Add generic event
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@ -12,6 +12,7 @@ type Player struct {
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PlayerInfo
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WorldInfo
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isSpawn bool
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}
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func NewPlayer(c *bot.Client, settings Settings) *Player {
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@ -19,14 +20,33 @@ func NewPlayer(c *bot.Client, settings Settings) *Player {
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c.Events.AddListener(
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bot.PacketHandler{Priority: 0, ID: packetid.Login, F: b.handleJoinGamePacket},
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bot.PacketHandler{Priority: 0, ID: packetid.KeepAliveClientbound, F: b.handleKeepAlivePacket},
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bot.PacketHandler{Priority: 0, ID: packetid.PositionClientbound, F: b.handlePlayerPositionAndLook},
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)
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return b
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}
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func (p *Player) Respawn() error {
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const PerformRespawn = 0
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return p.c.Conn.WritePacket(pk.Marshal(
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err := p.c.Conn.WritePacket(pk.Marshal(
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packetid.ClientCommand,
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pk.VarInt(PerformRespawn),
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))
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if err != nil {
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return Error{err}
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}
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return nil
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}
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type Error struct {
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Err error
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}
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func (e Error) Error() string {
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return "bot/basic: " + e.Err.Error()
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}
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func (e Error) Unwrap() error {
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return e.Err
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}
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