Move decode of complex packets into their own package

This commit is contained in:
Tom
2020-09-12 21:13:37 -07:00
parent b58d959b93
commit d3bb141fcd
7 changed files with 409 additions and 254 deletions

110
net/ptypes/chunk.go Normal file
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// Package ptypes implements encoding and decoding for high-level packets.
package ptypes
import (
"bytes"
"fmt"
"github.com/Tnze/go-mc/nbt"
pk "github.com/Tnze/go-mc/net/packet"
)
// ChunkData is a clientbound packet which describes a chunk.
type ChunkData struct {
X, Z pk.Int
FullChunk pk.Boolean
PrimaryBitMask pk.VarInt
Heightmaps struct{}
Biomes biomesData
Data chunkData
BlockEntities blockEntities
}
func (p *ChunkData) Decode(pkt pk.Packet) error {
r := bytes.NewReader(pkt.Data)
if err := p.X.Decode(r); err != nil {
return fmt.Errorf("X: %v", err)
}
if err := p.Z.Decode(r); err != nil {
return fmt.Errorf("Z: %v", err)
}
if err := p.FullChunk.Decode(r); err != nil {
return fmt.Errorf("full chunk: %v", err)
}
if err := p.PrimaryBitMask.Decode(r); err != nil {
return fmt.Errorf("bit mask: %v", err)
}
if err := (pk.NBT{V: &p.Heightmaps}).Decode(r); err != nil {
return fmt.Errorf("heightmaps: %v", err)
}
// Biome data is only present for full chunks.
if p.FullChunk {
if err := p.Biomes.Decode(r); err != nil {
return fmt.Errorf("heightmaps: %v", err)
}
}
if err := p.Data.Decode(r); err != nil {
return fmt.Errorf("data: %v", err)
}
if err := p.BlockEntities.Decode(r); err != nil {
return fmt.Errorf("block entities: %v", err)
}
return nil
}
type biomesData struct {
data []pk.VarInt
}
func (b *biomesData) Decode(r pk.DecodeReader) error {
var nobd pk.VarInt // Number of Biome Datums
if err := nobd.Decode(r); err != nil {
return err
}
b.data = make([]pk.VarInt, nobd)
for i := 0; i < int(nobd); i++ {
var d pk.VarInt
if err := d.Decode(r); err != nil {
return err
}
b.data[i] = d
}
return nil
}
type chunkData []byte
type blockEntities []blockEntity
type blockEntity struct{}
// Decode implement net.packet.FieldDecoder
func (c *chunkData) Decode(r pk.DecodeReader) error {
var sz pk.VarInt
if err := sz.Decode(r); err != nil {
return err
}
*c = make([]byte, sz)
if _, err := r.Read(*c); err != nil {
return err
}
return nil
}
// Decode implement net.packet.FieldDecoder
func (b *blockEntities) Decode(r pk.DecodeReader) error {
var sz pk.VarInt // Number of BlockEntities
if err := sz.Decode(r); err != nil {
return err
}
*b = make(blockEntities, sz)
decoder := nbt.NewDecoder(r)
for i := 0; i < int(sz); i++ {
if err := decoder.Decode(&(*b)[i]); err != nil {
return err
}
}
return nil
}

54
net/ptypes/inventory.go Normal file
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// Package ptypes implements encoding and decoding for high-level packets.
package ptypes
import (
"bytes"
"errors"
"github.com/Tnze/go-mc/bot/world/entity"
"github.com/Tnze/go-mc/nbt"
pk "github.com/Tnze/go-mc/net/packet"
)
// SetSlot is a clientbound packet which configures an inventory slot.
// A window ID of -1 represents the cursor, and a window ID of 0 represents
// the players inventory.
type SetSlot struct {
WindowID pk.Byte
Slot pk.Short
SlotData entity.Slot
}
func (p *SetSlot) Decode(pkt pk.Packet) error {
if err := pkt.Scan(&p.WindowID, &p.Slot, &p.SlotData); err != nil && !errors.Is(err, nbt.ErrEND) {
return err
}
return nil
}
// WindowItems is a clientbound packet describing the contents of multiple
// inventory slots in a window/inventory.
type WindowItems struct {
WindowID pk.Byte
Slots []entity.Slot
}
func (p *WindowItems) Decode(pkt pk.Packet) error {
r := bytes.NewReader(pkt.Data)
if err := p.WindowID.Decode(r); err != nil {
return err
}
var count pk.Short
if err := count.Decode(r); err != nil {
return err
}
p.Slots = make([]entity.Slot, int(count))
for i := 0; i < int(count); i++ {
if err := p.Slots[i].Decode(r); err != nil && !errors.Is(err, nbt.ErrEND) {
return err
}
}
return nil
}

91
net/ptypes/misc.go Normal file
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package ptypes
import (
"io/ioutil"
"github.com/Tnze/go-mc/chat"
"github.com/Tnze/go-mc/data"
pk "github.com/Tnze/go-mc/net/packet"
)
// SoundEffect is a clientbound packet used to play a specific sound ID
// on the client.
type SoundEffect struct {
Sound pk.VarInt
Category pk.VarInt
X, Y, Z pk.Int
Volume, Pitch pk.Float
}
func (p *SoundEffect) Decode(pkt pk.Packet) error {
return pkt.Scan(&p.Sound, &p.Category, &p.X, &p.Y, &p.Z, &p.Volume, &p.Pitch)
}
// NamedSoundEffect is a clientbound packet used to play a sound with the
// specified name on the client.
type NamedSoundEffect struct {
Sound pk.String
Category pk.VarInt
X, Y, Z pk.Int
Volume, Pitch pk.Float
}
func (p *NamedSoundEffect) Decode(pkt pk.Packet) error {
return pkt.Scan(&p.Sound, &p.Category, &p.X, &p.Y, &p.Z, &p.Volume, &p.Pitch)
}
// ChatMessageClientbound represents a chat message forwarded by the server.
type ChatMessageClientbound struct {
S chat.Message
Pos pk.Byte
Sender pk.UUID
}
func (p *ChatMessageClientbound) Decode(pkt pk.Packet) error {
return pkt.Scan(&p.S, &p.Pos, &p.Sender)
}
// UpdateHealth encodes player health/food information from the server.
type UpdateHealth struct {
Health pk.Float
Food pk.VarInt
FoodSaturation pk.Float
}
func (p *UpdateHealth) Decode(pkt pk.Packet) error {
return pkt.Scan(&p.Health, &p.Food, &p.FoodSaturation)
}
// PluginData encodes the custom data encoded in a plugin message.
type PluginData []byte
func (p PluginData) Encode() []byte {
return []byte(p)
}
func (p *PluginData) Decode(r pk.DecodeReader) error {
data, err := ioutil.ReadAll(r)
if err != nil {
return err
}
*p = data
return nil
}
// PluginMessage represents a packet with a customized payload.
type PluginMessage struct {
Channel pk.Identifier
Data PluginData
}
func (p *PluginMessage) Decode(pkt pk.Packet) error {
return pkt.Scan(&p.Channel, &p.Data)
}
func (p *PluginMessage) Encode() pk.Packet {
return pk.Marshal(
data.CustomPayloadServerbound,
p.Channel,
p.Data,
)
}

35
net/ptypes/motion.go Normal file
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// Package ptypes implements encoding and decoding for high-level packets.
package ptypes
import (
pk "github.com/Tnze/go-mc/net/packet"
)
// PositionAndLookClientbound describes the location and orientation of
// the player.
type PositionAndLookClientbound struct {
X, Y, Z pk.Double
Yaw, Pitch pk.Float
Flags pk.Byte
TeleportID pk.VarInt
}
func (p *PositionAndLookClientbound) RelativeX() bool {
return p.Flags&0x01 != 0
}
func (p *PositionAndLookClientbound) RelativeY() bool {
return p.Flags&0x02 != 0
}
func (p *PositionAndLookClientbound) RelativeZ() bool {
return p.Flags&0x04 != 0
}
func (p *PositionAndLookClientbound) RelativeYaw() bool {
return p.Flags&0x08 != 0
}
func (p *PositionAndLookClientbound) RelativePitch() bool {
return p.Flags&0x10 != 0
}
func (p *PositionAndLookClientbound) Decode(pkt pk.Packet) error {
return pkt.Scan(&p.X, &p.Y, &p.Z, &p.Yaw, &p.Pitch, &p.Flags, &p.TeleportID)
}

32
net/ptypes/world.go Normal file
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package ptypes
import (
pk "github.com/Tnze/go-mc/net/packet"
)
// JoinGame encodes global/world information from the server.
type JoinGame struct {
PlayerEntity pk.Int
Hardcore pk.Boolean
Gamemode pk.UnsignedByte
PrevGamemode pk.UnsignedByte
WorldCount pk.VarInt
WorldNames pk.Identifier
//DimensionCodec pk.NBT
Dimension pk.Int
WorldName pk.Identifier
HashedSeed pk.Long
maxPlayers pk.VarInt // Now ignored
ViewDistance pk.VarInt
RDI pk.Boolean // Reduced Debug Info
ERS pk.Boolean // Enable respawn screen
IsDebug pk.Boolean
IsFlat pk.Boolean
}
func (p *JoinGame) Decode(pkt pk.Packet) error {
return pkt.Scan(&p.PlayerEntity, &p.Hardcore, &p.Gamemode, &p.PrevGamemode,
&p.WorldCount, &p.WorldNames, &p.Dimension,
&p.WorldName, &p.HashedSeed, &p.maxPlayers, &p.ViewDistance,
&p.RDI, &p.ERS, &p.IsDebug, &p.IsFlat)
}