Rename cmd -> examples
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164
examples/simpleServer/main.go
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164
examples/simpleServer/main.go
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@ -0,0 +1,164 @@
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// Example minecraft 1.15.2 server
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package main
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import (
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"github.com/Tnze/go-mc/net"
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pk "github.com/Tnze/go-mc/net/packet"
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"github.com/Tnze/go-mc/offline"
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"github.com/google/uuid"
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"log"
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)
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const ProtocolVersion = 578
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const MaxPlayer = 200
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// Packet IDs
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const (
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PlayerPositionAndLookClientbound = 0x36
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JoinGame = 0x26
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)
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func main() {
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l, err := net.ListenMC(":25565")
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if err != nil {
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log.Fatalf("Listen error: %v", err)
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}
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for {
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conn, err := l.Accept()
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if err != nil {
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log.Fatalf("Accept error: %v", err)
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}
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go acceptConn(conn)
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}
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}
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func acceptConn(conn net.Conn) {
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defer conn.Close()
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// handshake
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protocol, intention, err := handshake(conn)
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if err != nil {
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log.Printf("Handshake error: %v", err)
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return
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}
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switch intention {
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default: //unknown error
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log.Printf("Unknown handshake intention: %v", intention)
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case 1: //for status
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acceptListPing(conn)
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case 2: //for login
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handlePlaying(conn, protocol)
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}
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}
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func handlePlaying(conn net.Conn, protocol int32) {
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// login, get player info
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info, err := acceptLogin(conn)
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if err != nil {
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log.Print("Login failed")
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return
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}
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// Write LoginSuccess packet
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if err = loginSuccess(conn, info.Name, info.UUID); err != nil {
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log.Print("Login failed on success")
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return
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}
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if err := joinGame(conn); err != nil {
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log.Print("Login failed on joinGame")
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return
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}
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if err := conn.WritePacket(pk.Marshal(PlayerPositionAndLookClientbound,
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// https://wiki.vg/index.php?title=Protocol&oldid=16067#Player_Position_And_Look_.28clientbound.29
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pk.Double(0), pk.Double(0), pk.Double(0), // XYZ
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pk.Float(0), pk.Float(0), // Yaw Pitch
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pk.Byte(0), // flag
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pk.VarInt(0), // TP ID
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)); err != nil {
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log.Print("Login failed on sending PlayerPositionAndLookClientbound")
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return
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}
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// Just for block this goroutine. Keep the connection
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for {
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var p pk.Packet
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if err := conn.ReadPacket(&p); err != nil {
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log.Printf("ReadPacket error: %v", err)
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break
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}
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// KeepAlive packet is not handled, so client might
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// exit because of "time out".
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}
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}
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type PlayerInfo struct {
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Name string
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UUID uuid.UUID
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OPLevel int
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}
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// acceptLogin check player's account
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func acceptLogin(conn net.Conn) (info PlayerInfo, err error) {
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//login start
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var p pk.Packet
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err = conn.ReadPacket(&p)
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if err != nil {
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return
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}
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err = p.Scan((*pk.String)(&info.Name)) //decode username as pk.String
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if err != nil {
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return
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}
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//auth
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const OnlineMode = false
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if OnlineMode {
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log.Panic("Not Implement")
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} else {
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// offline-mode UUID
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info.UUID = offline.NameToUUID(info.Name)
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}
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return
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}
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// handshake receive and parse Handshake packet
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func handshake(conn net.Conn) (protocol, intention int32, err error) {
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var (
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p pk.Packet
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Protocol, Intention pk.VarInt
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ServerAddress pk.String // ignored
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ServerPort pk.UnsignedShort // ignored
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)
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// receive handshake packet
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if err = conn.ReadPacket(&p); err != nil {
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return
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}
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err = p.Scan(&Protocol, &ServerAddress, &ServerPort, &Intention)
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return int32(Protocol), int32(Intention), err
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}
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// loginSuccess send LoginSuccess packet to client
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func loginSuccess(conn net.Conn, name string, uuid uuid.UUID) error {
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return conn.WritePacket(pk.Marshal(0x02,
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pk.String(uuid.String()), //uuid as string with hyphens
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pk.String(name),
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))
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}
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func joinGame(conn net.Conn) error {
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return conn.WritePacket(pk.Marshal(JoinGame,
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pk.Int(0), // EntityID
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pk.UnsignedByte(1), // Gamemode
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pk.Int(0), // Dimension
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pk.Long(0), // HashedSeed
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pk.UnsignedByte(MaxPlayer), // MaxPlayer
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pk.String("default"), // LevelType
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pk.VarInt(15), // View Distance
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pk.Boolean(false), // Reduced Debug Info
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pk.Boolean(true), // Enable respawn screen
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))
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}
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