Fix Setting Packet
error in 1.17
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@ -23,12 +23,13 @@ func (p Player) handleKeepAlivePacket(packet pk.Packet) error {
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func (p *Player) handlePlayerPositionAndLook(packet pk.Packet) error {
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var (
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X, Y, Z pk.Double
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Yaw, Pitch pk.Float
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Flags pk.Byte
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TeleportID pk.VarInt
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X, Y, Z pk.Double
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Yaw, Pitch pk.Float
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Flags pk.Byte
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TeleportID pk.VarInt
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DismountVehicle pk.Boolean
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)
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if err := packet.Scan(&X, &Y, &Z, &Yaw, &Pitch, &Flags, &TeleportID); err != nil {
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if err := packet.Scan(&X, &Y, &Z, &Yaw, &Pitch, &Flags, &TeleportID, &DismountVehicle); err != nil {
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return Error{err}
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}
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