move SystemChat event from bot/basic to bot/msg

This commit is contained in:
Tnze
2023-01-01 22:12:03 +08:00
parent 88356fd576
commit e12b2f368d
6 changed files with 42 additions and 30 deletions

View File

@ -49,13 +49,13 @@ func main() {
}
player = basic.NewPlayer(client, basic.DefaultSettings, basic.EventsListener{
GameStart: onGameStart,
SystemMsg: onSystemMsg,
Disconnect: onDisconnect,
HealthChange: onHealthChange,
Death: onDeath,
})
playerList = playerlist.New(client)
chatHandler = msg.New(client, player, playerList, msg.EventsHandler{
SystemChat: onSystemMsg,
PlayerChatMessage: onPlayerMsg,
DisguisedChat: onDisguisedMsg,
})
@ -117,6 +117,11 @@ func onGameStart() error {
return nil // if err isn't nil, HandleGame() will return it.
}
func onSystemMsg(c chat.Message, overlay bool) error {
log.Printf("System: %v, Overlay: %v", c, overlay)
return nil
}
func onPlayerMsg(msg chat.Message, validated bool) error {
var prefix string
if !validated {
@ -131,11 +136,6 @@ func onDisguisedMsg(msg chat.Message) error {
return nil
}
func onSystemMsg(c chat.Message, overlay bool) error {
log.Printf("System: %v, Overlay: %v", c, overlay)
return nil
}
func onChunkLoad(pos level.ChunkPos) error {
log.Println("Load chunk:", pos)
return nil