Add bot.JoinConn()
This commit is contained in:
17
bot/mcbot.go
17
bot/mcbot.go
@ -16,12 +16,27 @@ const ProtocolVersion = 575
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// JoinServer connect a Minecraft server for playing the game.
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// JoinServer connect a Minecraft server for playing the game.
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func (c *Client) JoinServer(addr string, port int) (err error) {
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func (c *Client) JoinServer(addr string, port int) (err error) {
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//Connect
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//Connect
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c.conn, err = net.DialMC(fmt.Sprintf("%s:%d", addr, port))
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conn, err := net.DialMC(fmt.Sprintf("%s:%d", addr, port))
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if err != nil {
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if err != nil {
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err = fmt.Errorf("bot: connect server fail: %v", err)
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err = fmt.Errorf("bot: connect server fail: %v", err)
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return
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return
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}
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}
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//JoinConn
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return c.JoinConn(conn)
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}
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// JoinConn join a Minecraft server through a connection for playing the game.
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func (c *Client) JoinConn(conn *net.Conn) (err error) {
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//Set Conn
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c.conn = conn
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//Get Addr
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strform := c.conn.Socket.RemoteAddr().String()
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var addr string
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var port int
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fmt.Sscanf(strform, "%s:%d", &addr, &port)
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//Handshake
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//Handshake
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err = c.conn.WritePacket(
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err = c.conn.WritePacket(
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//Handshake Packet
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//Handshake Packet
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