The prototype of chunk loading system, multi-thread needs additional attention
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@ -13,14 +13,14 @@ import (
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"github.com/Tnze/go-mc/save"
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)
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type ChunkPos struct{ X, Z int }
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type ChunkPos [2]int32
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func (c ChunkPos) WriteTo(w io.Writer) (n int64, err error) {
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n, err = pk.Int(c.X).WriteTo(w)
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n, err = pk.Int(c[0]).WriteTo(w)
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if err != nil {
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return
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}
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n1, err := pk.Int(c.Z).WriteTo(w)
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n1, err := pk.Int(c[1]).WriteTo(w)
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return n + n1, err
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}
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@ -33,7 +33,7 @@ func (c *ChunkPos) ReadFrom(r io.Reader) (n int64, err error) {
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if n1, err = z.ReadFrom(r); err != nil {
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return n + n1, err
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}
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*c = ChunkPos{int(x), int(z)}
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*c = ChunkPos{int32(x), int32(z)}
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return n + n1, nil
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}
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@ -41,6 +41,7 @@ type Chunk struct {
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Sections []Section
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HeightMaps HeightMaps
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BlockEntity []BlockEntity
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Status ChunkStatus
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}
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func EmptyChunk(secs int) *Chunk {
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@ -57,6 +58,7 @@ func EmptyChunk(secs int) *Chunk {
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HeightMaps: HeightMaps{
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MotionBlocking: NewBitStorage(bits.Len(uint(secs)*16), 16*16, nil),
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},
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Status: StatusEmpty,
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}
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}
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@ -220,6 +222,7 @@ func ChunkFromSave(c *save.Chunk) (*Chunk, error) {
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OceanFloor: NewBitStorage(bitsForHeight, 16*16, oceanFloor),
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WorldSurface: NewBitStorage(bitsForHeight, 16*16, worldSurface),
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},
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Status: ChunkStatus(c.Status),
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}, nil
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}
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@ -278,7 +281,8 @@ func ChunkToSave(c *Chunk, dst *save.Chunk) (err error) {
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s.BlockLight = v.BlockLight
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}
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dst.Sections = sections
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//dst.Heightmaps.MotionBlocking = c.HeightMaps.MotionBlocking.Raw()
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dst.Heightmaps.MotionBlocking = c.HeightMaps.MotionBlocking.Raw()
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dst.Status = string(c.Status)
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return
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}
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19
level/chunkstatus.go
Normal file
19
level/chunkstatus.go
Normal file
@ -0,0 +1,19 @@
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package level
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type ChunkStatus string
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const (
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StatusEmpty ChunkStatus = "empty"
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StatusStructureStarts ChunkStatus = "structure_starts"
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StatusStructureReferences ChunkStatus = "structure_references"
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StatusBiomes ChunkStatus = "biomes"
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StatusNoise ChunkStatus = "noise"
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StatusSurface ChunkStatus = "surface"
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StatusCarvers ChunkStatus = "carvers"
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StatusLiquidCarvers ChunkStatus = "liquid_carvers"
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StatusFeatures ChunkStatus = "features"
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StatusLight ChunkStatus = "light"
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StatusSpawn ChunkStatus = "spawn"
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StatusHeightmaps ChunkStatus = "heightmaps"
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StatusFull ChunkStatus = "full"
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)
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@ -28,6 +28,12 @@ func In(cx, cz int) (int, int) {
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return cx & 31, cz & 31
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}
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// At calculate the region's coordinates where the chunk in
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// 计算chunk在哪一个region中
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func At(cx, cz int) (int, int) {
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return cx >> 5, cz >> 5
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}
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// Open a .mca file and read the head.
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// Close the Region after used.
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func Open(name string) (r *Region, err error) {
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@ -1,89 +0,0 @@
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package clientinfo
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import (
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"context"
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"github.com/Tnze/go-mc/server/ecs"
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"github.com/Tnze/go-mc/data/packetid"
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pk "github.com/Tnze/go-mc/net/packet"
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"github.com/Tnze/go-mc/server"
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)
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type ClientInformation struct{}
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type Info struct {
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Locale string
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ViewDistance int
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ChatMode byte
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ChatColors bool
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DisplayedSkinParts byte
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MainHand byte // 0: Left, 1: Right.
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EnableTextFiltering bool
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AllowServerListings bool
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}
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func (c *ClientInformation) Init(g *server.Game) {
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infos := ecs.GetComponent[Info](g.World)
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type updateData struct {
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eid ecs.Index
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info Info
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}
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updateChan := make(chan updateData)
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g.Add(ecs.FuncSystem(func() {
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for {
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select {
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case info := <-updateChan:
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infos.SetValue(info.eid, info.info)
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default:
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return
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}
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}
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}), "go-mc:ClientInfoSystem", nil)
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g.AddHandler(&server.PacketHandler{
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ID: packetid.ServerboundClientInformation,
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F: func(client *server.Client, player *server.Player, p server.Packet758) error {
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var (
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Locale pk.String
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ViewDistance pk.Byte
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ChatMode pk.VarInt
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ChatColors pk.Boolean
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DisplayedSkinParts pk.UnsignedByte
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MainHand pk.VarInt
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EnableTextFiltering pk.Boolean
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AllowServerListings pk.Boolean
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)
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err := pk.Packet(p).Scan(
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&Locale,
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&ViewDistance,
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&ChatMode,
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&ChatColors,
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&DisplayedSkinParts,
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&MainHand,
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&EnableTextFiltering,
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&AllowServerListings,
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)
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if err != nil {
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return err
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}
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updateChan <- updateData{
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eid: client.Index,
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info: Info{
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Locale: string(Locale),
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ViewDistance: int(ViewDistance),
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ChatMode: byte(ChatMode),
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ChatColors: bool(ChatColors),
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DisplayedSkinParts: byte(DisplayedSkinParts),
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MainHand: byte(MainHand),
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EnableTextFiltering: bool(EnableTextFiltering),
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AllowServerListings: bool(AllowServerListings),
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},
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}
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return nil
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},
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})
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}
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func (c *ClientInformation) Run(ctx context.Context) {}
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func (c *ClientInformation) ClientJoin(client *server.Client, player *server.Player) {}
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func (c *ClientInformation) ClientLeft(client *server.Client, player *server.Player, reason error) {}
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