move SystemChat event from bot/basic
to bot/msg
This commit is contained in:
@ -8,6 +8,8 @@ import (
|
||||
|
||||
"github.com/Tnze/go-mc/bot"
|
||||
"github.com/Tnze/go-mc/bot/basic"
|
||||
"github.com/Tnze/go-mc/bot/msg"
|
||||
"github.com/Tnze/go-mc/bot/playerlist"
|
||||
"github.com/Tnze/go-mc/chat"
|
||||
_ "github.com/Tnze/go-mc/data/lang/en-us"
|
||||
"github.com/Tnze/go-mc/data/packetid"
|
||||
@ -20,6 +22,9 @@ var (
|
||||
c *bot.Client
|
||||
p *basic.Player
|
||||
|
||||
playerList *playerlist.PlayerList
|
||||
chatHandler *msg.Manager
|
||||
|
||||
watch chan time.Time
|
||||
)
|
||||
|
||||
@ -28,10 +33,15 @@ func main() {
|
||||
c = bot.NewClient()
|
||||
p = basic.NewPlayer(c, basic.DefaultSettings, basic.EventsListener{
|
||||
GameStart: onGameStart,
|
||||
SystemMsg: onSystemMsg,
|
||||
Disconnect: onDisconnect,
|
||||
Death: onDeath,
|
||||
})
|
||||
playerList = playerlist.New(c)
|
||||
chatHandler = msg.New(c, p, playerList, msg.EventsHandler{
|
||||
SystemChat: onSystemChat,
|
||||
PlayerChatMessage: onPlayerChat,
|
||||
DisguisedChat: onDisguisedChat,
|
||||
})
|
||||
|
||||
// Register event handlers
|
||||
|
||||
@ -106,13 +116,18 @@ func onSound(id int, category int, x, y, z float64, volume, pitch float32) error
|
||||
return nil
|
||||
}
|
||||
|
||||
func onChatMsg(c chat.Message) error {
|
||||
log.Println("Chat:", c)
|
||||
func onSystemChat(c chat.Message, overlay bool) error {
|
||||
log.Printf("System Chat: %v, Overlay: %v", c, overlay)
|
||||
return nil
|
||||
}
|
||||
|
||||
func onSystemMsg(c chat.Message, overlay bool) error {
|
||||
log.Printf("System: %v, Overlay: %v", c, overlay)
|
||||
func onPlayerChat(c chat.Message, _ bool) error {
|
||||
log.Println("Player Chat:", c)
|
||||
return nil
|
||||
}
|
||||
|
||||
func onDisguisedChat(c chat.Message) error {
|
||||
log.Println("Disguised Chat:", c)
|
||||
return nil
|
||||
}
|
||||
|
||||
|
@ -49,13 +49,13 @@ func main() {
|
||||
}
|
||||
player = basic.NewPlayer(client, basic.DefaultSettings, basic.EventsListener{
|
||||
GameStart: onGameStart,
|
||||
SystemMsg: onSystemMsg,
|
||||
Disconnect: onDisconnect,
|
||||
HealthChange: onHealthChange,
|
||||
Death: onDeath,
|
||||
})
|
||||
playerList = playerlist.New(client)
|
||||
chatHandler = msg.New(client, player, playerList, msg.EventsHandler{
|
||||
SystemChat: onSystemMsg,
|
||||
PlayerChatMessage: onPlayerMsg,
|
||||
DisguisedChat: onDisguisedMsg,
|
||||
})
|
||||
@ -117,6 +117,11 @@ func onGameStart() error {
|
||||
return nil // if err isn't nil, HandleGame() will return it.
|
||||
}
|
||||
|
||||
func onSystemMsg(c chat.Message, overlay bool) error {
|
||||
log.Printf("System: %v, Overlay: %v", c, overlay)
|
||||
return nil
|
||||
}
|
||||
|
||||
func onPlayerMsg(msg chat.Message, validated bool) error {
|
||||
var prefix string
|
||||
if !validated {
|
||||
@ -131,11 +136,6 @@ func onDisguisedMsg(msg chat.Message) error {
|
||||
return nil
|
||||
}
|
||||
|
||||
func onSystemMsg(c chat.Message, overlay bool) error {
|
||||
log.Printf("System: %v, Overlay: %v", c, overlay)
|
||||
return nil
|
||||
}
|
||||
|
||||
func onChunkLoad(pos level.ChunkPos) error {
|
||||
log.Println("Load chunk:", pos)
|
||||
return nil
|
||||
|
Reference in New Issue
Block a user