Export level.Section.blockCount
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@ -47,7 +47,7 @@ func EmptyChunk(secs int) *Chunk {
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sections := make([]Section, secs)
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for i := range sections {
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sections[i] = Section{
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blockCount: 0,
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BlockCount: 0,
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States: NewStatesPaletteContainer(16*16*16, 0),
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Biomes: NewBiomesPaletteContainer(4*4*4, 0),
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}
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@ -157,14 +157,14 @@ func ChunkFromSave(c *save.Chunk, secs int) *Chunk {
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}
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i := int32(v.Y) - c.YPos
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sections[i].blockCount = blockCount
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sections[i].BlockCount = blockCount
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sections[i].States = NewStatesPaletteContainerWithData(16*16*16, stateData, stateRawPalette)
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sections[i].Biomes = NewBiomesPaletteContainerWithData(4*4*4, biomesData, biomesRawPalette)
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}
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for i := range sections {
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if sections[i].States == nil {
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sections[i] = Section{
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blockCount: 0,
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BlockCount: 0,
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States: NewStatesPaletteContainer(16*16*16, 0),
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Biomes: NewBiomesPaletteContainer(4*4*4, 0),
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}
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@ -288,7 +288,7 @@ func (b *BlockEntity) ReadFrom(r io.Reader) (n int64, err error) {
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}
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type Section struct {
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blockCount int16
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BlockCount int16
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States *PaletteContainer
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Biomes *PaletteContainer
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}
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@ -298,17 +298,17 @@ func (s *Section) GetBlock(i int) int {
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}
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func (s *Section) SetBlock(i int, v int) {
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if isAir(s.States.Get(i)) {
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s.blockCount--
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s.BlockCount--
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}
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if v != 0 {
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s.blockCount++
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s.BlockCount++
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}
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s.States.Set(i, v)
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}
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func (s *Section) WriteTo(w io.Writer) (int64, error) {
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return pk.Tuple{
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pk.Short(s.blockCount),
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pk.Short(s.BlockCount),
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s.States,
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s.Biomes,
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}.WriteTo(w)
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@ -316,7 +316,7 @@ func (s *Section) WriteTo(w io.Writer) (int64, error) {
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func (s *Section) ReadFrom(r io.Reader) (int64, error) {
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return pk.Tuple{
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(*pk.Short)(&s.blockCount),
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(*pk.Short)(&s.BlockCount),
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s.States,
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s.Biomes,
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}.ReadFrom(r)
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