClientbound:
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case packetid.CustomPayloadClientbound:
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err = handlePluginPacket(c, p)
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case data.Difficulty:
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case packetid.Difficulty:
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err = handleServerDifficultyPacket(c, p)
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case data.SpawnPosition:
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case packetid.SpawnPosition:
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err = handleSpawnPositionPacket(c, p)
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if err2 := c.Events.updateSeenPackets(seenSpawnPos); err == nil {
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err = err2
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}
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case data.AbilitiesClientbound:
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case packetid.AbilitiesClientbound:
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err = handlePlayerAbilitiesPacket(c, p)
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case data.UpdateHealth:
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case packetid.UpdateHealth:
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err = handleUpdateHealthPacket(c, p)
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case data.ChatClientbound:
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case packetid.ChatClientbound:
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err = handleChatMessagePacket(c, p)
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case data.HeldItemSlotClientbound:
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case packetid.HeldItemSlotClientbound:
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err = handleHeldItemPacket(c, p)
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case data.WindowItems:
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case packetid.WindowItems:
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err = handleWindowItemsPacket(c, p)
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case data.OpenWindow:
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case packetid.OpenWindow:
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err = handleOpenWindowPacket(c, p)
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case data.TransactionClientbound:
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case packetid.TransactionClientbound:
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err = handleWindowConfirmationPacket(c, p)
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case data.DeclareRecipes:
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case packetid.DeclareRecipes:
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// handleDeclareRecipesPacket(g, reader)
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case data.KeepAliveClientbound:
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case packetid.KeepAliveClientbound:
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err = handleKeepAlivePacket(c, p)
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case data.SpawnEntity:
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case packetid.SpawnEntity:
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err = handleSpawnEntityPacket(c, p)
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case data.NamedEntitySpawn:
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case packetid.NamedEntitySpawn:
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err = handleSpawnPlayerPacket(c, p)
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case data.SpawnEntityLiving:
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case packetid.SpawnEntityLiving:
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err = handleSpawnLivingEntityPacket(c, p)
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case data.Animation:
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case packetid.Animation:
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err = handleEntityAnimationPacket(c, p)
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case data.EntityStatus:
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case packetid.EntityStatus:
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err = handleEntityStatusPacket(c, p)
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case data.EntityDestroy:
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case packetid.EntityDestroy:
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err = handleDestroyEntitiesPacket(c, p)
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case data.RelEntityMove:
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case packetid.RelEntityMove:
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err = handleEntityPositionPacket(c, p)
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case data.EntityMoveLook:
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case packetid.EntityMoveLook:
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err = handleEntityPositionLookPacket(c, p)
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case data.EntityLook:
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case packetid.EntityLook:
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err = handleEntityLookPacket(c, p)
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case data.Entity:
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case packetid.Entity:
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err = handleEntityMovePacket(c, p)
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case data.UpdateLight:
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case packetid.UpdateLight:
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err = c.Events.updateSeenPackets(seenUpdateLight)
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case data.MapChunk:
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case packetid.MapChunk:
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err = handleChunkDataPacket(c, p)
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case data.BlockChange:
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case packetid.BlockChange:
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err = handleBlockChangePacket(c, p)
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case data.MultiBlockChange:
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case packetid.MultiBlockChange:
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err = handleMultiBlockChangePacket(c, p)
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case data.UnloadChunk:
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case packetid.UnloadChunk:
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err = handleUnloadChunkPacket(c, p)
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case data.TileEntityData:
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case packetid.TileEntityData:
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err = handleTileEntityDataPacket(c, p)
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case data.PositionClientbound:
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case packetid.PositionClientbound:
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err = handlePlayerPositionAndLookPacket(c, p)
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sendPlayerPositionAndLookPacket(c) // to confirm the position
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if err2 := c.Events.updateSeenPackets(seenPlayerPositionAndLook); err == nil {
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err = err2
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}
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case data.KickDisconnect:
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case packetid.KickDisconnect:
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err = handleDisconnectPacket(c, p)
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disconnect = true
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case data.SetSlot:
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case packetid.SetSlot:
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err = handleSetSlotPacket(c, p)
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case data.SoundEffect:
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case packetid.SoundEffect:
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err = handleSoundEffect(c, p)
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case data.NamedSoundEffect:
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case packetid.NamedSoundEffect:
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err = handleNamedSoundEffect(c, p)
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case data.Experience:
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case packetid.Experience:
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err = handleSetExperience(c, p)
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}
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return
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@ -497,7 +500,7 @@ func handleJoinGamePacket(c *Client, p pk.Packet) error {
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c.conn.WritePacket(
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//PluginMessage packet (serverbound) - sending minecraft brand.
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pk.Marshal(
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data.CustomPayloadServerbound,
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packetid.CustomPayloadServerbound,
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pk.Identifier("minecraft:brand"),
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pk.String(c.settings.Brand),
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),
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@ -572,7 +575,7 @@ func handlePlayerAbilitiesPacket(c *Client, p pk.Packet) error {
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c.conn.WritePacket(
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//ClientSettings packet (serverbound)
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pk.Marshal(
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data.Settings,
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packetid.Settings,
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pk.String(c.settings.Locale),
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pk.Byte(c.settings.ViewDistance),
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pk.VarInt(c.settings.ChatMode),
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@ -690,7 +693,7 @@ func handlePlayerPositionAndLookPacket(c *Client, p pk.Packet) error {
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//Confirm
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return c.conn.WritePacket(pk.Marshal(
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data.TeleportConfirm,
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packetid.TeleportConfirm,
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pk.VarInt(pkt.TeleportID),
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))
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}
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@ -702,7 +705,7 @@ func handleKeepAlivePacket(c *Client, p pk.Packet) error {
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}
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//Response
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return c.conn.WritePacket(pk.Marshal(
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data.KeepAliveServerbound,
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packetid.KeepAliveServerbound,
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KeepAliveID,
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))
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}
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