bot can hear sounds now. add some motion API.
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@ -32,7 +32,7 @@ func onGameStart() error {
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return nil //if err isn't nil, HandleGame() will return it.
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}
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func onChatMsg(c chat.Message) error {
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func onChatMsg(c chat.Message, pos byte) error {
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log.Println("Chat:", c)
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return nil
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}
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