KeepAlive enhancement.
If the server doesn't send keepalive for 20 seconds, generate an error. fix #251, close #255
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@ -76,6 +76,8 @@ func (p *Player) handleLoginPacket(packet pk.Packet) error {
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if err != nil {
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return Error{err}
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}
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p.resetKeepAliveDeadline()
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return nil
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}
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