Add BlockEntity support
This commit is contained in:
114
level/chunk.go
114
level/chunk.go
@ -2,11 +2,14 @@ package level
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import (
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"bytes"
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"errors"
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"fmt"
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"io"
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"math/bits"
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"strconv"
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"strings"
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"github.com/Tnze/go-mc/level/biome"
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"github.com/Tnze/go-mc/level/block"
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"github.com/Tnze/go-mc/nbt"
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pk "github.com/Tnze/go-mc/net/packet"
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@ -62,81 +65,6 @@ func EmptyChunk(secs int) *Chunk {
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}
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}
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var biomesIDs map[string]BiomesState
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var biomesNames = []string{
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"the_void",
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"plains",
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"sunflower_plains",
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"snowy_plains",
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"ice_spikes",
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"desert",
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"swamp",
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"mangrove_swamp",
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"forest",
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"flower_forest",
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"birch_forest",
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"dark_forest",
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"old_growth_birch_forest",
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"old_growth_pine_taiga",
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"old_growth_spruce_taiga",
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"taiga",
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"snowy_taiga",
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"savanna",
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"savanna_plateau",
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"windswept_hills",
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"windswept_gravelly_hills",
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"windswept_forest",
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"windswept_savanna",
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"jungle",
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"sparse_jungle",
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"bamboo_jungle",
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"badlands",
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"eroded_badlands",
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"wooded_badlands",
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"meadow",
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"grove",
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"snowy_slopes",
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"frozen_peaks",
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"jagged_peaks",
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"stony_peaks",
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"river",
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"frozen_river",
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"beach",
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"snowy_beach",
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"stony_shore",
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"warm_ocean",
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"lukewarm_ocean",
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"deep_lukewarm_ocean",
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"ocean",
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"deep_ocean",
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"cold_ocean",
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"deep_cold_ocean",
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"frozen_ocean",
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"deep_frozen_ocean",
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"mushroom_fields",
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"dripstone_caves",
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"lush_caves",
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"deep_dark",
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"nether_wastes",
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"warped_forest",
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"crimson_forest",
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"soul_sand_valley",
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"basalt_deltas",
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"the_end",
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"end_highlands",
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"end_midlands",
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"small_end_islands",
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"end_barrens",
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}
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func init() {
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biomesIDs = make(map[string]BiomesState, len(biomesNames))
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for i, v := range biomesNames {
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biomesIDs[v] = BiomesState(i)
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}
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}
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// ChunkFromSave convert save.Chunk to level.Chunk.
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func ChunkFromSave(c *save.Chunk) (*Chunk, error) {
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secs := len(c.Sections)
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@ -159,6 +87,25 @@ func ChunkFromSave(c *save.Chunk) (*Chunk, error) {
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sections[i].BlockLight = v.BlockLight
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}
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blockEntities := make([]BlockEntity, len(c.BlockEntities))
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for i, v := range c.BlockEntities {
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var tmp struct {
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ID string `nbt:"id"`
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X int32 `nbt:"x"`
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Y int32 `nbt:"y"`
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Z int32 `nbt:"z"`
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}
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if err := v.Unmarshal(&tmp); err != nil {
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return nil, err
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}
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blockEntities[i].Data = v
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if x, z := int(tmp.X-c.XPos<<4), int(tmp.Z-c.ZPos<<4); !blockEntities[i].PackXZ(x, z) {
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return nil, errors.New("Packing a XZ(" + strconv.Itoa(x) + ", " + strconv.Itoa(z) + ") out of bound")
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}
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blockEntities[i].Y = int16(tmp.Y)
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blockEntities[i].Type = block.EntityTypes[tmp.ID]
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}
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motionBlocking := c.Heightmaps.MotionBlocking
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motionBlockingNoLeaves := c.Heightmaps.MotionBlockingNoLeaves
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oceanFloor := c.Heightmaps.OceanFloor
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@ -173,7 +120,8 @@ func ChunkFromSave(c *save.Chunk) (*Chunk, error) {
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OceanFloor: NewBitStorage(bitsForHeight, 16*16, oceanFloor),
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WorldSurface: NewBitStorage(bitsForHeight, 16*16, worldSurface),
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},
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Status: ChunkStatus(c.Status),
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BlockEntity: blockEntities,
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Status: ChunkStatus(c.Status),
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}, nil
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}
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@ -206,7 +154,7 @@ func readBiomesPalette(palette []string, data []uint64) (*PaletteContainer[Biome
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biomesRawPalette := make([]BiomesState, len(palette))
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var ok bool
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for i, v := range palette {
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biomesRawPalette[i], ok = biomesIDs[strings.TrimPrefix(v, "minecraft:")]
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biomesRawPalette[i], ok = biome.BiomesIDs[strings.TrimPrefix(v, "minecraft:")]
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if !ok {
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return nil, fmt.Errorf("unknown biomes: %s", v)
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}
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@ -264,7 +212,7 @@ func writeBiomesPalette(paletteData *PaletteContainer[BiomesState]) (palette []s
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rawPalette := paletteData.palette.export()
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palette = make([]string, len(rawPalette))
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for i, v := range rawPalette {
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palette[i] = biomesNames[v]
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palette[i] = biome.BiomesNames[v]
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}
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data = append(data, paletteData.data.Raw()...)
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@ -367,7 +315,7 @@ type HeightMaps struct {
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type BlockEntity struct {
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XZ int8
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Y int16
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Type int32
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Type block.EntityType
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Data nbt.RawMessage
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}
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@ -375,6 +323,14 @@ func (b BlockEntity) UnpackXZ() (X, Z int) {
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return int((uint8(b.XZ) >> 4) & 0xF), int(uint8(b.XZ) & 0xF)
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}
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func (b *BlockEntity) PackXZ(X, Z int) bool {
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if X > 0xF || Z > 0xF || X < 0 || Z < 0 {
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return false
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}
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b.XZ = int8(X<<4 | Z)
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return true
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}
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func (b BlockEntity) WriteTo(w io.Writer) (n int64, err error) {
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return pk.Tuple{
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pk.Byte(b.XZ),
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