Replicate vanilla physics, make pathing movements smooth
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@ -32,7 +32,6 @@ func (c *Client) updateServerPos(pos player.Pos) error {
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sendPlayerLookPacket(c)
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case prev.OnGround != pos.OnGround:
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c.conn.WritePacket(
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//ClientSettings packet (serverbound)
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pk.Marshal(
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data.Flying,
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pk.Boolean(pos.OnGround),
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