add "check Validate" support
This commit is contained in:
@ -1,83 +1,32 @@
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package yggdrasil
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import (
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"bytes"
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"encoding/json"
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"fmt"
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"io/ioutil"
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"net/http"
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"github.com/google/uuid"
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)
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// Agent is a struct of auth
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type Agent struct {
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type Access struct {
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ar authResp
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ct string
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}
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// agent is a struct of auth
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type agent struct {
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Name string `json:"name"`
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Version int `json:"version"`
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}
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// AuthPayload is a yggdrasil request struct
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type AuthPayload struct {
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Agent Agent `json:"agent"`
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// authPayload is a yggdrasil request struct
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type authPayload struct {
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Agent agent `json:"agent"`
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UserName string `json:"username"`
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Password string `json:"password"`
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ClientToken string `json:"clientToken"`
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RequestUser bool `json:"requestUser"`
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}
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// Authenticate authenticates a user using their password.
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func Authenticate(user, password string) (respData AuthResp, err error) {
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j, err := json.Marshal(AuthPayload{
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Agent: Agent{
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Name: "Minecraft",
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Version: 1,
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},
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UserName: user,
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Password: password,
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ClientToken: "go-mc",
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RequestUser: true,
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})
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if err != nil {
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err = fmt.Errorf("encoding json fail: %v", err)
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return
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}
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//Post
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client := http.Client{}
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PostRequest, err := http.NewRequest(http.MethodPost, "https://authserver.mojang.com/yggdrasil",
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bytes.NewReader(j))
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if err != nil {
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err = fmt.Errorf("make request error: %v", err)
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return
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}
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PostRequest.Header.Set("User-Agent", "go-mc")
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PostRequest.Header.Set("Connection", "keep-alive")
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PostRequest.Header.Set("Content-Type", "application/json")
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resp, err := client.Do(PostRequest)
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if err != nil {
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err = fmt.Errorf("post yggdrasil fail: %v", err)
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return
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}
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defer resp.Body.Close()
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body, err := ioutil.ReadAll(resp.Body)
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if err != nil {
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err = fmt.Errorf("read yggdrasil resp fail: %v", err)
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return
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}
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err = json.Unmarshal(body, &respData)
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if err != nil {
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err = fmt.Errorf("unmarshal json data fail: %v", err)
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return
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}
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if respData.Error != "" {
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err = fmt.Errorf("yggdrasil fail: {error: %q, errorMessage: %q, cause: %q}",
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respData.Error, respData.ErrorMessage, respData.Cause)
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return
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}
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return
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}
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// AuthResp is the response from Mojang's auth server
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type AuthResp struct {
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// authResp is the response from Mojang's auth server
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type authResp struct {
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Error string `json:"error"`
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ErrorMessage string `json:"errorMessage"`
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Cause string `json:"cause"`
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@ -85,21 +34,60 @@ type AuthResp struct {
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AccessToken string `json:"accessToken"`
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ClientToken string `json:"clientToken"` // identical to the one received
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AvailableProfiles []struct {
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ID string `json:"ID"` // hexadecimal
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Name string `json:"name"`
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Legacy bool `json:"legacy"` // In practice, this field only appears in the response if true. Default to false.
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} `json:"availableProfiles"` // only present if the Agent field was received
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ID uuid.UUID `json:"ID"` // hexadecimal
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Name string `json:"name"`
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Legacy bool `json:"legacy"` // In practice, this field only appears in the response if true. Default to false.
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} `json:"availableProfiles"` // only present if the agent field was received
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SelectedProfile struct { // only present if the Agent field was received
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ID string `json:"id"`
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Name string `json:"name"`
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Legacy bool `json:"legacy"`
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SelectedProfile struct { // only present if the agent field was received
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ID uuid.UUID `json:"id"`
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Name string `json:"name"`
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Legacy bool `json:"legacy"`
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} `json:"selectedProfile"`
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User struct { // only present if requestUser was true in the request AuthPayload
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ID string `json:"id"` // hexadecimal
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User struct { // only present if requestUser was true in the request authPayload
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ID uuid.UUID `json:"id"` // hexadecimal
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Properties []struct {
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Name string `json:"name"`
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Value string `json:"value"`
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}
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} `json:"user"`
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}
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// Authenticate authenticates a user using their password.
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func Authenticate(user, password string) (*Access, error) {
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// Payload
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pl := authPayload{
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Agent: agent{
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Name: "Minecraft",
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Version: 1,
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},
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UserName: user,
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Password: password,
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ClientToken: uuid.New().String(),
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RequestUser: true,
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}
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// Resp
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var ar authResp
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// Request
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err := post("/authenticate", pl, &ar)
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if err != nil {
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return nil, err
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}
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if ar.Error != "" {
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err = fmt.Errorf("auth fail: %s: %s, %s}",
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ar.Error, ar.ErrorMessage, ar.Cause)
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return nil, err
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}
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return &Access{ar: ar, ct: pl.ClientToken}, nil
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}
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func (a *Access) SelectedProfile() (ID uuid.UUID, Name string) {
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return a.ar.SelectedProfile.ID, a.ar.SelectedProfile.Name
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}
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func (a *Access) AccessToken()string{
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return a.ar.AccessToken
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}
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@ -7,12 +7,12 @@ import (
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)
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func TestEncodingPayload(t *testing.T) {
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j, err := json.Marshal(AuthPayload{
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Agent: Agent{
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j, err := json.Marshal(authPayload{
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Agent: agent{
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Name: "Minecraft",
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Version: 1,
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},
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UserName: "mojang account name",
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UserName: "mojang account email or name",
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Password: "mojang account password",
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ClientToken: "client identifier",
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RequestUser: true,
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21
yggdrasil/validate.go
Normal file
21
yggdrasil/validate.go
Normal file
@ -0,0 +1,21 @@
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package yggdrasil
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import "fmt"
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// Validate checks if an accessToken is usable for authentication with a Minecraft server.
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func (a *Access) Validate() (bool, error) {
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pl := struct {
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AccessToken string `json:"accessToken"`
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ClientToken string `json:"clientToken"`
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}{
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AccessToken: a.ar.AccessToken,
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ClientToken: a.ar.ClientToken,
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}
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resp, err := rowPost("/validate", pl)
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if err != nil {
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return false, fmt.Errorf("request fail: %v", err)
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}
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return resp.StatusCode == 204, resp.Body.Close()
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}
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@ -7,4 +7,50 @@
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// but credentials should never be collected from users. ----- https://wiki.vg
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package yggdrasil
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var Server = ""
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import (
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"bytes"
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"encoding/json"
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"fmt"
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"net/http"
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)
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var AuthURL = "https://authserver.mojang.com"
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var client http.Client
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func post(endpoint string, payload interface{}, resp interface{}) error {
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rowResp,err:=rowPost(endpoint,payload)
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if err != nil {
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return fmt.Errorf("request fail: %v",err)
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}
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defer rowResp.Body.Close()
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err = json.NewDecoder(rowResp.Body).Decode(resp)
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if err != nil {
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return fmt.Errorf("parse resp fail: %v", err)
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}
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return nil
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}
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func rowPost(endpoint string, payload interface{}) (*http.Response, error) {
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data, err := json.Marshal(payload)
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if err != nil {
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return nil, fmt.Errorf("marshal payload fail: %v", err)
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}
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PostRequest, err := http.NewRequest(
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http.MethodPost,
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AuthURL+endpoint,
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bytes.NewReader(data))
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if err != nil {
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return nil, fmt.Errorf("make request error: %v", err)
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}
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PostRequest.Header.Set("User-agent", "go-mc")
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PostRequest.Header.Set("Connection", "keep-alive")
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PostRequest.Header.Set("Content-Type", "application/json")
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// Do
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return client.Do(PostRequest)
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}
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