move queue impl, make queue push panic on closed
This commit is contained in:
@ -1,84 +0,0 @@
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package queue
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import (
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"container/list"
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"sync"
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"sync/atomic"
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)
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type Queue[T any] interface {
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Push(v T)
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Pull() (v T, ok bool)
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Close()
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}
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func NewLinkedQueue[T any]() (p Queue[T]) {
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p = &LinkedListPacketQueue[T]{
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queue: list.New(),
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cond: sync.Cond{L: new(sync.Mutex)},
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}
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return p
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}
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type LinkedListPacketQueue[T any] struct {
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queue *list.List
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closed bool
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cond sync.Cond
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}
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func (p *LinkedListPacketQueue[T]) Push(v T) {
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p.cond.L.Lock()
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if !p.closed {
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p.queue.PushBack(v)
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}
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p.cond.Signal()
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p.cond.L.Unlock()
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}
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func (p *LinkedListPacketQueue[T]) Pull() (v T, ok bool) {
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p.cond.L.Lock()
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defer p.cond.L.Unlock()
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for p.queue.Front() == nil && !p.closed {
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p.cond.Wait()
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}
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if p.closed {
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return
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}
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v = p.queue.Remove(p.queue.Front()).(T)
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ok = true
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return
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}
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func (p *LinkedListPacketQueue[T]) Close() {
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p.cond.L.Lock()
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p.closed = true
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p.cond.Broadcast()
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p.cond.L.Unlock()
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}
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type ChannelPacketQueue[T any] struct {
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c chan T
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closed atomic.Bool
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}
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func (c ChannelPacketQueue[T]) Push(v T) {
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if c.closed.Load() {
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return
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}
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select {
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case c.c <- v:
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default:
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c.closed.Store(true)
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}
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}
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func (c ChannelPacketQueue[T]) Pull() (v T, ok bool) {
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if !c.closed.Load() {
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v, ok = <-c.c
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}
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return
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}
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func (c ChannelPacketQueue[T]) Close() {
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c.closed.Store(true)
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}
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83
net/queue/queue.go
Normal file
83
net/queue/queue.go
Normal file
@ -0,0 +1,83 @@
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package queue
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import (
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"container/list"
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"sync"
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)
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type Queue[T any] interface {
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Push(v T) (ok bool)
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Pull() (v T, ok bool)
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Close()
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}
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func NewLinkedQueue[T any]() (q Queue[T]) {
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return &LinkedListQueue[T]{
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queue: list.New(),
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cond: sync.Cond{L: new(sync.Mutex)},
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}
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}
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type LinkedListQueue[T any] struct {
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queue *list.List
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closed bool
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cond sync.Cond
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}
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func (p *LinkedListQueue[T]) Push(v T) bool {
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p.cond.L.Lock()
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if p.closed {
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panic("push on closed queue")
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}
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p.queue.PushBack(v)
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p.cond.Signal()
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p.cond.L.Unlock()
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return true
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}
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func (p *LinkedListQueue[T]) Pull() (v T, ok bool) {
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p.cond.L.Lock()
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for {
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if elem := p.queue.Front(); elem != nil {
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v = p.queue.Remove(elem).(T)
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ok = true
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break
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} else if p.closed {
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break
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}
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p.cond.Wait()
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}
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p.cond.L.Unlock()
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return
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}
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func (p *LinkedListQueue[T]) Close() {
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p.cond.L.Lock()
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p.closed = true
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p.cond.Broadcast()
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p.cond.L.Unlock()
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}
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func NewChannelQueue[T any](n int) (q Queue[T]) {
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return make(ChannelQueue[T], n)
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}
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type ChannelQueue[T any] chan T
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func (c ChannelQueue[T]) Push(v T) bool {
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select {
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case c <- v:
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return true
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default:
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return false
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}
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}
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func (c ChannelQueue[T]) Pull() (v T, ok bool) {
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v, ok = <-c
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return
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}
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func (c ChannelQueue[T]) Close() {
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close(c)
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}
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