KeepAlive enhancement.

If the server doesn't send keepalive for 20 seconds, generate an error.
fix #251, close #255
This commit is contained in:
Tnze
2023-06-25 22:08:13 +08:00
parent d0ef493639
commit 940df0a968
3 changed files with 17 additions and 3 deletions

View File

@ -1,15 +1,27 @@
package basic
import (
"time"
"github.com/Tnze/go-mc/data/packetid"
pk "github.com/Tnze/go-mc/net/packet"
)
const keepAliveDuration = time.Second * 20
func (p *Player) resetKeepAliveDeadline() {
newDeadline := time.Now().Add(keepAliveDuration)
p.c.Conn.Socket.SetDeadline(newDeadline)
}
func (p *Player) handleKeepAlivePacket(packet pk.Packet) error {
var KeepAliveID pk.Long
if err := packet.Scan(&KeepAliveID); err != nil {
return Error{err}
}
p.resetKeepAliveDeadline()
// Response
err := p.c.Conn.WritePacket(pk.Packet{
ID: int32(packetid.ServerboundKeepAlive),