Fix Setting Packet
error in 1.17
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@ -86,6 +86,7 @@ func (p *Player) handleJoinGamePacket(packet pk.Packet) error {
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pk.Boolean(p.Settings.ChatColors),
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pk.UnsignedByte(p.Settings.DisplayedSkinParts),
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pk.VarInt(p.Settings.MainHand),
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pk.Boolean(p.Settings.DisableTextFiltering),
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))
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if err != nil {
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return Error{err}
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@ -23,12 +23,13 @@ func (p Player) handleKeepAlivePacket(packet pk.Packet) error {
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func (p *Player) handlePlayerPositionAndLook(packet pk.Packet) error {
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var (
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X, Y, Z pk.Double
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Yaw, Pitch pk.Float
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Flags pk.Byte
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TeleportID pk.VarInt
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X, Y, Z pk.Double
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Yaw, Pitch pk.Float
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Flags pk.Byte
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TeleportID pk.VarInt
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DismountVehicle pk.Boolean
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)
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if err := packet.Scan(&X, &Y, &Z, &Yaw, &Pitch, &Flags, &TeleportID); err != nil {
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if err := packet.Scan(&X, &Y, &Z, &Yaw, &Pitch, &Flags, &TeleportID, &DismountVehicle); err != nil {
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return Error{err}
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}
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@ -9,6 +9,10 @@ type Settings struct {
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DisplayedSkinParts uint8 //皮肤显示
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MainHand int //主手
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// Disables filtering of text on signs and written book titles.
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// Currently always true in vanilla client (i.e. the filtering is disabled)
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DisableTextFiltering bool
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Brand string // The brand string presented to the server.
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}
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