update level/block, fix block states
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@ -31,10 +31,10 @@ var EnumProperties = []EnumProperty{
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{Name: "DripstoneThickness", Values: []string{"tip_merge", "tip", "frustum", "middle", "base"}},
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{Name: "Half", TrimPrefix: true, Values: []string{"top", "bottom"}},
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{Name: "NoteBlockInstrument", Values: []string{
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"harp", "basedrum", "snare", "hat",
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"bass", "flute", "bell", "guitar",
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"chime", "xylophone", "iron_xylophone", "cow_bell",
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"didgeridoo", "bit", "banjo", "pling",
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"harp", "basedrum", "snare", "hat", "bass", "flute", "bell",
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"guitar", "chime", "xylophone", "iron_xylophone", "cow_bell",
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"didgeridoo", "bit", "banjo", "pling", "zombie", "skeleton",
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"creeper", "dragon", "wither_skeleton", "piglin", "custom_head",
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}},
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{Name: "PistonType", Values: []string{"normal", "sticky"}},
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{Name: "RailShape", Values: []string{
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