Send player join/left message
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@ -47,32 +47,53 @@ func (g *GlobalChat) Init(game *Game) {
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})
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}
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const (
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chatPosChat = iota
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chatPosSystem
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chatPosGameInfo
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)
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func (g *GlobalChat) Run(ctx context.Context) {
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for {
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select {
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case <-ctx.Done():
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return
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case item := <-g.msg:
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packet := Packet757(pk.Marshal(
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g.broadcast(Packet757(pk.Marshal(
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packetid.ClientboundChat,
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item.toMessage(),
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pk.Byte(0),
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pk.Byte(chatPosChat),
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pk.UUID(item.p.UUID),
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))
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for _, p := range g.players {
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err := p.WritePacket(packet)
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if err != nil {
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p.PutErr(err)
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}
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}
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)))
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case p := <-g.join:
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g.broadcast(Packet757(pk.Marshal(
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packetid.ClientboundChat,
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chat.TranslateMsg("multiplayer.player.joined", chat.Text(p.Name)).SetColor(chat.Yellow),
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pk.Byte(chatPosSystem),
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pk.UUID(uuid.Nil),
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)))
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g.players[p.UUID] = p
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case p := <-g.quit:
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g.broadcast(Packet757(pk.Marshal(
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packetid.ClientboundChat,
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chat.TranslateMsg("multiplayer.player.left", chat.Text(p.Name)).SetColor(chat.Yellow),
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pk.Byte(chatPosSystem),
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pk.UUID(uuid.Nil),
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)))
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delete(g.players, p.UUID)
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}
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}
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}
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func (g *GlobalChat) broadcast(packet Packet757) {
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for _, p := range g.players {
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err := p.WritePacket(packet)
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if err != nil {
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p.PutErr(err)
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}
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}
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}
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func (g *GlobalChat) AddPlayer(player *Player) { g.join <- player }
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func (g *GlobalChat) RemovePlayer(p *Player) { g.quit <- p }
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