PlayerList in game
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@ -1,8 +1,8 @@
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package server
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import (
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"crypto/rsa"
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_ "embed"
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"github.com/Tnze/go-mc/server/auth"
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"github.com/google/uuid"
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"github.com/Tnze/go-mc/net"
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@ -13,5 +13,5 @@ type GamePlay interface {
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//
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// Note: the connection will be closed after this function returned.
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// You don't need to close the connection, but to keep not returning while the player is playing.
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AcceptPlayer(name string, id uuid.UUID, profilePubKey *rsa.PublicKey, protocol int32, conn *net.Conn)
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AcceptPlayer(name string, id uuid.UUID, profilePubKey *auth.PublicKey, properties []auth.Property, protocol int32, conn *net.Conn)
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}
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