struct of Level.dat
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@ -1,4 +1,70 @@
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package save
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import (
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"github.com/Tnze/go-mc/nbt"
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"io"
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)
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type Level struct {
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Data struct {
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DataVersion int32
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NBTVersion int32 `nbt:"version"`
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Version struct {
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ID int32 `nbt:"Id"`
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Name string
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Snapshot byte
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}
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GameType int32
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Difficulty byte
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DifficultyLocked byte
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HardCore byte `nbt:"hardcore"`
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Initialized byte `nbt:"initialized"`
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AllowCommands byte `nbt:"allowCommands"`
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MapFeatures byte
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LevelName string
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GeneratorName string `nbt:"generatorName"`
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GeneratorVersion int32 `nbt:"generatorVersion"`
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RandomSeed int64
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SpawnX, SpawnY, SpawnZ int32
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BorderCenterX, BorderCenterZ float64
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BorderDamagePerBlock float64
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BorderSafeZone float64
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BorderSize float64
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BorderSizeLerpTarget float64
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BorderSizeLerpTime int64
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BorderWarningBlocks float64
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BorderWarningTime float64
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GameRules map[string]string
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DataPacks struct {
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Enabled, Disabled []string
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}
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DimensionData struct {
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TheEnd struct {
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DragonFight struct {
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Gateways []int32
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DragonKilled byte
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PreviouslyKilled byte
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}
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} `nbt:"1"`
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}
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Raining byte `nbt:"raining"`
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Thundering byte `nbt:"thundering"`
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RainTime int32 `nbt:"rainTime"`
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ThunderTime int32 `nbt:"thunderTime"`
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ClearWeatherTime int32 `nbt:"clearWeatherTime"`
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Time int64
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DayTime int64
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LastPlayed int64
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}
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}
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func ReadLevel(r io.Reader) (data Level, err error) {
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err = nbt.NewDecoder(r).Decode(&data)
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return
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}
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