PlayerList in game

This commit is contained in:
Tnze
2022-06-23 13:13:38 +08:00
parent eecfa6d8a8
commit d829c47731
7 changed files with 119 additions and 56 deletions

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@ -75,7 +75,7 @@ func (a Ary[T]) ReadFrom(r io.Reader) (n int64, err error) {
return n, err return n, err
} }
func Array(ary interface{}) Field { func Array(ary any) Field {
return Ary[VarInt]{Ary: ary} return Ary[VarInt]{Ary: ary}
} }

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@ -13,6 +13,7 @@ import (
"encoding/json" "encoding/json"
"errors" "errors"
"fmt" "fmt"
"io"
"io/ioutil" "io/ioutil"
"net/http" "net/http"
"strings" "strings"
@ -215,6 +216,19 @@ type Property struct {
Name, Value, Signature string Name, Value, Signature string
} }
func (p Property) WriteTo(w io.Writer) (n int64, err error) {
hasSignature := len(p.Signature) > 0
return pk.Tuple{
pk.String(p.Name),
pk.String(p.Value),
pk.Boolean(hasSignature),
pk.Opt{
Has: hasSignature,
Field: pk.String(p.Signature),
},
}.WriteTo(w)
}
//Texture includes player's skin and cape //Texture includes player's skin and cape
type Texture struct { type Texture struct {
TimeStamp int64 `json:"timestamp"` TimeStamp int64 `json:"timestamp"`

69
server/auth/pubkey.go Normal file
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@ -0,0 +1,69 @@
package auth
import (
"crypto/rsa"
"crypto/x509"
"errors"
"io"
"time"
pk "github.com/Tnze/go-mc/net/packet"
)
type PublicKey struct {
ExpiresAt time.Time
PubKey *rsa.PublicKey
Signature []byte
}
func (p *PublicKey) WriteTo(w io.Writer) (n int64, err error) {
pubKeyEncoded, err := x509.MarshalPKIXPublicKey(p.PubKey)
if err != nil {
return 0, err
}
return pk.Tuple{
pk.Long(p.ExpiresAt.UnixMilli()),
pk.ByteArray(pubKeyEncoded),
pk.ByteArray(p.Signature),
}.WriteTo(w)
}
func (p *PublicKey) ReadFrom(r io.Reader) (n int64, err error) {
var (
ExpiresAt pk.Long
PubKey pk.ByteArray
Signature pk.ByteArray
)
n, err = pk.Tuple{
&ExpiresAt,
&PubKey,
&Signature,
}.ReadFrom(r)
if err != nil {
return n, err
}
p.ExpiresAt = time.UnixMilli(int64(ExpiresAt))
pubKey, err := x509.ParsePKIXPublicKey(PubKey)
if err != nil {
return n, err
}
if key, ok := pubKey.(*rsa.PublicKey); !ok {
return n, errors.New("expect RSA public key")
} else {
p.PubKey = key
}
p.Signature = Signature
return n, nil
}
func (p *PublicKey) Verify() bool {
if p.ExpiresAt.Before(time.Now()) {
return false
}
encoded, err := x509.MarshalPKIXPublicKey(p.PubKey)
if err != nil {
return false
}
return VerifySignature(encoded, p.Signature)
}

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@ -1,8 +1,8 @@
package server package server
import ( import (
"crypto/rsa"
_ "embed" _ "embed"
"github.com/Tnze/go-mc/server/auth"
"github.com/google/uuid" "github.com/google/uuid"
"github.com/Tnze/go-mc/net" "github.com/Tnze/go-mc/net"
@ -13,5 +13,5 @@ type GamePlay interface {
// //
// Note: the connection will be closed after this function returned. // Note: the connection will be closed after this function returned.
// You don't need to close the connection, but to keep not returning while the player is playing. // You don't need to close the connection, but to keep not returning while the player is playing.
AcceptPlayer(name string, id uuid.UUID, profilePubKey *rsa.PublicKey, protocol int32, conn *net.Conn) AcceptPlayer(name string, id uuid.UUID, profilePubKey *auth.PublicKey, properties []auth.Property, protocol int32, conn *net.Conn)
} }

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@ -1,27 +1,20 @@
package server package server
import ( import (
"crypto/rsa"
"crypto/x509"
"errors"
"fmt" "fmt"
"github.com/google/uuid"
"io"
"time"
"unsafe"
"github.com/Tnze/go-mc/chat" "github.com/Tnze/go-mc/chat"
"github.com/Tnze/go-mc/data/packetid" "github.com/Tnze/go-mc/data/packetid"
"github.com/Tnze/go-mc/net" "github.com/Tnze/go-mc/net"
pk "github.com/Tnze/go-mc/net/packet" pk "github.com/Tnze/go-mc/net/packet"
"github.com/Tnze/go-mc/offline" "github.com/Tnze/go-mc/offline"
"github.com/Tnze/go-mc/server/auth" "github.com/Tnze/go-mc/server/auth"
"github.com/google/uuid"
) )
// LoginHandler is used to handle player login process, that is, // LoginHandler is used to handle player login process, that is,
// from clientbound "LoginStart" packet to serverbound "LoginSuccess" packet. // from clientbound "LoginStart" packet to serverbound "LoginSuccess" packet.
type LoginHandler interface { type LoginHandler interface {
AcceptLogin(conn *net.Conn, protocol int32) (name string, id uuid.UUID, profilePubKey *rsa.PublicKey, err error) AcceptLogin(conn *net.Conn, protocol int32) (name string, id uuid.UUID, profilePubKey *auth.PublicKey, properties []auth.Property, err error)
} }
// LoginChecker is the interface to check if a player is allowed to log in the server. // LoginChecker is the interface to check if a player is allowed to log in the server.
@ -31,6 +24,9 @@ type LoginChecker interface {
CheckPlayer(name string, id uuid.UUID, protocol int32) (ok bool, reason chat.Message) CheckPlayer(name string, id uuid.UUID, protocol int32) (ok bool, reason chat.Message)
} }
// Make sure MojangLoginHandler implement LoginHandler
var _ LoginHandler = (*MojangLoginHandler)(nil)
// MojangLoginHandler is a standard LoginHandler that implement both online and offline login progress. // MojangLoginHandler is a standard LoginHandler that implement both online and offline login progress.
// This implementation also support custom LoginChecker. // This implementation also support custom LoginChecker.
// None of Custom login packet (also called LoginPluginRequest/Response) is support by this implementation. // None of Custom login packet (also called LoginPluginRequest/Response) is support by this implementation.
@ -54,7 +50,7 @@ type MojangLoginHandler struct {
} }
// AcceptLogin implement LoginHandler for MojangLoginHandler // AcceptLogin implement LoginHandler for MojangLoginHandler
func (d *MojangLoginHandler) AcceptLogin(conn *net.Conn, protocol int32) (name string, id uuid.UUID, profilePubKey *rsa.PublicKey, err error) { func (d *MojangLoginHandler) AcceptLogin(conn *net.Conn, protocol int32) (name string, id uuid.UUID, profilePubKey *auth.PublicKey, properties []auth.Property, err error) {
//login start //login start
var p pk.Packet var p pk.Packet
err = conn.ReadPacket(&p) err = conn.ReadPacket(&p)
@ -66,56 +62,41 @@ func (d *MojangLoginHandler) AcceptLogin(conn *net.Conn, protocol int32) (name s
return return
} }
var hasSignature pk.Boolean var hasPubKey pk.Boolean
var timestamp pk.Long var pubKey auth.PublicKey
var profilePubKeyBytes pk.ByteArray
var signature pk.ByteArray
err = p.Scan( err = p.Scan(
(*pk.String)(&name), (*pk.String)(&name),
&hasSignature, pk.Opt{ &hasPubKey, pk.Opt{
Has: &hasSignature, Has: &hasPubKey,
Field: pk.Tuple{&timestamp, &profilePubKeyBytes, &signature}, Field: &pubKey,
}, },
) //decode username as pk.String ) //decode username as pk.String
if err != nil { if err != nil {
return return
} }
if hasSignature { if hasPubKey {
if time.UnixMilli(int64(timestamp)).Before(time.Now()) || if !pubKey.Verify() {
!auth.VerifySignature(profilePubKeyBytes, signature) {
err = LoginFailErr{reason: chat.TranslateMsg("multiplayer.disconnect.invalid_public_key_signature")} err = LoginFailErr{reason: chat.TranslateMsg("multiplayer.disconnect.invalid_public_key_signature")}
return return
} }
profilePubKey = &pubKey
} else if d.EnforceSecureProfile { } else if d.EnforceSecureProfile {
err = LoginFailErr{reason: chat.TranslateMsg("multiplayer.disconnect.missing_public_key")} err = LoginFailErr{reason: chat.TranslateMsg("multiplayer.disconnect.missing_public_key")}
return return
} }
var properties []property
//auth //auth
if d.OnlineMode { if d.OnlineMode {
var resp *auth.Resp var resp *auth.Resp
//Auth, Encrypt //Auth, Encrypt
var key any resp, err = auth.Encrypt(conn, name, profilePubKey.PubKey)
key, err = x509.ParsePKIXPublicKey(profilePubKeyBytes)
if err != nil {
return
}
if rsaPubKey, ok := key.(*rsa.PublicKey); !ok {
err = errors.New("expect RSA public key")
return
} else {
profilePubKey = rsaPubKey
}
resp, err = auth.Encrypt(conn, name, profilePubKey)
if err != nil { if err != nil {
return return
} }
name = resp.Name name = resp.Name
id = resp.ID id = resp.ID
properties = *(*[]property)(unsafe.Pointer(&resp.Properties)) properties = resp.Properties
} else { } else {
// offline-mode UUID // offline-mode UUID
id = offline.NameToUUID(name) id = offline.NameToUUID(name)
@ -156,21 +137,6 @@ type GameProfile struct {
Name string Name string
} }
type property auth.Property
func (p property) WriteTo(w io.Writer) (n int64, err error) {
hasSignature := len(p.Signature) > 0
return pk.Tuple{
pk.String(p.Name),
pk.String(p.Value),
pk.Boolean(hasSignature),
pk.Opt{
Has: hasSignature,
Field: pk.String(p.Signature),
},
}.WriteTo(w)
}
type wrongPacketErr struct { type wrongPacketErr struct {
expect, get int32 expect, get int32
} }

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@ -30,7 +30,6 @@ func NewPlayerList(maxPlayers int) *PlayerList {
} }
} }
// ClientJoin implement Component for PlayerList
func (p *PlayerList) ClientJoin(client PlayerListClient, player PlayerSample) { func (p *PlayerList) ClientJoin(client PlayerListClient, player PlayerSample) {
p.playersLock.Lock() p.playersLock.Lock()
defer p.playersLock.Unlock() defer p.playersLock.Unlock()
@ -49,6 +48,7 @@ func (p *PlayerList) ClientLeft(client PlayerListClient) {
delete(p.players, client) delete(p.players, client)
} }
// CheckPlayer implements LoginChecker for PlayerList
func (p *PlayerList) CheckPlayer(string, uuid.UUID, int32) (ok bool, reason chat.Message) { func (p *PlayerList) CheckPlayer(string, uuid.UUID, int32) (ok bool, reason chat.Message) {
p.playersLock.Lock() p.playersLock.Lock()
defer p.playersLock.Unlock() defer p.playersLock.Unlock()
@ -87,3 +87,17 @@ func (p *PlayerList) PlayerSamples() (sample []PlayerSample) {
} }
return return
} }
func (p *PlayerList) Len() int {
p.playersLock.Lock()
defer p.playersLock.Unlock()
return len(p.players)
}
func (p *PlayerList) Range(f func(PlayerListClient, PlayerSample)) {
p.playersLock.Lock()
defer p.playersLock.Unlock()
for client, player := range p.players {
f(client, player)
}
}

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@ -70,7 +70,7 @@ func (s *Server) acceptConn(conn *net.Conn) {
case 1: // list ping case 1: // list ping
s.acceptListPing(conn) s.acceptListPing(conn)
case 2: // login case 2: // login
name, id, profilePubKey, err := s.AcceptLogin(conn, protocol) name, id, profilePubKey, properties, err := s.AcceptLogin(conn, protocol)
if err != nil { if err != nil {
var loginErr *LoginFailErr var loginErr *LoginFailErr
if errors.As(err, &loginErr) { if errors.As(err, &loginErr) {
@ -84,6 +84,6 @@ func (s *Server) acceptConn(conn *net.Conn) {
} }
return return
} }
s.AcceptPlayer(name, id, profilePubKey, protocol, conn) s.AcceptPlayer(name, id, profilePubKey, properties, protocol, conn)
} }
} }