Add warning if sound index is unknown instead of panic

This commit is contained in:
Tom
2020-09-29 22:37:51 -07:00
parent 176c7a68f6
commit a552ddc008

View File

@ -322,10 +322,14 @@ func handleSoundEffect(c *Client, p pk.Packet) error {
}
if c.Events.SoundPlay != nil {
return c.Events.SoundPlay(
data.SoundNames[s.Sound], int(s.Category),
float64(s.X)/8, float64(s.Y)/8, float64(s.Z)/8,
float32(s.Volume), float32(s.Pitch))
if int(s.Sound) < len(data.SoundNames) {
return c.Events.SoundPlay(
data.SoundNames[s.Sound], int(s.Category),
float64(s.X)/8, float64(s.Y)/8, float64(s.Z)/8,
float32(s.Volume), float32(s.Pitch))
} else {
fmt.Fprintf(os.Stderr, "WARN: Unknown sound name. is data.SoundNames out of date?\n")
}
}
return nil