Updated autofish to respawn when killed
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@ -33,6 +33,7 @@ func main() {
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c.Events.ChatMsg = onChatMsg
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c.Events.ChatMsg = onChatMsg
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c.Events.Disconnect = onDisconnect
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c.Events.Disconnect = onDisconnect
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c.Events.SoundPlay = onSound
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c.Events.SoundPlay = onSound
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c.Events.Die = onDeath
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//JoinGame
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//JoinGame
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err = c.HandleGame()
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err = c.HandleGame()
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@ -41,6 +42,12 @@ func main() {
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}
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}
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}
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}
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func onDeath() error {
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log.Println("Died and Respawned")
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c.Respawn() // If we exclude Respawn(...) then the player won't press the "Respawn" button upon death
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return nil
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}
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func onGameStart() error {
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func onGameStart() error {
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log.Println("Game start")
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log.Println("Game start")
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