Track and update tile entities
This commit is contained in:
@ -11,6 +11,7 @@ import (
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"github.com/google/uuid"
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"github.com/Tnze/go-mc/bot/world"
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"github.com/Tnze/go-mc/bot/world/entity"
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"github.com/Tnze/go-mc/bot/world/entity/player"
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"github.com/Tnze/go-mc/chat"
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"github.com/Tnze/go-mc/data"
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@ -186,6 +187,8 @@ func (c *Client) handlePacket(p pk.Packet) (disconnect bool, err error) {
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err = handleMultiBlockChangePacket(c, p)
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case data.UnloadChunk:
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err = handleUnloadChunkPacket(c, p)
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case data.TileEntityData:
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err = handleTileEntityDataPacket(c, p)
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case data.PositionClientbound:
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err = handlePlayerPositionAndLookPacket(c, p)
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@ -623,11 +626,23 @@ func handleChunkDataPacket(c *Client, p pk.Packet) error {
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if err != nil {
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return fmt.Errorf("decode chunk column: %w", err)
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}
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chunk.TileEntities = make(map[world.TilePosition]entity.BlockEntity, 64)
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for _, e := range pkt.BlockEntities {
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chunk.TileEntities[world.ToTilePos(e.X, e.Y, e.Z)] = e
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}
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c.Wd.LoadChunk(int(pkt.X), int(pkt.Z), chunk)
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return nil
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}
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func handleTileEntityDataPacket(c *Client, p pk.Packet) error {
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var pkt ptypes.TileEntityData
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if err := pkt.Decode(p); err != nil {
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return err
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}
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return c.Wd.TileEntityUpdate(pkt)
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}
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func handlePlayerPositionAndLookPacket(c *Client, p pk.Packet) error {
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var pkt ptypes.PositionAndLookClientbound
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if err := pkt.Decode(p); err != nil {
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@ -8,6 +8,23 @@ import (
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"github.com/google/uuid"
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)
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// BlockEntity describes the representation of a tile entity at a position.
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type BlockEntity struct {
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ID string `nbt:"id"`
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// global co-ordinates
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X int `nbt:"x"`
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Y int `nbt:"y"`
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Z int `nbt:"z"`
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// sign-specific.
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Color string `nbt:"color"`
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Text1 string `nbt:"Text1"`
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Text2 string `nbt:"Text2"`
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Text3 string `nbt:"Text3"`
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Text4 string `nbt:"Text4"`
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}
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//Entity represents an instance of an entity.
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type Entity struct {
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ID int32
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21
bot/world/tile.go
Normal file
21
bot/world/tile.go
Normal file
@ -0,0 +1,21 @@
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package world
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import (
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"fmt"
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)
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// TilePosition describes the location of a tile/block entity within a chunk.
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type TilePosition uint32
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func (p TilePosition) Pos() (x, y, z int) {
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return int((p>>8) & 0xff), int((p>>16) & 0xff), int(p&0xff)
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}
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func (p TilePosition) String() string {
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x, y, z := p.Pos()
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return fmt.Sprintf("(%d, %d, %d)", x, y, z)
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}
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func ToTilePos(x, y, z int) TilePosition {
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return TilePosition((y&0xff) << 16 | (x&15) << 8 | (z&15))
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}
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@ -1,14 +1,17 @@
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package world
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import (
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"github.com/Tnze/go-mc/bot/world/entity"
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"github.com/Tnze/go-mc/data/block"
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pk "github.com/Tnze/go-mc/net/packet"
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"github.com/Tnze/go-mc/net/ptypes"
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)
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// Chunk store a 256*16*16 area of blocks, sharded on the Y axis into 16
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// sections.
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type Chunk struct {
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Sections [16]Section
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TileEntities map[TilePosition]entity.BlockEntity
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}
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// Section implements storage of blocks within a fixed 16*16*16 area.
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@ -29,6 +32,23 @@ type ChunkLoc struct {
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X, Z int
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}
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// Signs returns a list of signs on the server within viewing range.
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func (w *World) Signs() []entity.BlockEntity {
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w.chunkLock.RLock()
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defer w.chunkLock.RUnlock()
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out := make([]entity.BlockEntity, 0, 4)
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for _, c := range w.Chunks {
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for _, e := range c.TileEntities {
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if e.ID == "minecraft:sign" {
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out = append(out, e)
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}
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}
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}
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return out
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}
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// GetBlockStatus return the state ID of the block at the given position.
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func (w *World) GetBlockStatus(x, y, z int) BlockStatus {
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w.chunkLock.RLock()
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@ -67,6 +87,10 @@ func (w *World) UnaryBlockUpdate(pos pk.Position, bStateID BlockStatus) bool {
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sec.SetBlock(bIdx, bStateID)
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c.Sections[sIdx] = sec
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} else {
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tp := ToTilePos(pos.X, pos.Y, pos.Z)
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if _, ok := c.TileEntities[tp]; ok && sec.GetBlock(bIdx) != bStateID {
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delete(c.TileEntities, tp)
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}
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sec.SetBlock(bIdx, bStateID)
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}
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return true
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@ -90,9 +114,16 @@ func (w *World) MultiBlockUpdate(loc ChunkLoc, sectionY int, blocks []pk.VarLong
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}
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for _, b := range blocks {
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bStateID := b >> 12
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x, z, y := (b>>8)&0xf, (b>>4)&0xf, b&0xf
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sec.SetBlock(sectionIdx(int(x&15), int(y&15), int(z&15)), BlockStatus(bStateID))
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var (
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bStateID = BlockStatus(b >> 12)
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x, z, y = (b >> 8) & 0xf, (b >> 4) & 0xf, b & 0xf
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bIdx = sectionIdx(int(x&15), int(y&15), int(z&15))
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tp = ToTilePos(int(x), int(y), int(z))
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)
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if _, ok := c.TileEntities[tp]; ok && sec.GetBlock(bIdx) != bStateID {
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delete(c.TileEntities, tp)
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}
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sec.SetBlock(bIdx, bStateID)
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}
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return true
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@ -104,3 +135,18 @@ func (w *World) LoadChunk(x, z int, c *Chunk) {
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w.Chunks[ChunkLoc{X: x, Z: z}] = c
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w.chunkLock.Unlock()
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}
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func (w *World) TileEntityUpdate(pkt ptypes.TileEntityData) error {
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w.chunkLock.Lock()
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defer w.chunkLock.Unlock()
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c := w.Chunks[ChunkLoc{X: pkt.Pos.X >> 4, Z: pkt.Pos.Z >> 4}]
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if c == nil {
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return nil
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}
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switch pkt.Action {
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case 9: // Sign update
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c.TileEntities[ToTilePos(pkt.Pos.X, pkt.Pos.Y, pkt.Pos.Z)] = pkt.Data
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}
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return nil
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}
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@ -5,6 +5,7 @@ import (
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"bytes"
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"fmt"
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"github.com/Tnze/go-mc/bot/world/entity"
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"github.com/Tnze/go-mc/nbt"
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pk "github.com/Tnze/go-mc/net/packet"
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)
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@ -77,8 +78,7 @@ func (b *biomesData) Decode(r pk.DecodeReader) error {
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}
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type chunkData []byte
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type blockEntities []blockEntity
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type blockEntity struct{}
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type blockEntities []entity.BlockEntity
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// Decode implement net.packet.FieldDecoder
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func (c *chunkData) Decode(r pk.DecodeReader) error {
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@ -108,3 +108,21 @@ func (b *blockEntities) Decode(r pk.DecodeReader) error {
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}
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return nil
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}
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// TileEntityData describes a change to a tile entity.
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type TileEntityData struct {
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Pos pk.Position
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Action pk.UnsignedByte
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Data entity.BlockEntity
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}
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func (p *TileEntityData) Decode(pkt pk.Packet) error {
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r := bytes.NewReader(pkt.Data)
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if err := p.Pos.Decode(r); err != nil {
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return fmt.Errorf("position: %v", err)
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}
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if err := p.Action.Decode(r); err != nil {
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return fmt.Errorf("action: %v", err)
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}
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return nbt.NewDecoder(r).Decode(&p.Data)
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}
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