add converter example

This commit is contained in:
Tnze
2024-05-21 00:01:20 +08:00
parent 6de9cb7f15
commit ba27294b67

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@ -0,0 +1,199 @@
// playerdataconvert is a program to convert player data form offline server to online server.
//
// When a player with official account login connect to a offline-mode server,
// the server store the player data with their "offline UUID". While you open
// the online-mode switch, the player data loose.
//
// By using this tool, you can convert the offline data into online data.
// The players will keep everything they got, yay!
package main
import (
"compress/gzip"
"encoding/binary"
"encoding/json"
"flag"
"fmt"
"io/fs"
"net/http"
"os"
"path/filepath"
"github.com/Tnze/go-mc/nbt"
"github.com/Tnze/go-mc/nbt/dynbt"
"github.com/google/uuid"
)
var savePath = flag.String("save", "The save folder with \"usercache.json\" file inside", "")
func main() {
flag.Parse()
save, err := os.ReadDir(*savePath)
if err != nil {
fmt.Fprintf(os.Stderr, "Failed to open dir: %v", err)
return
}
var usercache fs.DirEntry
for i := range save {
name := save[i].Name()
if name == "usercache.json" && !save[i].IsDir() {
usercache = save[i]
}
}
if usercache == nil {
fmt.Fprintf(os.Stderr, "usercache.json not found")
return
}
usercaches := readUsercache(filepath.Join(*savePath, usercache.Name()))
fmt.Printf("Successfully reading usercache\n")
readPlayerdata(filepath.Join(*savePath, "world", "playerdata"), usercaches)
}
type UserCache struct {
Name string `json:"name"`
UUID string `json:"uuid"`
ExpiresOn string `json:"expiresOn"`
}
func readUsercache(path string) []UserCache {
data, err := os.ReadFile(path)
if err != nil {
fmt.Fprintf(os.Stderr, "Failed to read usercache file: %v\n", err)
return nil
}
var usercache []UserCache
err = json.Unmarshal(data, &usercache)
if err != nil {
fmt.Fprintf(os.Stderr, "Failed to parse usercache file: %v\n", err)
return nil
}
return usercache
}
func readPlayerdata(dir string, users []UserCache) {
for _, user := range users {
nbtdata, err := readNbtData(dir, &user)
if err != nil {
fmt.Fprintf(os.Stderr, "Failed to read %s's nbt data\n", user.Name)
continue
}
// Get old UUID
uuidInts := nbtdata.Get("UUID").IntArray()
uuidBytes, err := intArrayToUUID(uuidInts)
if err != nil {
fmt.Fprintf(os.Stderr, "Failed to read %s's UUID\n", user.Name)
continue
}
if ver := uuidBytes.Version(); ver != 3 { // v3 is for offline players
fmt.Printf("Ignoring UUID: %v version: %d\n", uuidBytes, ver)
continue
}
// Get new UUID
name, id, err := usernameToUUID(user.Name)
if err != nil {
fmt.Fprintf(os.Stderr, "Unable to fetch username for %s from Mojang server: %v\n", user.Name, err)
continue
}
fmt.Printf("[%s] %v -> %v\n", name, uuidBytes, id)
// Update UUID
ints := uuidToIntArray(id)
nbtdata.Set("UUID", dynbt.NewIntArray(ints[:]))
// Create new .dat file
err = writeNbtData(dir, id.String(), &nbtdata)
if err != nil {
fmt.Fprintf(os.Stderr, "Unable to write %s's .dat file: %v\n", name, err)
continue
}
}
}
func readNbtData(dir string, user *UserCache) (dynbt.Value, error) {
file, err := os.Open(filepath.Join(dir, user.UUID+".dat"))
if err != nil {
fmt.Fprintf(os.Stderr, "Failed to read %s's userdata: %v\n", user.Name, err)
}
defer file.Close()
r, err := gzip.NewReader(file)
if err != nil {
fmt.Fprintf(os.Stderr, "Failed to decompress %s's userdata: %v\n", user.Name, err)
}
var nbtdata dynbt.Value
_, err = nbt.NewDecoder(r).Decode(&nbtdata)
if err != nil {
fmt.Fprintf(os.Stderr, "Failed to parse %s's userdata: %v\n", user.Name, err)
}
return nbtdata, nil
}
func writeNbtData(dir string, id string, nbtdata *dynbt.Value) error {
newDatFilePath := filepath.Join(dir, id+".dat")
file, err := os.Create(newDatFilePath)
if err != nil {
return err
}
w := gzip.NewWriter(file)
err = nbt.NewEncoder(w).Encode(&nbtdata, "")
if err != nil {
return err
}
err = w.Close()
if err != nil {
return err
}
err = file.Close()
if err != nil {
return err
}
return nil
}
func usernameToUUID(name string) (string, uuid.UUID, error) {
var id uuid.UUID
resp, err := http.Get("https://api.mojang.com/users/profiles/minecraft/" + name)
if err != nil {
return "", id, err
}
var body struct {
Name string `json:"name"`
ID string `json:"id"`
}
err = json.NewDecoder(resp.Body).Decode(&body)
if err != nil {
return "", id, err
}
id, err = uuid.Parse(body.ID)
return body.Name, id, err
}
func intArrayToUUID(uuidInts []int32) (id uuid.UUID, err error) {
if uuidLen := len(uuidInts); uuidLen != 4 {
err = fmt.Errorf("invalid UUID len: %d * int32", uuidLen)
return
}
for i, v := range uuidInts {
binary.BigEndian.PutUint32(id[i*4:], uint32(v))
}
return
}
func uuidToIntArray(id uuid.UUID) (ints [4]int32) {
for i := range ints {
ints[i] = int32(binary.BigEndian.Uint32(id[i*4:]))
}
return
}