Handle screen open/send content
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@ -1,30 +0,0 @@
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// Package inv maps window types to inventory slot information.
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package inv
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type Info struct {
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Name string
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Start, End int // Player inventory
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Slots int
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}
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func (i Info) PlayerInvStart() int {
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return i.Start
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}
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func (i Info) PlayerInvEnd() int {
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return i.End
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}
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func (i Info) HotbarIdx(place int) int {
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return i.End - (8 - place)
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}
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var ByType = map[int]Info{
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-1: {Name: "inventory", Start: 9, End: 44, Slots: 46},
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0: {Name: "generic_9x1", Start: 1 * 9, End: 1*9 + 35, Slots: 1*9 + 36},
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1: {Name: "generic_9x2", Start: 2 * 9, End: 2*9 + 35, Slots: 2*9 + 36},
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2: {Name: "generic_9x3", Start: 3 * 9, End: 3*9 + 35, Slots: 3*9 + 36},
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3: {Name: "generic_9x4", Start: 4 * 9, End: 4*9 + 35, Slots: 4*9 + 36},
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4: {Name: "generic_9x5", Start: 5 * 9, End: 5*9 + 35, Slots: 5*9 + 36},
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5: {Name: "generic_9x6", Start: 6 * 9, End: 6*9 + 35, Slots: 6*9 + 36},
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}
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