Basic entity tracking
This commit is contained in:
@ -2,13 +2,27 @@ package entity
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import (
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"github.com/Tnze/go-mc/data"
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"github.com/Tnze/go-mc/data/entity"
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"github.com/Tnze/go-mc/nbt"
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pk "github.com/Tnze/go-mc/net/packet"
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"github.com/google/uuid"
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)
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//Entity is the entity of minecraft
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//Entity represents an instance of an entity.
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type Entity struct {
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EntityID int //实体ID
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ID int32
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Data int32
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Base *entity.Entity
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UUID uuid.UUID
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X, Y, Z float64
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Pitch, Yaw int8
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VelX, VelY, VelZ int16
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OnGround bool
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IsLiving bool
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HeadPitch int8
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}
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// The Slot data structure is how Minecraft represents an item and its associated data in the Minecraft Protocol
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@ -1,120 +1,15 @@
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package world
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import (
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"sync"
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"github.com/Tnze/go-mc/bot/world/entity"
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"github.com/Tnze/go-mc/data/block"
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pk "github.com/Tnze/go-mc/net/packet"
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)
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// World record all of the things in the world where player at
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type World struct {
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Entities map[int32]entity.Entity
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Chunks map[ChunkLoc]*Chunk
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}
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// Chunk store a 256*16*16 column blocks
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type Chunk struct {
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Sections [16]Section
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}
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// Section store a 16*16*16 cube blocks
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type Section interface {
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// GetBlock return block status, offset can be calculate by SectionOffset.
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GetBlock(offset uint) BlockStatus
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// SetBlock is the reverse operation of GetBlock.
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SetBlock(offset uint, s BlockStatus)
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}
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func SectionIdx(x, y, z int) uint {
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// According to wiki.vg: Data Array is given for each block with increasing x coordinates,
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// within rows of increasing z coordinates, within layers of increasing y coordinates.
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// So offset equals to ( x*16^0 + z*16^1 + y*16^2 )*(bits per block).
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return uint(((y & 15) << 8) | (z << 4) | x)
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}
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type BlockStatus uint32
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type ChunkLoc struct {
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X, Z int
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}
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// //Entity 表示一个实体
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// type Entity interface {
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// EntityID() int32
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// }
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// //Face is a face of a block
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// type Face byte
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// // All six faces in a block
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// const (
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// Bottom Face = iota
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// Top
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// North
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// South
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// West
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// East
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// )
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// getBlock return the block in the position (x, y, z)
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func (w *World) GetBlockStatus(x, y, z int) BlockStatus {
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// Use n>>4 rather then n/16. It acts wrong if n<0.
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c := w.Chunks[ChunkLoc{x >> 4, z >> 4}]
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if c != nil && y >= 0 {
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if sec := c.Sections[y>>4]; sec != nil {
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return sec.GetBlock(SectionIdx(x&15, y&15, z&15))
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}
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}
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return 0
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}
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func (w *World) UnloadChunk(loc ChunkLoc) {
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delete(w.Chunks, loc)
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}
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func (w *World) UnaryBlockUpdate(pos pk.Position, bStateID BlockStatus) bool {
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c := w.Chunks[ChunkLoc{X: pos.X >> 4, Z: pos.Z >> 4}]
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if c == nil {
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return false
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}
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sIdx, bIdx := pos.Y>>4, SectionIdx(pos.X&15, pos.Y&15, pos.Z&15)
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if sec := c.Sections[sIdx]; sec == nil {
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sec = newSectionWithSize(uint(block.BitsPerBlock))
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sec.SetBlock(bIdx, bStateID)
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c.Sections[sIdx] = sec
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} else {
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sec.SetBlock(bIdx, bStateID)
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}
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return true
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}
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func (w *World) MultiBlockUpdate(loc ChunkLoc, sectionY int, blocks []pk.VarLong) bool {
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c := w.Chunks[loc]
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if c == nil {
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return false // not loaded
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}
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sec := c.Sections[sectionY]
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if sec == nil {
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sec = newSectionWithSize(uint(block.BitsPerBlock))
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c.Sections[sectionY] = sec
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}
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for _, b := range blocks {
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bStateID := b >> 12
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x, z, y := (b>>8)&0xf, (b>>4)&0xf, b&0xf
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sec.SetBlock(SectionIdx(int(x&15), int(y&15), int(z&15)), BlockStatus(bStateID))
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}
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return true
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}
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// func (b Block) String() string {
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// return blockNameByID[b.id]
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// }
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//LoadChunk load chunk at (x, z)
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func (w *World) LoadChunk(x, z int, c *Chunk) {
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w.Chunks[ChunkLoc{X: x, Z: z}] = c
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entityLock sync.RWMutex
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Entities map[int32]*entity.Entity
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chunkLock sync.RWMutex
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Chunks map[ChunkLoc]*Chunk
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}
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106
bot/world/world_chunk.go
Normal file
106
bot/world/world_chunk.go
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@ -0,0 +1,106 @@
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package world
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import (
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"github.com/Tnze/go-mc/data/block"
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pk "github.com/Tnze/go-mc/net/packet"
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)
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// Chunk store a 256*16*16 area of blocks, sharded on the Y axis into 16
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// sections.
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type Chunk struct {
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Sections [16]Section
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}
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// Section implements storage of blocks within a fixed 16*16*16 area.
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type Section interface {
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// GetBlock return block status, offset can be calculate by SectionOffset.
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GetBlock(offset uint) BlockStatus
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// SetBlock is the reverse operation of GetBlock.
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SetBlock(offset uint, s BlockStatus)
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}
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func sectionIdx(x, y, z int) uint {
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return uint(((y & 15) << 8) | (z << 4) | x)
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}
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type BlockStatus uint32
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type ChunkLoc struct {
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X, Z int
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}
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// GetBlockStatus return the state ID of the block at the given position.
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func (w *World) GetBlockStatus(x, y, z int) BlockStatus {
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w.chunkLock.RLock()
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defer w.chunkLock.RUnlock()
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c := w.Chunks[ChunkLoc{x >> 4, z >> 4}]
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if c != nil && y >= 0 {
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if sec := c.Sections[y>>4]; sec != nil {
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return sec.GetBlock(sectionIdx(x&15, y&15, z&15))
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}
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}
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return 0
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}
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// UnloadChunk unloads a chunk from the world.
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func (w *World) UnloadChunk(loc ChunkLoc) {
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w.chunkLock.Lock()
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delete(w.Chunks, loc)
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w.chunkLock.Unlock()
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}
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// UnaryBlockUpdate updates the block at the specified position with a new
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// state ID.
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func (w *World) UnaryBlockUpdate(pos pk.Position, bStateID BlockStatus) bool {
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w.chunkLock.Lock()
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defer w.chunkLock.Unlock()
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c := w.Chunks[ChunkLoc{X: pos.X >> 4, Z: pos.Z >> 4}]
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if c == nil {
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return false
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}
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sIdx, bIdx := pos.Y>>4, sectionIdx(pos.X&15, pos.Y&15, pos.Z&15)
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if sec := c.Sections[sIdx]; sec == nil {
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sec = newSectionWithSize(uint(block.BitsPerBlock))
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sec.SetBlock(bIdx, bStateID)
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c.Sections[sIdx] = sec
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} else {
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sec.SetBlock(bIdx, bStateID)
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}
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return true
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}
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// MultiBlockUpdate updates a packed specification of blocks within a single
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// section of a chunk.
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func (w *World) MultiBlockUpdate(loc ChunkLoc, sectionY int, blocks []pk.VarLong) bool {
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w.chunkLock.Lock()
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defer w.chunkLock.Unlock()
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c := w.Chunks[loc]
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if c == nil {
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return false // not loaded
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}
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sec := c.Sections[sectionY]
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if sec == nil {
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sec = newSectionWithSize(uint(block.BitsPerBlock))
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c.Sections[sectionY] = sec
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}
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for _, b := range blocks {
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bStateID := b >> 12
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x, z, y := (b>>8)&0xf, (b>>4)&0xf, b&0xf
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sec.SetBlock(sectionIdx(int(x&15), int(y&15), int(z&15)), BlockStatus(bStateID))
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}
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return true
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}
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//LoadChunk adds the given chunk to the world.
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func (w *World) LoadChunk(x, z int, c *Chunk) {
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w.chunkLock.Lock()
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w.Chunks[ChunkLoc{X: x, Z: z}] = c
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w.chunkLock.Unlock()
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}
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167
bot/world/world_entity.go
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167
bot/world/world_entity.go
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@ -0,0 +1,167 @@
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package world
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import (
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"fmt"
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"github.com/Tnze/go-mc/bot/world/entity"
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e "github.com/Tnze/go-mc/data/entity"
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pk "github.com/Tnze/go-mc/net/packet"
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"github.com/Tnze/go-mc/net/ptypes"
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"github.com/google/uuid"
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)
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// PlayerEntities returns a list of players on the server within viewing range.
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func (w *World) PlayerEntities() []entity.Entity {
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w.entityLock.RLock()
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defer w.entityLock.RUnlock()
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out := make([]entity.Entity, 0, 12)
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for _, ent := range w.Entities {
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if ent.Base.ID == e.Player.ID {
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out = append(out, *ent)
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}
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}
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return out
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}
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// OnSpawnEntity should be called when a SpawnEntity packet
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// is recieved.
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func (w *World) OnSpawnEntity(pkt ptypes.SpawnEntity) error {
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w.entityLock.Lock()
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defer w.entityLock.Unlock()
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base, ok := e.ByID[e.ID(pkt.Type)]
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if !ok {
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return fmt.Errorf("unknown entity ID %v", pkt.Type)
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}
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w.Entities[int32(pkt.ID)] = &entity.Entity{
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ID: int32(pkt.ID),
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Base: base,
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Data: int32(pkt.Data),
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UUID: uuid.UUID(pkt.UUID),
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X: float64(pkt.X),
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Y: float64(pkt.Y),
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Z: float64(pkt.Z),
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Pitch: int8(pkt.Pitch),
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Yaw: int8(pkt.Yaw),
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VelX: int16(pkt.VelX),
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VelY: int16(pkt.VelY),
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VelZ: int16(pkt.VelZ),
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}
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return nil
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}
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// OnSpawnLivingEntity should be called when a SpawnLivingEntity packet
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// is recieved.
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func (w *World) OnSpawnLivingEntity(pkt ptypes.SpawnLivingEntity) error {
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w.entityLock.Lock()
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defer w.entityLock.Unlock()
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base, ok := e.ByID[e.ID(pkt.Type)]
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if !ok {
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return fmt.Errorf("unknown entity ID %v", pkt.Type)
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}
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// fmt.Printf("SpawnLivingEntity %q\n", base.Name)
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w.Entities[int32(pkt.ID)] = &entity.Entity{
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ID: int32(pkt.ID),
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Base: base,
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UUID: uuid.UUID(pkt.UUID),
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X: float64(pkt.X),
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Y: float64(pkt.Y),
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Z: float64(pkt.Z),
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Pitch: int8(pkt.Pitch),
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Yaw: int8(pkt.Yaw),
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VelX: int16(pkt.VelX),
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VelY: int16(pkt.VelY),
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VelZ: int16(pkt.VelZ),
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HeadPitch: int8(pkt.HeadPitch),
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}
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return nil
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}
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// OnSpawnPlayer should be called when a SpawnPlayer packet
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// is recieved.
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func (w *World) OnSpawnPlayer(pkt ptypes.SpawnPlayer) error {
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w.entityLock.Lock()
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defer w.entityLock.Unlock()
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// fmt.Printf("SpawnPlayer %v\n", pkt)
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w.Entities[int32(pkt.ID)] = &entity.Entity{
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ID: int32(pkt.ID),
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Base: &e.Player,
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UUID: uuid.UUID(pkt.UUID),
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X: float64(pkt.X),
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Y: float64(pkt.Y),
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Z: float64(pkt.Z),
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Pitch: int8(pkt.Pitch),
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Yaw: int8(pkt.Yaw),
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}
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return nil
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}
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// OnEntityPosUpdate should be called when an EntityPosition packet
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// is recieved.
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func (w *World) OnEntityPosUpdate(pkt ptypes.EntityPosition) error {
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w.entityLock.Lock()
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defer w.entityLock.Unlock()
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ent, ok := w.Entities[int32(pkt.ID)]
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if !ok {
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return fmt.Errorf("cannot handle position update for unknown entity %d", pkt.ID)
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}
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ent.X += float64(pkt.X) / (128 * 32)
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ent.Y += float64(pkt.Y) / (128 * 32)
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ent.Z += float64(pkt.Z) / (128 * 32)
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ent.OnGround = bool(pkt.OnGround)
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return nil
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}
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// OnEntityPosLookUpdate should be called when an EntityPositionLook packet
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// is recieved.
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func (w *World) OnEntityPosLookUpdate(pkt ptypes.EntityPositionLook) error {
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w.entityLock.Lock()
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defer w.entityLock.Unlock()
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ent, ok := w.Entities[int32(pkt.ID)]
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if !ok {
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return fmt.Errorf("cannot handle position look update for unknown entity %d", pkt.ID)
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}
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ent.X += float64(pkt.X) / (128 * 32)
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ent.Y += float64(pkt.Y) / (128 * 32)
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ent.Z += float64(pkt.Z) / (128 * 32)
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ent.OnGround = bool(pkt.OnGround)
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ent.Pitch, ent.Yaw = int8(pkt.Pitch), int8(pkt.Yaw)
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return nil
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}
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// OnEntityLookUpdate should be called when an EntityRotation packet
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// is recieved.
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func (w *World) OnEntityLookUpdate(pkt ptypes.EntityRotation) error {
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w.entityLock.Lock()
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defer w.entityLock.Unlock()
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ent, ok := w.Entities[int32(pkt.ID)]
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if !ok {
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return fmt.Errorf("cannot handle look update for unknown entity %d", pkt.ID)
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}
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ent.Pitch, ent.Yaw = int8(pkt.Pitch), int8(pkt.Yaw)
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ent.OnGround = bool(pkt.OnGround)
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return nil
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}
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// OnEntityDestroy should be called when a DestroyEntities packet
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// is recieved.
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func (w *World) OnEntityDestroy(eIDs []pk.VarInt) error {
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w.entityLock.Lock()
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defer w.entityLock.Unlock()
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for _, eID := range eIDs {
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delete(w.Entities, int32(eID))
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}
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return nil
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}
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Reference in New Issue
Block a user