Replicate vanilla physics, make pathing movements smooth
This commit is contained in:
@ -33,6 +33,23 @@ var (
|
||||
block.LapisOre,
|
||||
block.Sandstone,
|
||||
block.RedstoneOre,
|
||||
block.OakStairs,
|
||||
block.AcaciaStairs,
|
||||
block.DarkOakStairs,
|
||||
block.RedSandstoneStairs,
|
||||
block.PolishedGraniteStairs,
|
||||
block.SmoothRedSandstoneStairs,
|
||||
block.MossyStoneBrickStairs,
|
||||
block.PolishedDioriteStairs,
|
||||
block.MossyCobblestoneStairs,
|
||||
block.EndStoneBrickStairs,
|
||||
block.StoneStairs,
|
||||
block.SmoothSandstoneStairs,
|
||||
block.SmoothQuartzStairs,
|
||||
block.GraniteStairs,
|
||||
block.AndesiteStairs,
|
||||
block.RedNetherBrickStairs,
|
||||
block.PolishedAndesiteStairs,
|
||||
}
|
||||
|
||||
safeWalkBlocks = make(map[world.BlockStatus]struct{}, 128)
|
||||
|
Reference in New Issue
Block a user