Implement packet decoding for entities

This commit is contained in:
Tom
2020-09-17 00:13:08 -07:00
parent a981ab84f5
commit 8ecf08fa50
4 changed files with 270 additions and 19 deletions

View File

@ -2,10 +2,11 @@ package packet
import (
"errors"
"github.com/google/uuid"
"io"
"math"
"github.com/google/uuid"
"github.com/Tnze/go-mc/nbt"
)
@ -364,6 +365,16 @@ func (p *Position) Decode(r DecodeReader) error {
return nil
}
//Decodes an Angle
func (b *Angle) Decode(r DecodeReader) error {
v, err := r.ReadByte()
if err != nil {
return err
}
*b = Angle(v)
return nil
}
//Encode a Float
func (f Float) Encode() []byte {
return Int(math.Float32bits(float32(f))).Encode()

95
net/ptypes/entities.go Normal file
View File

@ -0,0 +1,95 @@
package ptypes
import pk "github.com/Tnze/go-mc/net/packet"
// SpawnEntity is a clientbound packet used to spawn a non-mob entity.
type SpawnEntity struct {
ID pk.VarInt
UUID pk.UUID
Type pk.VarInt
X, Y, Z pk.Int
Pitch, Yaw pk.Angle
Data pk.Int
VelX, VelY, VelZ pk.Short
}
func (p *SpawnEntity) Decode(pkt pk.Packet) error {
return pkt.Scan(&p.ID, &p.UUID, &p.Type,
&p.X, &p.Y, &p.Z, &p.Pitch, &p.Yaw,
&p.Data, &p.VelX, &p.VelY, &p.VelZ)
}
// SpawnPlayer is a clientbound packet used to describe a player entering
// visible range.
type SpawnPlayer struct {
ID pk.VarInt
UUID pk.UUID
X, Y, Z pk.Double
Yaw, Pitch pk.Angle
}
func (p *SpawnPlayer) Decode(pkt pk.Packet) error {
return pkt.Scan(&p.ID, &p.UUID, &p.X, &p.Y, &p.Z, &p.Yaw, &p.Pitch)
}
// SpawnLivingEntity is a clientbound packet used to spawn a mob.
type SpawnLivingEntity struct {
ID pk.VarInt
UUID pk.UUID
Type pk.VarInt
X, Y, Z pk.Double
Yaw, Pitch pk.Angle
HeadPitch pk.Angle
VelX, VelY, VelZ pk.Short
}
func (p *SpawnLivingEntity) Decode(pkt pk.Packet) error {
return pkt.Scan(&p.ID, &p.UUID, &p.Type,
&p.X, &p.Y, &p.Z, &p.Yaw, &p.Pitch,
&p.HeadPitch, &p.VelX, &p.VelY, &p.VelZ)
}
// EntityAnimationClientbound updates the animationf state of an entity.
type EntityAnimationClientbound struct {
ID pk.VarInt
Animation pk.UnsignedByte
}
func (p *EntityAnimationClientbound) Decode(pkt pk.Packet) error {
return pkt.Scan(&p.ID, &p.Animation)
}
// EntityPosition is a clientbound packet used to update an entities position.
type EntityPosition struct {
ID pk.VarInt
X, Y, Z pk.Short // Deltas
OnGround pk.Boolean
}
func (p *EntityPosition) Decode(pkt pk.Packet) error {
return pkt.Scan(&p.ID, &p.X, &p.Y, &p.Z, &p.OnGround)
}
// EntityPosition is a clientbound packet used to update an entities position
// and its rotation.
type EntityPositionLook struct {
ID pk.VarInt
X, Y, Z pk.Short // Deltas
Yaw, Pitch pk.Angle
OnGround pk.Boolean
}
func (p *EntityPositionLook) Decode(pkt pk.Packet) error {
return pkt.Scan(&p.ID, &p.X, &p.Y, &p.Z, &p.Yaw, &p.Pitch, &p.OnGround)
}
// EntityRotation is a clientbound packet used to update an entities rotation.
type EntityRotation struct {
ID pk.VarInt
Yaw, Pitch pk.Angle
OnGround pk.Boolean
}
func (p *EntityRotation) Decode(pkt pk.Packet) error {
return pkt.Scan(&p.ID, &p.Yaw, &p.Pitch, &p.OnGround)
}