Update level structure to 1.19.2
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81
save/dimension.go
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81
save/dimension.go
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package save
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// https://minecraft.fandom.com/wiki/Custom_dimension
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type DimensionType struct {
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BonusChest bool `nbt:"bonus_chest"`
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// When false, compasses spin randomly, and using a bed to set the respawn point or sleep, is disabled. When true, nether portals can spawn zombified piglins.
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Natural bool `nbt:"natural"`
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// The multiplier applied to coordinates when leaving the dimension. Value between 0.00001 and 30000000.0 (both inclusive)
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CoordinatesScale float64 `nbt:"coordinate_scale"`
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HasSkylight bool `nbt:"has_skylight"`
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HasCeiling bool `nbt:"has_ceiling"`
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AmbientLight float32 `nbt:"ambient_light"`
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FixedTime int64 `nbt:"fixed_time,omitempty"`
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// idk what this really is, looks like an integer
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MonsterSpawnLightLevel int32 `nbt:"monster_spawn_light_level"`
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MonsterSpawnBlockLightLimit int32 `nbt:"monster_spawn_block_light_limit"`
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PiglinSafe bool `nbt:"piglin_safe"`
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BedWorks bool `nbt:"bed_works"`
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RespawnAnchorWorks bool `nbt:"respawn_anchor_works"`
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HasRaids bool `nbt:"has_raids"`
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LogicalHeight int32 `nbt:"logical_height"`
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MinY int32 `nbt:"min_y"`
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Height int32 `nbt:"height"`
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Infiniburn string `nbt:"infiniburn"`
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Effects string `nbt:"effects"`
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}
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type WorldGenSettings struct {
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BonusChest bool `nbt:"bonus_chest"`
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GenerateFeatures bool `nbt:"generate_features"`
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Seed int64 `nbt:"seed"`
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Dimensions map[string]DimensionGenerator `nbt:"dimensions"`
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}
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type DimensionGenerator struct {
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Type string `nbt:"type"`
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Generator map[string]interface{} `nbt:"generator"`
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}
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var (
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// as of 1.19.2
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DefaultDimensions = map[string]DimensionGenerator{
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"minecraft:overworld": {
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Type: "minecraft:overworld",
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Generator: map[string]interface{}{
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"type": "minecraft:noise",
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"settings": "minecraft:overworld",
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"biome_source": map[string]string{
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"preset": "minecraft:overworld",
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"type": "minecraft:multi_noise",
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},
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},
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},
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"minecraft:the_end": {
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Type: "minecraft:the_end",
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Generator: map[string]interface{}{
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"type": "minecraft:noise",
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"settings": "minecraft:end",
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"biome_source": map[string]string{
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"type": "minecraft:the_end",
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},
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},
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},
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"minecraft:the_nether": {
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Type: "minecraft:the_nether",
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Generator: map[string]interface{}{
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"type": "minecraft:noise",
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"settings": "minecraft:nether",
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"biome_source": map[string]string{
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"preset": "minecraft:nether",
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"type": "minecraft:multi_noise",
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},
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},
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},
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}
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)
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